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Sunday in The Park With George - Article
Sunday in The Park With George - Article
The Broadway revival, which comes to Roundabout Theatres Studio 54 from Londons Menier Chocolate Factory via a hit West End run,
makes use of the most up-to-date capabilities
of projection technology to give us a view of the
first Georges creative mind at work. It must
have been a natural approach for the director, Sam Buntrock, who, earlier in his career,
was an animation director for many television
shows. To realize this projection-driven production, he has engaged Timothy Bird and his
firm, Knifedge: The Creative Network; using
the whole of David Farleys atelier setting as a
canvas, Bird and his colleagues have designed
enormous images that are continually subject to
revision and undergo dramatic shifts of perspective. This technique is made apparent at
the top of show, when Daniel Evans, who plays
both Georges, says the first words of the script:
White, a blank page or canvas. The challenge:
Bring order to the whole through design, com-
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This design concept had implications for everyone on the creative team, including Farley, lighting designer Ken Billington, and sound designer
Sebastian Frost. All worked in an unusually
intertwined collaboration. Theatre design and
technology, it would seem, has finally caught up
with Lapine and Sondheims vision.
Conceptually speaking, I call Tim Bird my codesigner, says David Farley. We worked very
closely on developing the look of the show. The
design, he adds, is rooted in the concept that
we are in Georges studio, and he takes us to
the park as he works. For me, it was so key to
integrate the projections with the performers,
to make it their world.
The idea of the studio as the base setting is important, says Farley, as it allows for projections
onto real surfacesthese walls, with all their
architectural details. Its a way of giving the images a kind of tangibility. (The upstage wall is
made of RP screen; the left and right walls are
functional scenic pieces, however, and are built
as such.) As the show begins and we are transferred to La Grand Jatte, the first large-scale
projectionthe black-and-white sketch of the
islandforms a panorama that covers all three
walls of the set. Later, as Georges work on the
The concept of projecting, say, a tree-shaped image on a tree-shaped surface was inspired, Farley says, by the visual artist Tony Oursler: Hes
made an installation of rag dolls sitting in the
corner of a gallery, with images of babies crying
or talking projected onto the faces of the dolls.
The use of such objects as projection screens, he
adds, is central to the shows concept, as it allows George to arrange anything onstage, in the
manner of an artist creating a still life; the stage
is his canvas. This is seen clearly in the first-act
finale, when George arranges the actors into a
tableau of Sunday Afternoon on the Island of La
Grande Jatte.
Its an idea thats central to many non-projection effects, as well, says Farley: Its how we
present The Bathers, as an image that becomes
a painting in the gallery. Hes referring to the
scene that deals with the creation of Seurats
Bathers at Asnires; a wagon rolls onstage with
young men in swimsuits on a riverbank; a frame
flies in front of the wagon, turning it into a work
of art. This segues into the number No Life, in
which Jules, Georges colleague, and his wife,
Yvonne, belittle Georges work.
As in the case of the Bathers wagon, the very
few additional set pieces travel on and off, from
one set of double doors through the other, via a
slipstage. Farley says it was a solution devised
for the Menier Chocolate Factory, where we
had no flies, but lots of wing space. We had the
same technique in the West End. Now, at Studio
54, we have no wing space at all! The slipstage
system has become an incredibly complicated
piece of engineering.
Because theres insufficient space offstage left,
the track turns vertical and runs up the wall,
says Rick Mone, project manager for Hudson
Scenic Studio, which built, painted, and automated the scenery. The solution isnt as simple
as it looks, he adds. Its a raked deck, so, to
allow the vertical track to rise plumb, the hinge
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Most of Act II is set in a gallery, where the second George debuts his new work, before moving to the modern version of La Grande Jatte for
the finale. The same basic studio set becomes
the gallery. There are so many galleries these
daysthere are quite a few in Londonthat
are fabulous old period buildings that have
been whitewashed to look modern, says Farley.
So why not make it an old town house in New
York thats been converted into a cool gallery?
During the intermission, the details that made
it George and Dots space are removed, and the
patched plaster is replaced with pristine panels.
The decision to keep the same basic environment helps provide a visual link between the
two acts. Farley adds that he took the same
approach in designing the costumes, trying to
link little bits of detail in each act. For example,
the actress Stacie Morgan Lewis, who plays a
comically adulterous cook in Act I, wears the
same boots in Act II, when she appears as an
artist at Georges opening. Its a canny choice
for a musical that has often been criticized for
being two shows connected by a single theme,
rather than a single cohesive work.
an approach that required intensive preparation; Farley says that he and Bird worked with
a detailed set of storyboards to plan each moment. Tim and I photographed the set model
with all the scene setupsand then, using a lot
of the still imagery for the parks, photoshopped
the images in, to see what it would look like. We
then presented it to Sam [Buntrock] and Ken
Billington, discussing what we were hoping to
achieve. It should be noted here that Studio
54, which seats about 1,000, is a much bigger
space than the Menier Chocolate Factory which
seats less than 200, or Wyndhams Theatre in
the West End, which accommodates about 700.
Given this difference and the fact that Ken Billington joined the team for New York, the designers essentially started over.
If the projections are enormous, they also feature various kinds of movement. Look closely
at the panorama of La Grande Jatte, and youll
see a boat sailing by, or one person or another
entering or leaving the picture. At one point,
during the number Sunday, when a lyric references Dots parasol, the screen is briefly filled
with such objects. The dogs that appear in The
Day Off frolic inside their canvases. When Dot
sings the title tune, a aria of complaint about
her relationship with George, while posing for
him, her shadow grows to several times its
normal height; this cues a freeze-frame moment
onstage, signaling to the audience that were
hearing Dots inner thoughts. There are tracking shots, including one on the upstage wall of
the Act II gallery set that moves us from one
room to another, where Sunday Afternoon on the
Island of La Grand Jatte is hung; Farley says it is
inspired by a similar tracking shot in the Woody
Allen film Manhattan.
In a way, Bird deconstructs the painting, presenting it in various states of progress. The
brief from Sam Buntrock was to look at Seurats
studies and sketches, he says. In particular, we
wanted to find a way of bringing the look of his
cont [drawing] work alive onstage. We started
by recreating the geometry of the park in a
virtual 3-D space.The projection programmer,
Sam Hopkins, used the previsualization project
ESPVision, to do this; the company implemented aspect ratio as a feature for us, so we could
correctly pre-author the content, says Hopkins.
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Many images are front-projected, an astounding achievement, as one never sees distracting
shadows or video images on the actors bodies. Hopkins used ESPVision to see where the
projectors would go and the adjustments we
needed to make, says Bird. In New York, adds
Hopkins, we mounted the projectors on the advance truss, rather than the [balcony rail]; this
gave us a much higher angle to get at them
hence the very useful network control, where
[thanks to a wireless router] Icould adjust the
projectors from my laptop wirelessly from the
house.
Its a very steep angle, agrees Bird. In essence, we come in over the actors heads. This
approach required intensive keystone correction for each image, some of which was worked
out in advance by Hopkins and the content
team, and some of which is accomplished using
the Catalyst software in the media servers. The
system consists of three dual-head Catalysts
driving five Barco CLMR10+ projectors and one
SLM R12 unit.
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I came in and worked out what they were doing, how it would affect the cue structure, and
what we needed to shoot. Its a feature of this
show that at no point can you cut, like you do
in a film; it all has to work seamlessly, from one
clip to the next. You have to shoot it all in one
go. That required planning. Using the clicktrack, Daniel rehearsed it to within an inch of
his life. Then we went to a studio, and had a director of photography light it, with Ken Billington there to make sure that the lighting of the
virtual performer would match the lighting of
the people onstage. We shot it all with a green
screen, to be able to cut out, or key, the performer. At this point, my role stopped being that of a
designer and became more like a first assistant
director on a film shootI was the person who
understood the crossover between the theatre
team and the film team. For example, the film
crew might want to reposition the camera, but
you cant do that. You have to lock it off.
After it was shot and Sam chose the takes he
wanted to use, we took the footage and keyed
out Daniels background, rendering the final
clips with an Alpha channel. This allowed us to
use a series of layers in the media server, which
allowed us to drop in a cutout of Daniel wherever we needed him in the set. And there you
are, really. He adds that theres a version of the
sequence shot with Evans understudy, should
he need to go on, and another, more generic,
shadow-play version. On the whole, we like
it for Daniel not to get sick, he adds wryly. It
wouldnt work so well without his metronomic
precision; he is uniquely capable of working to
this level of detail, with this slightly terrifying
projection machine.
the former country retreat has become an urban landscape. Bird, who has never visited the
place, says the image was derived from a series
of photographs taken by Buntrock. Its not a
literal reproduction; the details have been composited together to suit the needs of the show.
Its a matte painting, executed by Alex Laurant,
who is now back working for Industrial Light
and Magic, says Bird. He was one of the concept artists who worked on [the Brendan Fraser
film] The Mummy. We were very fortunate that
he lived next to Sam Buntrock at the time of the
first staging of Sunday.
The thing I was most pleased with, visually, is
the extent to which we were able to get Seurats
drawing style, adds Bird. This is a combination of me and John Keates, an original member
of our animation team. Hes a painter by background, and a very scientific mind. Its quite
possibly the most vivid account of an artists
process ever to be seen onstage.
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lington also worked to coordinate the color palettes of the costumes and lighting.] We were in
the Knifedge studio, so we used their computergenerated program. They totally accepted me as
part of the team. Nobody said, Heres the show;
you light it. We really worked on it together.
After that, I went home and designed the light
plot.
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The lighting works intimately with the projections in less obvious ways, as well. Billington
cites the gallery scenes, with the tracking shot
that leads to a room where Sunday Afternoon
on the Island of La Grande Jatte is on display.
The projections change with every light cue,
so the image matches the walls onstage. We
went through everything; Sam Hopkins would
warm up an image or Id change something. It
was fun to do. In the early Grand Jatte scenes,
to match the black and white images, Billington
says, the lighting is truly all Lee 203. When the
projections shift to color, in comes GAM 155
[Light Pink]. Also, the gobos change. We get to
the proper Pointilist gobos at the end of the first
act; before that, we have a very streaky gobo
look. We use many, many gobos [from GAM,
Inline, and Apollo], a lot of them custom-made.
For example, theres a Chromolume gobo based
on their artwork; the lighting extends the Chromolume effect into the auditorium. I sent them
all the gobos I was using and they worked them
into the video.
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shows essentially intimate nature while providing room to open up for big moments like
Sunday, with its majestic choral singing, and
Putting It Together, which builds to a dramatic
climax. To this end, Frosts rig is built for both
eventualities. The loudspeaker system consists
of a mixture of Meyer Sound UPA boxes for the
orchestra and Tannoy T3836 units, with open
drivers for the vocals. We needed to get some
width into the system, he says about the Tannoy gear. Its a very open and natural-sounding
box. Obviously, we also have a fairly heavy use
of the UPAs in the center cluster for the vocals.
He adds that the latter is slightly more separated than a cluster would usually be, to get a
general sound off of the proscenium. There are
additional UPAs in the mezzanine for delay and
a set of EAW JF80s for orchestra delay.
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for its modular work space and hands-on approach to constructing shows. Designs are constructed around real objectswave playback
is similar to using CD players, and levels can be
changed by the touch of a button. The cue list
features a full linking and numbering system,
along with an expanded view, which allows
all the components of a cue to be visible during design, or only as a cue description, when
the show is being run. Five pages of hot cues
allow certain cues to be assigned to live buttons
for on-the-fly cue recalls or special effects, without affecting the shows running position.
that isnt for extra audio, but to keep the orchestra in time with the projections. She triggers the
CSC computer, which then generates a signal
to the lighting desk and onto the Hog to keep
the lighting and video together. In other words,
were using the audio system to keep everyone
in time, rather than to produce any audio. Its
another example of all the departments working together to create a unified effect.
As you might imagine, many hands were involved in the processes described above. Aside
from those persons already mentioned, they
include Julie Bowles, Sarah Cant, and Machiko Hornbu (Farleys U.K. design assistants);
Matthew Pachtman (associate costume designer); Cathy Parrott (costumes assistant);
Nick Borisjuk (associate sound designer); Dan
Hoffman (production carpenter); Josh Weitzman (production electrician); John Wooding
and Dorion Fuchs (spotlight operators); Kathy
Fabian (production properties); Rose Howard
(assistant production properties); Brad Gyorgak (production sound engineer); Paul Ashton
(automation carpenter); Steve Jones (flyman);
Jessica Morton (Obsession programmer); and
Larry White (deck sound).
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