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l03 Background
l03 Background
LECTURE 3
Background Material
a, b E , v R
3
v
w
w
b
a
Barycentric Conditions
a+b+c 1
g=
= 3 a + 13 b + 13 c
3
g
a
A = arc = r1
r2
c1
c2
a11
a21
a12 =
a21
a22
Matrix Addition
a11
a11 + b11
A+ B =
a21 + b21
a12
a22
; B = brc =
a12 + b12
a22 + b22
b11
b12
b21 b22
Matrix Operations
Multiplication by a scalar quantity
kA =
ka11
ka12
ka21 ka22
Matrix multiplication
a11
C = AB =
a21
a11b12 + a12b22
a21b12 + a22b22
Matrix Operations
Transpose of a matrix Reflection along leading diagonal
A=
Identity matrix
a11
a12
a21
a22
A =
a11
a21
a12
a22
1 0
I=
0 1
AA1 = A1 A = I
Graphics Standard
Common Graphics System
Application Data
Structure model
Application
Program
Graphics
System
Graphics Kernel
System
Graphics System with
standard
Device
Driver
I/p o/p
device
Graphics Standards
GKS an ISO and ANSI standard. Device independent host
system independent and application independent
PHIGS Programmers Hierarchical interactive
Graphics System
VDM Virtual Device Metafile. Defines the function to
represent a picture.
VDI Virtual Device Interface. Lies between GKS and
PHIGS
IGES initial graphics exchange specification. It is an
ANSI standard
NAPLPS North American Presentation Level Protocol
Syntax
Coordinate Systems
Three types of coordinate systems are generally used in
CAD/CAM operations
Model Coordinate System (MCS)
or Database CS/ World CS
Working Coordinate System (WCS)
Screen Coordinate System (SCS)
or Device CS
H
Z
P
B
X
D
Z
H
P
B
Digital Image
We know that the SCS is important for display, screen
input and digitizing tasks.
A digital image or image on the screen is represented
using pixels.
The size of representation depends on the size of the
image, the horizontal and the vertical resolution of the
screen which are usually indicated as so many pixels
per unit length. E.g. dots per inch, pixels per inch etc.