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Mounted Combat

Basic Rules
While mounted, a rider and his mount both use the mounts token to determine
position, spaces occupied, and where attacks originate from.
The mount and the rider share the same turn in initiative.
Both the rider and the mount receive a full turns worth of actions.
Any actual movement while mounted is performed with the mounts actions,
and uses the mounts speed.
If the mount moves more than 5 in a round, the rider may not use the full
attack action with melee attacks.
The riders melee attacks against creatures smaller than the mount receive a
+1 bonus for being on higher ground, assuming the creature is not also
mounted or flying.
A rider may use either the full attack action or a single attack action with a
ranged weapon while the mount moves, with the following penalties:
Mount using a single move: no penalty
Mount using a double move: -4 penalty on attack rolls
Mount using the run action: -8 penalty on attack rolls

Charging
Charging while mounted is done with the mounts actions, not the riders.
However, if the rider makes a melee attack against the target of the mounts
charge, he gains the same bonuses to attacks as the mount. The rider suffers
the AC penalty regardless of whether or not he attacks.
If the mount is combat-trained or possesses an intelligence of 3 or higher, the
rider may instead direct the mount to charge to the side of the intended target.
This denies the mount its ability to make an attack at the end of the charge, but
still allows the rider the ability to attack, assuming he possesses a means of
reaching the target. In this case, the charge ends as soon as the rider attacks.
Overrun
The overrun maneuver represents a creatures ability to forcibly move through

an opponents square. As such, the maneuver is performed by the creature


moving, the mount. Performing the overrun maneuver is done using the
mounts actions and CMB, and any overrun attempts against the rider and
mount are made against the mounts CMD.
Other Combat Maneuvers
Other combat maneuvers which do not involve movement, or for which
movement is optional, can be performed by either the rider or the mount.
Likewise, combat maneuvers may be made against either the rider or the
mount, within the bounds of common sense, e.g. it would not be reasonable for
an enemy to attempt to trip the rider of a horse, but attempting a bull rush to
knock him off his mount would be perfectly reasonable.
Spells
The rider and mount are considered separate creatures for all spells, unless
explicitly stated otherwise.
Carrying Capacity
While a rider is mounted, his weight, along with any gear or armor, is added to
the mounts carrying load as well as his own. This is in addition to any gear or
armor the mount itself is wearing.
Prone Opponents
In the event that a rider would benefit from both advantages of higher ground
and attacking a prone target, the target is treated as being an additional 5
away. This means that in order for the rider to attack the target, he must
possess either a reach weapon, or some means of improving his natural reach.
Skills
In most cases, both the riders and the mounts skills are used independently,
each having no effect on that of the other. The exceptions are as follows:
Acrobatics, Climb, Fly, and Swim checks are all performed solely by the mount,
and affect both the rider and the mount, although the rider may choose to
dismount and use his own skill normally.
Ride checks are performed solely by the rider.

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