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Mounted Combat: Basic Rules
Mounted Combat: Basic Rules
Basic Rules
While mounted, a rider and his mount both use the mounts token to determine
position, spaces occupied, and where attacks originate from.
The mount and the rider share the same turn in initiative.
Both the rider and the mount receive a full turns worth of actions.
Any actual movement while mounted is performed with the mounts actions,
and uses the mounts speed.
If the mount moves more than 5 in a round, the rider may not use the full
attack action with melee attacks.
The riders melee attacks against creatures smaller than the mount receive a
+1 bonus for being on higher ground, assuming the creature is not also
mounted or flying.
A rider may use either the full attack action or a single attack action with a
ranged weapon while the mount moves, with the following penalties:
Mount using a single move: no penalty
Mount using a double move: -4 penalty on attack rolls
Mount using the run action: -8 penalty on attack rolls
Charging
Charging while mounted is done with the mounts actions, not the riders.
However, if the rider makes a melee attack against the target of the mounts
charge, he gains the same bonuses to attacks as the mount. The rider suffers
the AC penalty regardless of whether or not he attacks.
If the mount is combat-trained or possesses an intelligence of 3 or higher, the
rider may instead direct the mount to charge to the side of the intended target.
This denies the mount its ability to make an attack at the end of the charge, but
still allows the rider the ability to attack, assuming he possesses a means of
reaching the target. In this case, the charge ends as soon as the rider attacks.
Overrun
The overrun maneuver represents a creatures ability to forcibly move through