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Aegis + Soulknife
Aegis + Soulknife
Aegis + Soulknife
Bound weapons are created instead of called, though are treated like called
armaments except that it does not cost a spell point to create, cannot be
used by anyone other than the soulknife herself (the items magic doesnt
function in another's hands), comes with limitless ammunition, and
disappears 1 round after leaving the soulknifes hands. A soulknife cannot
bind advanced technological weapons such as firearms. She gains another
bound weapon at 5th level, 10th level, 15th level, and 20th level. Bound
weapons are masterwork quality, and gain a cumulative +1 enhancement
bonus for every odd soulknife level possessed beyond 1st, increasing to +10
at 20th level. A bound weapon's enhancement bonus cannot exceed +1 per 3
levels (minimum: +1, maximum +5); all enhancement bonus beyond this
must be traded for special qualities. A soulknife may give her bound weapon
special enhancement properties from any found in the pathfinder srd, trading
enhancement bonus for other benefits. Bound weapons cannot be enchanted
through any other means than gaining soulknife levels and must retain at
least a +1 enhancement bonus. Once a bound weapon has been selected, or
once its special qualities have been chosen, they may only be changed if the
soulknife spends 8 hours (1 day) meditating to dismiss the old bound weapon
from her memory to create a new bound weapon to take its place. The
soulknife's bound weapon can be damaged and sundered, but can simply be
reformed in the next round as a move action. A bound double-weapon must
divide its enhancement bonuses and weapon qualities between the two ends
(for example, a +5 bound quarterstaff could have a +3 bonus on one end and
a +2 bonus on the other) Alternately, the soulknife may bind each end of the
double weapon as a separate bound weapon, thus granting full bonuses to
each half. If one end of the double weapon has no bonuses, it is still
considered masterwork. Bound Weapon alters but does not replace the Bound
Equipment class feature and counts has having the following class features
for purposes of meeting the prerequisites for feats and blade skills: Bound
Equipment, Form Mind Bolt and Form Mind Blade.
Blade Skills: Beginning at 2nd level and every even soulknife level
thereafter, a soulknife may choose one of a number of abilities to add to his
repertoire. Some blade skills have prerequisites that must be met before they
can be chosen. All blade skills may only be chosen once and require the
soulknife to be using a mind blade, mind bolt or mind armaments, unless
otherwise stated in the skills description. Blade Skills replace the Arsenal
Trick class feature.
Psychic Strike (Su): As a move action, a soulknife of 3rd level or higher can
imbue his bound weapon with destructive psychic energy. This effect deals
an extra 1d8 points of damage on any attack he wishes to activate it on (as
long as the attack is made with his bound weapon). A soulknife may hold the
charge as long as he likes without discharging. It does not go off on any
attack unless he chooses to use it, and the charge is not wasted if an attack
misses. Mindless creatures are immune to this damage, although non-
addition as long as you remain psionically focused, you gain the benefits of
the Endurance Feat. This ability replaces the martial weapon proficiency.
Psionic Focus: An Aegis as a Full-Round action, or may spend 1 spell point
as a free action to acquire its psionic focus.
Summon Equipment (Su): An Aegis may spend a spell point as a move
action to conjure a weapon or shield into her hands, which stays for 1 minute
per level before disappearing. The aegis must be proficient with the weapon
or type of shield to summon it, and in the case of exotic weapons, she must
have studied a pre-existing version of the weapon for at least 1 week. This
weapon or shield is masterwork quality, and while antimagic/psionic barriers
may prevent the aegis from summoning these items, the items themselves
are not considered magical creations and so may not be dispelled. Ranged
weapons come with 50 pieces of basic ammunition. At 5th level, the aegis
may conjure any type of armor she is proficient with, either on her own body
as a move action or on a touched willing target's body as a standard action.
This causes any armor the target is wearing to disappear in favor of the new
armor until the duration is over and the old armor returns. Dismissing
summoned equipment is a free action. Summoned equipment gains a +1
enhancement bonus for every 3 aegis levels the creator possesses, up to a
maximum of +6 at 18th level. These bonuses may be traded for special
qualities according to Table: Bound Equipment. An individual piece of called
equipment cannot have higher than a +5 enhancement bonus; enhancement
bonuses beyond this amount must be traded for special qualities.
Bound Armor (Ex): An Aegis gains a bond with a specific armor or shield
that is far greater than with her other summoned equipment. An Aegis is
always proficient with her bound Armor or Shield regardless of form. A bound
armor is called an Astral Suit where as a bound shield is called a mind shield.
Bound Armor and Shields are created instead of summoned, though are
treated like summoned equipment except that it does not cost a spell point to
create, cannot be used by anyone other than the aegis herself (the items
magic doesnt function in another's hands), and disappears 1 round after
leaving the aegis hands. A aegis cannot bind advanced technological armor
or shields such as ___________. She gains another bound armor or shield at
5th level, 10th level, 15th level, and 20th level. Bound armor and shields are
masterwork quality, and gain a cumulative +1 enhancement bonus for every
odd aegis level possessed beyond 1st, increasing to +10 at 20th level. A
bound armor or shield's enhancement bonus cannot exceed +1 per 3 levels
(minimum: +1, maximum +5); all enhancement bonus beyond this must be
traded for special qualities. An aegis may give her bound armor or shield
special enhancement properties from any found in the pathfinder srd, trading
enhancement bonus for other benefits. Bound armor or shields cannot be
enchanted through any other means than gaining aegis levels and must