Professional Documents
Culture Documents
Girl Online Prospectus
Girl Online Prospectus
r
Gi
e
n
i
l
On
by
HANNAH EMERY
Project Planning
And Management
6CTA1010
Statement of Intent
Project idea
I have decided to create an interactive narrative piece.
Interactive narrative design combines ludology, narratology and
game design to form interactive entertainment development
methodologies. (Dinehart, 2008).
Genre: Drama
The piece revolves around 17-year-old Victoria
who faces trouble when she decides to meet up with the
handsome and ever-so charming Charlie,
whom she first starts talking to online.
But is all what it seems?
Target Audience
Creative Arts Audiences:
I have identified two types of audience that my piece targets.
AURA DIAGRAM
Residency: Living at
home / shared house
Employment: Student /
Part-time work
Listens to: Radio one,
favourite artists:
Arianna Grande, Little
Mix, Jesse J, Beyonce.
Owns: Smart Phone, Laptop,
Camera. Is up to date with
technology.
Age: 14 - 24
Gender: Female
Shops at: Topshop, ASOS
New Look, Primark.
Fashion conscious
Limited Budget
Watches: TV Programs,
12+ Hours a Week (X Factor,
Eastenders, Geordie Shore.)
Youtube videos.
Goes out: Three times a week,
typically shopping/cinema/
dinner with friends.
Mood Board
Youtube
Youtube (est. 2005) is one of the biggest video sharing
platforms online, 100 hours of video are uploaded each minuet.
Anybody is able to upload video for people all around the
world to view. Youtube was one of the early sites that users
could create and publish interactive content on; creators were
able to link from video to video allowing users to follow and
explore multiple paths within stories. Although simplistic
Youtube started the interactive video trend.
Storynexus
Storynexus (est. 2011) is a platform that allows users to
explore interactive stories and create and share their own.
Last month, StoryNexus had 180,000 registered users.
Storynexus allows you to play, and create, storygames:
interactive stories in a rich variety of worlds. Users can
choose between a range of genres and themes to find any type
of storygame they want. The content posted on the site is
highly interactive and engaging.
Dreaming Methods
Dreaming methods (est. 1999) is a website established by Andy
Campbell, the One to One development Trusts Director of Digital Media, to develop experimental digital literature. Content
posted on the site ranges from complex flash interactive
narratives to simple linear comics. Users can view the work but
not publish their own onto the site. The website prides itself
in surviving and evolving through vast technological changes.
Rival Companies
Telltale Games
Telltale games, founded by Kevin Bruner, is a American company
who specialise in episodic gaming and digital distribution. The
company is best known for its various graphic adventure game
series based on popular licensed properties. All the games produced
by Telltale games are of a very high quality and heavily involve
the user interactively; they often give the user a range of scenarios and options they can pick from to influence the narrative.
Fig2. Telltale Games (2013)
Quicksand Playground
The Quicksand Playground Company develop highly addictive
mobile games, they have produced many interactive narrative
games. The most popular being the iPhone apps Prom High School
Sim Story and Movie Star Story Planet. These narrative games
consist of cartoon graphics, animation and text which help to tell
the story; the user can alter the journey of the character and
choose different outcomes.
Storyboard
To give an idea of the structure and flow of Girl Online I have
produced a simplified version of my story below.
User Testing
Throughout my project I will ensure that I carry out appropriate
user testing. User testing is important as it ensures that quality
is up to standard, it is a time where any issues or problems are
highlighted and sorted out.
I will carry out user testing at multiple points throughout the
creation of my piece. Firstly I will carry out paper based user
testing, in the form of a questionnaire; I will distribute these out
to peers along with my storyboard and flow chart to collect opinions of my initial idea, narrative and flow.
I will then carry out user testing again when my prototype is
almost finished, by conducting a focus group. I will select a group
of peers to view and explore V1 of Girl Online, once the group has
finished checking out my project I will then ask for their feedback
on the design and overall experience. I will also ask if they
encountered any problems and what I could do to improve the quality
of my work.
Gantt Chart
Week:
Branding
Logo
Banner
UX Planning
Flow Chart
Storyboard
Prototype Planning
Design Production
Sketches
Designing Resources
Finalizing Design
User Testing (paper based)
Project Production
Document set-up
Photo taking, editing &
importing
Video taking, editing &
importing
Text creation &
importation
Coding
Bug Testing
User Testing
Promotional Production
Social Media Campaign
Promotional Video
Documentation
Contingency Time
(Weeks 5 & 10)
10
11
12
PRAIS Form
Item
Number
Asset /
Resource
Type
Asset /
Resource
Name
Function /
Contribution
Value /
Alternative
I will need a
camera to take
photos and film
video for my
piece.
I will need a
laptop to
complete all my
work for my
project on.
Preferred - As a
back up I can use
a phone to take
photos & film
videos on.
Essential Without a laptop
I cannot access
the programs I
need to complete
my work.
Important - It is
vital that I do
back-up my work
to ensure that I
dont lose
anything.
Essential Without
headphones no
sound will be able
to be heard.
Hardware
Camera
Hardware
Laptop
Media
Storage
Memory
Stick /
Hard Drive
A memory stick
or hard drive
will be needed
to back-up and
store my files.
Hardware
Headphones
Headphones are
needed so that
users can hear
the sounds in
my project.
Software
Adobe
Flash CS6
Adobe Flash is
the main
program I will
use to complete
my project in.
Software
Adobe
Illustrator
CS6
Software
Adobe
Photoshop
CS6
Software
Adobe
Premiere
CS6
Project in relation to
the industry
Editor
Coder
Director
Graphic Designer
UX Designer
Media Planner
UI Developer
Story Editor
Interactive Developer
Project Manager
Art Director
Sound Producer
Cinemtographer
Animator
App Designer
Development of idea
Typography
I am going to use just two fonts within my project. I have
chosen fonts that are simplistic and easy-to-read, ones that
suit the tone of my project.
My Underwood
Gerogia
Main Font
Sub Font
Colour Scheme
I am going to use a simple muted colour palette to reflect
the genre of my piece. The main colours I will use are
going to be blue, greens and greys.
#8BD2C9
#73BAB0
#6CBAAE
#558E85
#231F20
Mock n Feel:
Sound
Within my project there will be lots of sound effects and
some narration to help set the scene. All sounds will be
collected or voiced by myself.
New Learning
There will be a high level of interactivity incorporated
into my project; this means there will be a lot of new
learning in store for me. I will have to teach myself, using
online tutorials, some advanced coding in order to complete
my project to a high standard.
During the development of Girl Online I hope to develop my
skills of Adobe Flash, Photoshop and Premier. I am very
keen to advance my knowledge of Adobe Flash, as knowledge
of this program will be particularly useful for me to have
for the future.
Marketing
To market my piece I have decided to create a logo, online
banner and social media campaign. As my project will be
published online I feel these three forms of advertising will
be best suited to market my product.
Banner
Professional Quality
I will ensure professional quality all throughout the creation
of Girl Online.
To do this I will make detailed and comprehensive plans within
the initial design stage. If you fail to plan properly, it is
likely that something will go wrong that will jeopardize both
the quality of your results and user confidence in using you
again. (Allen, J. and Chudley, J, 2012: p79). Constructing detailed
plans will help my project to run smoothly and save time, as I
will have a clear idea of what I need to produce.
During the development stage I will make sure that all images I
source are of a high quality and standard. That text is legible
and appropriate, and that video is coherent. I will also make
sure that my frames are consistent to the style of my project,
and that all my coding is working correctly.
User testing will help me to ensure quality; users previewing
Girl Online will point out any mistakes or imperfections within
my project that I may have missed. This will help me to create a
high quality product.
Ethical Issues
During the development of my project
the only interaction with people will
occur during user testing, where I
will carry out a questionnaire and
focus group. The questionnaire will
be on an anonymous basis and
candidates will be able to pull out of
the focus group at any time, meaning
that my project carries a low ethical
risk.
Bibliography
Figure 1. Arts Council, 2011. Arts Audience Profile. [Online].
[Accessed 3 Jan. 2015] Available from: http://www.artscouncil.org.uk/media/uploads/pdf/arts_audience_insight_2011.pdf
Figure 2. vg247.com, 2013. Telltale Game Screenshots. [Online].
[Accessed 3 Jan. 2015] Available from: http://www.vg247.com/2013/07/06/non-walking-dead-telltale-games-going-for-99c-on-itunes-this-weekend/
Arts Audiences: Insight. (2011). 1st ed. [ebook] Available at:
http://www.artscouncil.org.uk/media/uploads/pdf/arts_audience_insight_2011.pdf [Accessed 5 Jan. 2015]
Dinehart, S. 2008. "Defining Interactive Narrative Design 2
The Narrative Design Explorer". [online] Available at: Narrativedesign.org
Linkedin.com, (2015). Interactive Developer Jobs | LinkedIn.
[online] Available at: https://www.linkedin.com/job/interactive-developer-jobs/ [Accessed 5 Jan. 2015]
Ghose, T. (2013). 30% of Teens Meet Online 'Friends' Offline:
Study. [online] LiveScience.com. Available at: http://www.livescience.com/26231-teens-meet-online-friends-offline.html [Accessed 9 Jan. 2015].
Allen, J. and Chudley, J. (2012). Smashing UX design. Chichester: Wiley