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FreeSKA Pilot Academy - Instructions Book BG - INCOMPLETE
FreeSKA Pilot Academy - Instructions Book BG - INCOMPLETE
Useable for:
Written by Rockman1x
V2.0
Pre-BCU
I: Introduction
Table of Contents
Unit/Section Title Page
2 Table of Contents 2
3 Foreword 3
4 Before you start reading… 4
16 Bombing: an introduction
17 Ground Bombing Mode : GBM
18 Say Hello to Mr. Shotgun: Air Bombing Mode
19 Chaffs : A little but crucial extra HP
A Checklist
B Glossary
I: Introduction
Foreword
Many and many people starts to ask questions about what is a good build and what not, or maybe
some question are even more worse, like, “Why I should use Bawoos and how to enchant them”.
Almost all of the questions were answered completely, the only thing is, that some readers are a bit
lazy when they have to use the “Search” button placed on the forum itself.
SoulCharger made a guide for beginning B-Gears and it was very good indeed. I decided to make a
guide too, but I still respect what SoulCharger did, so on the first place, he will have my thanks.
Thank you for choosing the B-Gear as your primary gear and if not (also many people chooses the B-
gear as the secondary), I hope you understand the power and the importance of the B-gears’
existence. I’ll try to hold the guide neutral.
Regards, Rockman1x
I: Introduction
Maybe these are stupid requirements, but still some people starts whining about the problem “Its
equipment, not skill”, but hey, if you picked this guide you’re lucky, because I will tell you how to fly.
Kind of me, huh?
II: Basics
Different from other flight combat simulator, the gear will move upwards (ascent) when the mouse is
moving up (along the y-axis). Your gear will descent when you move your mouse down. Moving you
mouse right/left, you gear will roll to right/left and turning to right/left. To increase your turning
speed, strafe to the direction where you want to go. Please note the following: when your mouse is
moving more and more to the edge of the screen, your gear will be more difficult to balance, and
more out control. Your angle of turning and ascending depends on your engine.
Flight mode
RPG-mode
Managing Skillpoints
Skillpoints are strangely enough important things. When you’re about to run out of them, you’re
screwed… very screwed! Keep an eye on this gauge:
You can find it right of the status and the fill is yellow.
Skillpoints are used for many things, it makes your gear a bit stronger than usually and enables to use
special gear-specific skills. Toggle-skills eats skillpoints fast, and when you forget to turn off them,
you’ll run out of skillpoints and you won’t be able to roll any missile attack.
Yes, these are easy but sometimes I forget them and run out of skillpoints when I got 7 aggro’s on the
ground.
II: Basics
Weapons
Weapons are divided in two kinds of them: Standard and Advanced. The Standard one are your lasers
with a big amount of ammunition but weak, and the Advanced one are your missiles with a relatively
small amount of ammo and strong, but slow in re-attack.
Your Standard weapons are mainly your sidearm, and fires at high-speed laser (in-game mentioned
as bullets, although these are lasers) but not at a high precision. The B/M/I gears are depending most
on Advanced Weapons, but A-gears depending heavily their arms on cannons (which they are the
Standard) and the Advanced Weapons slot is then reserved for “Bundles”, and these are the weaker
counterpart of missiles.
The Standard Weapons are divided in several classes (from slow to über-fast):
Bigmounts A-Gear
Supremes A-Gear
BigSmashes A-Gear
Blasts B/M/I
Lancer B/M/I
Demonhunters B/M/I
Devilhunters B/M/I
(Twin)tails B/M/I
Sprints B/M/I
Drums B/M/I
Bate B/M/I
Please note that A-gear become deadly fast when used with Siege-mode (better name: rape mode).
And with HyperShot, a BigMount (the Ω-Mount) is the best choice to rape a rush and get massive
amount of killmarks… if you can afford it.
II: Basics
Missiles
Beep… beep… beep… beep… BAM! Guess what did hit you? A full volley of missiles! This is the
serious work. No-one can outstand the annoying “beep, beep” sound and as bonus, you’ll give
massive damage to your opponent, if you know what you’re talking about. Advanced weapons
means (almost) directly: advanced stats. Many of the readers don’t know what the difference
between valid and induction angle is. In the table below, I’ll try to explain it clearly, so please go on.
Most of the stats can be affected by the prefix and the suffix made by the system. To enchant the
speed, you’ll have to buy a special card form the Warpoints shop to enchant the speed in
percentages.
II: Basics
A: Energy
Energy is your gear’s own hitpoints, when depleted, your gear’s engine will explode and crash (and
your pilot will still survive). The fill is orange.
B: Shield
Your shield is you gear’s main defense against lasers and missiles, but it’s still crucial for long-term
combat, especially during Mothership Wars and Last Nation Standing events. The fill is lightblue.
C: Speed
D: Boostbar
When depleted, you’ll be not able to boost for a while. The fill is always green.
Your shields will auto-recover when your ship is idling, but Energy have to be repaired at pads or by
using kits. Kits are a effective way to stand longer against a war. Sad but true, the one with the most
kits wins.
III: You and your gear
A-gears often fears B-gears and B-gears fears A-gears and I-Gears. And the fact that A-gears have the
Barrier skill, you'll have to flee from them.
People use B-gears in wars and camping with their powerful Ground Bombing Mode (from here on
known as GBM) and can take a hit from another B-gear.
The statpoints are distributed evenly (3 per bonus stat), so you can go for an Evasion, Defense or
Attack built, roughly.
And as the only gear, B-gear has some powerful skills and attacks.
If you look at the skills, you'll see that a B-gear more an attack gear than a defense gear.
III: You and your gear
B-Gear builds
Always stat to the right stat (atk, def, eva) so you won’t have to waste real-life money to buy a restat
card, although you’ll get one on the level 53 mission (Crimson Fire, Blue Thunder) and use it on late
level 60 (67-70). Please don’t mess up with these and DO NOT stat to shield, because it’s useless.
Basic build
Nothing special. This is the (minimal) stat for the level 27 engine.
Attack 27 Defense 27
Fuel 27 Spirit 62
Agility 27 Shield 3
Attack build
Most B-gears are attack build, to increase the damage and pierce probability to void defense builds.
Every attack build has the potential to One-Hit-Knock-Out anything that dares to engage them. But
you can easily pick Attack gears down, by just shooting 2-3 volleys on it. This is most used in wars.
Attack ∞ Defense 27
Fuel 27 Spirit 62
Agility 27 Shield 3
Defense build
Defense build are harder to kill than attack builds, but have a bit weaker attack than the attack build.
Defense builds can One-Hit-Knock-Out certain gears, especially mobs.
Agility build
This build is a special one. Agility build is one of the hardest to war with but can be very hard to kill.
Because there is a decent amount of agility builds, most weapons are now enchanted to 120%
probability. For grinding too is the Agility build not the perfect build, because all mobs have base
probability.
(Not recommended by/for the most players. From level 86 is this possible.)
You’ll have to stick on Bawoos until level 64-66, and you’ll vary between Bawoos (Grinding, PvP,
camps) and Hawkies (PvP, wars, camping, wiping Dens).
This will you encounter more often, if you’re using Hawkies. (This is changed a
bit since Episode 3)
Whoosh!
For our smart people: Why fires a Hawky spam so many missiles?
The answer is… The standard amount is (4x1)= 4 missiles. When a level 65 GBM is turned on, you will
get the following:
(4*(1+4))=(4*5)=20 →20*((1,4*0,5)*60)= 20*(0,7*60)= 20*42=840
Yes, 840 missiles per minute! But hey, I used a weapon called “Sniper Hawky of Sniper”, with enchant
10 on reattack. It’s scary, and even more with trails.
III: You and your gear
Yes, missed bullet won’t give any damage, but with a good distance (like 720 to 520 m) and 100%
probability, you’ll be a sniper with a small machine gun (and scoped of course).
III: You and your gear
The best spots to grind, are maps with many ground mobs, because they are the easiest to Ground-
bomb them. Trying to keep the guide neutral, I will try to enlist neutral maps too. These are spoilers,
so beware! This is the grind description for BCU, although ANI can have a similar one (except Sunken
City).
Grind and do your missions until level 20 and do the mission “Reckless Courage”. Get your
first pair of Bawoos!
Practice your Ground Bombing Mode on Oden Malls and when you get the rhythm of a GBM,
proceed to Blackburn Site.
In Blackburn Site you’ll find Sand Malls and these are level 25. When you’re around 22-23,
you can start grinding on them.
Do not proceed to Zaylope Beach until you’re level 30. Please note you’ll have to do your
missions first, if you didn’t.
Gram a pair of Bawoo Bill and grind in Zaylope Beach on Behemoth (A-Gear disguise) until
you’re level 35
The mission you’ll get on level 30 (“Starlite Valley”), is a bit hard. You can grind in Starlite if
you like. The A-Gears there are level 34.
Your gear have to go to the operation Fallen Star. For killing-the-gears-missions, grab some
Arrows or Edrills. On the A-Gear Rebels, grab your Bawoos instead.
You’ll fight the real Rebel Base. Get a form with a M-Gear and yourself included and start
GBM that thing! Do it fast, aggro’s will be irritating in this mission.
From this point, you’ll have to grind on your own instinct, because typing it down is boring.
And not too exiting although.
Do the Ancient Arrow Mission to get rid of that inventory usage and dump that weapon in
your Warehouse. Or sell it to an ANI for a Crossbow of Gigantic God, if you manage that.
The mission to kill the Hornian Queens, is long, boring and a stupid one. Don’t try to solo it (I
assume you’re level 53.) but get a form with a M-Gear and an another friend.
The Hornian King needs a full form. Get A-Gears and a M-Gear to rape him and his nest.
Did you notice that the mission now have a 1-level interval instead of one level, one mission.
Do the Sidestory mission “For the Old Glory” (level 43) and gain access to Sunken City!
Grind in Sunken City until level 65. Don’t bother about the Islands Dream missions. They will
be handy later. ANI: Try to sneak into Sunken City and when you see a BCU, just die and wait
several hours (or take a cup of coffee or coke) to resume your grind. But you’re NOT always
welcome, so beware.
The Space mission maps are focused on ABM. Do the Sidestory mission “A planet called Eopi”
to gain access to this map. In Castor, grind with GBM on the big and ground mobs. It will do
until 69.
III: You and your gear
Grind in Islands Dream and don’t do the mission until you got minimal 1,5 level more for it.
(like: if you want to do the level 74 mission, grind first to 75 and 50%, you’ll not bored so
fast).
And here stops the small walkthrough. (Yes I stopped at level 70) and you’ll have to grind on
your own and keep in your mind the wait-with-mission-trick and focus on ABM/GBM.
ANI can follow the tips above and the main focus is on GBM/ABM.
Because in-game I’m not ANI, I can only say: GBM the highest mob you can handle and take it
down.
Well, since EP3 you can get your hands on Nubarke Cave and grind on the Grosses on the
ground, decent XP, but mostly filled with KS’ers and sometimes ANI. If you got the mission
map, stay there (and never come out) till level 80. ANI: maybe you can sneak in Nubarke
Cave anyway, and maybe to TAKE OVER Nubarke Cave for certain minutes/hours/days and
even weeks. Kick every BCU out and start grinding with a camp on both sides plus M-Gears.
Actives/No-lifers/Ragegrinders/Hax-gears are required.
Don’t forget to war, killmarks gives XP, too.
Bombing: An introduction
B-gears is the most powerful and flexible gear on AirRivals. Because of what? Bombing Mode of
course! Although skillpoint-intensive, it will be your best friend in all situations you can encounter. I
am not skilled anyway, but I’ll teach you the basics of Bombing Modes.
Aim with the reticule, that white thingy. But your rockets will follow a path and it can be handy to
know it. Please note that the most players underestimate the stat explosion radius. Some ANI got
enchant/upgrade 10 on explosion radius and they barely aim to put someone down (me included).
You don’t have to aim carefully, because the explosion radius will do the rest. But when grinding, as
the mobs are packed up each other, you’ll hook more aggro behind you and it can be tricky
sometimes.
The rockets of your GBM will travel a certain path before the hit something. Please proceed to the
theory of a GBM:
IV: Skill Techniques
On the 1st phase, your rockets will shoot the first 75m forwards, before they are about to angle
downwards. Use that to smash a flying mob to hell and beyond.
The 2nd phase, your rockets will go straight out infinity and explode on anything what contact the
rockets. Most gears are small, so not all rockets will hit.
The 4th phase, your rockets will impact on ground and explodes. But that means not that your rockets
will not damage everything: every mob or gear will take some damage when they are in the radius
where the rockets are impacted. An example: if you got explosion radius +50m, all gears and/or
mobs will be damaged when they are less than 50m in range at the place of impact.
GBM is the most powerful thing on AirRivals and AceOnline, so be aware (and skilled) of the power of
Ground Bombing Mode. A warning: let your GBM skill on if you want to hit on high alt.
IV: Skill Techniques
First of all, try to predict a path with the current course of the enemy (red) and speed.
Second, fire your ABM before he/she reach your reticule (red box), how far away, that depends on
the speed, but generally: the faster a gear is, the earlier you must begin shooting. If the ABM hits,
your can get a killmark, and you may give yourself a cookie (chocolate flavor).
IV: Skill Techniques
More than a few times in wars, you can get on low HP slowly, especially in Dens, where you HP drains
and a few OHKO’s appears. When you gets hit, put some chaffs on and KIT FOR LIFE, your chaffs will
absorb the damage, while you’re kitting. Chaffs can be used for:
ANI side…
^[IamsoAwesome]Free vet killmarks in Bark, got a noob/fag that spawns again and again.
^[DownWithBCU]Lets camp the crap out of him!
Sigh…
A Den war
A Bark war
A Mothership attack
A Mothership defend
A Strategic Point attack
A Strategic Pont defence
A occasional war in a random map
V: Player versus Player
Radar Usage/Abusing
Radars are the most (not) useful thing on AirRivals… But there is several reasons why people (not like
me) use radars. The first thing is that you can see enemies on your radar. The second one: the missle
warning, and without radar, you won’t get a warning (no beep or feedback) and third one: you can’t
lock stuff without it. On how to read your radar:
And what is the point of this crap? Well, I can give you some examples and reviewing it (no actual
screenshots):
When you got chasers (they never work alone), you can see this situation on the radar.
B-gears can (1) Turn-around and ABM the enemy, or (2) Back-move and chase HIM/her.
I-gears can see this trick and can BMM further and faster than you, so you’ll be a dead man
anyway.
V: Player versus Player
When you’re a decent scouting B-gear (invis and WP armor with decent engine) you can
backstab many camps. Here on the radar depicted is just one camp, but the more, the worse
a war can be. If you decide to ninja a SP, you can better get some (trusted) high leveled
friends with invis (or a means of fast and/or stealth travel) without alerting spies and inform
the nation at 35% of the SP. Of course, always be aware of stackers. Is it just a single camp,
you can skip it OR GBM the formation leader (usually in the middle or front) to cause
confusion and finish the other form members. It’s sometimes worth to BB a (small) camp to
turn the tide of a bad war.
3. An enemy in front of you.
ad
Bombs away!
4. Many enemies around you (and they are not dead).
aaaaaa
Forget it, run for your farging killmark, or you end up in a wrecked gear worth of 0
SPI/WP/credz.
V: Player versus Player