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Index for Freebooters Fate 1-3, version 2.0.

0e as of 24 November 2013
The index, covering all three volumes of Freebooters Fate published so far. The entries list
the page numbers of the respective source publication, which are abbreviated as follows:
I - Basic Rulebook
II - Deep Jungle
III - Mystic Spirits
Terms which have been renamed have also been specially marked. An underlined term means
that it and/or its rules have been replaced or changed; the underlined reference is the first
instance of the new rule/definition, which overrides the previous one(s). References in bold
indicate a primary reference; this has been dispensed with if there only is a single reference
for that term.
1 cm rule, I 30, III 26, see also base-to-base contact
2.5 cm rule, I 22, III 27, see also footing, solid
abdomen, I 33, III 66, III 110
action, I 20, I 34, I 35, I 40, II 18, II 62
action, attack, I 37
action, combat, I 35, II 87
action, complex, I 19, I 34, III 27, III 51
action, compulsory, I 20, I 35, II 19, III 23, III 24
action, heroic, III 27
action, movement, I 35
action, out of, see out of action
action, reactive, I 37
action, simple, I 19, I 34, III 18, III 29, III 55, III 56, III 111
action, special, I 35, II 19
activate, III 24
active phase, I 19, I 34, I 41, III 18, III 29
advance, I 35, I 37, I 39, II 19, II 23, III 27, III 34, III 76, III 111
agile, I 40
aim, I 32, I 35, I 40, II 46, II 60, III 25, III 30, III 58
align bases, I 30, II 18
Amazon forest, II 22, III 103, III 107, III 108, III 110, see also terrain, crew-specific
ammunition, I 30
animal, II 17, II 20, II 23
animal handler, II 18, II 23, III 23
announce, I 28, I 29, I 34
apply poison, II 19
area of effect, III 56
arm, III 91
arm, left, I 33
arm, right, I 33
armour-piercing, II 23
arms, raptorial, see raptorial arms
Arrr!, I to III throughout
arrows, monstrous, II 59
assault shot, II 20, III 28
attack, I 28, I 33, I 35, II 19, II 23, III 25, III 27, III 29, III 34, III 76

attack, action, III 25, III 34, III 35


attack, attribute, I 16, I 31, I 32, I 33, II 17, II 48
attack, from behind, I 28, I 41
attack, melee, III 25, III 26
attack, ranged, I 41, III 29, III 107
attack path, III 27
attacker, I 28, I 31, I 32, see also mystic
attractive, I 63
attributes, I 14
attributes, values, I 33
aura, III 16, III 18, III 25, III 46
authority, I 16, I 39, I 40, I 41, I 42, II 22, II 52, III 25, III 35, see also no authority
back, I 21, III 110
bamboo fields, II 13
bank (body of water), III 28
barrel, II 12
barrel, big, II 64
barricade, I 27, I 31, II 12
barricade, erecting, II 54
base-to-base contact, I 22, I 29, I 30, I 31, I 35, I 36, I 37, I 38, I 39, I 40, I 41, I 62, I 65, I 70,
I 81, I 98, II 17, II 19, II 54, II 57, II 76, II 80, III 26, III 27, III 31, III 32, III 34, III 48,
III 55, III 58, III 97, III 105, III 110
battlefield, edge, I 36
battlefield, setup, I 19
beach, II 13
blade master / blade mistress, I 40, III 34
blood price, III 17, III 20, III 24, III 25, III 30, III 31, III 32, III 33, III 83, III 107, III 111
blow, heartily, II 84
boat, I 23, I 102
body location, I 31, I 33, I 39, III 26, III 29, III 66
bomb, I 72, II 75, III 97, see also smoke bomb
bric-a-brac, II 11
bridge, II 16, III 109
brook, II 13, II 16
brushwood, II 13
building, I 27, II 12, II 16, II 76
bush, II 12
cannonette, I 71
card, character, I 14, III 103
card, equipment, I 18, III 31, III 103
card, event, I 14, I 17, II 48, II 75, III 21, III 110
card, fate, I 17, I 19, I 27, I 29, I 37, II 31, II 62, II 68, II 87, III 21, III 31, III 55, III 88,
III 101, III 102, III 111
card, hit location, I 14, I 18, I 31, II 18, II 22, III 19
card, invocation, III 19, III 98
card, loa, III 17, III 19
card, protector, I 16
cards, maximum, I 17, I 32
carrier, I 76
castle, II 12
chair, I 37

character, II 23
character, controlled, II 19, II 23
character, controlling, II 22, II 23
characteristic, III 16, III 18, III 19
characteristic, preferred, III 17, III 19, III 21
charge, I 35, II 19, II 23, II 48, III 25, III 27, III 51, III 76, III 102, III 104, III 110
charge, bayonet, II 56
charge, shoulder, II 19, see also charge, and shove
chasm, II 12
chest, I 37, II 12
chin ups, III 26
city board, II 16
clearing, II 12, II 74
climb, I 24, I 35, I 36, I 39, I 42, I 88, III 26, III 27, III 29, III 51
cloddish, III 30, III 31, III 51
close hatch, II 64
clumsy, I 40, I 62
cluster, I 29, I 31, II 60, II 62, II 87, III 25, III 32
cobblestones, II 12
coconut, III 56
combat, I 28
combat, close (aka melee), I 26, I 30, I 32, I 35, I 36, I 37, I 40, I 81, II 17, II 21, II 22, II 62,
II 64, III 25, III 27, III 30, III 32, III 34, III 58, III 66, III 76, III 99
combat, ranged, I 26, I 28, I 32, I 35, I 42, I 81, I 99, II 62, II 64, III 25, III 58
compass, II 68, II 79, II 84, II 92
compulsion, III 23
concealment, III 58
concentrate, III 21, III 107
concentration, III 24, III 72
confused, II 48
control, II 18
control, out of, see out of control
controlled, II 18, II 22
cover, I 22, I 27, I 41, I 42, II 13, II 15, II 54, II 64
cowardly, I 69, I 74
crab pincers, I 78
crate, II 12
crew, I 15, I 18
curse, II 90
cut dead, III 95, III 96
damage, I 32, I 38, I 41, I 42, I 82, II 44, II 57, II 59, III 29, III 32, III 55, III 102, III 110
damage, determination, I 32, I 33, I 65, I 72, I 77
damage, rebound, III 30
debris, II 12
deckhand, I 42, III 23, III 88
deep water, see water, deep
defence, attribute, I 16, I 31, I 32, I 33, I 41
defenceless, I 22, I 26, I 34, I 36, I 41, I 42, I 82, II 21, III 24, III 27, III 48, III 49, III 102,
III 111
defender, I 28, I 31, I 32
delaying, II 14, II 20, II 24, see also movement, impaired

demagogue, III 25
dense, II 11
deployment, I 19
deployment, random, I 99
deployment zone, I 19
dic... gahk!, I 17, see also, plank, walk the, keelhaul, cat o nine tails, and vitality marker,
cubic
difficult terrain, see terrain, difficult
digging, II 90
digging points, II 90
discard (invocation card), III 20, III 21, III 22
distribute supplies, I 62, see also Torpe
ditch, deep, II 12
dodo, II 75
dogsbody, I 92
domain, III 16, III 17, III 18, III 26
door, I 27, I 31, I 37, II 15, II 59
double-barrelled, III 25
double-handed, I 40
doubloon, card symbol, II 87, III 102, III 105
dress wound, I 39, III 33
drop, I 37
drunk, II 79
encumbering, II 16
ensnare, III 55
equipment, I 16, I 33, I 37, III 18, III 26, III 88
examine, I 37
exorcist, III 24, III 72
explosive radius, III 58
expulsion, III 17, III 18, III 21, III 24, III 31, III 49, III 72, III 83, III 111
fall, I 26, I 36, II 18, III 26, III 28
fearless, I 40, I 41, I 64, I 97, II 91, III 31
fearsome, I 34, I 40, II 91
fence, I 27, II 12
fields, ploughed, II 13
fire, line of, see line of fire
firestorm, I 39, III 25
fleeing, I 34, I 36, I 39, I 40
flurry of blows, I 39
fog, swathes of, III 98
fog, wisps of, III 111
footing, solid, I 22, I 23, I 24, I 25, II 15, II 54, III 27, III 28
forest, I 27, I 31, II 13, II 16, II 59, III 33, see also jungle
forest, jump through, III 28
formidability, III 17, III 21, III 22
furniture, I 37
game, duration, I 18, I 20
game, end, I 20
game, preparations, I 19
game, sequence, I 19
game, startup, I 19

gaming aids, I 15
gaming table, I 15
get up, I 36, II 19, II 23
glory points, I 95, II 21, III 31, III 32
go around, III 26
hand cannon, I 52
hand over, I 37
hand-and-a-half, I 41, I 86, I 92
hat, I 70
haunted, III 98
head, I 33, III 26
hedge, I 27, I 31, II 12
her own thing, III 97
hide, I 41
hidden, III 105
hill, II 13
hire fee, I 16, I 18, II 21
hit, automatic, I 32, I 37
hit, critical, I 15, I 26, I 32, I 33, I 36, I 38, I 39, I 42, I 82, I 88, II 31, III 18, III 25, III 26,
III 27, III 51, III 66, III 88, III 91, III 102, III 110
hit, critical, temporary, III 26, III 29, III 33
hit, determination, I 30, I 31, I 39, I 65, I 72, I 77
hit, random, I 26, I 32, I 97, III 105
hit locations, III 19, III 26
hold fast, I 41
hole in wall, II 16
honour guard, II 20
hornets, III 56
hot-blooded, II 44
immune to poison, see poison, immunity
impact bonus, III 27
impassable, II 15, II 80
impatient, III 18
impression, good, II 87
incentive, III 25
incurable, I 59
indestructible, II 31
infected, III 31
infectious, III 102
influence, III 16, III 17, III 25
influence, own, III 16, III 18, III 25
initiative, I 19, I 20, II 90, III 105
inspiring, I 59, II 21
instinct, II 18
instinct-driven, II 21, III 98
invocation, III 17, III 18, III 21, III 24, III 25, III 47, III 49, III 83, III 107, III 111
invocation, total failure, III 20
invocation point, III 100
invocation value, III 20, III 21, III 22, III 24, III 26, III 72
invocation, repeated, III 21
invoke, III 16

items, III 88
Jarrnos gift, II 52
jump, I 23, I 35, I 36, I 39, I 88, III 27, III 28, III 29, III 51
jump down, I 25, I 35, I 36, I 39, I 88, III 27, III 28, III 29
jungle, I 27, II 13, II 74, II 77, see also forest
jungle warrior, II 20, II 78, III 32, III 98, III 108
jungle-born, II 24
kiss of death, I 82
knock over, I 41, I 71, I 75, II 81, III 26, III 32, see also recoil
knocked over, III 65
known all over town, III 63
ladder, I 27, I 35, II 16, III 27
lake, I 27, II 13, III 28
lake, asphalt, II 12
lava, II 12
leader, I 39, I 40, I 41, I 42, I 69, II 52, III 25, III 35
legless, II 48
legs, I 33
lieutenant, I 41, I 42, I 61, II 52, III 63
lightning attack, III 25
lightning reflexes, I 41, III 33
line of fire, II 59
line of sight, see LOS
living shield, I 65
living shield, mystic, III 48
loa, III 16, III 24, III 25, III 26, III 29, III 88, III 107
loa, ancient, III 100
loa, attributes, III 17
loa, effect, III 17, III 18
loa, hire fee, III 17, III 18
loa, length of stay, III 17, III 18
loas, several, III 19
loas, unique per crew, III 17
lodger, III 18
loner, I 39, I 41, III 35
LOS (line of sight), I 20, I 28, I 38, II 14, II 20, III 18, III 21, III 25, III 47, III 104
low blow, III 66
marker, I 72, II 68, II 77, III 56, III 99
marking, I 35, I 37
meadow, II 12
medium, III 46
melee, see combat, close
mercenary, I 39, I 43, I 91, III 63
meteor hammer, I 86
mirage, II 77
mistress of a thousand masks, III 87, III 112
mob, III 25
morale, attribute, I 16, III 35
morale, current, I 19, I 34, I 40, I 42, I 69, II 21, II 22, II 24, II 52, III 25, III 88
morale, leader, III 105
morale, test, I 34, I 36, I 38, I 39, I 40, I 41, I 42, I 61, I 76, II 45, III 97, III 98

morass, II 12, III 110


mount, II 62
mountains, II 13
movement, I 22, III 29
movement action, III 58
movement, attribute, I 33, II 48
movement, charge, III 27
movement, impaired, I 27, see also delaying
movement, measuring, I 23
movement, random, II 80, II 87
movement, range, I 42
movement, rate, I 16, III 27, III 28
movement, type, I 23, I 35
mudflat, II 12
multishot, I 54
Mum! Help!, II 57
musician, I 61, II 20
mystic, III 16, III 19, III 24, III 25, III 26, III 35, III 46, III 49
mystical choir, III 49
negate (invocation card), III 19, III 20, III 21, III 22
no authority, II 52, III 35
no cowards, I 96, III 107
notorious, II 46
numskull, III 23, III 30, III 103
object, II 16
obscure, I 42
obstacle, I 22, I 23, I 42, I 76, I 88, II 12, III 28
obstacle, defended, I 31, II 13, II 15, II 24, II 54, II 64, III 25, III 27, III 99, III 104
obstacle, dodging, III 27
obstacle, small, III 27
obstruction, visual, I 21, II 14, II 15
octopus, belligerent, III 84
octopus, waves, III 102
octopus, zombie, III 101
octopus, zombiefied, attributes, III 102
offering, III 17, III 19, III 98
offering double, III 20, III 21, III 22, III 98
offering, preferred, III 17, III 19, III 20, III 21, III 22
open (activity), I 37
open (terrain class), II 11
order, I 37, I 39, I 41, I 42, I 61, II 19, II 29, II 52, III 32, III 34, III 35, III 63, III 105
order, trait, III 35
out of action, I 22, I 27, I 33, I 41, I 42, II 19, II 21, II 31, III 24, III 26, III 99, III 102, III 103
out of control, II 18, II 21, II 22
pack bonus, I 69, I 74
panic, I 30, I 34, I 36, I 37, I 38, I 39, I 40, I 41, I 42, I 76, II 19, II 21, III 24, III 48, III 49,
III 99
paper, scraps of, II 83
parrot, ex-, II 48
parry, II 22, III 91
pass, III 24

peg leg, I 42
penetration power, I 41
persuade, II 87
pick up, I 37
piggyback, II 62
pillar, I 27, II 12
pistol axe, I 51
pistol, card symbol, I 27, I 101, III 88
placement, hidden, I 70
plains, II 12
plantation, II 13
players, number of, I 20
players, other, see surroundings, local, and
http://www.freebooterminiatures.de/en/forum/freebooters-fate-played-here
playing field, I 95
poison, I 33, I 42, I 74, II 19, II 21, III 29
poison, immunity, I 74, II 21, III 31, III 55, III 103
poison weapon, I 74
pond, II 13
pool of actions (numskull), III 24, III 30, III 43
pool of actions, dissolution, III 24
position, elevated, I 30
possession, II 91
possessed, III 47
powder keg, I 76
powder monkey, I 46, II 23, II 62
power, III 16, III 17, III 26
power reserve, III 43
prone, I 22, I 26, I 31, I 36, I 41, II 66, III 33, III 48, III 55
publican, I 99
pull down, II 18
quicksand, II 12
railings, I 27, I 31, II 12
rain, II 81
raking blow, III 25
rally, I 34, I 36, II 23, III 24
rallying cry, I 39, I 41, I 61
range, I 29, I 38
range, long, I 29, I 40
range, short, I 29, I 40
ranger, II 24, III 35, III 98, III 108
rank, I 15
raptorial arms, II 37
rat, I 75, I 101, II 18
ratcatcher, I 75
RAV, I 16, I 29, I 32, I 40, II 49
reaction, I 37, I 42, II 76, III 25, III 27
realign, I 30, I 39, II 57
recoil, I 41, III 26, III 65
regeneration, III 102
related, II 24, see also sisters

reload, I 30, I 36, I 41, I 59, III 25, III 51


reorient, I 36
retreat, I 30, I 37, III 111
rigger, I 42, III 35
rigging, I 35, III 27
river, I 27, II 13, III 108
river, mysterious, III 108
road, II 12
roll, I 76
round, I 20
rubble, I 27, II 13
rugged ground, II 13, II 54
ruins, I 27, II 13
rum, see bottles, barrels, mugs, and double
rum barrel, I 98
Rusty Anchor, I 98, II 54
S (abbreviation), I 42
sack, II 12
sansme, III 23, III 30, III 31, III 43, III 103
scenarios, I 18, I 37, I 95, II 16
scenery, I 95
scenery, components, II 15
scenery, item of, I 27, I 41, I 79, I 81, II 11, II 15, II 54
scenery, placement, I 96, II 16
sea, I 27, II 13
sea legs, III 26, III 65
separate (action), II 62
sergeant, I 42, I 61, II 52
shadowrun, I 81, I 97, I 98, III 98, III 112
shadowy, I 79, III 103, III 110, see also terrain, crew specific
shield, I 42, II 64, III 25, see also S (abbreviation)
shield pistol, I 59
ship, I 27, II 12
shoot, III 58
shoulder charge, see charge, shoulder
shove, I 37, II 19, III 32, III 110, see also charge, shoulder
sic em! (order) , II 19, II 21
sight, line of, see LOS
sigils, III 110
silence, vow of, II 29
silk scarf, I 63
sinking, I 26, III 108, see also treacherous
sisters, I 73, I 74, see also related
sixth sense, III 76
skiff, I 102
skull, card symbol, I 39, II 66, III 88, III 102
slash-and-burn, II 27, II 54, III 103, III 107, III 108, III 110
sleeper, III 18
smash, I 37, I 98, II 16
smoke bomb, II 68
sneak attack, I 39, III 29, III 76, see also 1cm rule

sniper, I 42, III 34


sober, II 79
solar eclipse, III 107
solid, II 11, II 16
souldriver, III 23
specialist, I 42
spirituality, III 25, III 26
stairs, I 27, II 16
steadfast, I 42, II 44
steppes, II 13
stilt dance, I 88
strength, attribute, I 16, I 32, I 33, II 44, II 48, II 56, II 91
strength, base-, I 16, I 37, I 40, I 63, II 18, II 19, III 34, III 55
stun, III 55
support, I 30, I 70, III 103
swamp, I 26, I 27, II 12
swamp, spiteful, III 111
swimming (movement), I 26, I 35, I 36, I 88, III 27, III 29
swimming (terrain trait), II 14
sword pistol, I 59
symbols, fate card, I 17
table, I 37
take a swing, I 37, I 40, III 25
tape measure, I 15, I 22
target, I 28, II 18
temple ruin, II 90
terrain, I 22, I 35, I 36, II 10
terrain, class, II 11
terrain, class, restrictions, II 16
terrain, crew specific, II 16, II 54, see also Amazon forest; shadowy; slash-and-burn
terrain, difficult, I 27, I 35, I 88, II 14, II 20, II 24, II 68, III 27
terrain, level, II 17, II 18, II 62, III 28
terrain, trait, II 80
terrain, type, I 27, II 11
there is no attempt, III 83
tideland, II 12
tied down, I 30, I 31, II 17
Toccasana, II 66
Torpe, II 56, see also distribute supplies
torso, I 34, III 26
tough, I 42, I 97, I 98, III 26
toughness, attribute, I 16, I 32, I 34, I 37, II 18, II 23, II 44
traits, III 18, III 31
trap, I 97
trap, disarming, III 105
trap, triggering, III 105
treacherous, II 14, III 28, III 108, see also sinking
treasure, I 71, I 97
treasure chest, card symbol, I 17, I 101, II 75, III 101, III 102, III 110
tree, I 27, see also obstacle and obstacle, dodging
turn, I 23, I 35, I 39, III 27, III 28, III 30

unfeeling, III 26, III 51


unmasking, III 88
use item, I 37, I 97, I 98, II 76, II 80, II 84, III 99
visibility, restricted, II 14, II 20, II 68, III 33, III 107, III 111
visible, I 20, I 35, I 37, I 39, I 81, II 19
victim, III 16, III 17, III 19, III 25, III 26
visible, III 27
vision, arc of, I 20, I 21, I 28, I 35, I 37, I 39, I 81, III 27
vision, range of (also vision, arc of), I 20, II 54, II 88, III 33
visitor, III 18
vitality, I 33, I 39, III 32
vitality, attribute, I 16
voodoo doll, card symbol, I 27, III 21, III 29, III 110, III 111
wait, I 37, I 42, III 25, III 27
wall, I 27, I 31, I 37, II 12, II 59
warhammer, I 86
water, I 26, I 27, see also water, deep
water, deep, II 12, III 108
weaken (invocation card), III 19, III 20, III 21, III 22
weapon, chain, III 21
weapon, change, I 28
weapon, double-handed, I 33, I 41, I 98
weapon, explosive, I 30, I 72, I 76, II 64
weapon, Ferracero, III 25
weapon, heavy, I 36, I 41, II 23
weapon, melee, I 16, I 35, I 38, I 39, II 19, II 52, III 25, III 27
weapon, one-shot, III 25
weapon, ranged, I 16, I 28, I 38, I 39, I 41, II 19, II 20, II 23, II 81, III 25
wham - bam, III 26, III 91
whirlwind attack, I 40, III 25
willpower duel, III 16, III 17, III 18, III 19, III 24, III 25, III 26, III 47, III 83
willpower duel, examples, III 21
willpower duel, steps of, III 19
wind, gusts of, II 84, see also blow, heartily
window, I 31, II 15, see through
winner, I 19
wounded, grievously, I 33, I 34, II 62, III 31, III 102
zombie, III 103
zombies, metaphysical impossibility of, III 23
zombification, III 102

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