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Walt Disney Studios

Animation Research Task

Thursday, 5 June 2014

Introduction

Walt Disney Pictures was started in the 1920s, by the Disney brothers,
Walt and Roy, in California, and has made animated feature films since the
30s, still going strong to this day.

The themes and style has changed a lot over the years, including a shift
from traditional 2D to CG animation in 2006.

Thursday, 5 June 2014

Visual Style

All the characters are very round and


soft, with big doe eyes. Unless the
character is supposed to be old or evil,
wrinkles are never featured and it seems
as if the faces have been smoothed out.
This style even carries over to the CG
movies.

Thursday, 5 June 2014

Theres high detail in the backgrounds,


and also in the characters, at an
illustration level. There are often quite
elaborate costumes and character
designs. The films often look beautiful
and pretty, to match the fairy tale themes

The animation its self is


smooth and bouncy
animation, full of life and
energy, but maybe a bit
low on physics. It looks
very elastic. The
animation always has a
lovely flow to it. Theres
lots of movement in
characters with motions
often exaggerated. To get
across strong character
the animators have them
move their hands and
head while they speak, all
to get across their point
and personality.

Early History

Interested in animation,
Walt Disney had set up a
few animation studios,
most ending in
bankruptcy, until he
created Walt Disney
studios with his brother
Roy. There was major
success was Steamboat
Willie, Mickey Mouse
cartoon.

Thursday, 5 June 2014

In the 1970s
things went bad
for the studio.
Walt Disney
had died and
the films where
preforming
worse and
worse, hitting
rock bottom
with The Black
Cauldron.

Snow White was


released and became
a huge hit. With the
money from the film
Disney built the
Disney Studios
buildings and
continued to make
features and shorts
to critical acclaim
and large profit.

In 1934 they begun work on their first feature film, and


in fact the first ever animated feature; Snow White and
the Seven Dwarfs. Disney was the only one who
believed in the film, with Hollywood dubbing it
Disneys Folly whilst in production.

There was talk of


dismantling the
animation
department
altogether and
shifting focus to live
action. A Disney
Renaissance
started by the The
Little Mermaid in
1886 saved the
animation
department.

Key People

Walt Disney was the leader


and founder of the studio,
having the vision that drove
the teams forwards. He was
an animator, film producer,
director, screen writer,
entrepreneur, and
philanthropist. He was
always heavily involved in
Disney studios, however near
the end of his life he started
to lose interest in animation,
choosing to focus on Disney
Land and live action films.
He died in 1966.

Thursday, 5 June 2014

The Nine Old Men were a team of


animators who worked on classic
Disney features from Snow White
onwards. Each one had their own
style and speciality. Not only did they
shape the Disney style of character
animation, but also animation in
general, refining the 12 principles of
animation (Squash + Stretch, etc.)
After Walts death members of the 9
old men supervised the films, such as
Robin Hood and The AristoCats.
(Les Clark, Marc Davis, Ollie Johnston,
Milt Kahl, Ward Kimball, Eric Larson,
John Lounsbery, Wolfgang
Reitherman, Frank Thomas)

Roy E. Disney was a senior executive


at Disney. As the nephew of Walt he
was the last Disney to be directly
involved with the company. During
his time at Disney he would always
attempt to save the company from
failure and falling apart. In 1984 he
saved the company from a hostile
takeover. Roy also battled to keep the
animation department running in the
1970s and early 80s despite a run of
box office bombs. Without Roy the
animation department would have
been dissolved in favour of the more
profitable live action.

Key People

Thursday, 5 June 2014

Ron Clements and John Musker:


Disneys best and most successful
directing team, Musker and Clements
first film was The Great Mouse
Detective, however it was The Little
Mermaid that made them really big. As
mermaid revitalized Disney animation,
its fair to say that a lot of that
revitalization was down to the two
directors behind it. The continued to
direct Renaissance films such as
Aladdin, and brought out a 2D feature
in 2009; The Princess Frog which was
a 2D animated feature in this time of all
CG.

John Lasseter: Originally from Pixar,


he joined Disney when they bought
Pixar, hoping to use their talent to
revitalize their feature animation in
2006. Hes now the chief creative
officer and drives the feature release,
and since then the Disney features
have been on the rise, becoming
more and more successful. He is also
responsible for the decision to
release the occasional 2 D cell
animated film.

Animation Example 1

Snow White and the Seven Dwarfs (1937)

http://www.youtube.com/watch?v=O1SXmigMfnE

Thursday, 5 June 2014

Recent History

The 2000s didnt start well for Disney. There 2D releases


werent huge successes and they were losing out to all the new
competitors as more and more animation studios set up,
making more popular CG films. Assuming that CG was the
key to success Disney changed to CG in 2005 with Chicken
Little.

However even the jump to CG didnt


increase the success of the movies, so
Disney decided to buy Pixar, hoping they
could give Disney features the profit and
critical acclaim that Pixar films had.

Thursday, 5 June 2014

Since then Disney CG features have been


rising, generating bigger profits and held
in higher regard by audiences and critics.
Disney also plan to release an occasional
2D, traditionally animated film

Animation Example 2

Treasure Planet (2012)

http://www.youtube.com/watch?v=ZD4HjmWLkq8

Thursday, 5 June 2014

Current and Future Projects

Frozen - 2013
Directors: Chris Buck and Jennifer Lee
Frozen is CG an adaptation of the Snow Queen, and
has been in development since 2000. The film has
been given a re-brand and re-design for its release,
it seems in an effort to make it more like the studios
2010 success; Tangled. The name was changed to a
snappy one word title and celebrity voice actors are
used, particularly celebrities known to younger
audiences. From the concept art and promo pictures
the visual style is also similar to Tangled, the main
character looking very similar. The style is round
and soft, with character having big doe eyes, A good
continuation of the Disney animation style despite
being CG rather the 2D cell.

Thursday, 5 June 2014

Big Hero 6 - 2014


Director: Don Hall
The next film announced, Big Hero 6 is based
on a Marvel comic book so its in the super
hero genre. This film will also be CG, and due
to its setting, will have an art style that
combines a Japanese art style with eastern
style. It will be interesting to see how the
Disney style meshes with a Japanese & Comic
book style, given comic books are usually
harder edged and rigid, not like Disneys soft
and bouncy visuals.

Animation Example 3

Text

Wreck-it Ralph (2012)

http://www.youtube.com/watch?v=MVVeugPVD2Q

Thursday, 5 June 2014

Character: Mickey Mouse

Ub Iwerks designed the original


character. He put an emphasis of circles,
building the character with round
shapes. This made the character visually
pleasing look at and easy to squash and
stretch in animation. This was probably
the beginning of Disneys round and
bouncy style.

Thursday, 5 June 2014

After losing the rights to the character


Oswald the rabbit, Walt Disney worked
in secret to create a new, Disney owned
character. This lead to Mickey Mouse.
Walt Disney, his wife, and Ub Iwerks
created the character together.

Fred Moore re-designed Mickey


into the version we have to this day,
white around the pupils, chunkier
build, and Caucasian face. This was
to fit with Mickeys new shy and
bashful personality, rather than the
scrawny little mischievous design
with big black eyes.

Mickeys new look in CG

Animation Technology
Disney constantly developed new techniques and
technology to make 2D cell animation faster
and better looking.

Multiplane camera This system, a tall


tower of animation
cells, each a dierent
distance from the
camera, allowed
animators to properly
capture the eect of
parallax.

Thursday, 5 June 2014

Xerox process - the original


process of animation was to
take the rough pencils, and
have workers trace the lines
onto a transparent cell with
paint by hand. The Xerox
process, developed in 1960s
transfered the pencil line onto
a cell. This preserved the
original line exactly and sped
up the process.

CAPS - in the 1990s


Disney developed CAPS
with Pixar. the Caps
computer system allowed
for each piece of
animation to be scanned
into the computer,
colored digitally, and
constructed into a scene.

Thursday, 5 June 2014

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