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ID Dungeon Brave Frontier
ID Dungeon Brave Frontier
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The Lone
Rewards:
Rewards:
Rewards:
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Ruins of Dark
The Wandering Spirit Lv. 1
The Wandering Spirit Lv. 2
The Wandering Spirit Lv. 3
The Wandering Spirit Lv. 4
The Wandering Spirit Lv. 5
Gold Valley Lv. 1
Gold Valley Lv. 2
Gold Valley Lv. 3
Metal Parade!
Super Metal Parade!
Fire Metal Parade
Water Metal Parade
Earth Metal Parade
Thunder Metal Parade
Light Metal Parade
Dark Metal Parade
Fire Metal Parade
Water Metal Parade
Earth Metal Parade
Thunder Metal Parade
Light Metal Parade
Dark Metal Parade
Jewel Parade!
Super Jewel Parade
The Lone Traveller Lv. 1
The Lone Traveller Lv. 2
The Lone Traveller Lv. 3
The Lone Traveller Lv. 4
Dweller in the Darkness Lv. 1
Dweller in the Darkness Lv. 2
Dweller in the Darkness Lv. 3
Dweller in the Darkness Lv. 4
Bearer of the God Arm Lv. 1
Bearer of the God Arm Lv. 2
Bearer of the God Arm Lv. 3
Bearer of the God Arm Lv. 4
Flower in the Frost Lv. 1
Flower in the Frost Lv. 2
Flower in the Frost Lv. 3
Flower in the Frost Lv. 4
The Iron-Fisted Lady Lv. 1
The Iron-Fisted Lady Lv. 2
The Iron-Fisted Lady Lv. 3
The Iron-Fisted Lady Lv. 4
When Lightning Strikes Lv. 1
When Lightning Strikes Lv. 2
When Lightning Strikes Lv. 3
When Lightning Strikes Lv. 4
Here comes Nekki
Here comes Nekki 2
Year-End Bonus Day 1
Year-End Bonus Day 2
Year-End Bonus Day 3
Affectionate Flames Lv. 3
Affectionate Flames Lv. 4
Absolute Zero Lv. 3
Absolute Zero Lv. 4
Gaia's Voice Lv. 3
Gaia's Voice Lv. 4
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8385000
8380130
8381130
8382130
8383130
8310061
8310062
8310063
For Item Injection, you'll see this in the hexadecimal bytes below : XX
XX XX XX
What you're supposed to do is to find the item you wish to inject, and c
onvert it to hexadecimal.
For example, if I wanted to inject Malice Jewels then I'd look below for
it's ID then convert it into hexadecimal :
38601 - Malice Jewel = 96C9 in hexadecimal.
Now, pad the hexadecimal digit with 0s until you reach 8 digits :
00 00 96 C9 and reverse the order 2 bytes by 2 bytes so you get C9 96 00
00
The resulting, reversed, 8 digit hexadecimal will be what you replace th
e XXes with.
In this case, the final outcome would be 02 49 C3 F3 10 ED 28 1C 3E BD C
9 96 00 00
Item Injection : (Read above instructions)
Spoiler Alert!
Sphere IDs
Spoiler Alert!
Battle Item IDs
Spoiler Alert!
Material IDs
Spoiler Alert!
Auto loot : (Enable to activate unit drops when you auto win the game. E
nable all of them.)
Spoiler Alert!
To poke fun at someone's naming of mods, I'll call this mod the unicorn
loop (because why not?)
Unicorn Loop:
Spoiler Alert!
Last edited by jx1002; 01-08-2015 at 09:18 AM.
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12-24-2014, 09:18 AM
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devianseal
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12-24-2014, 10:11 AM
THanks bro! So usefull
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Reirei
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12-24-2014, 10:31 AM
gah, item extension and unit seems not to work for me keeps on crashing
whenever i buy unit increase and item >.>
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LemonTurtles
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12-24-2014, 10:34 AM
Thanks for the AMAZING mods man. You da real MVP.
EDIT: Can't seem to get the red skull remover to work. I did as the inst
ructions indicated but I still got the skull when loading up the Item/Unit Expan
sion mod. If anyone could help, that would be great
EDIT2: Forgot to save after every change of values...Oops. Also, the Uni
t/Item Expansion gives me an error saying something about being unable to expand
capacities because it is already maxed out when it is clearly not.
Last edited by LemonTurtles; 12-24-2014 at 11:16 AM.
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Reirei
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12-24-2014, 10:49 AM
Quote Originally Posted by LemonTurtles View Post
Thanks for the AMAZING mods man. You da real MVP.
EDIT: Can't seem to get the red skull remover to work. I did as the inst
ructions indicated but I still got the skull when loading up the Item/Unit Expan
sion mod. If anyone could help, that would be great
Works fine for me that Anti Redskull , just see if the offset you put is
correct.
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snowbelle
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12-24-2014, 12:08 PM
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sauzey
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12-24-2014, 03:17 PM
How do you sign it ? I did all of that and saved as libgame.so . Then wh
at ? Pls Help
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rocky4
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12-24-2014, 03:56 PM
keeps crashing for me
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