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Computing Animation Fundamentals

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Summative Assessment 2(B)


Outcome 1
Create two dimensional graphics from artwork and images for
a computer animation sequence.

To be completed by the student.

Student Details
Name :

Class :
Date :

To be completed by the lecturer.

Checklist

Pass

Resubmit

Create two dimensional graphics from artwork and


images for a computer animation sequence.

Result
Lecturer Signature :

Date

Comment :

Satisfactory completion of this Assessment will contribute to your achievement of


Learning Outcome 2

Instrument of Assessment 2B Practical assignment


Faculty Of Creative Industries
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Computing Animation Fundamentals

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Outcome 1 Create two dimensional graphics from artwork and images for a
computer animation sequence.
Instructions
From the source provided by your assessor, download the following five images and
then carry out the instructions given overleaf.

Jigsaw
Windmill

Guitar

Clock

Stained Glass Window

Stained Glass Window


Faculty Of Creative Industries
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Computing Animation Fundamentals

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You are required to create a copy of this image. The image is symmetrical so
there is no need to trace everything. The easiest approach is to trace or draw
the main (non-linear) components and then use grouping and horizontal flip. On
completion use the fill tool to colour the glass panes appropriately.
1 Jigsaw
Under your assessors instructions, download an image from your college
website. Manipulate this image (crop/erase, rotate, group) and incorporate it
into the jigsaw image so that it now becomes the picture on the jigsaw. For
example:

2 Alarm
Provide the clock with numbers and an hour, minute and second hand. For
example:

Faculty Of Creative Industries


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Note
For your chosen manipulated images, you will have to include before and after
printouts in your portfolio.
Save your five completed graphical images in suitable digital file formats in a
folder for inclusion in your digital e-portfolio.
These images which you have created now have to be put on to a (120 x 150 Pixel)
playing card as shown below. (The guitar and windmill only need to be imported as
they are into the animation package.)

Update your plan to reflect the actual time spent on this task. Place a paper
copy in your folder and Save to your student drive portfolio, using save as,
making sure you do not overwrite your original files.

Faculty Of Creative Industries


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Computing Animation Fundamentals

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Assessor Checklist
Computing Animation Fundamentals
Candidate Name

Class

Instrument of Assessment 2A
Outcome 1
Task Details

Evidence

Date of
successful
completion

Import digital
images
from legitimate
external sources
Image 11 Windmill
Image 12 Jigsaw
Image 13 Guitar
Image 14 Clock
Image 15 - Window
Manipulate
graphics
using a variety of
software tools
Manipulated Image 12 or 14
Manipulated Image 15
Images
11,12,13,14,15
incorporated into playing card

Assessor name
Assessor Signature
Faculty Of Creative Industries
Page 5

Date

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