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Mobile App Design Cheat Sheet PDF
Mobile App Design Cheat Sheet PDF
Mobile App Design Cheat Sheet PDF
Research
Set
problem
hypothesis
-
Try
to
write
down
your
problem
hypothesis
in
less
than
10
words
Set
customer
hypothesis
-
Create
a
proto
persona
with
the
Persona
Canvas
Test
hypothesis
-
Talk
to
people
to
test
your
problem
and
customer
hypothesis
Interview
tips
-
Talk
to
your
target
-
1-1
-
Define
your
goals
and
keep
them
in
mind
-
Get
ready
to
hear
things
you
don't
want
to
hear
-
Ask
open
ended
questions
-
Rephrase
what
people
tell
you
-
Look
for
insights
and
write
them
down
-
Validate
with
currency
Analyze
learnings
and
Refine
-
Analyze
what
you've
learned
during
your
conversation
-
Sort
what's
validated
and
invalidated
-
Refine
persona
-
Start
over
with
new
hypothesis
Find
a
lot
of
solutions
-
Write
everything
down
and
keep
thinking,
focus
on
quantity
and
withhold
criticism
-
Do
a
semantic
exploration
(sun
with
10
branches)
-
Look
at
other
products
that
solve
similar
problems
-
Look
at
common
human
behaviors
when
trying
to
solve
a
similar
problem
-
Think
about
what
your
target
is
already
using
-
Think
about
the
key
issues
that
affect
the
problem
-
Try
to
solve
the
opposite
problem
-
Solve
a
similar
problem
in
a
different
field
-
Brainstorm
with
monetization
in
mind
Find
THE
solution
-
Prioritize
your
ideas
by
asking
which
ones
are
the
most
efficient
and
the
most
feasible
-
Get
out
of
the
building
to
get
feedback
on
these
ideas
-
Pick
the
main
feature,
what
all
the
app
will
be
focused
and
oriented
towards
-
Only
keep
the
sub-features
that
are
needed
to
make
the
main
feature
work
Mockups
Definition
-
Mockups
(or
wireframes)
=
blueprint
of
your
app
-
Mockups
allows
you
to
create
a
layout
that
serve
your
content.
For
each
screen
you're
designing
ask
yourself
what
the
user
is
going
to
do
with
the
content.
Most
common
actions
with
content:
create,
consult,
share
and
edit
Building
your
mockups
-
Plan
the
flow
according
to
your
user
stories
-
Not
more
than
1
or
2
steps
in
a
screen
-
Below
each
screen
write
in
1
or
2
sentences
what
the
user
is
supposed
to
do
in
the
screen
Visual
concept
Inspiration
-
Don't
be
afraid
to
steal
ideas.
-
Collect
inspiration
all
the
time.
Use
Gimmebar
-
Inspiration
sources:
http://dribbble.com/
http://www.behance.net/
http://pttrns.com/
http://www.mobile-patterns.com/
http://uxarchive.com/
http://www.android-app-patterns.com/
http://androidniceties.tumblr.com/
http://androidux.com/
Typography
basics
-
Typography
is
both
verbal
and
visual
-
Elements
of
a
typeface
Type
size
(cap
height):
overall
height
of
capital
letters
Ascender:
upward
tail
on
letters
like
h,
l,
t,
b,
d,
and
k
Descender:
downward
tail
for
letters
like
g,
q,
and
y
Counter:
white
space
located
inside
letters
like
o
and
p
X
Height
(corpus
size):
height
of
the
letter
x
Baseline:
the
line
upon
which
most
letters
"sit"
-
Kerning:
space
between
individual
characters
-
Tracking
(letter
spacing):
space
between
letters
in
a
line/block
of
text
-
Leading:
vertical
space
between
lines
of
text
Body
text:
1.2-1.5x
size
of
the
font
Title:
1.1-1.2x
size
of
the
font
-
Text
Alignement
Left:
default,
easiest
to
use
Center:
for
titles
Right:
for
buiness
cards
or
letters
Justified:
alignment
on
the
left
and
right
sides.
Be
careful
of
rivers
of
white
space
(reduce
tracking).
-
The
Measure:
optimum
width
of
a
paragraph:
52-78
characters
Small
measure
less
leading,
wide
measure
more
leading.
Interface
design
Retina
/
non-retina
-
1pt
=
1px
non
retina
=
4px
retina
-
1x
=
design
non
retina
/
2x
=
design
retina
-
Check
resolution:
http://screensiz.es/
-
Convert
dimensions:
http://www.teehanlax.com/blog/density-converter/
Layout
/
Visual
hierarchy
-
Use
grey
rectangles
to
create
the
layout
of
your
app
and
make
sure
the
visual
hierarchy
is
well
balanced
-
Position
everything
carefully
-
Once
your
pleased
with
your
layout,
replace
the
grey
rectangles
by
the
real
elements
Preview
your
designs
on
the
device
youre
designing
for
-
Use
Sketch
Mirror
(built
in
Sketch)
-
Or
Skala:
http://bjango.com/mac/skalapreview/
Sketch
Shortcuts
See
the
Sketch
Keyboard
Shortcuts
file.
-
Hold
alt
when
an
element
is
select
and
hover
over
another
element
to
display
the
distance
between
the
two
Effects
-
How
to
give
a
recess
look:
gradient
with
the
darkest
color
at
the
bottom
glow
(white
shadow)
at
the
bottom
inner
shadow
(dark)
at
the
top
and
the
bottom
-
Make
an
object
come
out
of
the
screen
dark
shadow
at
the
bottom
white
inner
shadow
at
the
top
-
Gradient
light
color
at
the
top
and
dark
color
at
the
bottom:
convex
dark
color
at
the
top
and
light
color
at
the
bottom:
concave
-
Use
icons
from
templates
and
icons
set