Professional Documents
Culture Documents
Updated 10 February 2015 (Added Link To Monster Traits and Actions)
Updated 10 February 2015 (Added Link To Monster Traits and Actions)
Similartomypreviousconversiondocument(Nextto5E),Icreatedthebelowguidelinesby
comparingthe5Eversionsofmonstersfromthe
MonsterManual
withtheir3.5counterparts.
Andlikemypreviousdocument,Ihavetoincludetwowarnings:
1. Ifyoutesttheseguidelinesonthe3.5versionsofthemonstersyourself,the5Eversions
willlikelybeslightlyoff.ThisispartlybecauseWizardschangedsomemonstersinother
ways(liketheDoppelganger)andpartlybecauseIwasgoingforanapproximation,soit
wouldbeeasytouse.
2. Iamfallible,andImayhavemadesomemistakes.Ifyoufindanyglaringerrors,please
letmeknow.
Attheendofthisdocument,Ihavealsoincludedguidelinesforadjustingthebelowguidelinesto
workfor3.5smajorcousins,3EandPathfinder.
Youwillneedaccesstoatleastthe
D&DBasicRules
andthe
MonsterManual
tomakefulluse
ofthis.The
DungeonMastersGuide,
whilenotstrictlyrequired,ishighlyrecommendedforits
monstercreationguidelines(pages273283).
Thankstothepeoplein
thisENWorldthread
forgeneralhelp,andCarsonMcNattandGreg
LeceafortheirinputonLanguages.
ChallengeRating
Beforeyougetstarted,youshouldchooseaninitialChallengeRatingforthecreature.Thisisan
estimateofthemonstersCR,whichyoucanusetoguidetherestofyourconversion.Thereare
twowaystodothis:
UsetheCRofasimilar5Ecreature.
UsetheCREstimatorinAppendix1toconvertitsD&D3.5CR.
Whenyouarefinishedconvertingyourmonsterto5E,youmaywishtoadjustthisinitialCRfor
abetterfit.ThebestwaytodothisistousetherulesfordeterminingCRintheDMG,butif
yourepressedfortime,youcanjustcompareittosimilar5Ecreaturesonceagain.
Size
Therearesixcreaturesizesin5E:
Tiny
,
Small
,
Medium
,
Large
,
Huge
,and
Gargantuan
.
Anycreaturessmallerthan
Tiny
(i.e.FineorDiminutive)shouldbetreatedasTiny
creatures,
andanylargerthan
Gargantuan
(i.e.Colossal)shouldbetreatedasGargantuancreatures.
Whetheryouactuallywanttorescalethemtothosesizesisuptoyou.
Type
5Ekeepsmostofthe3.5creaturetypes.Theexceptionsarethefollowing:
Animal
and
Vermin
werefoldedinto
Beast
.
MagicalBeast
and
MonstrousHumanoid
werefoldedinto
Monstrosity
.
Outsider
hasbeensplitup.
Elementalplanes:Probably
Elemental
.
Predominantlychaoticplanes:Probably
Aberration
.
Predominantlylawfulplanes:Probably
Construct
.
Goodplanes:
Celestial
.
Evilplanes:
Fiend
.
Furtherdetailson5EscreaturetypesaredetailedintheBasicRulesPDF.
Specialrulesforcreaturetypes(suchassensesorimmunities)aredescribedinthe5Estat
block,ratherthanbeingsomethingyoureexpectedtomemorizesoifyouwanttokeepthose
qualities,makesureyouincludenotesonsuchtraitsalongwithyourconversion,forreference.
(Ahandyguidetothe3.5typescanbefound
here
.)
Note,however,thatnocreatureappearstobeimmuneto
criticalhits
or
sneakattacks
,and
manyoftheotherdefaultspecialqualitiesseemtobeabsentin5E.Checksimilarmonstersin
5Ebeforeyouaddtoomanyofthe3.5rules.
Tags
Thesehavereplacedthe3.5creaturesubtypes,butunlikesubtypes,tagsonlyappeartobe
descriptive.(Therearealsofewerofthem.)Aswithcreaturetypes,anygamerulesassociated
witha3.5subtypeshouldbeexplainedinthe5Estatblock.
Shapechangers
donotappeartohavethefixedrulesseenin3.5,andappeartochange
dependingonthespecificcreaturelookattheDoppelganger,Imp,Quasit,Vampire,and
YuanTiMalisonforseveralexamples.Wealsohavenewrulesfor
incorporeal
(seeWraith),
whichisnolongerasubtypeortagatall.Itislikelynewruleswillbeestablishedforotherformer
subtypesaswell,butwedonthavethemyet.
Alignment
Generally,keepthisthesame.However,creaturesin5Emayalsobe
unaligned
,meaningthey
operateoninstinct,soyoumaywanttochange
neutral
tounalignedforsomecreatures.
ArmorClass
ItseasiesttorecalculateACfromscratch,basedontheirDexteritybonusandanyarmorworn.
(MakesuretochecktherulesfordeterminingACintheBasicRulesPDF.)
Ifacreaturehadnaturalarmorbefore,givethema+2bonustotheirnewAC.OthertypesofAC
adjustmentsfrom3.5,mostnotablysizeadjustments,nolongerappeartobeafactor.
Dragons
definitelyappeartohavestrongernaturalarmor,butwithonlyoneexample,Icant
giveyouagoodmethod.Shavingafewpointsoffoftheir3.5naturalarmor,thenaddingitto
theirnewAC,wouldprobablywork.
HitDice
In5E,thetypeofhitdieisdeterminedbyacreaturessize.
Tiny
creaturesused4hitdice.
Small
creaturesused6hitdice.
Medium
creaturesused8hitdice.
Large
creaturesused10hit
dice.
Huge
creaturesused12hitdice.
Gargantuan
creaturesused20hitdice.
Tiny
creaturesshouldkeepthesamenumberofhitdiceastheyhadin3.5.
Small
or
Medium
creaturesshouldadd
one
hitdie.Forexample,1d6shouldbecome2d6.
Large
creaturesshouldadd
two
hitdice.Forexample,3d10shouldbecome5d10.
Huge
and
Gargantuan
creaturesshouldbetreatedthesameas
Large
creaturesatthistime.
Averagehitpointsforcreaturesshouldberecalculatedasfollows:
Xd4MultiplyXby2.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd6MultiplyXby3.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd8MultiplyXby4.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd10MultiplyXby5.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd12MultiplyXby6.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd20MultiplyXby10.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Example:Amonsterhas3d8HDandaConstitutionof14(+2bonus).Sotheiraveragehit
pointsare4.5times3,roundeddown:13.ThenyoumultiplytheirConbonusbytheirHD,fora
totalof+6.13+6=19.
Twoexceptions:
Oozes
shouldprobablykeeptheircurrenthitdice.
Dragons
changedalotbetween3.5and5E,andsimplytreatingthemliketheothermonsters
willcreateaweakerdragonthanitshouldbe.Butuntilwehavemoreexamples,Icanonly
advisetreatingthemlikeothercreaturesoftheirsize.
Speed
Speedcanprettymuchbeusedasis.
Dragons
seemtohavehadtheirflightspeedcutdownby
morethanhalf,soyoumaywanttohalveanyotherespeciallyhighflightspeeds.
AbilityScores
Thesecanbeusedasis.Most5Emonstershaveatleastminorabilityadjustmentsfromtheir
3.5counterparts,butthedifferencesareprettysmall,soyoushouldntsweatit.
Notethat5Edoesnotallowcreaturestohavenonexistentabilityscores.Myrecommendations
forreplacingamissingscore:
Strength
shouldprobablybebelow10forcreatureswithoutit.Thesingleexamplewe
haveofsuch,thewraith,hasaStrengthof6.
Constitution
neverseemstobelowerthan10.Youcanprobablygetawaywitha
Constitutionscoreanywherefrom10to15or16,basedonyourguessastohowtough
thecreatureshouldbe.
Intelligence
shouldalsobebelow10forcreatureswithoutit.Creaturesworkingon
instinctusuallyhaveatleast2Intelligence.
Ihavenoguidelinestoofferon
Dexterity
,
Wisdom
,or
Charisma
.Iwouldprobablyaimforat
leastascoreof2insuchcases.
SavingThrows
Youcanignorethe3.5savebonuses,as5Eusessavesassociatedwitheachofthesixability
scores.Soassumemostcreaturesjustusetheirabilitybonusforsaves.
Somemonstersapplytheir
proficiencybonus
totheirsavestheyounggreendragonhasa
+3tofoursaves,andthezombiehasa+2toone.Youmaywishtodothesameforyour
convertedcreature,ifitseemsappropriate.(Forexample,ifthecreaturehadthefeatsGreat
Fortitude,IronWill,orLightningReflexes.)
Inmostcases,though,youshouldprobablypassongivingyourcreatureproficiency,asits
mucheasierwithoutit.
Skills
Formanycreatures,particularlymoreinstinctdrivenones,youwontneedtogivethemany
skills.Ifacreaturedoeshaveskills,itwillusuallyhaveproficiencywithonlyafew,generallythe
equivalentsoftheonestheyhadhigherranksinduring3.5.
Ifyouwanttotranslateacreaturesmorenotableskillsorfeatsintoequivalent5Eskill
proficiencies,theycanbetranslatedasfollows:
3.5Skill
3.5Feat
5ESkillProficiency
Climb,Swim
Athletic
Athletics(Strength)
Balance,Jump,Tumble
Acrobatic,Agile
Acrobatics(Dexterity)
SleightofHand
DeftHands,NimbleFingers
SleightofHand(Dexterity)
Hide,MoveSilently
Stealthy
Stealth(Dexterity)
Knowledge(arcana,the
planes),Spellcraft
MagicalAptitude
Arcana(Intelligence)
Knowledge(history,local,
nobilityandroyalty)
History(Intelligence)
GatherInformation,Search
Investigator
Investigation(Intelligence)
Knowledge(geography,
nature)
Nature(Intelligence)
Knowledge(religion)
Religion(Intelligence)
HandleAnimal,Ride
AnimalHandling
AnimalHandling(Wisdom)
SenseMotive
Negotiator
Insight(Wisdom)
Heal
SelfSufficient
Medicine(Wisdom)
Listen,Spot
Alertness
Perception(Wisdom)
Survival
SelfSufficient,Track
Survival(Wisdom)
Bluff,Disguise
Deceitful
Deception(Charisma)
Intimidate
Persuasive
Intimidation(Charisma)
Perform
Performance(Charisma)
Diplomacy
Negotiator,Persuasive
Persuasion(Charisma)
Appraise,Concentration,
Diligent
Craft,DecipherScript,
DisableDevice,Escape
Artist,Forgery,Knowledge
(otherfields),OpenLock,
Profession,SpeakLanguage,
UseMagicDevice,UseRope
No5Eskillequivalent.Many
ofthesearenowgeneric
abilitychecks,exclusive
classfeatures,orbackground
elements.
Ifacreaturehasproficiencyinaskill,theirbonuswiththatskillisequaltotherelevantability
bonus,plustheir
proficiencybonus
.
Example:AmonsterhasaDexterityof15(+2bonus)andproficiencyinStealth.Thismeans
thattheyshouldhavea+4bonuswithStealth(Dexterity)checks.Iftheyareamorepowerful
creature,theymayhavea+5bonusinstead.
Somecreaturesseemtohaveahigherproficiencyinoneskillthantheothers,typicallydouble
theirnormalproficiencybonus(+4or+6).Forexample,doppelgangershavea+4onDeception
(Charisma)checks.Youmaywishtodothesamewithacreaturessignatureskill.
Vulnerabilities,Resistances,Immunities
Vulnerabilities,resistances(suchasdamagereduction),andimmunitiesaresomethingyou
eitherhaveornotin5E.Sowhenyouimportthesefrom3.5,yousimplylistthemunderthe
appropriatecategory:
DamageVulnerabilities
,
DamageResistances
,or
Damage
Immunities
.
Inthecaseof3.5damagereductionthatcanbebypassedbycertaintypesofweapon(suchas
DR5/silver),theyareusuallydescribedasfollowsunderResistances:
bludgeoning,piercing,andslashingfrom(magicalornonmagicalor[blank])weapons(that
arentsilveredoradamantineoretc.or[blank])
Youshouldalsonote
ConditionImmunities
,whichmayoverlapwithresistancesordamage
immunities.Forexample,acreatureimmuneto
poison
damageshouldalsonotethattheyare
immunetothe
poisoned
condition.
Youshouldalsomakesuretolistanyvulnerabilities,resistances,orimmunitiesthatwereinnate
toacreaturetypein3.5intheappropriatesections,withthefollowingexceptions.
Theinnateimmunitiesof
undead
in5Eare:
DamageImmunities:poison
ConditionImmunities:poisoned
Onlyaddotherimmunitiestoanundeadcreatureiftheyareseparatefromitsundeadnature.
Incorporeal
creatures
shouldprobablyhavethefollowingresistancesandimmunities:
DamageResistances:acid,cold,fire,lightning,thunderbludgeoning,piercing,andslashing
fromnonmagicalweapons
DamageImmunities:poison
ConditionImmunities:grappled,paralyzed,petrified,poisoned,prone,restrained
Magicresistance
(
spellresistance
)hasbeensimplified,andisnowlistedasatraitseethe
flameskullforanexample.
Senses
Thereareonlyfoursensesestablishedin5Eatthispoint:
blindsight
,
darkvision
,
tremorsense
,and
truesight
.3.5s
lowlightvision
appearstohavebeenfoldedinto
darkvision.Anyothersensesshouldbeusedasis.
Also,allcreatureshaveapassivePerceptionscore.Thisisequalto10plustheirtotalbonusto
Perception(Wisdom)checks.
Languages
Generally,thesestaythesame.Therewereafewchanges,however:
Dwarven
isnowcalled
Dwarvish
.Likewise,
Elven
isnow
Elvish
,and
Gnome
isnow
Gnomish
.
Mindflayersandbeholdersnowspeak
DeepSpeech
youmaydecideothermonsters
shouldspeakitaswell.
Traits
Mostofthe3.5
SpecialQualities
notdescribedearlierinthestatblockshouldbedescribed
here,alongwithspecialcreaturetyperules(like
Shapechanger
).Whenpossible,youshould
replaceany3.5traitswiththeir5Eequivalents,asdescribedinthe
MonsterManual.
Whenthis
isnotpossible,trytousethe
Manual
screaturesasexamplestofollow,orsimplyusethe3.5
rulesasis.
AlistoftheknownTraitsin5Ecanbefound
here
.
Afewfurthernotes:
Fasthealing
doesnotappeartobepartofthe5Erules.
Spellcasting
ismorecomplicatedtoconvertthantheothers.Inadditiontobeingusedfor3.5
monsterswithspellcastingclasslevels,listsof
spelllikeabilities
from3.5alsotendtobe
translatedasaSpellcastingtrait.(Theexceptionisanyspelllikeabilitiesthatseemtobe
signaturepowers,inwhichcasetheyreusuallylistedas
InnateSpellcasting
orbrokenoutas
theirowntrait,action,orreaction.)
ThecasterlevelforSpellcastingshouldprobablystaythesame(unlessitsabove20,inwhich
casegowith20).However,keepinmindthatyouwillneedtofollowtherulesforspellcastingin
5E,whichdifferfromtheonesin3.5refertotheBasicRulesformoredetails.(ForInnate
Spellcasting,thespellcastingabilityistypicallyWisdomorCharisma.)
ActionswithanAttackRoll
Theseareconvertedfrom3.5
Attacks
or
SpecialAttacks
.Youneedtoconvertthreethingsto
maketheseinto5Eactionsthetohitbonus,thedamageinflictedbyelementsoftheattack,
andanysavingthrowsrequired.
AlistoftheknownActionsin5Ecanbefound
here
.
ToHit
LikeAC,thisshouldprobablyberecalculatedfromscratch.Ingeneral,thetohitforanaction
isbasedonthe
proficiencybonus
.Thisiscombinedwiththerelevantabilitybonus(usually
StrengthorDexterity).
Notethatmostnaturalattacks(claw,bite,etc.)appeartobe
finesse
attacks,meaningtheycan
useeitherStrengthorDexteritywithattackrolls.Unlessyouthinkyourcreatureshouldbea
weakmeleecombatant,youshouldchoosethehighestofeitherStrengthorDexterityfortohit
withnaturalattacks.
UnusualattackslikethewraithsLifeDrainappeartoeitherhaveahigherbonus,orareusing
somethingotherthanStrengthorDexterity.Idonthaveanyspecificrecommendationsforthis
rightnow,butfeelfreetoexperimentwithotherabilityscores(likeConstitutionorCharisma)if
thatseemsappropriate.Youreprobablysaferavoidingthat,however.
Damage
Forattacksthatusea
weapon
,refertothedamagelistedintheBasicRulesPDF.Ifthe
creatureis
large
,increasetheweaponsdamagedieby
one
(i.e.1d6becomes2d6).Ifthe
creatureis
huge
,increasetheweaponsdamagedieby
two
(i.e.1d6becomes3d6).
Someespeciallyhugecreatures,and
gargantuan
creatures,mayincreasethedamagedieby
three
(i.e.1d6becomes4d6),butyoumaybesaferstickingwithaddingtwo.
Fornaturalattacksby
tiny
or
small
creatures,youshouldprobablyleavethedamagedice
alone.However,theminimumdamagedieappearstobe1d4,soanyweakerattacksshould
probablyupgradetothat.(Thesamegoesfordamagedicebelow1d4forothercreatures.)
Fornaturalattacksby
medium
orlargercreatures,usethefollowingtable:
3.5DamageDice
5EDamageDice
1d4
1d6(or2d4)
1d6
1d8(or2d6)
1d8
1d10(or2d8)
1d10
1d12(or2d10)
1d12
2d8(or2d12)
Ifanattackinflictsmorethanonedieofdamage,increasethe5Edamagediebythatnumber.
Forexample,2d4shouldbecome2d6(or3d4).
Somecreaturesstrongestnaturalattacksseemtoaddbothonedieofdamageandincrease
thedietypebyoneforexample,1d6becoming2d8.Thisshouldbeusedcarefully,however,
andshouldntbeusedonmorethanoneattack.
DontforgettoaddthemonstersStrengthbonustomeleedamageandDexteritybonusto
rangeddamage.Youcancalculateaveragedamagethroughthemethodaboveunder
HitDice
.
Somecreaturesinflictadditionaldamageonahit,suchasacidorpoisonconvertthisthesame
astheabove.
Othertypesofdamagingattacks(liketheflameskullsfireray)seemtobetreatedmuchlikethe
strongestnaturalattacksabove,buttherearentmanyexamplesyet.Still,thatguidelinemay
workfornow.
Dragon
breathweaponsareupgradedmuchmorethanthat,butuntilwehave
moredragons,Imreluctanttorecommendanyguidelinesthere.
SavingThrowsforActions
Ingeneral,
Fortitude
savesshouldbeconvertedto
Constitution
saves,
Reflex
savesshould
beconvertedto
Dexterity
saves,and
Will
savesshouldbeconvertedto
Wisdom
saves.
Theaverage
DifficultyClass
(DC)forsavesislowerin5Ethantheywerein3.5.Theusual
waytocalculatethisin5Eis8+proficiencybonus+theabilitybonusofthecreatureforthe
relevantsave.Forexample,aCR2creaturewithConstitution13(+1bonus)thatinflictsa
ConstitutionsaveeffectshouldrequireaDCof11(8+2+1).
TheDMGalsoincludestypicalDCsforcreaturesofagivenCRyoumayusethisinstead.
Also,actionsthatdrainedConstitutionin3.5appeartoinflicthitpointdamageinstead.The
numberofConpointsdrainedshouldbeturnedintothesamenumberofhitpointsofdamage
(i.e.1d4Conbecomes1d4damage),thenconvertedusingtheguidelinesunder
Actionswith
anAttackRoll
above.IfanattackinflictedbothhitpointandConstitutiondamage,combine
thosetogetherasbestyoucanbeforeconvertingthetotaldamage.
Recharge
Someactionsalsohavea
recharge
,whichisexplainedinthe
MonsterManual.
Rechargeseemstobelimitedtostrongeffectsthat,in3.5,couldonlybeusedalimitednumber
oftimesperday,orrequiredanumberofroundsbetweenuses.
MyrecommendationistouseRecharge56formostlimiteduseactions,andkeepXperday
forespeciallystrongattacksthatshouldonlybeusedonceinabattle.
ActionswithoutanAttackRoll
Many5Ecreaturessuchasthedoppelganger,flameskull,grick,nothic,owlbear,andyoung
greendragonhave
Multiattack
,allowingthemtotakemorethanoneactionperturn.Ifyour
3.5monstercouldattackmorethanonce,youshouldconsidergivingthemMultiattackin5E.
Notethatmostcreaturescanonlymaketwoattackstheonlyexceptionistheyounggreen
dragon,whichcanmakethree.
Therearealsoafewcreaturesthatcantakeactionsnotrequiringanattackrollorsavingthrow.
Ifyourmonstercoulddothisin3.5,youcanprobablyusethemverbatimin5E.
Reactions
Anyspecialqualityorattackin3.5thatrequiredsomesortoftriggershouldbeaReaction.
Otherwise,treatitjustthesameasanyotherAction.
AlistoftheknownReactionsin5Ecanbefound
here
.
FinalNotes
Everythingnotmentionedaboveshouldprobablybedroppedin5E.Ofcourse,ifyoufeelits
veryimportanttothecreaturesconcept,feelfreetoportitoveranyway.
Also,ingeneral,5Emonstersseemtohaveslightlyfewerattackchoicesthanmanyoftheir3.5
counterparts,soyoushouldfeelfreetodropanymonsterabilitiesthatdontseemessentialto
itsconcept.(Thiswillalsospeedyourconversionup,ofcourse.)
Appendix1:CREstimator
ThebelowconversionfollowsaverybroadcomparisonoftheChallengeRatingsforthesame
creaturesin3.5and5E.Itsnotperfect,butitworksasaroughstartingpoint.
5ECR
3.5CR
orless
or
+1
+1
Basically,yousubtractonefromthe3.5CR.Foramountslessthan1,rounditdowntothe
nearest5ECR,thenreduceitbyonestep.(Forexample,
(3.5)reducesto(5E),andthen
dropsoneCRdown(0).)
Appendix2:3E
Converting3Ecreatureswillgenerallybethesameas3.5.Thereareonlytwonotable
differences:
3Ehastwocreaturetypesdroppedin3.5:
Beast
and
Shapechanger
.Creaturesofthe
formertypeshouldbecome
Beasts
in5E,ofcourse,whileanyShapechangershould
probablybecomea
Monstrosity
(unlessyoudecidetheybetterfitunderanothertype).
Damagereductionin3Ewasbrokendownbyweaponbonus(+1,+2,etc.).Thisshould
allbefoldedintoaresistancetononmagicalweaponsin5E.
Also,3Ehassomenotableskillsthatweredroppedormergedin3.5:
3ESkill
5ESkillProficiency
PickPocket
SleightofHand(Dexterity)
ReadLips
Perception(Wisdom)
IntuitDirection,WildernessLore
Survival(Wisdom)
Innuendo
Deception(Charisma)
Alchemy,AnimalEmpathy,Scry
No5Eskillequivalent.Manyofthesearenow
genericabilitychecks,exclusiveclass
features,orbackgroundelements.
Ifyouwantmoredetailsonthedifferencesbetween3Eand3.5,checkouttheofficialguidelines
fromWizardsoftheCoasthere:
http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
Appendix3:Pathfinder
ConvertingfromPathfinderwillgenerallybethesameasconvertingfrom3.5,evenmoreso
than3E.Mostadjustmentsareminor,anddonotchangeanyoftheguidelinesusedfor3.5.
PathfinderdidrestoreflatXPawardsformonsters,butitalsoretained3.5sChallengeRating
system,sothatconversionshouldbethesame.
Lastly,Pathfinderdidconsolidatesomeof3.5sskills,whichcanbeconvertedasfollows:
PathfinderSkill
5ESkillProficiency
Acrobatics
Acrobatics(Dexterity)
Stealth
Stealth(Dexterity)
Perception
Perception(Wisdom)
Linguistics
No5Eskillequivalent.Thisisusuallya
backgroundelement.
Ifyouwantmoredetailsonthechangesbetween3.5andPathfinder,youcanfindtheofficial
conversionguidelineshere:
http://paizo.com/products/btpy89m6?PathfinderRoleplayingGameConversionGuide