Professional Documents
Culture Documents
Lista Giapponesi
Lista Giapponesi
Lista Giapponesi
Japanese
Order Dice: 12
Platoon #1
Second Lieutenant (page: 17)
Qty Weapons
1
Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)
Regular
Range
Shots
Penetration
6"
12"
24"
1
2
1
n/a
n/a
n/a
50
Special Rules
Assault
Assault
Tough Fighters
Infantry Squads
IJA Veteran Squad (page: 20)
Qty Weapons
1
1
5
Veteran
Range
Shots
Penetration
Special Rules
24"
30"
1
3
n/a
n/a
Team (2 men)
24"
n/a
Range
Shots
Penetration
Special Rules
24"
30"
1
3
n/a
n/a
Team (2 men)
24"
n/a
111
Veteran
111
Infantry
Suicide Anti-Tank Team (page: 26)
Qty Weapons
1
Veteran
Range
Shots
Penetration
Range
Shots
Penetration
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
Regular
Qty Weapons
26
20
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
Regular
Range
Shots
Penetration
20
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position
Artillery
Type 4 Heavy Howitzer (page: 29)
Qty Weapons
1
1
Spotter
Heavy howitzer
Regular
Range
Shots
Penetration
(0/24")-72"
HE
Transport
Shots
DamageValue
Penetration
Tracked
48"
36"
36"
36"
1
4
4
4
8+
+4
n/a
n/a
n/a
Platoon #2
Special Rules
Team (5 men), Gun shield, Fixed,
Howitzer, HE (3D6)
Regular
Qty Vehicle
Weapons
Captured M3 Stuart light tank
Turret-mounted light anti-tank gun
Co-axial MMG
Forward facing hull-mounted MMG
Forward facing hull-mounted MMG
Recce vehicle
125
135
Special Rules
Vulnerable
HE (D2)
Front arc
Front arc
Recce
Regular
Range
Shots
Penetration
6"
12"
24"
1
2
1
n/a
n/a
n/a
Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)
50
Special Rules
Assault
Assault
Tough Fighters
Infantry Squads
IJA Veteran Squad (page: 20)
Qty Weapons
1
6
Veteran
Range
Shots
Penetration
24"
24"
1
1
n/a
n/a
Special Rules
Veteran
Qty Weapons
Range
Shots
Penetration
1
4
1
24"
24"
12"-24"
1
1
1
n/a
n/a
HE
91
103
Special Rules
Regular
155
Qty Vehicle
Weapons
Type
Range
Transport
Shots
DamageValue
Penetration
Special Rules
Tracked
60"
36"
36"
1
4
4
8+
+5
n/a
n/a
HE (D2)
Turret rear arc
Front arc
Platoon Points:
997
Special Rules
Team (2 men)
Team consists of 2 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (5 men)
Team consists of 5 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Vulnerable
Because of the reveted construction, all shots to the side and rear of the vehicle get an additional +1 penetration
modifier
Kamikaze (vehicle hit PEN +8)
If a suicide anti-tank team assaults an enemy vehicle and the model manages to move into contact with the target,
remove it and immediately resolve a hit against the vehicle with a Penetration value of +8 (no other penetration
modifiers apply)
Howitzer
Minimum indirect fire range 24"
HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (D2)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (3D6)
PIN: D6, PEN: +4 - Infantry and artillery can go down to halve the hits taken
Gun shield
The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll is
modified by the penetration value of the weapon in the usual way.
Forward position
Counts as Observers/Snipers for Set-Up purposes (see page 118 of the Bolt Action rulebook)
Fixed
Fixed weapons cannot be fired when a unit is given an advance orer.