Lista Giapponesi

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Japanese Reinforced Platoon

Japanese

Order Dice: 12

Platoon #1
Second Lieutenant (page: 17)
Qty Weapons
1

Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)

Regular
Range

Shots

Penetration

6"
12"
24"

1
2
1

n/a
n/a
n/a

50
Special Rules
Assault
Assault
Tough Fighters

Infantry Squads
IJA Veteran Squad (page: 20)
Qty Weapons
1
1
5

NCO with Rifle


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle

Veteran
Range

Shots

Penetration

Special Rules

24"
30"

1
3

n/a
n/a

Team (2 men)

24"

n/a

Range

Shots

Penetration

Special Rules

24"
30"

1
3

n/a
n/a

Team (2 men)

24"

n/a

IJA Veteran Squad (page: 20)


Qty Weapons
1
1
5

NCO with Rifle


Infantry with Light Machine gun (requires
loader)
Infantry with Rifle

111

Veteran

111

Infantry
Suicide Anti-Tank Team (page: 26)
Qty Weapons
1

Veteran
Range

Suicide Anti-Tank Team

Shots

Penetration

Suicide Anti-Tank Team (page: 26)


Qty Weapons
1

Range

Shots

Penetration

Suicide Anti-Tank Team (page: 26)


1

Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

Regular

Suicide Anti-Tank Team

Qty Weapons

26

20
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

Regular
Range

Suicide Anti-Tank Team

Shots

Penetration

20
Special Rules
Kamikaze (vehicle hit PEN +8),
Forward position

Artillery
Type 4 Heavy Howitzer (page: 29)
Qty Weapons
1
1

Spotter
Heavy howitzer

Regular
Range

Shots

Penetration

(0/24")-72"

HE

Tanks and SP Guns


Captured M3 Stuart light tank (page: 35)
Type
Range

Transport
Shots

DamageValue
Penetration

Tracked
48"
36"
36"
36"

1
4
4
4

8+
+4
n/a
n/a
n/a

Platoon #2

Special Rules
Team (5 men), Gun shield, Fixed,
Howitzer, HE (3D6)

Regular

Qty Vehicle
Weapons
Captured M3 Stuart light tank
Turret-mounted light anti-tank gun
Co-axial MMG
Forward facing hull-mounted MMG
Forward facing hull-mounted MMG
Recce vehicle

125

135
Special Rules
Vulnerable
HE (D2)

Front arc
Front arc
Recce

Second Lieutenant (page: 17)


Qty Weapons
1

Regular
Range

Shots

Penetration

6"
12"
24"

1
2
1

n/a
n/a
n/a

Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Officer is Tough Fighter (if equipped with
sword)

50
Special Rules
Assault
Assault
Tough Fighters

Infantry Squads
IJA Veteran Squad (page: 20)
Qty Weapons
1
6

Veteran
Range

Shots

Penetration

24"
24"

1
1

n/a
n/a

NCO with Rifle


Infantry with Rifle

IJA Veteran Grenadier Squad (page: 22)

Special Rules

Veteran

Qty Weapons

Range

Shots

Penetration

1
4
1

24"
24"
12"-24"

1
1
1

n/a
n/a
HE

NCO with Rifle


Infantry with Rifle
Light Mortar (requires loader)

91

Tanks and SP Guns


Type 97-Kai Shinhoto Chi-Ha Medium Tank (page: 33)

103
Special Rules

Team (2 men), Indirect fire, HE


(D3)

Regular

155

Qty Vehicle
Weapons

Type
Range

Transport
Shots

DamageValue
Penetration

Special Rules

Tracked
60"
36"
36"

1
4
4

8+
+5
n/a
n/a

HE (D2)
Turret rear arc
Front arc

Type 97-Kai Shinhoto Chi-Ha Medium Tank


Turret-mounted medium anti-tank gun
Turret-mounted rear-facing MMG
Forward facing hull-mounted MMG

Platoon Points:

997

Special Rules
Team (2 men)
Team consists of 2 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (5 men)
Team consists of 5 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Vulnerable
Because of the reveted construction, all shots to the side and rear of the vehicle get an additional +1 penetration
modifier
Kamikaze (vehicle hit PEN +8)
If a suicide anti-tank team assaults an enemy vehicle and the model manages to move into contact with the target,
remove it and immediately resolve a hit against the vehicle with a Penetration value of +8 (no other penetration
modifiers apply)
Howitzer
Minimum indirect fire range 24"

HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (D2)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (3D6)
PIN: D6, PEN: +4 - Infantry and artillery can go down to halve the hits taken
Gun shield
The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll is
modified by the penetration value of the weapon in the usual way.
Forward position
Counts as Observers/Snipers for Set-Up purposes (see page 118 of the Bolt Action rulebook)
Fixed
Fixed weapons cannot be fired when a unit is given an advance orer.

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