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Melee and Thrown Equipment 1
Melee and Thrown Equipment 1
You will probably need the following files from the Mythic_Role_Playing Yahoo Group:
Character Design 3; Convenient Charts and Tables 2; Skills 3; Strengths 2; &
Weaknesses 2
MELEE WEAPONS
ITEM
Knife /
Dagger
Sword
DAMAGE
Strength
+1RS*
Strength+2RS*
TYPE
Lethal
MATERIAL
High
Lethal
High
Great
Sword
Strength+3RS*
Lethal
High
Axe
Strength+1RS*
Lethal
Great Axe
Strenght+2RS*
Lethal
Above
Average
Above
Average
Spear
Strength+2RS*
Lethal
Above
Average
Club
Strength+1RS*
Stunning
Whip,
leather
Whip,
metal
Fist
Weak
Stunning
Above
Average
Average
Below Average
Stunning
Strength
Stunning
Above
Average
-
NOTES
Is defined as any blade weapon with a blade up to 12.
May be thrown as a thrown object.
Are considered one-handed blade weapons with blades
over 12 long.
Are two-handed blade weapons. They may be wielded
one-handed with a -1RS penalty. Rquires a Strength of
High or greater.
Are any chopping weapon, including fire axes, that may
be wielded with one hand.
Are two-handed chopping weapons, used by medievaltype folk. Requires Strength of High or grater. They may
be wielded one-handed with a
-1RS penalty.
Is considered as any thrusting blade with a handle over
one foot long, and is normally thrown or wielded with
two hands. They may be wielded one-handed with a 1RS penalty.
Are standard blunt weapons, and include makeshift
weapons such as chairs and tables.
Can make a Grabbing attack from a distance as if the
whip had a Agility equal to its material.
Can make a Grabbing attack from a distance as if the
whip had a Agility equal to its material.
+1RS bonus if using gauntlets or using brass knuckles.
ITEM
Kick
DAMAGE
Strength
TYPE
Stunning
MATERIAL
-
Chainsaw
Incredible
Lethal
High
NOTES
A +1RS bonus to damage is applied if the character has
some martial arts training. Because of the increased
difficulty in maintaining balance a -1RS penalty to the
act next question.
Difficult to wield so a -2RS penalty to act next and
hit questions.
THROWN WEAPONS
ITEM
Boomerang
RANGE
Throw
Range
DAMAGE
Strength*
TYPE
Stunning
MATERIAL
Above
Average
Grenade,
Fragmentary
Throw
Range
Exceptional
Lethal
Knife /
Dagger
Molotov
Cocktail
Throw
Range
Throw
Range
Strength-1RS*
Lethal
High
Exceptional
Lethal
Low
Shuriken
Throw
Range
Throw
Range
Strength-2RS*
Lethal
Strength*
Lethal
Above
Average
Above
Average
Stick of
Dynamite
Throw
Range
Incredible
Lethal
Weak
Throwing
Axe
Thrown
Rock
Throw
Range
Throw
Range
Strength*
Lethal
Strength-3RS*
Stunning
Above
Average
Incredible
Spear
NOTES
A flat, curved throwing stick. Only
characters with Throwing Skill may cause a
boomerang to return to their hand.
Usable by military and government
organizations but ownership and use by
private citizens is illegal. Damage is applied
to all in the same area. For every 20 from
the blast, -1RS to the damage.
Is defined as any blade weapon with a blade
up to 12. May be thrown.
Damages all in the area but only for the
initial bast area of 15. Ownership and use by
private citizens is illegal.
Also called throwing stars. Maximum range
of these stars is 3 areas.
Is considered as any thrusting blade with a
handle over one foot long, and is normally
thrown or wielded with two hands. If thrown
the damage is Strength +2RS.
Damages all in the area. For every 40 from
the blast, -1RS to the damage. Usable by
military and government organizations but
ownership and use by private citizens is
illegal.