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Revised October 13, 2006

You will probably need the following files from the Mythic_Role_Playing Yahoo Group:
Character Design 3; Convenient Charts and Tables 2; Skills 3; Strengths 2; &
Weaknesses 2

MELEE & THROWN EQUIPMENT LISTS


NOTES:
If a weapon hits a material of higher material strength, there is a chance of it breaking as if purposely attempting to
break the weapon. Make a Breaking check, comparing the material strength of the object and either the Strength of the
wielder or the material strength or Body Armor of the target.
Range = the maximum range of the weapon in question. For each area beyond the first, the weapon receives a 1RS to
hit.
Damage = The damage the weapon causes.
Type = Most weapons are either Lethal or Stunning (knock-out).
Material = Indicates the material strength of the item. Scientific weaponry tends to be more fragile and more expensive
and not used by the man on the street.
One-handed = The weapon can be fired one-handed without penalty.
Illegal = Possession of this weapon outside of certain authorized groups is a misdemeanor.
Military = Possession of this weapon outside of the military and certain authorized groups is a crime.
Power Pack = The weapon operates from a power pack, as opposed to standard ammo.
Bursts = The weapon may affect multiple adjacent targets.
Scatters = This weapon affects all within one area of the target.
Two men to fire = Two person are required to fire this weapon effectively. One may fire, with the result of the firing at
a +2RS to hit.
Stationary = This weapon does not move, but it can turn in place.
* Damage maxes out when it reaches material strength of the weapon, usually superhuman to superhuman 3

MELEE WEAPONS
ITEM
Knife /
Dagger
Sword

DAMAGE
Strength
+1RS*
Strength+2RS*

TYPE
Lethal

MATERIAL
High

Lethal

High

Great
Sword

Strength+3RS*

Lethal

High

Axe

Strength+1RS*

Lethal

Great Axe

Strenght+2RS*

Lethal

Above
Average
Above
Average

Spear

Strength+2RS*

Lethal

Above
Average

Club

Strength+1RS*

Stunning

Whip,
leather
Whip,
metal
Fist

Weak

Stunning

Above
Average
Average

Below Average

Stunning

Strength

Stunning

Above
Average
-

NOTES
Is defined as any blade weapon with a blade up to 12.
May be thrown as a thrown object.
Are considered one-handed blade weapons with blades
over 12 long.
Are two-handed blade weapons. They may be wielded
one-handed with a -1RS penalty. Rquires a Strength of
High or greater.
Are any chopping weapon, including fire axes, that may
be wielded with one hand.
Are two-handed chopping weapons, used by medievaltype folk. Requires Strength of High or grater. They may
be wielded one-handed with a
-1RS penalty.
Is considered as any thrusting blade with a handle over
one foot long, and is normally thrown or wielded with
two hands. They may be wielded one-handed with a 1RS penalty.
Are standard blunt weapons, and include makeshift
weapons such as chairs and tables.
Can make a Grabbing attack from a distance as if the
whip had a Agility equal to its material.
Can make a Grabbing attack from a distance as if the
whip had a Agility equal to its material.
+1RS bonus if using gauntlets or using brass knuckles.

ITEM
Kick

DAMAGE
Strength

TYPE
Stunning

MATERIAL
-

Chainsaw

Incredible

Lethal

High

NOTES
A +1RS bonus to damage is applied if the character has
some martial arts training. Because of the increased
difficulty in maintaining balance a -1RS penalty to the
act next question.
Difficult to wield so a -2RS penalty to act next and
hit questions.

THROWN WEAPONS
ITEM
Boomerang

RANGE
Throw
Range

DAMAGE
Strength*

TYPE
Stunning

MATERIAL
Above
Average

Grenade,
Fragmentary

Throw
Range

Exceptional

Lethal

Knife /
Dagger
Molotov
Cocktail

Throw
Range
Throw
Range

Strength-1RS*

Lethal

High

Exceptional

Lethal

Low

Shuriken

Throw
Range
Throw
Range

Strength-2RS*

Lethal

Strength*

Lethal

Above
Average
Above
Average

Stick of
Dynamite

Throw
Range

Incredible

Lethal

Weak

Throwing
Axe
Thrown
Rock

Throw
Range
Throw
Range

Strength*

Lethal

Strength-3RS*

Stunning

Above
Average
Incredible

Spear

NOTES
A flat, curved throwing stick. Only
characters with Throwing Skill may cause a
boomerang to return to their hand.
Usable by military and government
organizations but ownership and use by
private citizens is illegal. Damage is applied
to all in the same area. For every 20 from
the blast, -1RS to the damage.
Is defined as any blade weapon with a blade
up to 12. May be thrown.
Damages all in the area but only for the
initial bast area of 15. Ownership and use by
private citizens is illegal.
Also called throwing stars. Maximum range
of these stars is 3 areas.
Is considered as any thrusting blade with a
handle over one foot long, and is normally
thrown or wielded with two hands. If thrown
the damage is Strength +2RS.
Damages all in the area. For every 40 from
the blast, -1RS to the damage. Usable by
military and government organizations but
ownership and use by private citizens is
illegal.

Assumes thrown by a normal Average


human.

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