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Brewin USA Instructions
Brewin USA Instructions
Adam Rehberg
design:
Christopher Givens,
Hello Please
illustration:
Maki Naro
153x CARDS
117x ingredient cards
36x beer cards
(a)
(b)
(a)
100x bottle caps
[5x of each of 5 colors]
[75x of Uncolored]
1x t his manual
5x Linen Bags
(b)
GAME SETUP
GAME OBJECT
GAME PHASES
CENTRAL
PACIFIC
MOUNTAIN
ATLANTIC
STARTUP CURRENCY
BOTTLE CAPS
Uncolored Bottle Caps represent startup funds for each Brewery and will be
used to bid for Ingredients in the Ingredient Auction Phase. Each player receives
15 caps at the start of the game.
INGREDIENT TYPES
INGREDIENT AUCTION
INGREDIENT AUCTION
CONTINUED
Refund
(Bottle Caps)
The Ingredient Auction phase is complete after all players have selected one
Ingredient Batch.
Post refund, all remaining bottle caps
collected by the dealer should then
be distributed (Upside Down) across
any number of unclaimed cities at the
dealers choice. These Bottle Caps act as
Market Demand and will count as Victory Points at the end of the game. If
no unclaimed cities exist then the dealer
should form a Market Demand Side Pool
which will be awarded at the end of the
game to the highest quality beer.
After everything in this phase is complete, then the game progresses to the
Launch a Beer Card(s) phase.
Batch
#1
Batch
#2
Batch
#3
Batch
#4
+4 MD
+2 MD
+2 MD
LAUNCH A BEER
BEER CARD
Beer Recipe
Type and Quality requirement
Beer Quality
Required Adjunct
Required to launch
the beer. Not all
beers have this
requirement.
Beer Style
Lt. Blue is Pilsners
and Lagers
7 Quality = 7 VP
LAUNCH A BEER
CLAIMING A CITY
4 Market Demand
Unclaimed City
5. Next the player should discard all ingredients used to the ingredient discard
pile. If they added any adjuncts, then
they should perform the action on the
Adjunct.
6. Finally the player draws two new Beer
Cards and discards any one Beer Card
they have to return them to a total of 3
Beer Card.
If a Beers Style matches the Beer Style
preference on the city, then any Market
Demand on the City is doubled when
totaling Victory Points awarded from the
City.
Players are encouraged to name their
Beer.
Name: Snozberry Lager
After all players have had an opportunity
to launch a beer, proceed to the Resolve
any Brewfests phase.
Beer Style
Lt. Blue is Pilsners and
Lagers. The Beer Style
does not match the
preference of the City
in this instance.
BREWFEST
RESOLVE BREWFESTS
10 Beer Quality
+1 quality Ingredient Card =11
Total
RESOLVING BREWFESTS
All Brewfests execute one at a time starting with the Brewfest that contains the
first participating player to the left of the
dealer. If that player is in two Brewfests,
then it is their choice which to execute
first.
Brewfest Clean-up:
After the brewfest, all Market Demand
on that city should be divided into X piles
where X was the number of players in the
Brewfest. Any remainder is distributed to
the winners pile. Each participating player
receives their pile.
The Winner of the Brewfest can perform
any combination of:
1. Recycle their Winner Pile of Market
Demand as start-up capital.
2. Leave their winner pile of Market
Demand on their claimed City hoping to
maximize points from it at the end of the
game.
The Loser(s) of the Brewfest must recall
their beer from the City tile and this is
called a Skunked Beer. The loser(s) of
the Brewfest must allocate their loser pile
of Market Demand to an unclaimed City
tile(s) as Market Demand.
If no unclaimed Cities exist, then a Side
Pot is formed with these Bottle Caps.
REGIONAL CONTROL
Player Orange
controls the
Central Region
in this example.
Example Score:
Orange: 5 pts for region, 3pts for controlling the
top City, 2pts for controlling the middle city,
15 pts for Beer Quality launched
= 25pts
Pink: 0pts for region, 2pts for controlling the
bottom City, and 10pts for Beer Quality launched.
= 12pts
GAME END
Market Demand