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Final Fantasy Record Keeper Compilation by Misterp (V1.15, 25 August 2015)
Final Fantasy Record Keeper Compilation by Misterp (V1.15, 25 August 2015)
Credits
This document attempts to collect game info in a high density, neatly formatted, and printable way.
Sources include several people who have done excellent work extracting game data.
Kevrlet Boss HP, soul breaks, abilities, item stats (FFRK Toolkit). Data is mined from global FFRK only.
ElNinoFr Abilities, record materia, soul breaks, buff stacking (spreadsheet). Data is mined from Japanese FFRK.
Enlir Abilities, soul breaks (spreadsheet). This is partly a compilation of others info, but it also contains some original data mined from global FFRK.
Key Tsang Abilities, record materia, soul breaks (spreadsheet). Note: not datamined; either experimentally measured or translated. No longer updated.
FFRK subreddit various discussion posts about mechanics. My username there is /u/MysteriousMisterP.
Lv
24
25
48
50
53
71
74
76
78
Sta
37
49
53
66
66
52
52
86
86
Chaos Shrine
of Yore 1
86 74
Chaos Shrine
of Yore 2
89 74
FF II
Semitt Falls Cvn.
Snow Cavern
Snow Cvn. (rtrn.)
Dreadnought
Deist Cavern
Coliseum
Castle Fynn
Tropical Island
Cave of Mysidia
Leviathan
Mysidian Twr 1
Mysidian Twr 2
Mysidian Twr 3
FF III
Altar Cave
Castle Sasune
Sealed Cave
Nepto Temple
Tower of Owen
Subterr. Lake
Molten Cave
Heins Castle
Cave of Tides
Goldor Manor
Lv
27
29
31
53
72
73
75
76
78
81
85
86
89
Lv
55
57
59
62
72
74
77
80
81
84
Boss
Garland
Astos
Vampire
Lich
Marilith
White Dragon
Dragon Zombie
Kraken
Tiamat
3) Lich, again
4) Marilith, again
2) Kraken, again
Sta
66
79
66
71
52
52
69
86
51
52
58
58
77
Sta
57
57
71
61
86
52
69
52
69
52
4) Tiamat, again
Boss
Sergeant
Adamantoise
Borghen
Captain
4x Chimera
Behemoth
Gottos
Big Horn
no boss
Roundworm
Fire Gigas
Ice Gigas
Thunder Gigas
Boss
Great Tortoise
Griffon
Djinn
Giant Rat
Medusa
Gutsco
Salamander
Hein
Kraken
Goldor
HP Vulnerable
?
37k
46k *Fire, *Holy
63k *Fire
59k
119k *Fire, *Lgt
117k *Fire, *Holy
124k *Lgt
152k
86k *Holy
86k
90k
106k
HP
34k
41k
36k
47k
40k
128k
133k
135k
111k
128k
138k
154k
HP
52k
38k
35k
45k
95k
97k
91k
104k
116k
109k
Vulnerable
*Ice
*Ice
*Fire
*Bio
Vulnerable
*Wind
*Ice, *Water
*Ice, *Water
F or I or L
*Lgt
Absorb
Resist / [Null]
[Ice, Earth]
[Ice]
[Fire, Ice, Lgt]
[Ice, Earth]
[Ice]
[Fire, Earth]
[F, I, L, E]
[Ice]
Notes
Absorb
Fire
Ice
Lgt
Absorb
[F, I, L, E]
Resist / [Null]
Lgt
Resist / [Null]
[Earth]
[Earth]
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Uses Quake.
Phys dmg & magic AoE.
Phys dmg & magic AoE.
Phys dmg & magic AoE.
Notes
FF IV
Mist Cave
Undrg. Watrwy.
Antlions Den
Mount Hobs
Fabul Castle
Baron Castle
Lodestone Cvrn.
Tower of Zot
Zot - Spire
Lv
20
23
28
Sta
37
40
53
Boss
Mist Dragon
Octomammoth
Antlion
Mom Bomb
32 57 Mom Bomb (Gigantic)
6x Bombs
34 29 Dragoon
4a) Baigan (body)
4b) 2x Arms
41 72
5) Cagnazzo
Cagnazzo (preparing)
Cagnazzo (defending)
43 71 Dark Elf
45 71 3x Magus Sisters
Barbariccia
48 29
Barbariccia (tornado)
4) 3x Calca, 3x Brina
Dwarven Castle
50 72
Babil - Depths
50 74
5a) Golbez
5b) Shadow Dragon
7a) Lugae
7b) Barnabas
8) Lugaeborg
53 57 Rubicante
6)King/Queen of Eblan
Babil - Heights
55 74
8) Rubicante, again
4) Asura
The Feymarch
58 72
5) Leviathan
Sealed Cave
94 91 Demon Wall
Lair of the Father 98 73 Bahamut
1) Scarmiglione
2) Rubicante, again!
Giant of Babil 1 102 76 3) Cagnazzo, again
4a) Barbariccia, again
4b) Barbar. (tornado)
CPU
Giant of Babil 2 106 37 Attack Node
Defense Node
FF V
Lv Sta Boss
Wind Shrine
29 71 Wing Raptor
Torna Canal
35 57 Karlabos
Siren
Ship Graveyard
37 57
Undead siren
Magissa
N. Mountain
42 71
Forza
Shiva
Castle Walse
71 76
3x Ice Commander
Walse Tower
73 61 Garula
Sergeant (Iron Claw)
Karnak Castle
76 61
3x Cur Nakk
4) Ifrit
Library of Anc.
79 77
5) Byblos
Sand Worm
Desert Shft. Sand 96 58
3x Holes
100 77 Cray Claw
Catapult
Cave of Eblan
HP
23k
26k
31k
35k
Absorb
Holy
*Wa, Holy
Water
Fire
Fire
Fire
Resist / [Null]
Earth
Lgt
Lgt
Wind
Fire, Lgt
Fire, Lgt
Notes
*Counters in mist form (after 4th atk)
Water
Water
Water
Fire
Fire
F,Lgt,Wi,H,D
Earth, Wind
Earth, Wind
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
? *Lgt
25k *Ice, *Water
26k
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Counters phys atks & absorbs Ice/Water while cape closed
Bl Co Pa Pe Po Si Sle Slo St Bosses have a shared HP pool.
Fire
F,I,L,Water
Bl Co Pa Pe Po Si Sle Slo St Absorbs Ice and Water when closes his cape after Inferno.
Bl Co Pa Pe Po Si Sle Slo St *Reflect boss to prevent heals. Only dmg is phys counters.
Ice, Water
Earth
Fire
Water
Wind
Wind
Absorb
Bio
Ice
Ice
Fire
Fire,Earth,Wi
Earth
all but Bio
Resist / [Null]
[Bio]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
all others
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Vanishes occasionally, causing attacks to hit Holes instead.
Bl Co Pa Pe Po Si Sle Slo St Counters with *Gravity.
Bl Co Pa Pe Po Si Sle Slo St Uses a 99%HP attack.
3k
32k
21k
11k
Vulnerable
*Dark
*Lgt, *Dark
*Ice
*Ice,Wa,*Dk
*Ice,Wa,*Dk
*Ice
*Ice
*Ice
21k *Ice
*Ice, Lgt
*Ice
27k *Fire, Holy
15k
20k
6, 3k
22k
11k
?
?
23k
215k
164k
81k
68k
56k
37k
162k
31k
31k
HP
29k
34k
34k
?
40k
40k
47k
14k
81k
65k
12k
80k
*F,*I,*L, Holy
Holy
*Lgt
*Lgt
Fire, *Holy
*Ice, *Water
*Ice
Holy
*Lgt
Vulnerable
*Lgt
Fire
*Fire
Fire
*Ice, *Water
92k *Fire
*Water, Ice?
?
130k *Lgt
FF VI
Lv Sta Boss
Ymir
Ymir (in shell)
Guard Leader
Abnd. Mineshaft 46 61
2x Silver Lobos
Figaro Castle
48 76 2x Magitek Armor
Vargas
Mt. Kolts
51 91
2x Ipooh
Imperial Camp
54 91 3x Magitek Armor
S. Figaro Cave
58 61 Tunnel Armor
Phantom Train
23 29 Phantom Train
Esper Valley
25 37 Kefka
Dadaluma
Zozo
26 53
(2x Iron Fist)
Opera House
28 53 Orthros
Ifrit
Magitek Factory 30 53
Shiva
Crane (upper)
Vector
32 40
Crane (lower)
Thamasa
34 40 Flame Eater
Esper Caves
37 53 Orthros, again
4a) Orthros, again!
4b) Typhon
Airship
38 67
HP Vulnerable
42k
42k Bio
21k Fire
44k *Lgt
? Bio
? *Fire
24k *Lgt
? *Lgt, *Wa
43k *F,*L, Holy
35k
43k *Bio
2k
31k *Fire, Lgt
22k *Ice
22k *Fire
28k *Lgt, Water
25k Lgt, *Water
41k *Ice
32k *Fire, *Lgt
27k *Fire, Lgt
16k *Ice, Water
Absorb
Lgt
Bio
Bio
Water
Fire
Ice
Fire
Fire
Fire
Water
Water
Fire
Resist / [Null]
[all others]
[all others]
[Lgt, E, H, Bio]
Notes
Retreats to shell after 3 atks. Hit head, not shell.
*Counters if shell is hit.
*Charges if all Lobos die. (Put one to sleep.)
5) Air Force
Ultima Weapon
Nelapa
Black Dragon
Humbaba
Tentacle (top left)
Tentacle (top right)
63 76
Tentacle (lower left)
Tentacle (lower right)
4) Angler Whelk
4) Angler Wk. (in shell)
67 77
46k
75k
28k
23k
35k
10k
10k
10k
10k
25k
Lgt, Water
*Fire
*Ice, Water
*Fire
*Fire
Fire
Bio
Lgt
Earth, Wat
Lgt, Water
Ice, Water
Fire
Ice,Lgt,Wa
Ice,Lgt,Wa
[E,Wi,Wa,D,Bio]
Bio
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
5) Dullahan
93 93 2) 4) 5) Deathgaze
96 91 Storm Dragon
Behemoth King
Cave on Veldt
99 73
Behemoth K. (undead)
FF VII
Lv Sta Boss
Mako Reactor 1 14 13 Guard Scorpion
Mako Reactor 5 15 37 Air Buster
Midgar Highway 85 69 Motor Ball
Under Junon
91 52 Bottomswell
Shinra Cargo Ship 94 69 Jenova BIRTH
Corel Prison
68 69 Dyne
Reno
Gongaga
68 69
Rude
Gi Nattak
Cosmo Canyon
71 86
2x Soul Fire
Nibelheim
84 69 Lost Number
Mt. Nibel
86 69 Materia Keeper
1) Palmer
Wutai
88 87
5) Rapps
4) Red Dragon
Temple of Anc.
92 87
5) Demons Gate
FF VIII
Lv Sta Boss
Fire Cavern
42 53 Ifrit
4a) Biggs
4b) Wedge
SeeD Field Exam 43 67
29k
118k
209k
111k
142k
HP
17k
19k
133k
68k
191k
104k
67k
76k
122k
25k
144k
149k
84k
*Fire
*Fire, *Holy
*Lgt
Fire, *Bio
Fire, *Holy
Vulnerable
Lgt
Lgt
*Lgt
*Wind
*Holy
Wind, Holy
Ice
Ice, Bio
Wind
Ice
Bio
Absorb
Fire
Fire
[Earth]
[Earth]
Resist [Null]
Fire, [Earth]
Fire
[Earth]
[E, Water]
[E, Water, Bio]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
124k
137k
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Has a very strong fire attack.
116k
HP
42k
31k
15k
Absorb
Fire
Earth, [Bio]
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
[Earth, Bio]
[Bio]
[Bio]
[Earth]
[Bio]
[Earth]
[Water]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
N. Mines
Floating Cont. 1
Floating Cont. 2
Solitary Island
Mobliz
Figaro Castle 2
Darills Tomb
43 61
40
41
58
60
53
53
46
16
Falcon
Mt. Zozo
Dollet
Balamb Garden 1
Balamb Garden 2
Presidential Train
Centra Exc. Site
Unknown Kings
D-District Prison
Missile Base
Balamb Grd. MD
Fishermans Hor.
5) Elvoret
45 53 1) 2) 3) 4) X-ATM092
Granaldo
46 67
3x Raldo
47 66 Diabolos
49 53 Gerogero
49 65 no boss
Sekhret
52 53
Minotaur
Biggs, again
57 61
Wedge, again
BGH251F2
60 76
Captain & 2x Soldier
61 61 2x Oilboyle
63 61 BGH251F2, again
Vulnerable
*Ice
52k
39k *Wind
7k
81k *Wind
65k *F,*Earth,*Ho
52k
122k *Lgt
22k Bio
59k *Fire
128k *Lgt
36-72 *Lgt
FF IX
Lv Sta Boss
1) Masked Man
2) Steiner
M.S. Prima Vista 63 68 3) Steiner (+ 2 guys)
4a) Steiner
4b) Bomb
2) Prison Cage
Evil Forest
66 66
4) Plant Brain
Village of Dali
67 65 Black Waltz 2
Gizam.s Grotto 69 65 Gizamaluk
Burmecia
72 65 Beatrix
South Gate
87 58 Black Waltz 3
Gargan Roo
88 77 Ralvurahva
Cleyra Sandpit
92 58 Antlion
Cleyra Cathedral 95 77 Beatrix, again
Zorn
103 81
Alex. Castle 1
Thorn
107 61 Beatrix, again!
Alex. Castle 2
Ralvuimago
110 81
Alex. Castle 3
Ralvuimago (defense)
FF X
Lv Sta Boss
Sinspawn Ammes
Zanarkand
17 37
3x Green Sinscales
Besaid
21 37 ??? (Kimahri)
Sinspawn Echuilles
S.S. Liki
26 40
3x Blue Sinscales
4) Lord Ochu
Kilika Woods
63 77
Luca
66 61
Miihen Highroad 69 61
Mushroom Rock
Road
80 92
Moonflow
81 73
Thunder Plains
83 73
HP
38k
53k
68k
91k
73k
70k
Vulnerable
Ice, Wi, Wa
*Fire
Absorb
Fire
Resist / [Null]
Notes
Uses physical attacks.
96k
89k
92k
119k
144k
147k
128k
181k
152k
101k
209k
*Fire
*Lgt, *Wind
*Ice
*Ice
*Ice
*Ice
Vulnerable
Fire
*Fire
Water
Earth
Earth
Absorb
[Earth]
Ice, [Earth]
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
(all)
all, but high resist
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Water
Water
Ice, Lgt
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
Lgt
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
109k
HP
20k
1k
23k
15k
0.6k
55k
3) Spherimorph
Macalania
Woods
86 92
Macalania
Temple
Macalania Lake
FF XI
none yet
FF XII
Nalbina Fortress
Lv Sta Boss
63 49 Air Cutter Remora
3) 4x Flan
Garams. Wtrway 66 66
4) Firemane
Daguza
Nalbina Dungeon 68 81 Galeedo
Gwitch
Barheim Passage 69 65 Mimic Queen
BaGamnan
Bwagi
Lhusu Mines
72 65
Rinok
Gijuk
Absorb
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
HP Vulnerable
128k
22k *Fire
Absorb
Resist / [Null]
95k
49k
49k
49k
111k
103k
60k
60k
17k
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St All three bosses use physical attacks only.
Lgt
Fire
all others
*Water
*Fire
*Fire
*Fire
*Ice
Water
Water
Water
Water
FF XIII
Hanging Edge
Lake Bresha 1
Lake Bresha 2
Lv
42
43
44
Sta
53
53
53
46 53
Vulnerable
*Lgt, *Water
*Wind
Absorb
Resist / [Null]
[Earth]
4) Dreadnought
80k
The Vile Peaks 2 48 53 Odin
103k
Gapra Whtwood. 56 76 Aster Protoflorian
90k *F/*I/*L/Wa
Enki
49k *Lgt
Sunleth Wtrscp. 57 61
Enlil
49k *Water
Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt
2) Ushumgal Subjug. 101k *Lgt
various
E, Wi, various
[Water]
[Lgt]
[Wind]
[Wind]
Palumpolum pt 2 89 53
Boss
Manasvin Warmech
Garuda Interceptor
Nix & Stiria
3) Dreadnought
HP
46k
41k
63k
53k
94k
25k
Target score conditions and elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect)
Boss strategies for original set of dungeons: http://www.reddit.com/r/FFRecordKeeper/comments/30u9v1/elite_boss_strategy_thread/
Kevrlet: boss hp (may not be up to date for bosses that have changed over time) http://ffrk.kevrlet.net/
Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses
Specific notes: Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su)
Abilities
Columns: Cast red bar time; Dmg dmg multiplier (x1.1), healing factor (h30), or fixed value (=1/2 for Gravity); % and T status chance & base duration, if any.
Orb costs: Each orb is labeled with one of the following sequences of crafting costs.
1 : 1,2,3,4,5
2+ : 2,5,10,20,30
2 : 2,3,6,12,18
3+ : 3,8,15,30,45
3 : 3,6,12,18,30
3 : 3,5,10,20,30
3= : 3,5,10,15,25
5: 5,10,20,30,50
6+ : 6,12,24,36,60
6 : 6,12,18,30,60
6 : 6,10,20,40,60
8: 8,15,30,45,75
10 : 10,20,40,60,100
10 : 10,20,30,50,100
15: 15,30,45,75,150
Power of Water
Dispel
Dual Delay
Iainuki
Magic Song
Stutter Step
Box Step
Steal Time
Blindga
Aerora Strike
Watera Strike
Therapy Cure
Wind Jump
Mental Bash
Kick
Lightning Scroll
Memento of Power
Memento of Defense
Memento of Prayer
Bio Strike
Weak Polka
4-star
Unholy Blitz
School
Black Magic
School
Black Magic
Black Magic
Support
Celerity
Bard
Thief
Black Magic
Black Magic
Black Magic
School
White Magic
White Magic
Celerity
Samurai
Bard
Dancer
Dancer
Thief
Black Magic
Spellblade
Spellblade
White Magic
Dragoon
Knight
Monk
Ninja
Monk
Knight
White Magic
Spellblade
Dancer
School
Combat
Quezacotl/Golgotha? Summoning
Bioga
Dismissal
Yukikaze/Snowstorm
Magicproof Etude
Armor Steal
Drainga
Cactuar
Bonecrusher
Ruinga
Firaga Strike
Mighty Jump
Thundaga Strike
Magic Taunt
Discipline / Invig. Fist
Power Steal
Darkra
Scatter Blossom
Blizzaga Strike
Strong DEF Etude
Paralyze Shot
5-star
Meteo
Bahamut
Full Break
Mug Time
Black Magic
Celerity
Samurai
Bard
Thief
Black Magic
Summoning
Combat
Black Magic
Spellblade
Dragoon
Spellblade
Knight
Monk
Thief
Black Magic
Ninja
Spellblade
Bard
Spellblade
School
Black Magic
Summoning
Support
Thief
Notes
Blind
Notes
AoE fire
AoE water
Regen
Ranged
Sleep all
Heal 30% of dmg
Non-elemental
AoE ice
AoE lightning
Notes
+30% ATK
Clear buffs
Slow
KO
+15% MAG to party
30% RES all enemies
30% DEF all enemies
Slow target, haste self
Blind
Physical wind dmg
Physical water dmg
Heal, weak regen
Physical wind dmg
+50% RES to self
AoE
weird damage formula...
+30% ATK to self
+50% DEF/RES to self
Weak regen to party
Physical bio dmg
30% ATK all enemies
Notes
AoE dark, 100% hit
Dark
Japanese event
3+ 42: Blessed with Magics Power
Dark
Japanese event
26+: Door to Dim. Evil God of Mardias
26+: Door to Dim. Evil God of Mardias
26+: Door to Dim. Evil God of Mardias
36+: Heros Dream
39: Door to Dim. Legendary Composition
40: Restoration of the Kingdom
3 41: Dungeon Update 11 (VIII, X, XII)
48: Maze of Forgotten Words
57: The Warriors of Light
Dark
Japanese event
26: Door to Dim. Evil God of Mardias
3
3
34+: Barons Man in Black
3
3
36+: Heros Dream
3
3 38+: Tale of a Legendary Guardian
3
3
39+: Door to Dim. Legendary Composition
3
3
40+: Restoration of the Kingdom
5
8 42+: Blessed with Magics Power
3
3
44+: Memory Recovery
3 3
47+: Reviving Wings
3 3
48: Maze of Forgotten Words
3
3
49+: Battle at the Big Bridge
3
3
51+: Witchs Knight
3
3
52+: A Place to Call Home
3
3 55: The Jet-Black Assassin
8
57: The Warriors of Light
5
57: The Warriors of Light
3
3
57: The Warriors of Light
3
3 61: The 4 Warriors of Dawn
3
3
62: To Face Destiny
Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
3
3 26+: Door to Dim. Evil God of Mardias
5
x9.2 ?
?
AoE lgt, paralyze
5 3
32+: To Slay a Sorceress (reissue)
1
x8.8 - Bio dmg
5
8 34+: Barons Man in Black
x2.05 25% - 5
Chance to reset ATB
3
3
36+: Heros Dream
x1.5 ?
? 5
AoE, Blind
3
3
38+: Tale of a Legendary Guardian
- ? 3 5
+100% RES party
3
39+: Door to Dim. Legendary Composition
- ? 5
40% DEF target, +50% self
3 3
40+: Restoration of the Kingdom
x7.0 - Heals 30% of dmg
5
8 42+: Blessed with Magics Power
=3k - 3 hits, fixed damage
10 6
6
43?: Golden Week?
x2.8 - - 5
25% of dmg to self
3
3 44+: Memory Recovery
x5.9 - AoE non-elemental
5
3 3 46+: Trails of Hope
x2.1 - - 5
Physical fire dmg
3
3
47+: Reviving Wings
x2.5 - - 5
3
3
48: Maze of Forgotten Words
x2.1 - - 5
Physical lgt dmg
3
3
49+: Battle at the Big Bridge
- ? 5
+100% RES, taunt magic atks 3
3
51+: Witchs Knight
x2.1 - ? 5
+30% ATK
3
3
52+: A Place to Call Home
- ? 5
40% ATK target, +50% self
3
3
52+: A Place to Call Home
x9.0 - Dark dmg
5
3
3 54: The Third Voyage
x2.22 - - 5
6 ranged hits
8 55: The Jet-Black Assassin
x2.1 - - 5
Physical ice dmg
3
3
61: The 4 Warriors of Dawn
- ?
+100% DEF to party
62: To Face Destiny
? ?
?
Paralyze
62: To Face Destiny
Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Notes
Japanese event
x9.0 - AoE non-elem
10
6 3
6
37: Dungeon Update 10 (V, X, XII)
x13.5 - AoE non-elem
10 6
6 37: Dungeon Update 10 (V, X, XII)
x2.2 - 15 10
30% ATK,DEF,MAG,RES
6 6
44: Memory Recovery
?
- ? 10
Slow target, haste self
6
6
55: The Jet-Black Assassin
Dmg
Dmg
x2.0
x2.0
x1.7
x1.4
x3.0
x2.0
x2.0
Dmg
x1.8
x1.6
x1.8
x1.8
h60
x2.1
x1.6
x1.3
?
x1.8
Dmg
1.6
% T Pwr Wht
?
% T Pwr Wht
- - - ? 5
- - 5
?
?
8
- - 5
- - - % T Pwr Wht
- ? 8 5
- 5
?
? 5
30%
5
- ? 3 5
- ? 5
- ? 5
- ? 5
60% ?
- - 5
- - 5
- 5
- - 5
- ? 5
- - 5
- - 5
- 25 5
- 25 8
- ?
5
- - 5
- ? 5
% T Pwr Wht
- - 5
?
Nekokyonshi: event rewards. http://recordkeeperforum.com/threads/abilities-given-by-events-updated-6-21.1787/, and ElNinoFr for sources of non-reward abilities and all multipliers/percentages.
Orb costs from official Japanese wiki. Event numbering matches sexydeli: https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0
- 15 5
3
3
Armor Brk 1.65 x1.7
- 15 5
3
3
Magic Brk 1.65 x1.7
- 15 5
3
3
Mental Brk 1.65 x1.7
- 15 5
3
3
Power Brk 1.65 x1.7
? =1/4 - - 5
3
3
Cripple
? x2.0 - - 5
3
3
Launch
Bladeblitz 1.65 x1.5 - - 5
8
1.65 x2.3 - - 5
Pound
3
3
? x2.8 - - 10
6 6
Barrage
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Support
1.65 - 25 3
Boost
3+
1.65 h50 - - 3
Salve
3+
1.65 - 30% 30
Cry
5
3
3
1.5 =10% - - 5
Revive
8
Dark Atk 1.65 x1.4 10% 60 5
8
Silence Atk 1.65 x1.4 10% 20 5
8
Sleep Atk 1.65 x1.4 10% 30 5
8
Venom Atk 1.65 x1.4 10% 5
8
8
SilenceBstr 1.65 x1.7 30% 20 5
3
3
Sleep Bstr 1.65 x1.7 30% 30 5
- 50% 15 5
8
Intimidate 1.65
Armor Bkd ? x2.1 - 15 5
3
3
Magic Bkd 1.65 x2.1 - 15 5
3
3
MentalBkd 1.65 x2.1 - 15 5
3
3
Power Bkd 1.65 x2.1 - 15 5
3
3
?
- - 5
Wrath
8
?
- - 10 6 6
Entrust
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Celerity
1.2 x1.1 - - 3
Aim
3+
Wind Slash 1.2 x1.4 - - 5
8
?
- 20 5
8
Quickness
Shdwbind ? x2.2 40% 6 5
8
0.01 x2.4 - - 10
15
Quick Hit
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Bard
Requiem 1.65 x4.2 - 8
5
?
- ? 3 5
3
Rally. Etd.
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Dragoon
3.85 x2.0 - - 5
Jump
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Knight
?
- 35 5
Guard
8
- ? 8
5
Draw Fire 1.65
=
- Minus Strk ?
3
3
5
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Monk
Chi Blast 1.65 x1.7 - - 5
8
Death Strk ? x3.0 50% - 5
8
1.65 h80 - 25 5
8
Chakra
PressurePt 1.65 x2.1 50% - 5
8
Cast Dmg % % Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Ninja
Shuriken 1.65 x1.4 - - 5
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Samurai
?
- 15 5
Retaliate
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Spellblade
? x1.5 - - 5
Aero Strk
8
Blzrd. Strk 1.65 x1.5 - - 5
3
3
Fire Strk 1.65 x1.5 - - 5
3
3
Thndr. Strk ? x1.6 - - 5
3
3
Water Strk ? x1.5 - - 5
3 3
- - 5
3
3
Blzara Strk 1.65 x1.8
1.65 x1.8 - - 5
3
3
Fira Strk
- - 5
3
3
Thdara Stk 1.65 x1.8
- - 5
3
3
Drain Strk 1.65 x1.7
Break Strk 1.65 x2.1 15% - 5
3
3
? x3.0 - - 10
6 6
Flare Strk
Hit chances for status effect on Hold, Bio, Biora are indeed 1%.
Multipliers & cast times from ElNinoFr
% and T values from TFMurphy:
http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
.../34meur/battle_mechanics_formulas_damage_accuracy_speed/
ElNinoFr: % value for Stop, Berserk; T value for Breakdowns.
Kevrlet: % for Leg Shot, Death Strike, Break, Death, Slowga, T for Chakra
Enlir: % for Shadowbind
Orb costs from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home .
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Black Magic
1.8 x1.5 - Blizzard
3
3+
1.8 x1.5 - Fire
3
3+
1.8 x1.5 - Thunder
3
3+
1.8 x1.55 - Water
2+
2 2
1.8 - 30% 30
Confuse
3
3+
1.8 - 30%
Poison
3
3+
1.8 - 30% 30
Sleep
2+
2
2
1.8 x2.8 1%
Bio
5
8
1.8 x2.9 - Blizzara
5
8
1.8
x2.9
Fira
5
8
Thundara 1.8 x2.9 - 5
8
1.8
x3.05
Watera
5
3 3
1.8 x4.8 1%
5
5
Biora
1.8 x4.9 - 5
8
Blizzaga
1.8 x4.9 - 5
8
Firaga
1.8 x4.9 - 5
8
Thundaga
1.5 x4.9 - 5
3 3
Waterga
1.8 x5.1 - 5 3
3
Comet
1.8 x5.0 - 5 3
3
Dark
1.8 x4.5 - 5
8
Drain
1.8 =1/2 - 5
3
3
Gravity
1.8 - 70% 6
5 3
3
Stop
1.8 x9.0 - Blizzaja
5
8
1.8 x9.0 - Firaja
5
8
Thundaja 1.8 x9.0 - 5
8
1.5 x9.0 - Waterja
5
3 3
?
25%
Break
5 3
3
?
70%
Death
5
3
3
1.8 x5.6 - Quake
5
3
3
? x12. - 10 6 6
Flare
White Magic Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
1.5 h30 - Cure
3
3+
1.5 - Blindna
3
3+
1.5 - Poisona
3
3+
1.5 - 35
Protect
3
3+
1.5 - 35
Shell
2+
2
2
1.5 - 30% 20
Silence
3
3+
1.5 - 30% 20
Slow
3
3+
1.5 - Vox
3
3+
1.5 h55 - Cura
5
8
1.5 x2.2 - Dia
5
3 3
1.5 - 1% 15
Hold
5
3
3
1.5 - 35
Regen
5
8
?
- Stona
5
8
1.5 - 50% 20
5
8
Berserk
1.5 h80 - 5
3 3
Curaga
1.5 x4.2 - 5
3 3
Diara
?
- ?
5
8
Faith
1.5 - 5
3 3
Esuna
?
- 20
5
8
Haste
1.5 - 35
5
8
Reflect
1.5 - 60% 20
5
8
Silencega
1.5 h105 - Curaja
5
3 3
1.5 x8.3 - Diaga
5
3 3
- 35
Protectga 1.5 5
8
1.5 =20% - Raise
5
8
1.5 - 35
Shellga
5
3
3
?
- 80% 20
Slowga
5
8
? x12? - 10
6
6
Holy
Summoning
Bomb
Goblin
Chocobo
Dragon
Kirin
Ifrit
Ramuh
Shiva
Cast
1.8
1.8
1.8
1.8
?
1.8
1.8
1.8
Mul
x2.7
x2.7
x5.4
x3.6
x5.5
x5.5
x5.5
% T P Wht Bk Sum Non Fire Ice Lgt Earth Wind Holy Dark
- 6
3
- 6 3
- 10 5
- 10 5
- 35
6
10
6
- 10
5
- 10
5
- 10
5
? x9.2
Carbuncle
- 35
10
Ixion
3=
6+
5
1
3=
5
1
5
Alexander
1.8 x8.0
Syldra
? x8.8
5
1
10
6+ 6+
10 5
5
5
1
10
6+
Valefor
1.8 x9.6
5 3=
? x9.2
Leviathan
Maduin
? x8.8
1.8 x9.6
Phoenix
Odin
10
6+
3=
6+
Realm
Core
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
Core
Core
Core
Core
Core
Core
Realm
Core
Core
Core
Core
HP
3460 69 68
HP
4047
3421
4231
3624
4415
3679
3716
4121
3679
3642
3350
3584
4120
3417
3569
4231
3789
3679
3456
3517
3685
4087
3350
3532
3642
3015
3115
3082
HP
3365
3015
3350
2914
3015
2847
3679
HP
68
68
RES
121
114
112
110
110
110
110
109
109
109
106
106
105
105
104
102
102
102
102
102
101
98
98
98
95
94
94
93
80
65
58
78
63
78
78
58
71
80
58
65
69
54
71
78
67
89
118
75
78
69
58
86
57
72
75
72
87
71
94
86
85
85
78
99
78
77
94
89
115
107
68
120
102
98
74
71
70
110
99
77
76
69
64
71
74
65
58
78
58
58
72
73
72
72
72
65
58
58
63
58
63
98
102
65
63
59
79
91
69
72
81
72
49
76
71
83
77
62
102
53
58
58
58
58
51
98
129
120
120
112
107
106
98
113
83
102
98
91
96
89
2678
2948
2680
2646
3015
2847
2680
3015
2680
HP
3378
2509
3378
2610
2304
2048
HP
1792
1765
2073
2048
RES
65
63
63
48
51
62
65
58
75
93
94
94
113
116
106
94
119
104
94
101
85
112
104
96
110
103
94
RES
82
82
81
62
62
46
62
62
44
57
57
82
51
54
51
51
59
51
59
55
51
74
58
88
95
54
50
57
62
40
57
57
74
50
41
51
50
34
37
41
40
88
88
82
62
81
94
74
95
Com
68 105
MND SPD Com
74 130
65 135
72 133
72 148
72 99
72 123
72 111
72 145
72 148
72 148
78 145
78 120
69 97
63 85
72 139
72 99
72 111
72 136 3
78 120 3
78 148
71 154
59 95
78 145
87 123
72 123
78 120 3
78 117 3
83 115 2
MND SPD Com
59 111
78 118
78 118
98 112
78 118
116 118
72 136 3
MND SPD Com
86 118
112 118
118 106
MND SPD Com
123 118
120 118
120 118
118 106
116 118
116 118
115 118
112 118
95 118
MND SPD Com
57 96
62 135 3
40 77
62 75
62 103 3
74 91
MND SPD Com
62 91
75 91
75 91
88 91
MND SPD
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
ADFHKpS RS bBGITW B|hH|RLA|S
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
-D--K-- -- ------ B|h-|-LA|3
2
-DF---- -- ------ B|h-|RL-|
-D----S -- b----- B|hH|-LA|S
3
3
2 -D----S -- --G--- B|h-|-LA|
AD---p- -- ------ B|hH|-LA|S
3
2 -D----S -- ------ B|hH|-LA|S
3
3
-D---p- -- ------ B|hH|-LA|S
2
3 -D----- RS ------ B|h-|RL-|1 --F---- -- ------ B|hH|---|
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
3 2 -D----- R- -----W B|h-|R--|2
-D----- RS ------ B|h-|R--|
-D----- RS ---I-- B|h-|RL-|Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
2
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
AD-HKpS -- -B---- B|hH|-LA|S
3
-D--K-- -- ----T- B|hH|RL-|
3 3
-D----- -- -B---- B|h-|-L-|-D----- -- ---I-- B|h-|RL-|
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
-D----- R- ------ B|h-|R--|
-D----- RS -B---- B|h-|R--|2
3
3 -D---pS RS -B---- B|h-|RL-| -D----- -S ------ B|h-|R--|-
FF
VII
II
VII
X
IV
X
VIII
VI
XIII
IV
VII
VI
IV
VI
XII
VII
I
II
VII
VII
IV
HP
5751
4862
5151
5229
6273
5248
5280
6013
5176
4907
5031
5256
6015
5385
5152
4828
5986
4253
4505
4574
5488
173
160
159
158
158
158
158
157
156
153
153
148
147
147
146
143
142
141
140
140
140
123
100
125
119
119
110
109
132
107
132
108
124
168
147
102
103
154
88
110
105
105
115
97
113
113
91
102
113
86
115
86
102
97
113
96
108
94
101
86
100
100
80
Fighters
+Squall
+Sabin
+Tidus
+Lightning
+Fran
+Wakka
+Kain
Josef
+Sazh
Sabin
+Cecil, Pal
+Cyan
+Edgar
Tifa
Cloud
Cecil, Dk.
Squall
Tidus
Snow
Lightning
+Balthier
FF
VIII
VI
X
XIII
XII
X
IV
II
XIII
VI
IV
VI
VI
VII
VII
IV
VIII
X
XIII
XIII
XII
HP
4619
5260
4574
4528
5176
4416
4314
4081
4514
5048
5260
4616
4520
4169
4389
5267
4433
4389
4916
4345
4530
140
138
138
138
137
136
135
135
134
133
130
130
121
130
130
130
130
130
129
129
129
96
116
96
94
107
97
116
84
99
111
148
109
121
102
101
101
92
92
117
91
90
100
76
90
102
83
107
76
77
117
68
100
86
79
92
92
74
92
84
68
94
95
Fighters
Kain
+War. of L
Cyan
Steiner
Luneth
Refia
Cecil, Pal.
Edgar
Red XIII
+Fran
Celes
Sephiroth
Balthier
+Wakka
Locke
+Sazh
War. of Lt.
Ricard
Kimahri
Josef
Sabin
FF
IV
I
VI
IX
III
III
IV
VI
VII
XII
VI
VII
XII
X
VI
XIII
I
II
X
II
VI
HP
3993
5263
3673
4911
4073
4258
4828
4520
4389
4528
4122
4047
4192
3883
4392
3969
4871
3993
4214
3421
4231
126
125
125
124
124
123
121
121
121
121
121
121
121
120
119
118
116
116
116
114
112
111
135
105
136
127
80
142
121
116
94
88
87
84
85
83
87
130
117
91
71
94
68
90
77
81
64
84
92
79
106
73
140
80
89
95
92
105
81
68
102
65
58
Fighters
Fran
Wakka
Irvine
Tifa
Cloud
Cecil, Dk.
Sazh
Squall
Snow
Tidus
Lightning
Kain
Cyan
Steiner
Luneth
Refia
Cecil, Pal.
Edgar
Red XIII
Celes
Balthier
FF
XII
X
VIII
VII
VII
IV
XIII
VIII
XIII
X
XIII
IV
VI
IX
III
III
IV
VI
VII
VI
XII
HP
4345
3594
3713
3495
3679
4415
3673
3716
4121
3679
3642
3350
3082
4120
3417
3569
4047
3789
3679
3456
3517
112
111
111
110
110
110
110
110
109
109
109
106
106
105
105
104
102
102
102
102
102
90
82
76
86
85
85
84
78
99
78
77
94
89
115
107
68
120
102
98
74
71
67
85
89
78
78
63
85
78
58
71
80
58
65
69
54
71
78
67
89
118
75
Fighters
Locke
+Tyro
War. of Lt.
Ricard
Kimahri
Fran
Wakka
Irvine
Sazh
+Tyro
Tyro
Tyro
FF
VI
*
I
II
X
XII
X
VIII
XIII
*
*
*
HP
3685
5110
4087
3350
3532
3642
3015
3115
3082
4482
4142
3460
101
99
98
98
98
95
94
94
93
88
81
69
70
98
110
99
77
76
69
64
71
87
80
68
78
98
69
58
86
57
72
75
72
87
80
68
Record Materia
Stat vs dmg bonuses (below 430 ATK): +5% ATK 1.1x dmg, +10% ATK 1.2x dmg, +6% MAG 1.1x dmg, +10% MAG 1.17x dmg, +12% MAG 1.2x dmg .
Physical
Brainwash
Loner
Samurai Spirit
Self-Sacrifice
SOLDIER Counter
Solitude
Attack damage
Blitz-Eye
Blue Moon Barrage
Composure
Double Hit
Gore-stained Blade I,II
Lights Wrath
Magic Flame I
Seething Mist
Slots
Zealot
Physical specialty
Concert Musician
Heart of the Dragoon
Katana Master
Master Archer
Master Sniper
Pugilists Lore
SOLDIER Strike
Viera Virtuoso
Kain 2
Sephir. 1
Cyan 2
Josef 1
Cloud 2
Irvine 1
Wakka 2
Ranger 2
Squall 1
Josef 2
Cecil Dk 1,2
War. of L. 2
Red Mage 1
Fran 1
Selphie 1
Bard 2
Bard 1
Kain 1
Cyan 1
Ranger 1
Irvine 2
Tifa 1
Cloud 1
Fran 2
Defensive
Blessing of Alexandria
Crystals Blessing
Eidolons Gift
Fathers Pride
Grim Determination
Indomitable Spirit
Innate Healing
Might of Figaro
Pride of Kashuan
Spellcasting
Concentration II & I
Devotion
Impetuous Youth
Mana Spring II & I
Rod Master
Elemental / Summon
Attunement II & I
Eidolons Bond
Keen Eye
Prayer of the Cetra
Summon. Spring II & I
Healing
Healer
Holy Blade
Light of the Fayth
Utility
Flash of Light
High Scorer
Preemptive Strike
Sky Pirates Pride
Winning Spirit
Garnet 1
War. of L. 1
Rydia 1
Sazh 1
Gordon 1
Cecil Pal 1
Sabin 1
Edgar 1
Gordon 2
WHM 2,1
Vivi 2
Eiko 1
BLM 2,1
Vivi 1
Tyro 2,1
Rydia 2
Quistis 1
Aerith 1
Summ. 2,1
Lightning 1
Tidus 2
Wakka 1
Balthier 1
Tidus 1
Character
Aerith 1
Balthier 1
Bard 1
Bard 2
BLM 1, 2
Cecil, Dk 1,2
Cecil, Pal. 1
Cecil, Pal. 2
Cloud 1
Cloud 2
Cyan 1
Cyan 2
Edgar 1
Eiko 1
Fran 1
Fran 2
Garnet 1
Garnet 2
Gordon 1
Gordon 2
Irvine 1
Irvine 2
Josef 1
Josef 2
Kain 1
Kain 2
Lightning 1
Quistis 1
Ranger 1
Ranger 2
Red Mage 1
Rydia 1
Rydia 2
Sabin 1
Sazh 1
Selphie 1
Sephiroth 1
Squall 1
Summ. 1,2
Tidus 1
Tidus 2
Tifa 1
Tyro 1, 2
Vivi 1
Vivi 2
Wakka 1
Wakka 2
War. of Lt. 1
War. of Lt. 2
WHM 1, 2
Yuna 1
Source
[event]
[event]
Complete FF VIII elite Missile Base
Any battle
Complete FF IX elite Dali Village // Survive Hein in FF III elite Castle Argus
[event] , FF IV dungeons
[event]
FF IV dungeons
Complete FF XIII elite Gapra Whitewood
Survive Jenova BIRTH in FF VII elite Cargo Ship
Complete FF VI elite Falcon
Survive Storm Dragon in FF VI elite Mt. Zozo
[event]
[event]
[event]
Any battle
[event]
FF IX dungeons
Complete FF II elite Mysidian Tower
Any battle
[event]
Any battle
Complete FF II elite Coliseum
FF II dungeons
Complete FF III elite Hein Castle
Use Jump on Barbariccia tornado in FF IV elite Tower of Zot Spire
[event]
[event]
Complete FF XII elite Lushu Mines
Any battle
Complete FF IV elite Giant of Babil 2
Complete FF IX elite Burmecia
FF IV dungeons
[event]
[event]
[event]
[event]
[event]
Complete FF X elite Macalania Temple // Any battle
[event]
FF X dungeons
[event]
Complete FF XIII classic Gapra Whitewood // Any battle
[event]
Any battle
[event]
FF X dungeons
Complete FF IX elite Alexandria Castle 3
Any battle
Complete FF III classic Hein Castle // Survive Beatrix in FF IX elite Burmecia
[event]
Name
Prayer of the Cetra
Sky Pirates Pride
Concert Musician
Zealot
Mana Spring I, II
Gore-stained Blade I, II
Indomitable Spirit
Holy Blade
SOLDIER Strike
SOLDIER Counter
Katana Master
Samurai Spirit
Might of Figaro
Impetuous Youth
Seething Mist
Viera Virtuoso
Blessing of Alexandria
Healer
Grim Determination
Pride of Kashuan
Solitude
Master Sniper
Self-Sacrifice
Double Hit
Heart of the Dragoon
Brainwash
Flash of Light
Keen Eye
Master Archer
Blue Moon Barrage
Magic Flame I
Eidolons Gift
Eidolons Bond
Innate Healing
Fathers Pride
Slots
Loner
Composure
Summoning Spring I, II
Winning Spirit
High Scorer
Pugilists Lore
Attunement I, II
Rod Master
Devotion
Preemptive Strike
Blitz-Eye
Crystals Blessing
Lights Wrath
Concentration I, II
Light of the Fayth
Effect
1.1x holy damage
Haste at start of battle
1.1x physical damage with instruments
Attack: 0.6x dmg to all enemies
50%/always refill 1 use of BLK skills at start of battle
Attack: 1.2x / 1.3x dmg, but lose 5% of max HP (min 1)
Protect at 20% HP, once per battle
Attack: 0.9x dmg but heal self 8% of dmg done
1.1x physical damage with swords
15% chance to counter physical attacks
1.1x physical damage with Katanas
Retaliate at 20% HP, once per battle
Protect at 20% HP, once per battle
+10% MAG, but 10% RES
Berserk at start of battle
1.2x physical dmg with bows
Regen (weak) at 20% HP, once per battle
Attack: becomes a weak heal (h13), damages undead
Up to +50% RES as HP decreases
Protect at start of battle
+10% ATK/DEF per party slot empty or KOed
1.2x physical damage with guns
+10% ATK/DEF but start battle Sapped
Attack: 2 hits at 0.65x damage
1.2x damage with Jump
+10% ATK/DEF but start battle Confused
15% chance to begin battle with full ATB gauge
1.1x damage vs weakness
1.1x physical damage with bows
Attack: 16% chance of 4 random hits at 0.7x dmg
Attack: 30% chance to cast weak Fire (0.7x)
Shell at 20% HP, once per battle
1.2x damage with summons
Regen (weak) at start of battle
Regen (weak) at 20% HP, once per battle
Attack: 30% chance to instead cast Fire/Bliz/Thunder
+10% ATK/DEF per party slot empty or KOed
Attack: 1.2x dmg but only 7% soul break (not 10%)
50%/always refill 1 use of SUM skills at start of battle
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
1.1x physical damage with fists
1.1x, 1.2x damage vs weakness
1.1x Black Magic damage if using a rod
+20% MAG, but 10% DEF/RES
15% chance to begin battle with full ATB gauge
Attack becomes Aim: 1.2s cast, 1.1x dmg, 100% hit
Shell at 20% HP, once per battle
Attack: deals Holy damage
50%/always refill 1 use of WHT skills at start of battle
1.1x white magic healing
Color
Blue
White
Red
Red
Blue
Red
Green
Red
Red
Red
Red
Red
Green
?
Red
Red
White
Green
White
Yellow
Red
Red
White
Red
Red
White
Cyan
Blue
Red
Red
Blue
Yellow
Blue
White
Green
Blue
Red
Red
Blue
White
Red
Red
Blue
Red
White
Cyan
Red
Yellow
Red
Blue
Blue
Soul breaks
Stacking of stat modifications
Soul breaks that modify stats will not stack with other effects if they have the same hidden ID.
In general, effects that modify the same group of stats have the same ID and so dont stack, but there are some exceptions.
Here are the IDs for all the stat-modifying abilities. Soul breaks with the same ID will not stack (e.g. Boost doesnt stack with the Bards Valor Minuet).
ATK
MAG
DEF
RES
# Stat Damage
Other effect
1 MAG magic 3.3 AoE non-elem
1 MND
Cure ???? party
1 MAG magic 2.8 lgt,
50% Paralyze
1 ATK phys 1.6 AoE fire
ID
#603
#207
#601
Item type
Bracer
Bracer
Bracer
Bracer
Hat
Helm
Robe
Robe
Robe
Lt. Armor
Lt. Armor
Armor
Shield
#
1
1
1
1
1
1
1
1
1
Stat Damage
Other effect
Shell party
Protect party
MAG magic 5.1 non-elem
MND
Cure (h35) on party
ATK phys 2.1 ranged dark
Clear debuffs on one ally
Revive one ally at 20% HP
ATK phys 1.6 AoE lightning
1
Shell party
1
Protect party
#
2
2
1
2
1
1
2
1
1
1
Stat Damage
Other effect
+20% ATK to party 20s
+40% ATK to party 20s
MAG magic 1.6 dark
+50% MAG to self 30s
phys 3.75
50% hit rate
+50% DEF to self 25s
+100% DEF to self 25s
Evade next phys atk 30s
ATK phys 1.4 ranged,
Always hits
ATK phys 2.0 ranged,
Always hits
ID
#603
#603
#601
#604
#604
# Stat Damage
Other effect ID
1 MAG magic 2.0 / 2 random fire
1 MAG magic 2.0 / 2 random lgt
1 MAG various
2 MAG various AoE
1 ATK phys 1.4 / 2
2 ATK phys ???? / 2
1 MND
Cure (h27) to party
1
+50% MND to self 30s #602
ID
#208
#207
#208
#207
#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Stat Damage
Other effect
70% Silence 25s & Stop 20s
MND
Cura (h56) on party
+50% atk to party 25s
Shell on party
ATK phys 1.1 AoE ranged
+50% RES to party 25s
Taunt & cancel BLK to refill abils 25s
ATK phys 1.5 / 3 random
+30% ATK/DEF/MAG/RES to self 25s
ATK phys 1.5 / 3 random
KO self, +50% ATK to party 25s
ATK phys 1.4 ranged
Regen (weak) on party
Revive & fully heal one hero
ATK phys 1.1 AoE
ID
#603
#208
#608
#502
#607
#208
?
#608
#603
#609
#603
#603
#513
#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
Stat Damage
Other effect
ATK phys 1.5
Haste and Protect on party
MAG magic 7.17 AoE lightning
+30% ATK/ACC to self 25s
ATK phys 1.5
+30% ATK to one ally 25s
Haste and Shell on party
Protect & Shell to one ally
MND
Cura (h56) on party
ATK phys 1.1 AoE
+50% DEF to self 25s
phys ???? lgt,
????% DEF ????s
ATK phys 1.75 ranged
MND
Curaja (h104) on party
+200% DEF/RES to party 25s
MAG magic 1.3 AoE non-elem,
20% RES 10s
MAG magic 7.0 AoE non-elem,
50% DEF 25s
+30% MAG to self 25s
MAG magic 10.4 / 2 rnd. bio (NAT), 25% Poison
ATK phys 1.25 AoE ranged water
ATK phys 3.8 ranged,
50% DEF/RES 10s
+30% ATK/DEF/MAG/RES to self 25s
ATK phys 4.8 holy ranged
ID
#207
#605
#603
#208
var.
#207
#604
?
#608
#607
#604
#601
#608
#609
Status effects
The MND stats of the caster and the target sometimes extend or shorten status durations.
Blind, KO, Silence, Petrify, and Poison reappear with full duration at the start of a subdungeon if they were active when you completed the previous subdungeon.
Negative status effects
Beneficial status effects
Ability
Poison
Blind
Sap
Confuse
Sleep
Berserk
Silence
Slow
Paralyze
Stop
Dur.
60 sec
40 sec
30 sec
30 sec
20 sec
20 sec
20 sec
15 sec
6 sec
MND modifier
1sec / 50 MND
1sec / 40 MND
1sec / 50 MND
1sec / 40 MND
1sec / 40 MND
1sec / 50 MND
1sec / 50 MND
Notes
MaxHP/64 every 5 sec
Only 30 sec on heroes
MaxHP/64 every 2 sec
Removed by dmg from PHY abilities
Removed by dmg from PHY abilities
+25% ATK
Prevent use of WHT, BLK, BLU, SUM
2x yellow turn wait time
Ability
Protect
Shell
Reflect
Regen (weak)
Regen (strong)
Boost
Chakra
Haste
Retaliate
Dur.
35 sec
35 sec
35 sec
30 sec
35 sec
25 sec
25 sec
20 sec
15 sec
MND modifier
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 40 MND
Notes
+100% DEF, so 0.56x physical dmg taken
+100% RES, so 0.56x magical dmg taken
Bounce single target WHT and BLK abilities to an enemy
3% MaxHP every 3 sec
5% MaxHP every 2.5 sec
+25% ATK: ( 378 ATK) 1.5x 1.1x ( 473 ATK) phys dmg
+20% ATK: ( 394 ATK) 1.4x 1.1x ( 473 ATK) phys dmg
0.5x yellow turn wait time
Prevent single target PHY attacks, then attack an enemy
Ability
Effect
Armor Break
30% DEF
Armor Breakdown 40% DEF
Mental Break
30% RES
Mental Breakdown 50% RES
Ability
Effect
Magic Break
30% MAG
Magic Breakdown 50% MAG
Power Break
30% ATK
Power Breakdown 40% ATK
Stat formulas
Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are.
Stat
Mechanic
Formula
Example multipliers
ATK
Physical damage
MAG
MND
0.5
[ATK1.3 ] ATK 0.5 DEFenemy
0.5
[MAG1.15 ] MAG0.5 RESenemy
1.0 Attack
1.5 Fire Strike
0.9 (twice) Double Cut
1.5 Blizzard
2.9 Blizzara
4.9 Blizzaga
2.7 Bomb summon
5.5 Ifrit summon
1.5 Dia
1.2 Cure vs. undead
2.0 Cura vs. undead
3.0 Curaga vs. undead
ATK
50
100
150
200
250
MAG
50
100
150
200
250
0.7
0.84
[ATK1.3
enemy ] ATK enemy DEF
RES
0.7
0.84
[MAG1.15
enemy ] MAGenemy RES
MND
Healing
5 + MND0.75
100
256
DEF
50
100
150
200
250
50 Salve
ACC & EVA
90% + ACC
8
6
EVA
35
35
Dmg
138
482
1000
1679
2508
Dmg
77
242
472
758
1096
From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ The ATK soft cap is near 346 instead when a party member is the target.
Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg.
Dmg
2517
1406
1000
785
651
Item stats
A quick summary of some non-obvious things:
The final level upgrade of an item is extra strong if there is item synergy, so try to avoid level 14/15. It is unimportant when there is no synergy.
Character synergy grants a stat bonus similar to gaining one of power on both weapon and armor.
Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half or more).
The details are below.
Item synergy
Equipment gets a level boost based on its current level:
Item rarity
1
2
3
4
5
6
Item level
14
59 1014 1519 2024 2529
Synergy boost
+15
+20
+30
+40
+50
+60
Synergy level 1619 2529 4044 5559 7074 8589
7
30
+70
100
alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/
The final level-up is worth extra stats for synergy items (except 1 items):
Item levels
Each level adds roughly 1.5 to the items primary stats (e.g. DEF for helms).
The value of a level upgrade seems to be similar for items of every rarity.
What rarity does
Rarity improves an item in two ways.
Max level: the items max level increases by +5 (+2 for 2-star items).
Thats around 810 stat points. Rarity from combining does grant this bonus.
Level 1 stats: a higher rarity item beats a lower rarity item of the same level,
because rarity gives items a head start in their level 1 stats.
Combining does not grant the level 1 bonus, so combined items are weaker:
Character synergy
Characters gain +10 levels (and +50% experience gain).
Thats worth 1520 points in their primary stats (ATK & DEF for fighters).
Thats roughly the same as a one boost in weapon and armor power.
A level 1 ...
Mythril Knife
Ripper
Cat Claws
Danjuro
Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES.
4 Ogrekiller (IV)++
4 Dancing Dagger (IV)
4 Sledgehammer (XII)
4 Avenger (XII)+
4 Death Sickle (V)+
Relying on the rarity stars alone does a very poor job, and checking for synergy stats is extremely tedious (you cant sort by synergized ATK).
The tier rule: this simple method ranks items (approximately) just by looking at the namesfast and easy.
1) Calculate an items tier ranking using one of these two rules:
a) No item synergy: The tier is the number of stars displayed in the game, minus 1/2 for each +
b) Item synergy: The tier is the number of stars displayed in the game, plus 2.
2) For tied tiers, take the item with higher base rarity.
In a (IV) dungeon, the tier rule ranks the items in this order (ATK values are shown in brackets):
Tier 2.5
[28] 3 Partisan (XII)+
Tier 3.5
[38] 4 Avenger (XII)+
[48] 4 Death Sickle (V)+
Tier 4
[53] 2 Mythril Sword (IV)
[45] 5 Venom Claws (VI)++
[54] 5 Obelisk (XII)++
[63] 4 Sledgehammer (XII)
Tier 4.5
[65] 5 Gladius (IX)+
Tier 5
[71] 3 Mage Masher (IV)
[81] 6 Wing Sword (II)++
Tier 6
[114] 4 Ogrekiller (IV)++
[116] 4 Dancing Dagger (IV)
In a (XII) dungeon, the tier rule ranks the items in a very different order:
Tier 2
Tier 3
Tier 3.5
Tier 4
Tier 4.5
Tier 5
Tier 6
Tier 7
[19] 2 Mythril Sword (IV) [40] 4 Ogrekiller (IV)++ [48] 4 Death Sickle (V)+ [45] 5 Venom Claws (VI)++ [65] 5 Gladius (IX)+ [75] 3 Partisan (XII)+
[93] 4 Avenger (XII)+
[136] 5 Obelisk (XII)++
[30] 3 Mage Masher (IV)
[59] 4 Dancing Dagger (IV)
[81] 6 Wing Sword (II)++ [126] 4 Sledgehammer (XII)
In both dungeons, the tier lists are roughly in ATK order. The tier rule has managed to account for rarity, combining, and synergy without having to look up any stats.
The stripes in this chart show tiers 19 for weapons. (For clarity, Ive omitted thrown weapons and weapons with MAG, since they have unusually low ATK.)
When comparing two items, the rule says to take the item in the rightmost tier, or the bottommost item in the same tier. In nearly every case, this picks the item with
the mostor nearly mostATK.
If the system was perfect the tier stripes would look like this: \ \ \ \ .
For armor, its a little more complicated since there are two stats (DEF and RES), emphasized differently in different armor types.
If we assume that well face equal numbers of physical and magic attacks, its possible to mathematically combine the two stats into a single Protection pseudostat
which we can use to make a chart. For example, a 100 DEF, 100 RES item is considered to have a 100 PROT stat. An item with 40 DEF and 209 RES also has 100 PROT,
since both items let the same total damage through if we take equal numbers of physical and magic attacks.
(For clarity Ive omitted Bracers and Shields since they have unusually low DEF and RES, making the stripes more zig-zaggy.)
As we saw for weapons, the tiers do a reasonable job of organizing the variety of rarities, upgrades, and synergy into roughly increasing stat order.
The Armor type makes a poor showing here compared to other item types. If I were to adjust my PROT formula to emphasize physical defense more than magical
(since magical damage is less common), Armor would appear a bit stronger in the chart.
The tier rule has saved me a lot of effort and reduced my irritation at the game, so I hope some of you will also find it handy.
HP
3771
3425
3425
HP
I, Wa
359
Bl Co Pa Pe St
244
359
244
F, Ho
Bl Co Pa Pe St
Bio
Bl Co Pa Pe St
Debuffable
287
449
359
359
Bl Co Pa Pe St
3425
Bl Co Pa Pe St
3771
F, Ho
Bl Co Pa Pe St
F, Ho
449
Bl Co Pa Pe St
HP
Lgt
Debuffable
Lgt
Bl Co Pa Pe St
Cactuar
3771
I, Ho
Bl Co Pa Pe St
F, Ho
287
359
287
348
278
359
Bl Co Pa Pe St
Bio
Bl Co Pa Pe St
Debuffable
Bl Co Pa Pe St
Bl Co Pa Pe St
206
196
196
306
245
244
196
244
196
237
190
306
245
291
233
378
303
449
359
449
359
198
159
258
206
306
245
306
245
364
297
348
278
248
198
237
190
306
445
303
White Element
Bl Co Pa Pe St
Murussu
Guado Guardian
Dinonix
2% petrify
Sa (VII) N, I
2387
2733
Fire
L, Wa
I, Lgt
3425
3771
Ice
HP
Ice
359
Bl Co Pa Pe St
Debuffable
Bl Co Pa Pe St
Marine
4% blind
3425
Bl Co Pa Pe St
Sneaky Step
3425
Bl Co Pa Pe St
Valron
3771
Bl Co Pa Pe St
Defeater
2733
Crew Dust
2733
30% AoE of 18% blind
Ricard Mage
Garchimacera
6% cntr:AoE berserk
3425
3771
Ice
Earth
IWiWa
Debuffable
Bl Co Pa Pe St
FLEHDB Bl Co Pa Pe St
216
287
392
147
314
179
196
267
214
275
220
359
287
359
287
348
278
187
150
244
196
244
196
237
195
156
195
156
189
151
244
195
158
127
206
165
244
195
244
195
198
158
189
151
244
195
242
194
147
118
178
143
195
156
213
171
190
150
120
195
156
195
156
189
151
275
220
339
271
187
150
231
185
359
Bl Co Pa Pe St
244
348
237
Bl Co Pa Pe St
195
287
all
184
244
242
359
2733
HP
270
262
Fire
156
244
223
Death Claw
Su () EXP
356
245
328
Bl Co Pa Pe St
Bl Co Pa Pe St
156
195
449
Bl Co Pa Pe St
Debuffable
165
195
Dark Eye
4117
Holy
Earth
18% blind
Hellgaroo Mage
4463
5% petrify,15% paral.
F (X) D, H
HP Un Weak Abs. Resist
Bl Co Pa Pe St
206
3425
2733
Killer Hermit
303
287
4117 Y
258
Bl Co Pa Pe St
Sprinter
Fossil Dragon
60% AoE
Shambling Corpse
3% petrify
Th (III) Wh, P
Cenchos
12% blind
378
I, Ho
I, Wa Fire
4117 Y
Debuffable
278
196
190
150
120
184
147
195
156
189
151
273
219
259
207
259
207
324
259
186
149
176
141
176
141
221
177
242 / 165
207
259
207
251
201
324
259
176
141
176
141
171
137
221
177
168
273
219
324
259
324
259
143
115
186
149
221
177
221
177
229 / 156
210
251
201
324
259
321
257
179
143
171
137
221
177
219
175
229 / 156
287 / 195
287
229
287
156
237
139
259
207
283
226
133
106
161
129
176
141
193
154
229
159
259
207
259
207
251
201
135
108
176
141
176
141
171
137
222 / 151
287 / 195
159
244
196
259
207
251
201
135
108
166
133
176
141
171
137
229
259 / 176
287
259
207
259
207
287
229
287
229
201 / 137
222
259 / 176
287
168 / 114
186
219 / 149
242
259 / 176
287
290
232
278
222
359
287
355
284
259 / 176
287
262
210
251
201
324
259
321
257
290
232
278
222
359
287
355
284
156 / 106
173
287
229
189 / 129
259
207
209
287
229
220
176
287
229
287
229
278
222
199
207 / 141
199
229
195
207 / 141
262
242
210
219 / 149
259
226 / 154
250
199
159
259
207
259
207
251
201
220
176
287
229
287
229
278
222
159 / 108
176
287
229
absorb
196 / 133
259
207
absorb
216
287
229
278
222
-ra
-ga
-ga
321
234
321
234
-ga
329
-ga
239
329
239
319
233
350
-ra
255
-ga
234
305
-ga
222
321
234
298
217
329
239
-ra
-ga
234
absorb
absorb
Quake
229
205
200
180
216
193
215
192
Quake
216
193
216
193
221
198
215
192
Quake
188
169
229
205
215
192
215
192
Quake
221
198
221
198
326
292
235
211
Quake
184
165
194
174
216
193
221
198
Quake
205
183
216
193
200
180
221
198
Quake
311
279
304
272
216
193
absorb
M (core) upgr.
HP
Debuffable
Sprinter
2733
Lgt
Bl Co Pa Pe St
Neck Hunter
3425
Bio
Bl Co Pa Pe St
Peeper
Covert
45% AoE
W (VI) Gil
3425
3425
HP
Holy
359
Bl Co Pa Pe St
Bio
Debuffable
Bl Co Pa Pe St
Peeper
3425
I, Wa
Bl Co Pa Pe St
Great Malboro
3771
Fire rest
3% blind,cntr:10% KO
Slagworm
8419
I, Wa
35% AoE
F (X) upgrades
HP Un Weak Abs. Resist
Bl Co Pa Pe St
Bl Co Pa Pe St
Debuffable
Murussu
2733
I, Lgt
Bl Co Pa Pe St
Guado Guardian
3425
Bl Co Pa Pe St
Funguar
3771
Fire
Screamer
Ark Dragon
20% AoE
Dragon
20% AoE
I,L,Wa
Ice
Bl Co Pa Pe St
Bl Co Pa Pe St
Debuffable
3425
Bl Co Pa Pe St
3771
Bl Co Pa Pe St
4463
9669
Fire
287
287
HP
287
359
Bl Co Pa Pe St
2733
4463
233
359
I, Wa
Sprinter
Vouivre
25% AoE
Sa (VII) Gil
Marine
3% Blind
291
198
159
244
196
244
196
244
196
158
127
195
156
195
156
195
156
291
233
359
287
378
303
1055
844
198
159
244
196
258
206
402
322
158
127
195
156
206
165
321
257
328
262
359
287
378
303
445
356
223
179
244
196
258
206
303
242
178
143
195
156
206
165
242
194
359
287
348
278
445
356
1775
Bl Co Pa Pe St
1420
244
196
237
190
303
242
465
372
195
156
189
151
242
194
371
297
210
168
259
207
259
207
259
207
143
115
176
141
176
141
176
141
186 / 127
287
229
168
259
207
273
219
427
341
143
115
176
141
186
149
290
232
229 / 156
287
229
189
259
207
273
219
321
257
161
129
176
141
186
149
219
175
186 / 127
207
251
201
321
257
548
439
176
141
171
137
219
175
336
269
229
207 / 141
259
207
229
287
229
186
207 / 141
229
219 / 149
242
341 / 232
378
287
229
189 / 129
259
207
209
287
229
219 / 149
242
259
207
186
287
237
168 / 114
259
210
287
229
278
222
257 / 175
284
259
207
251
201
287
229
278
222
789
631
257 / 175
548
439
284
789
631
-ra
-ga
234
-ga
Quake
188
169
216
193
200
180
216
193
Quake
188
169
200
180
-ga
234
-ga
321
234
329
239
407
372
333
Quake
194
174
216
193
229
205
235
211
Quake
216
193
221
198
235
211
376
336
Accessories
Synergized values are (in parentheses).
For status resistance, the example numbers given are for monster attacks. When a party member inflicts a status on another party member, a different formula is
used, although resistance still helps.
ATK boost
Power Wrist
Heros Ring
Muscle Belt
Generals Belt
Hyper Wrist
Power Belt
Champion Belt
Dur. Power Wristband
Hyper Wrist
DEF boost
Star Pendant
Silver Glasses
Champion Belt
Protect Ring
Generals Belt
Touph Ring
White Cape
Gauntlets
MAG boost
Heros Ring
Earring
Angel Wings
Pearl Rouge
Magic Armlet
RES boost
Angel Ring
Talisman
Sash
Barrier Ring
Gauntlets
Soft Bracer
MND boost
Fairy Ring
Touph Ring
Angel Ring
Rose Corsage
ACC/EVA boost
Sniper Eye
Choco Feather
Elven Mantle
Miscellaneous bonus
Fire Ring
Ice Ring
Power Vest
Status resist
Silver Glasses
Peace Ring
Safety Bit
Jeweled Ring
Soft Bracer
Star Pendant
Fairy Ring
White Cape
Pearl Rouge
Rose Corsage
Sash
FF
VII
VI
VI
XIII
VI
IX
VII
XIII
VIII
FF
VII
VII
VII
VII
XIII
VII
VII
IV
FF
VI
VII
VI
IX
IX
FF
V
VII
XII
VI
IV
X
FF
VII
VII
V
XII
FF
VI
VII
V
FF
VII
VII
VIII
FF
VII
VII
X
VI
X
VII
VIII
VII
IX
XII
XII
ATK
DEF
MAG
RES
MND
ACC
EVA
5 (8)
8 (12)
7 (11)
10 (15)
10 (15) 15 (23)
15 (23)
15 (23)
15 (23) 10 (15)
15 (23)
20 (30)
ATK
DEF
MAG
3 (5)
3 (5)
15 (23) 10 (15)
12 (18)
10 (15) 15 (23)
15 (23)
15 (23)
20 (30)
ATK
DEF
8 (12)
ATK
RES
ACC
EVA
DEF
Silence resist
MAG
RES
MND
ACC
EVA
MAG
RES
MND
ACC
EVA
3 (5) 15 (23)
8 (12)
10 (15)
15 (23)
15 (23)
15 (23)
MAG
MAG
Other
Silence resist
RES
3 (5)
DEF
Other
Poison resist, minor
Blind resist, minor
15 (23)
15 (23)
ATK
MND
10 (15)
20 (30)
ATK
+300 (+450) HP
7 (11)
8 (12)
15 (23)
15 (23)
20 (30)
DEF
Other
RES
MND
ACC
EVA
ACC
EVA
10 (15)
10 (15)
15 (23)
15 (23)
MND
Other
Petrify resist
Other
Poison resist
10 (15?)
10 (15)
15 (23?)
ATK
ATK
DEF
DEF
MAG
MAG
RES
RES
MND
MND
3 (5)
15 (23)
3 (5)
10 (15)
15 (23)
15 (23)
15 (23)
10 (15)
ACC
ACC
EVA
EVA
Bonus
Fire resist, minor:
Ice resist, minor:
+300 (+450) HP
Example status chances:
Blind resist, minor
Confuse resist, minor
Instant KO resist, major
Petrify resist, minor
Petrify resist
Poison resist, minor
Poison resist
Silence resist
Silence resist
Silence resist, major
Slow resist, major
50%
26% (19%)
26% (19%)
3% (3%)
26% (19%)
8% (7%)
26% (19%)
8% (7%)
8% (7%)
8% (7%)
3% (3%)
3% (3%)
100%
51% (35%)
51% (35%)
4% (4%)
51% (35%)
13% (12%)
51% (35%)
13% (12%)
13% (12%)
13% (12%)
4% (4%)
4% (4%)
Miscellaneous
Ability types and damage types:
The game hides a lot of internal details about abilities, which can cause confusion about certain interactions.
Damage types:
Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical.
o
Physical damage is based on ATK and DEF. In rare cases, an ability may be designed to pierce DEF by setting it to 1 in the formula.
o
Magical damage is based on MAG and RES, although white magic uses MND instead.
o
Raw damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example).
o
Some abilities like Gravity use a percentage of either maximum or current HP, ignoring stats.
Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit.
Magical damage always carries an elemental type (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental).
Physical damage may optionally carry an elemental type (internally this is an Elemental Physical Attack). Note that non-elemental is just another
elemental type, and is not the same thing as physical. No Physical damage abilities use the non-elemental element.
Ability types:
Each ability has a hidden type, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN (not yet used in Global FFRK).
WHT abilities calculate damage based on MND stat rather than MAG.
SUM abilities have a special minimum damage calculation, which only matters if the caster has very low MAG.
NAT (internally called Inborn) abilties use a variety of damage formulas. Several damaging monster abilities are NAT. Many non-damaging abilities are
NAT, including Intimidate, Cry, Boost, Salve, and Retaliate.
Since NAT attacks are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT attacks are
Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom.
Interactions with ability types:
Faraway enemies cant be damaged with PHY abilities unless a long range weapon is used. (Note that non-PHY Physical damage skills can hit Faraway.)
Silence prevents WHT, BLK, BLU, and SUM abilities from being used.
Reflect only affects single target WHT and BLK (these two are called Basic Magic). Reflect does affect magical counterattacks.
Retaliate only affects PHY attacks. I believe that Retaliate does not affect physical counterattacks.
Sleep and Confusion are only broken by damage from PHY abilities, not other sources of Physical damage.
Paladin Cecils Sentinel soul break taunts single-target PHY and BLK.
Record materia that give damage bonuses for using a certain weapon only work with PHY skills that do Physical damage (or BLK skills doing Magical
damage for Vivis Rod Master).
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/
https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww
Medals:
Mastery requires 5/6 of the total medals. I like to calculate this by saying its OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition.
Action medals: Medals are lost at ~2.65 and 6 actions per monster. Big monsters only count as 1 monster. A boss round is 12 (even a round with multiple bosses).
boss only 4 + boss 6 + boss
Common monster counts:
2
3
6
12
16
18
Actions for 3 / 3 medals:
5
7
15
31
42
47
Actions for 2 / 3 medals:
12
18
36
72
96
108
Damage medals: Medals are lost for taking ~29.4% and 57.7% of the partys HP at subdungeon start. Hence, losing medals is more likely if you start with low HP.
KO medals: 1 lost for 12 KOs, 2 lost for 34 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.)
Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types:
Defeat <boss> without being KOd medals are lost if a character dies for any reason. Reviving does not preserve these medals.
Defeat <boss> without being KOd (yes, same text) might instead refer only to a KO from boss damage. Reviving does not preserve these medals.
Win without <character> being KOd awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals.
Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/
Soul gauge: Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.)
Abilities (that dont miss) add 10% for Attack, 11% for most 12 abilities, 12% for most 34 abilities. Wrath adds 36% of a charge.
Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing.
Hitting a weakness fills the gauge by 1.5x as much as normal.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/
Blind: decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Berserk/Confuse: Both of these force the target to use a specific ability each turn.
For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses.
Confused creatures target a random enemy or ally, even possibly themselves. Berserked creatures always target a random enemy.
When Berserked or Confused, the ability used always affects only the target chosen, even if its normally an area effect.
Berserked/Confused attacks ignore taunt effects and Reflect (and Retaliate?).
The targets ATB bar is reset when the status is applied and also when it expires.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/,
https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/
% HP attacks like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance.
Status resistance vs enemy attacks:
When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used.
When a party member is the target, the hit chance depends on the type of ability being used:
Auto-Hit abilities have 100% hit chance unless the party member has any resistance items, in which case it has 0% chance.
Random abilities have hit chance 3% + 3% Hit rateResistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster
ability being used. Minor resist items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances.
Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Fire Ring (minor resistance) has Elemental Resistance 2 (3), which means 10% (20%) fire damage taken. Similar for Ice Ring.
Star Pendant, Peace Ring, Silver Glasses (minor resistance) have Status Resistance 2 (3), cutting status hit chance by 50% (67%).
Weapons or armor with element or status resistance do not benefit from synergy.
Ice Shield (moderate resistance) has Elemental Resistance 4 (no synergy bonus), or 30% fire damage taken
Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item).
Status effect chances for specific items (note that using a skill which applies a status will prevent the items status from happening):
Summoner soul breaks: Summoners Call I gets Goblin (25%), Chocobo (25%), Bomb (50%), and Call II gets Goblin/Chocobo/Shiva/Ifrit/Ramuh at equal odds.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/351tkx/summoners_soul_break/
Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet).
Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet).
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/
kaonohiokala a comprehensive listing of relics (stats and soul breaks), character unlocks, and memory crystal unlocks.
This is an amazingly detailed spreadsheet which obviously has had a lot of work put into it.
http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72076288?page=3
dscotton banner numbers from a compilation of banner images. Banners still in untranslated Japanese may change when released in global.
http://bantha.org/~dscotton/ffrk.html
Columns: #E is the Japanese event ordering as given by sexydeli, and #B is the banner number as given by dscotton.
Record materia 1s effect is listed next to memory crystal 1 (which grants the materia automatically).
Record materia 2 is assumed to be available at the same time as RM1, but I dont know this for sure.
Record materia 3s effect is listed next to memory crystal 2 (which grants the materia automatically).
Dual banners: starting at event #42, some relic banners come in pairs. Theyre labeled here as A and B, or AB for relics that appear on both.
VII 30
Footsteps of
the Cetra
2015 08 17
IX 31
To the Holy
Land
2015 08 23
To Slay a
Sorceress
VIII 32 (reissue)
2015 08 31
II
Dungeon
III
update 8
33
V
XIII
2015 ?? ??
Forbidden
Treasures
35 special event
2015 09 03
Unlocked
Characters:
Aerith
Memory crystals:
Aerith
Abilities:
Faith
Diaga
Characters:
Eiko [Whm5, Sum5, Brd4]
Steiner
Memory crystals:
Eiko [+10% MAG, 10% RES]
Abilities:
Requiem, Rallying Etude
Draw Fire, Minus Strike
Characters:
Rinoa
Irvine
Memory crystals:
Rinoa [Attack is drain attack]
Abilities:
Quezacotl
Characters:
Dragoon (core) [Com4, Drg4]
Leonhart (II) [Com5, Blm3]
Memory crystals:
Luneth [1.1x wind dmg]
Snow [+10% DEF, 10% ATK]
Record materia 2 (?):
Luneth [Haste at battle start]
Snow [+5% DEF per 10% HP lost]
Characters:
Mog (VI) [Blm3, Whm3, Dnc5]
Firion (II) [Blm1,Com5,Sup3,Cel3]
Edward (VI) [Sup5, Brd5]
Yuna (X)
Leonhart (II)
Squall (VIII)
Soul break
celebration 2
Soul break
celebration 2
#B Banner relic
Keepsake Ribbon
Guard Stick
Crystal Sword
33 Wizard Bracelet
Gold Armlet
Adamant Bangle
Butterfly Edge
Hypnocrown
Defender
Ice Brand
Healing Rod
34
Black Robe
Adamant Vest
Diamond Sword
Type
Hat
Rod
Sword
Bracer
Bracer
Bracer
Sword
Hat
Sword
Sword
Rod
Robe
Lt. Armor
Sword
Rising Sun
Valiant
Sheepskin Coat
35 Running Fire
Minotaur Plate
Estharian Helmet
Blitz Sword
Thrown
77 111
Gun
95
Lt. Armor
Gun
93
Armor
Hat
28
Sword
108
6
(no banner)
Rod
49 100 114 (Yuna) Hymn of the Fayth
Sword
113 (Cloud) Cross Slash
Whip
75 110 (Quistis) Maser Eye
Armor
120 69 (Leon) Hand of the Emper.
Robe
10 73 120 Engulfing Flames
Lt. Armor 97 100 Cerulean Shock
Bracer
20 19 19 74 78 Veil of Annulment
Katana
116 (Sephiroth) Shadow Flare
Book
91 111 91 (Tyro) Cyclone Grimoire
Thrown
97 (Locke) Mirage Dive
Lt. Armor 103 103 (Mog) Heroic Harmony
Helm
12 95 86 Dark Shot
Robe
76 114 Blessing of Spira
Sword
102 34 Bladestorm Flames
FF #E Event
Soul break
celebration 2
Soul break
celebration 2
Soul break
celebration 2
Man in Black
IV 34
2015 09 08
VII 36
Looking for a
hero
V
Dungeon
X 37
update 9
XII
Story of the
38 Legendary
Guardian
Brass de Bravo
(this event will
likely be
absorbed into
39
globals
Forbidden
Treasure
event)
XII 40
Restoration of
the Kingdom
VIII
Dungeon
X 41
update 10
XII
Unlocked
#B Banner relic
Lightning Steel (X)
Diamond Pin (VII)
Oak Staff (IX)
(no banner)
Record materia 2 (?):
Refia [Protect at battle start]
Abilities:
Meteo
Bahamut
Characters:
Shimmering Blade
Auron [Com5, Sup3, Sam5]
Dusk Lance
Kimahri
Thief Knife
Memory crystals:
Rune Rod
Auron [1.1x katana dmg]
Emerald Bracer
Kimahri [1.1x spear dmg]
43 Al Bhed Suit
Record materia 2 (?):
Defense Veil
Kimahri [Dodge 1 mag. at 10%hp]
Abilities:
Iainuki
Snowstorm
Characters:
Fabled Harp (IV)
Mog (VI)
Heroic Scarf (VI)
Edward (IV)
Bard's Bracelet (IV)
Memory crystals:
Bard's Bow (IV)
Mog [50% refill dance per battle]
Dancing Dagger (VI)
Edward [????]
44 Brigandine (C)
Record materia 2 (?):
Rod of Thorns (C)
Mog [100% refill dance]
Abilities:
Lullaby, Magic Song, Stutter Step,
Box Step, Magicproof Etude
Characters:
Zwill Crossblade
Vaan [Com4, Sup4, Cel5, Thf5]
Rune Blade
Ashe [Blm5, Whm3, Sup3]
Paramina Crossbow
Memory crystals:
Viking Coat
45
Vaan [+10% ATK, 10% DEF]
Musk Stick
Ashe [+10% MAG, 10% ATK]
Chanter's Djellaba
Abilties:
Gungnir
Steal HP, Steal Time, Steal Armor
Characters:
Mystic Knight (core)
Zell (VIII)
Memory crystals:
(no banner)
Arc [1.1x water damage]
Fran, Irvine
Record materia 2 (?):
Arc [Shell at battle start]
Type
Sword
Hairpin
Rod
Gun
Hat
Dagger
Spear
Sword
Book
Staff
Axe
Shield
Rod
Katana
Sword
Gun
Fist
Musical
Gun
Robe
Lt. Armor
Axe
Rod
Sword
Bracer
Helm
Rod
Hat
112
99
50
101
94
101
114
96
34
113
47
110
113
98
108
87
93
83
49
102
21
12
50
DEF
RES
113 61
27 23 56 110
105 91
5
112 101
97 64
100 65
5
92 38
10 73 120
101 100
111
108 108
17 18 73 78
95 86
105 65
28 22 56 111
Sword
115 (Zack) Rush Assault
Rod
55 100 114 (Aerith) Dragon Force
Fist
99 Guard Crash
Hat
26 24 55 110 Heal Magic
Sword
104 35 Double Thunder Cut
Sword
108
Lt. Armor 117 117
Katana
116
Spear
110 77
Dagger
97
Rod
50 103
Bracer
20 19
Lt. Armor
Hat
27
68
19 74 78
101 101
23 56 111
Musical
Lt. Armor
Bracer
Bow
Dagger
Lt. Armor
Rod
87
20
91
96
47
92
18
23
99
Dagger
106
Sword
82 112
Bow
90 24 24
Lt. Armor
Staff
33 88 106
Robe
Spear
107
5.6 / 8 (ATK)
Party dodge 1 phys hit
1.6? (ATK), armor break
Heal 1 ally (h56), faith
1.8 / 2 lgt (ATK)
FF #E Event
#B Banner relic
A) Minerva Bustier
Characters:
A) Kotetsu
Terra (VI)
AB) Partisan
Cyan (VI)
AB) Kaiser Knuckles
Memory crystals:
AB) Wizard Rod
Blessed with
Terra [50% refill BLM per battle] 46
VI 42
AB) Mirage Vest
Magics Power Cyan
47
AB) Mystery Veil
Abilities:
AB) Assassin's Dag.
Blind
AB) Flame Shield
Blindga
B) Enhancer
Drainga
B) Kiku-ichimonji
43 Orb dungeon (none)
(no banner)
A) Organics
Characters:
A) Gatling Gun
Barrett [Com3, Sup5, Blm2]
A) Crystal Glove
Memory crystal 1:
A) Keepsake Ribbon
Barrett [50% refill Sup per battle]
AB) Dragon Armlet
Cloud
AB) Circlet
Memory
48
VII 44
Memory crystal 2:
AB) Murasame
recovery
49
Cloud[start with 1 soul break bar]
AB) Dragon Claw
Abilities:
AB)Shinra Sld. Mask
Aerora Strike
B) Hardedge
Bonecrusher
B) Buster Swrd (VII)
Full Break
B) Diamond Pin
B) Guard Stick
Characters:
Samurai (core) [Sam4]
Strago (VI) [Blm4, Whm3, Sum3]
IV
Memory crystals:
V
Dungeon
45
Ricard [+20% ? ATK but Sapped]
(no banner)
VI
update 11
Gladiator [1.1x axe damage]
XII
Record materia 2 (?):
Ricard[Attack: 37% Jump instead]
Gladiator [Attack may do +dmg]
A) Skycutter
A) Wyrmfang
Characters:
A) Wild Bear
Hope [Blm5, Whm4, Sum3]
A) Hunter's Rod
Vanille
AB) Blazefire Saber
Snow
AB) Axis Blade
Memory crystals:
50
AB) Purge Robe
XIII 46 Tracks of Hope
Vanille [May self heal if phys hit] 51
AB) Feral Pride
Hope [1.1x BLM dmg w/ thrown]
AB) Gold Bangle
Snow
B) Paladin
Abilities:
B) Vega
Ruinga
B) Binding Rod
B) Keepsake Knife
A) Rune Blade
Characters:
A) Darts
Setzer [Com3, Sup5, Cel3]
A) Heroic Scarf
Celes, Mog, Strago, Terra
A) Kotetsu
Memory crystals:
AB) Holy Rod
Celes [Attack may do Blizz strike]
AB) Organyx
Setzer [50% refill Com per battle] 52 AB) Crystal Mail
VI 47 Reviving wings
Strago [1.1x water dmg]
53 AB) Sniper
Record materia 2 (?):
AB) Oath Veil
Strago [15% counter vs magic]
B) Soul Sabre
Abilities:
B) Nutkin Suit
Watera Strike
B) Kiku-ichimonji
Firaga Strike
B) Enhancer
II
Maze of
48 Forgotten
Worlds
Unlocked
Characters:
Demon Axe
Firion, Leonhart, Maria, Ricard
Golden Armor
Memory crystals:
Flame Lance
Firion [+5% ATK per 10% HP lost]
Yoichi's Bow
Leonhart [+5% DEF per 10% HP]
Ruby Cuirass
Maria [1.1x BLM dmg w/ bow]
Werebuster
Ricard
Gaia Blade
54
Record materia 2 (?):
Ice Gloves
Leonhart [Attack: dark damage]
Flame Armor
Maria[1.1x BLM/ph dmg w/ bow]
Abilities:
Cheerful Snowball
Therapy Cure
Mighty Jump
Type
Robe
Katana
Spear
Fist
Rod
Lt. Armor
Hat
Dagger
Shield
Sword
Katana
DEF
20
115
112
108
34 104
27
97
82 110
111
59
23
Sword
GunArm
Fist
Hat
Bracer
Hat
Katana
Fist
Hat
Sword
Sword
Hairpin
Rod
115
103
108
28
20 19
26
110
5
104
29
113
109
99
33 109
30
19
24
24
67
6 / 3 AoE (ATK)
3.2 AoE (ATK), armor breakdown
5.1 / 3 (ATK)
Party +50% ATK
Party +?% RES
Heal h56 1 ally, faith
1.6 AoE water (ATK)
Thrown
Rod
Lt. Armor
Rod
Sword
Sword
Robe
Lt. Armor
Bracer
Fist
Gun
Rod
Dagger
Sword
Gamble
Lt. Armor
Katana
Rod
Sword
Armor
Thrown
Hat
Sword
Lt. Armor
Katana
Sword
72
50
47
114
104
19
112
98
49
94
115
101
115
34
105
97
109
111
82
Axe
113
Armor
Spear
112
Bow
71
Lt. Armor
Rod
33
Sword
100
Bracer
19
Armor
FF #E Event
49
VI
VII 50
IX
VIII 51
IX 52
VI
VII 53
IX
54
VI 55
Unlocked
Characters:
Bartz [Spb5, Com4, Cel4, Thf4]
Gilgamesh [Com5,Drg4,Knt5,Sam4]
Galuf
Lenna
Memory crystals:
Bartz [????]
Battle of the
Galuf [Berserk at start of battle]
Big Bridge
Gilgamesh [+10% DEF w/ Armor]
Lenna [1.1x WHM healing]
Record materia 2 (?):
Gilgamesh [1.1x axe dmg]
( Galuf gets RM 2 in event 60 )
Abilities:
Wind Jump
Thundaga Strike
Characters:
Viking (core) [Com4]
Fusoya (IV) [Blm5, Whm5]
Memory crystals:
Dungeon
Red XIII [Reflect at battle start]
update 12
Ninja [1.1x thrown damage]
Record materia 2 (?):
Ninja [Image at 10% HP]
Red XIII [Hi regen at 25% HP]
Characters:
Seifer [Blm2, Com5, Sup3, Knt5]
Zell
Irvine, Squall
Rinoa, Quistis, Selphie
Memory crystal 1:
Zell [+5% ATK per 10% HP lost]
Seifer [Attack: 10% also Fire]
Witchs Knight
Squall
Memory crystal 2:
Squall [1.5x soul break fill on hit]
Record materia 2 (?):
Zell [50% start with full ATB bar]
Abilities:
Mental Bash
Magic Taunt
Characters:
Amarant [Com5,Sup3,Cel3,Mnk5]
Zidane [Com4,Sup3,Cel5,Thf5,Knt3]
Steiner, Vivi, Eiko, Garnet
Memory crystals:
Amarant [1.1x fist damage]
Steiner [+10% DEF with Armor]
A Place to Call
Zidane [Haste at battle start]
Home
Vivi, Eiko
Record materia 2 (?):
Steiner [25% Protect when hit]
Abilities:
Kick
Discipline / Invigorating Fist
Steal Power
Characters:
Dungeon
Cid (VII) [Com4, Sup3, Cel3, Drg5]
update 13
Memory crystals:
Maria, Steiner
The Third
Journey
Characters:
Lulu [Blm5]
Auron, Tidus, Wakka, Yuna
Memory crystals:
Lulu [1.1x fire damage]
Wakka
Abilities:
Darkra
Jet-Black
Assassin
Characters:
Shadow [Com4, Cel5, Nin5]
Edgar, Locke, Mog, Sabin,
Cyan, Setzer, Terra, Cyan
Memory crystals:
Locke [50% refill Cel per battle]
Shadow [Attack: 1.2x dmg, .7 SB]
Mog
Abilities:
Lightning Scroll
Scatter Blossom
Mug Time
#B Banner relic
Air Knife
Kotetsu
Healing Staff
Kaiser Knuckles
Lilith Rod
Diamond Plate
Aegis Shield
Flametongue
55
Diamond Armor
(no banner)
Type
Dagger
Katana
Staff
Fist
Rod
Lt. Armor
Shield
Sword
Armor
A) Cutting Trigger
A) Hyperion
A) Valiant
A) Valkyrie
AB) Estharian Arm
AB) Blitz Hat
AB) Inferno Fang
56 AB) Ochu Tentacle
57 AB) Metal Knuckle
B) Maverick
B) Shear Trigger
B) Sleipnir's Tail
B) Morning Star
Sword
Sword
Gun
Thrown
Bracer
Hat
Dagger
Whip
Fist
Fist
Sword
Whip
Rod
118
118
95
75 110
21 18 18
27 24
97
96 75
112
118
113
75 110
60 92 110
A) Butterfly Sword
A) Scissor Fangs
A) Hypnocrown
A) Oak Staff
AB) Ice Staff
AB) Power Vest
AB) Healing Rod
58
AB) Coral Sword
59
AB) Cat's Claws
B) Golem's Flute
B) Cypress Pile
B) Storm Staff
B) Defender
Sword
Fist
Hat
Rod
Staff
Lt. Armor
Rod
Sword
Fist
Musical
Rod
Staff
Sword
118
118
50
34
10
33
111
110
73
50
34
109
Doll
Blitzball
Rod
Katana
Lt. Armor
Rod
Dagger
Sword
Bracer
Hat
Blitzball
Rod
Sword
Katana
Thrown
Sword
Katana
Hat
Helm
Rod
Fist
Hat
Spear
Thrown
Robe
Gamble
50
103
49
116
50
97
112
23
95
49
112
116
104
82
115
11
34
109
93
97
101
(no banner)
A) Magical Mog
A) All-Rounder
A) Lullaby Rod
A) Shimmering Bld.
AB)Aurochs Unifrm.
AB) Rune Rod
? AB) Thief Knife
AB) Variable Steel
AB) Red Armlet
B) Lulu's Kanzashi
B) Official Ball
B) Magistral Rod
B) Lightning Steel
A) Sasuke
A) Wing Edge
A) Enhancer
A) Kotetsu
AB) Mystery Veil
AB) Genji Helm
? AB) Chain Flail
AB) Burning Fist
AB) Priest's Miter
B) Holy Lance
B) Rising Sun
B) Minerva Bustier
B) Darts
8 / 4 (ATK)
4 AoE (ATK), ?% paralyze
4.5 / 10 (ATK)
9 / 3 lgt (MAG)
Heal h35 party
Protect party
1.4 fire (ATK)
5.4 / 3 (ATK)
Shell & hi regen to party
7.17 AoE wind (MAG), mental breakdown
10.4 / 2 bio (MAG), 20% poison
5.1? ice (MAG)
Protect party
Heal h35 party
9 / 3 fire (MAG)
5.5 / 5 (ATK), magic breakdown
Heal h56 & hi regen party
4 AoE (ATK), power breakdown
Party +30% ATK
3.3 AoE bio (MAG)
1.8 / 2 (ATK), ?% slow
FF #E Event
VIII
Dungeon
IX 56
update 14
XIII
Memoria
III 57 Warriors of
Light
Soul break
celebration 3
Soul break
celebration 3
Soul break
celebration 3
Soul break
celebration 3
Soul break
celebration 3
58
Rift of
Recollection
Unlocked
#B Banner relic
Characters:
Devout (core) [Whm5]
Memory crystals:
Dragoon [50% refill Drg per fight]
(no banner)
Leonhart
Record materia 2 (?):
Dragoon [100% refill Drg]
Characters:
Royal Sword
Ingus [Com3, Sup4, Knt5]
Heroic Shield
Luneth, Arc, Refia
Holy Wand
Memory crystals:
Moonring Blade
Ingus [1.1x earth damage]
White Robe
Luneth, Arc, Refia
Serpent Sword
Record materia 2 (?):
? Reflect Mail
Ingus [Mid regen at battle start]
Genji Gloves
Abilities:
Ice Rod
Thunderstorm
Memento of Power
Memento of Defense
Memento of Prayer
Cardinal (VIII)
Revolver (VIII)
Maverick (VIII)
Vega (XIII)
? Skycutter (XIII)
Golden Armor (II)
Gladius (XII)
Bard's Bracelet (IV)
Dark Helm (IV)
Organics (VII)
Masamune (VII)
Silver Barrette (VII)
Butterfly Sword (IX)
Rune Blade (XII)
?
Tornado Grimre. (C)
Hunter's Rod (XIII)
Tiger Fang (VII)
Estharian Arm (VIII)
Power Vest (IX)
Force Saber (X)
Lullaby Rod (X)
Lulu's Kanzashi (X)
Sentinel's Grimr. (C)
? Paladin (XIII)
Demon Axe (II)
Organyx (VI)
Dragon Gloves (IV)
Purge Robe (XIII)
Lustrous Sword (IV)
Rune Axe (IV)
Wyrmfang (XIII)
Official Ball (X)
(no banner)
Tyro [start with 1 soul break bar]
Rinoa [????]
Cecil pal [30% self heal on ph hit]
Tidus [1.5x SB gain for all skills]
Squall, Cloud
Type
DEF
RES
Sword
Shield
Staff
Thrown
Robe
Sword
Armor
Bracer
Rod
118 (Luneth)
12 113 74 (Ingus)
49 100 114 (Arc)
104 (Refia)
10 78 122 Raven's Yawn
106 Zeus Wrath
116 64 Shining Curtain
23 23 23 87 80
50 108 65
Thrown
Sword
Fist
Gun
Thrown
Armor
Dagger
Bracer
Helm
Sword
Katana
Hairpin
Sword
Sword
Book
Rod
Fist
Bracer
Lt. Armor
Sword
Rod
Hat
Book
Fist
Axe
Sword
Bracer
Robe
Sword
Axe
Rod
Blitzball
Fist
Sword
Dagger
Bracer
Lt. Armor
Sword
Book
Sword
Thrown
Rod
Musical
Dagger
Bracer
Hat
77
112
118
98
72
94
20
12
115
115
83
118
82
91
47
99
21
10
118
49
96
112
113
105
21
118
83
50
95
118
115
97
20
118
113
118
77
55
73
94
20
114
111
18
110
112
111
100
18
100
28
105
17
111
102
19
112
111
100
100
19
26
FF #E Event
VII 59
Bloodline of
Madness
Unlocked
Characters:
Reno [Blm5, Com3, Cel4]
Sephiroth, Cid, Red XIII,
Barrett, Zack, Aerith, Tifa
Memory crystal 1:
Reno [Attack: may Stop]
Cid [Berserk at battle start]
Sephiroth, Red XIII
Memory crystal 2:
Sephiroth [????]
Characters:
Ingus (III)
Memory crystal 1:
III
Dungeon
Dark Knight [+10% DEF w/ helm]
60
IX
update 15
Galuf
Record Materia 2:
Dark Knight [Attack: may drain]
Galuf [May counter phys hits]
Characters:
Faris [Sup5, Cel4, Thf5, Dnc3]
Krile [Blm5, Sum5]
Bartz, Galuf,
Gilgamesh, Lenna
The 4 Warriors
V 61
Memroy crystal 1:
of Dawn
Faris [50% refill Sup per battle]
Krile [1.1x summon damage]
Bartz, Galuf, Lenna
Memory crystal 2:
Lenna [????]
Characters:
Rikku [Sup3,Cel5,Thf5,Brd4,Dnc3]
Wakka, Yuna, Tidus, Auron
Confrontation Memory crystal 1:
X 62
with Destiny
Rikku [50% refill Thf per battle]
Wakka, Tidus, Yuna, Auron
Memory crystal 2:
Wakka [Hi regen at 50% HP]
Characters:
Thancred
The Takeru
Yshtola
XIV 63
Flame God
Memory crystal 1:
Thancred
Yshtola
#B Banner relic
A) Yoshiyuki
A)
A) Gatling Gun
A) Keepsake Ribbon
AB) Precious Watch
AB) Rune Blade
? AB) Dragon Armlet
AB) Motor Drive
AB) Turks Suit
B) Gold Barrette
B) Trident
B) 1-Winged Angel
B) Bstr Sword (CC7)
(no banner)
???
???
???
Type
Katana
Rod
GunArm
Hat
Bracer
Sword
Bracer
Fist
Lt. Armor
Hairpin
Spear
Katana
Sword
118
84 111
103
28
21 18
101
20 19
106 79
111 84
116
116
115