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Mini Tennis Coaching Manual
Mini Tennis Coaching Manual
TENNIS
COACHING MANUAL
- - I II
Introduction to Tats
Balance
Coordination
4llW
Sending, Rece'nring and Hitting
Games
Red 5
Red 10
R d 15
Red 20
How and When to do the Awards
'-9
ReaW -dy
Bounce About
m
Cross the River
rr
'e-T
Jump Square
~ l l r o w n d o a
,lYldh ud Low (using a ball)
floor Tennis
Tap up Tennls
Catch Tennis
Home Base (ready position)
Radar (hitting into space)
MlW
Step Badr Rallies
Underam Sewer
Return the serve
Target Termis.
Rally and Recover
-ne Spaces
Ace Sewer
3d Shat DdII
Reset 'n' votlq
Up In' volley
Winning a pdnt
Scoring a tle break
CouNng Skills
SM51 Slat3ms
Team Coloes
Round Robin G m p
Team Round Robin
Tag Team Tennb
One hit doubles
The Tots stage of LTA MiniTennis is suggestions and ideas of exercises that
can be used with young children of three years old and upwards.
As young children develop there are certain physicalskills that can be
improved starting with balance, co-ordination, agility then moving
onto handlingthe racket, sending and receiving a ball.
LTA MiniTennis Tots exercises can be used to build a lesson for young children
or can be used as a starting point for the Coach to then develop their own idea.
They can kelp provide a structuredyet flexible curriculumthat can also
help to standardise and provide direction to a coaching programme.
INTRODUCTION
TO TOTS
Who are they for?
They are for Coaches leading sessions with this particular age group.
They are ideal for Players taking up the game at three to four years old but
can also be used with older Red Players to help develop a specific skill.
MiniTots will take Players through their early stages of
MiniTennisand preparethem for Mini Red.
How
f hey work?
-3
9-
Physical development.
5
'4
movement skills
.and receivingfrom
Tots
The exercises can be performed individually, with a Coach, with a Leader/Parent,
with a Partner or in a team depending on the age and ability of the Players.
Feet
Arms
MY
TIPS FOR
WORKING
WITH TOTS
Tots have short attention spans, so sessions should be 30 to 45 minutes long
with each game lasting around five to seven minutes.
Try and get the Parents to come on court and get involved - they may be a
little bit hesitant but will love it. It will also help the Child develop quicker and
make things easier to organise.They are also more likely to then practise with
their Child at home.
The exercises are generally simple tasks; the key to success is how you sell
the stories. Be creative and use your imagination - think about Ncharacters,
animals, etc.
Children of this age are developing and learning new things all the time
at home and at Pre-School.Try to incorporateChild Developmentsuch as
counting skills, colours, animal noises, etc.
- Run an Active Register, which rneano all the children sitting in a circle or on a
spot either saying "Hello"or waving when you call their name.
- Consider using nursery rhymesfor the warm up as childrenwill be
'
Tots like to know what they are,goingto do, so repetition of exercises over a
number of weeks can work well.
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O THE RIVER
Teaching Points
)Iker
or spots. Players
ISLANDS
Organisation
*
Teaching Points
Teaching Points
Head up.
3- SPORTS STARSISUPERHEROS
3 r----Teaching Points
* Use arms for balance.
Head up.
Teaching Points
Bend knees.
?9
S
3
SWITCH
3
Organisation
Players have two parallel lines of cones in front of
them with balls on one of the lines of cones.
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Teaching Points
Take small steps to adjust position
near each cone.
Organisation
Teaehing Points
Quick movement to the cone.
Teaching wm
li8e3tE>.wWk*m
nat Wing up and dwn.
m c e $re bail at a m & Wst
Watch the kitand k m w of:
spa- and ather Plagr-c;;ra
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HOT PUTATO
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P h ~ m t h B ~ ~ ~ m M s t i a r t * m
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RAINBOW THROWS
Organisation
CRAZY ANIMALS
3
3
3
3
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Teaching Points;
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Use of arms.
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Head up.
TUNNEL ROLL
Teaching Points
- the
Player
STRAWBERRY PICKING
Organisation
Teading Points
AGILITY
Teaching Points
JUMPINGGENIUS
Teaching Points
--
EXPLOSION RELAY
Organisation
Teaching Points
Organisation
Switchover.
B4
Teaching Points
Swap over.
t.
Organisation
Teaching Points
0
Head up.
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it
#ZEWR FEET
3
,#
tion
receive a ball rolling along the floor
p it following the Coach command.
139
9
" REACTIONS
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SCARECROWS
BrganSmtbn
Teaching Points
* Knees bent.
Head up.
Teaching Points
Catcher stands with knees bent.
Wands up and in front.
TeachSng Points
) ~ m o w around
e
the court
instructions such as:
" SENDING
RECEIVING
& HITTING
S
IS
5
9
All sending and receiving skill exercises can be developed into hitting
exercises with the introduction of a racket. Coaches should remember the
importance, with Tots, of starting on the floor and then moving the ball into
the air. Hitting skills should start with small actions which many Players will find
hard as developmentallythey will want to use their bigger muscle groups first.
These exercises can all be developed to involve hltting, just add a racket and
change the bean bag to a ball.
TARGET BOMBING
S
3
OrganisatIan
players use bean bags.
Cwch puts hoopson the floor in
.I:
Teaching Points
FLOOR PENN
Buganisation
Individually Players roll the baH along a line/to a cone.
In pairs - Player 1 rolls the ball along the floor to
one side of Player 2 who is in the ready position
with a racket.
Player 2 stops the ball on the appropriateforehand
or backhand side with the racket face behind the
ball, then pushes it back. Player 1 catches the ball and
rolls it again. After three pushes Players change role.
Encourage using two hands on the backhand side.
0
Organisation
In pairs, Playersthrow the ball to eye level,
let it bounce and catch it at waist level.
Players can also:
Tap it up, let it bounce then catch.
Tap the ball up, allow it to bounce and then
sandwich it on the racket with the other hand.
Tap the ball up in the air, allow it to bounce,
bend knees and tap up again.
- -.-s9
Teaching Paints
(1)
*
Teaching Points
Tap the ball up to head height.
Teaching Points
I.
-2
CATCH TENNIS
Players-Throw the ball up, let it bounce,
rlse, start to fall and then catch it with an
upturned cone using one or two hands.
Organisation
--
rn
CHOPSTICKS
a
Swap over.
This could be started with
between two cones.
Teaching Points
Teaching Points
GAMES
BEANS
Players move around the court area and when
the Coach shouts a type of bean they perform
the action.
W a r f Bean - Players bend knees i n d . . k o m e
as small as possible. . *
I 6 W
PACMAN
Teaching Points
CASTLES
.
Organisation
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1.
hi+-
Teaching Points
SF-- -- S TALE
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CROCOD
Organisation
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METEORITES
- Playersintwo
or balkmi.
PRINCEIPRINCESS TRAP
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RALLY
Leader
Kuy-brgpdnts
Players start in a ready position.
Encouragea small turn towards
the ball with little backswing.
Only show and encourage a small
compaa swing - a low to high push.
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H a p s set feet square t o the
Rletordghtly turned.
Movement skllls
Encourage Playersto be in
position to the side of the ball.
Players need to move behind the
bounce of the ball so that it bounces
and cornes'towards them.
After the shot, Players recover
back to ready position.
Mental skills
Players should be concentrating
and ready to receive the ball before
it is fed in by the LeaderICoach.
Encouragethe Player to try their best
right through the rally and recover
with energy even after their last shot.
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ornLeaderjCoachand player a
few steps back from the net.
Player bump serves the ball into court.
Leader/Coach rallies co-operatively
with the Player for five points, with the
Player and Coach serving alternately.
Ineach point the Player shows they
know when the ball is out or bounces
twice and at the end of each rally is
able to say why the rally finished and
who won the point e.g.: Ball in the net,
ball out, double bounce, etc.
competltkn
The Player signs up to BritishTennis
Membership (BTM) ready for when
they Start to compete in matches. "'
N.B. To sign up to BTM, go to
www.lta.org.uk/membe~hip
RALLY
Organisath
Mmmnrant skflh
Mentalskills
The Players count their own rally hits.
At the start the Players can tell the
Coach one thing that they are going
t o remember and try to do well?
Organisation
Player changes sides between serves
using the service line as the back of
the court
Overarm serve from the service lines
diagonally into the correct service box.
The Player has ten serves and has to
get seven into court alternating sides
between each serve.
poinu
Teach the Playersa consistent set up
with their feet - either square on to
the net or slightly turned.
The Players can develop the action by
starting with their rackets pointing
back and then pushingforwards to
and through the contact.
The Players should be using
somewhere dose to an eastern grip.
wmpdnts
Players ta move quickly to the net'but
with good balance - look for a good
head position and eyes forwards.
Players get into a ready position as
soon as they get to the net and before
the ball is fed fbr the first volley.
Encourage Players to line the
racket face up behind the contact
point early.
'
MovementsWlb
The Players should show good
energy and alertness i n their ready
position on the baseline so they can
react and move forwards quickly for
the approach shot.
Can the Players recover their feet,
Rands and racket back to a good
ready position after their volley?
Mental skills
Can the Players try their best right
to the end of the exercise no matter
what scorethey are on?
If the Players try the exercise and
don't get seven out of ten they can
still say one thing that they did well.
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campaition
The Player plays matches against
others intheir group during
coaching sessions.
The Player signs up to British Tennis
Membership(BTM) ready for when
they start to compete in matches.
N.B. To sign up to BTM, go to
www.lta.org.uk/membership
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Recap with the Players on where
the ball should land to be 'in'.
Players call the ball out
accurately and clearly.
Mental skills
The Players remember how t o
organise the match, who is to serve,
and how to keep the score using the
cones or other visual aid.
The Players can agree the score with
their opponent and tell the score to
the organiser.
The Players remember to use the
same serve routine for each point
no matter what happened on the
previous point.
Court1lmx5.5m(or12mx6m)
Net hdgM: 80cm
RALLY
W
' ID
M.nt.lskws
Can the Players keep count?
Can the Players work together to
come up with ideas on how to
improve their rally number for the
next time they try the exercise?
L-
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9
mm-ion
Player in a serving positionon
the baseline.
Player serves, with a Partner receiving
on the baselineat the other end,
overarm into diagonal service box
switching diagonals after each serve.
Playershave ten serves and
have to serve seven in.
Server recovers ready for the third
ball ofthe rally and hits this third ball
if the Recekr returns successfully
(thisthird ball doesn't count towards
the seven in).
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Encourage the %yento recover back 5to a good ready position behind the
baseline after hitting the serve.
WorwMngpdnlr
fhe Players need to move forwards to
the approach then stop and balance
for the shot.
After hitting approach Players need to
follow qukkly to net and split ste~into
ready position.
Players must recover back to a
central ready position well in front
of body as they need to be able to
react to either side.
Encouragea simple racket action
- a short forward push.
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Two Players on the baselineat
either end of the court.
The Players have t o play a
tie break t o ten.
To complete the exercise the
Players have t o spin and choose
to serve or receive, serve from the
correct sides for a tie break, call if the
ball is Out, call the score and give the
result to the Coach/Leader at the end
of the match.
--
- --------
The Player has played in six recordd--matches (tie break to ten points or
ten minute timed) in their coaching
programme.
K W - h m
Players know the choices after the
spin of the racket.
Players understand the order of
serving ina tie break including
proper use of right and left sides.
The Players need t o understand that
you need to win by two clear points.
The Player serving should
always call the score 'out'.
The Players understand how to
give the score to the organiser.
,
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RALLY
Two Players on the baseline
either side of the net.
- Players
achieve two rallies, rally one
from the right hand side of the
is
court, rally two is from the left.
Mowmentskllls
Alert ready positions, turn
shouiders and move behind
the bounce, energetic recovery
back to good court position
(near the centre of the court).
The Player being moved needs
to concentrateon achieving
a good back foot position as
they move and recover.
-1
drllb
Players recover well to accurate court
positionseven though they know
where the next ball is being hit to.
MOWmnmMrldlb
By now the Players should have alert
ready positions, turn shoulders and
move behind the bounce, energetic
recovery back to good court position.
Can the Players start to show
an understandingof how their
recovery position will vary
depending on where they have
hit their previous shot.
lW@ISW-
m)wilfifngpahrh
Canthe Players maintain good
balance and posturethroughout
the drill?Encouragethem to think of
maintaininga good head position,
Encourage a strong and early sidewq
turn as soon as they see the lob.
The Players should bring both
arms up to be involved in the
action for the smash.
M w M ~ SQ~ ~
! S~
Energetic recovery of feet, hands
and racket after each volley.
Turn sideways to move back for
smash then recover forwards to
meet final volley close to the net.
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Coaches and Players discuss
various ways to win points
and plan a strategy.
-The Player is given information
about an opponent's strengths
and weaknesses.
The Player decides on the best
tactics to use to beat the opponent
in a tie break match to ten.
The match is played and watched
by the Coach who checks how
the Player uses the strategy.
The Coach can stop the match in
the middle and have a Player talk.
a
The Player plays in a competition
outside their coaching programme.
After the event they write a mini
match reportfor the Coach, including
the result of their matches and
highlightingthe strengths and
weaknesses of their opponent.
K.y--wpdnrr
.The Players score the tie break
well with clear line calls, and
calling out the score and changing
ends every six points.
The Players understandthe
different ways they can play to win
the points and how they might
work against different Players.
The Players are encouraged
to keepto their plan.
-aws
- The
Players should be consistently
showing alert ready positions, early
shoulder turn and move behind
the bounce, energetic recovery
back to good court position.
Can the Piayers start t o show an
understanding of how their recovery
positionwill vary depending
on where they have hit their
previous shot?This is particularly
important as they start to try
different ways to win the points.
Can the Players name four
ways they won a point at
the end of the exercise?
Can the Players keep trying their
best and enjoying the game even if
they are struggling in the tie break?
Can the Players maintain
concentration and their service
routines if they are getting near
to winning the tie break?
Coaches could use the Awards to see how players have progressed in a specific area during a les
Coaches could run Awards/kstivai sessions, These would be in addition to the regular programme
and would include Awards and competition.
Coaches could run specific Award sessions half way through the term and/or at the end of the term.
N.B. Coaches should use the Awards in a consistent way to help develop their programme.
Coaches and teachers could also run the Awards within schools. Depending on the number of
children taking part and the space available, it's likely that Red 5 will be the most appropriate
stage and level to run as part of an Out of Schools Hours tennis club or festival.
Disability.
As with the teaching of any Mini Tennis session, the exercises within the Awards are flexible
and can be adapted, when working with players with a disability. For example, players using
a wheelchair may let the ball bounce twice, when required. For more information on Disability
Tennis, please visit: www.tennidoundation.org.uk
Players do not have to pass all the exercises at a particular level before moving on and trying some
of the exercise from the next level. For example, it may be that a player has achievedthe Serve
exercise at Red 15 before they have passed all the exercises at Red 10. When they pass all the
exercises covering the four skill areas of Rally, Serve, Coming to the net and Score and Compete at
Red 10 they have achieved that Award Level and can be rewarded by receiving the Awards Collector
charm that represents that stage and levet and/or a badge and certificate. It is up to the coach
running the Awards to decide how they recogniseplayer's progress.
I ABCs
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QUALITY POINTS
Coordinate arms and
legs when running
in a ready position
Stand or jog 6wl the spot, on
~ @ t ~ % s b . way
b s stot stpp whbrl the teacher calls 'ready'?
Whloh parts ~f your body tmld y ~ l ain position when y w &I'ance?
\dRIP1& are yW tfilnking abaut snd where are you 1mhg when you get
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ABCs
auaLlTv POINTS
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Keap bo&f&~&~ha
same, not bobbing up
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atroundwaist height
Watch the ball and be
aware of spaces and
other pupils
with a steady wrist ''
ABCs
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EASIER
Go slower
Start with 2 sides of the square and
gradually add more
HARDER
BCs
r THROW1
:s
EASIER
Pupils sfart from the throwing
position rather than moving to it
* Roll a big ball or small ball
ABCs
HIGH,
--DDLE
& LOW
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HARDER
With a Mini Jenn~sball with no bounces
Add moving forwards and backwards
1 Throw with 2 hands on the ball and
rotate the body whilst moving
1 . 1 handed catch~ng
and thrwlng.
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ABCs
EASIER
QUALITY POINTS
Face forwards
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QUALITY POINTS
* Cwrdinate arms and
legs, moving at the
same pace
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Pasltim pupils at h e start CA of ladder and' dem~nstrate
Organis pupffd into groups to start at the beginning sf mah laddef
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Pupil 1 moves through the ladder by stepping over the conesllines in various footwork
patterns, then does a split'step at the end of the ladder, and then quickly turns and runs
back down the side. Pupil 2 starts when Pupil I does the split step. Other pupils follow.
Do this in different ways:
With 1 foot in each space
With 2 feet in each space, one at a time
With side-steps
With cross over steps
Hold~nga racket
ABCs
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Pupils sit on the floor in a team line behind the baseline, legs crossed and arms folded.
On the command of the teacher Pup1 1 stands up, sprints to the net, picks up a ball,
bounces it back and sits behind the line again. Pupils 2.3, and 4 do the same in turn. Next,
Pupil f stands up, runs, picks up a racket, puts the ball on the raoket and runs
back. Pupils 2, 3, 4 da the same in turn.
HARDER
Get up without using hands
Bounce the ball down with the racket
on the way back
:hange the starting position e.g. lyir
back BIG.
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line to throw
Set up sideways wi
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Throw from further back
Make the targets smaller
Ajm to-forehand or backhand ol
lrtner
FLOOR
TENNIS
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3end at the knees and
waist to gel: Iw
all out
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who b in %e i~38d~
side with the racket f a ~ behind
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the ball; then pus
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in 2s rally t h r ~ , d h cones:
1. Count how many pushes in one rally and remember best score. Gampste awinstothei airs.
2. For every rally af 6 shots in a row Mn a eona. 6dtec'~
cmm for 2 minutes.
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3. Race to do a rally a! 10 in a row.
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thp body
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I. Sold tap ups - in a defined m a bp the bail up in the air each tims t ~ ~ h ebight;
x i let it
bounce and tap it up again. Keep repeatiw 1 bounca, 1tap up. If fh~.kalf
>QQF!S wt of\
the a m , strap and start again.
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TENNIS
QUALITY POINTS
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HOME
BACE
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EASIER
HARDER
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both sides
En 2s neX!y E h m ~ canes:
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rally an6 r~rn@mb@f
bag4 sew@.CmmtO win&&her pairs.
a' 2.For awry rally of 6 shots in a row win g c m . Caitect emes fw 2 minutw.
g,-. 3. Race to d i zr~ rally asf 10 in a raw.
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RADAR
QUALITY P01PSTS
Track the ball
EASIER
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QUALITY POINTS
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shorter
htwwri shots
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Cooperative: Race other pairs to see who can get further back in a set time.
Competitive: Pupils create a baseline 5 rackets lengths frorn the net on each side and play
points. After every 3 points the pupil that is loosing can say 'longer' or 'shorter' and the court
must be made 1 racket longer or 1 racket shorter for the next 3 points.
MAIN THEME
MAIN THEME
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UNDERARM
SERVER
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start 5 racket lengths
back from the net then
move further back
QUALITY POINTS
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COMPETITION
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1. 'I serve you catch' - in 2s pupils serve t~ each athsr ss th'at the partner ccot~hegI%with the
racket and Rand. Pupils win a cone ftsr @veryB L Y C C ~ S S F W ~ caFehl,They C Q ~ P B @
&w'ih@t
ather
pairs in o I@$Irma.
2. In 2%pupilk B@W@@lt@rn&ti*lyfrom e start line. EWQ+ tSme a pupiP
they move E
iM Ilm b ~ e k1 racket I'etngth. Each pupif tries get further ba@kt h k ] 1'hir
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tner in a set time.
RETURN
THE S E R F
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COMPETmON
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both in the k;QFruptarm. bpils wXI a cw
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MAIN THEME
MAIN THEME
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TARGET
TENNIS
QUALITY POINTS
Bzlanced alert ready
position
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1. Pupil 1 stands behind the target. Both pupils rally. Pupil 2 aims at the target.
Both pupils always return to a r ~ a d yposition between shots and use both forehand
and backhand shots. Change roles after PO shots.
Ily aiming at the targets,
5
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HQW
ewly @anyau ttellVb,q&
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going to the forehand or beckhand side?
How a@fiytm&q
the ball at the same tima?
HW, 8b yew me the
go thr, targen
6&
Mnner,
&tlanc&,
alert ready
wsi.j.fio;lr*l
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MAlN THEME
MAIN THEMF
EElNG
same tine
Think ahead where the
space is going to be
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How can you watch the opponent and the ball at the same time?
How does your action change to hit to different places?
--
COMPErmON
MAIN THEME
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Sttwt wiith f~ontalstance
arwnd that's 4
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