Professional Documents
Culture Documents
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
Player Name
20 STR
Strength
5 6 17 FORT 11 5 1 12 Passive Insight 10 + 2
CONDITIONAL BONUSES
13 CON
Constitution
1 2 12 Passive Perception 10 + 2
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 2 13
Dexterity REF 11 1 1
ATTACK WORKSPACE
12 INT
Intelligence
1 2 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
12 WIS
Wisdom
1 2 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 6 1 5
15 WILL 11 3 1 ABILITY:
Ranged Basic Attack - Unarmed
16 CHA
Charisma
3 4 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 2 1 1
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
34 17 9 11 2 3
Melee Basic Attack - Unarmed
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+5 5
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Dragon Breath - Use dragon breath as an encounter power. DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Dragon Breath Strength - Use STR for Dragon Breath 1d4+1 1
TEMPORARY HIT POINTS
Dragon Breath Lightning - Dragon Breath deals lightning
BASIC ATTACKS
damage ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Dragonborn Fury - +1 to attacks while bloodied. 8 vs AC Greataxe 1d12+5
Draconic Heritage - Add Con mod to healing surge value.
RESISTANCES 6 vs AC Unarmed (Melee) 1d4+5
vs
2 Arcana INT 2 0 n/a Divine Challenge - Use divine challenge as an at-will power; lay on hands
0 Endurance CON 2 0 -2
2 0 -2
LANGUAGES KNOWN
0 Stealth DEX
Common, Draconic
4 Streetwise CHA 4 0 n/a
0 Thievery DEX 2 0 -2
Kriv Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Divine Challenge
WEAPON
Lay on Hands
WEAPON
Holy Strike
WEAPON
Valiant Strike
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Dragon Breath
HEAD
Divine Mettle
NECK
Divine Strength
RING
Radiant Smite
RING
Armor of Bahamut
WAIST PERSONALITY TRAITS
DAILY POWERS
Paladin's Judgment
UTILITY POWERS
Sacred Circle
Kriv Page 2
CHARACTER NAME
Second Wind
Kriv
PLAYER NAME KEYWORDS USED
HP AC vs Self
20 STR
ATTACK DEFENSE TARGET
19
34 13 CON Effect: You spend a healing surge and regain 9 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 12 DEX the start of your next turn.
17
5 12 INT
Ref
Init 12 WIS 13
+2 16 CHA Will
15
ADDITIONAL EFFECTS
Passive Passive
12 Insight 12 Perception
+1 Racial bonus to attack rolls when you're bloodied - +1 Racial bonus to attack rolls when you're bloodied -
Dragonborn Fury. Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin PH Paladin PH Paladin 1 PH
+1 attack bonus per enemy adjacent to you. +1 Racial bonus to attack rolls when you're bloodied -
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin 1 PH Racial Power * PH Paladin PH
Kriv Page 3
Divine Strength Radiant Smite Armor of Bahamut
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine Divine, Radiant, Weapon Divine
ATTACK DEFENSE TARGET Effect: The burst creates a zone that, until the end
Attack: Strength vs. AC of the encounter, gives you and allies within it a
Hit: 3[W] + Strength modifier (+5) damage, and +1 power bonus to AC.
one ally within 5 squares of you can spend a
healing surge.
Miss: One ally within 5 squares of you can spend
a healing surge.
Kriv Page 4