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Character Sheet

Player Name

Kriv 2 Paladin 1,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Dragonborn Medium 31 Male 6' 7" 285 lbs Lawful Good Bahamut
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
2 Initiative 1 1 19 5 Speed (Squares) 6 -1
CONDITIONAL MODIFIERS
AC 11 8 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

20 STR
Strength
5 6 17 FORT 11 5 1 12 Passive Insight 10 + 2
CONDITIONAL BONUSES
13 CON
Constitution
1 2 12 Passive Perception 10 + 2
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 2 13
Dexterity REF 11 1 1
ATTACK WORKSPACE
12 INT
Intelligence
1 2 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

12 WIS
Wisdom
1 2 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 6 1 5
15 WILL 11 3 1 ABILITY:
Ranged Basic Attack - Unarmed
16 CHA
Charisma
3 4 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 2 1 1
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
34 17 9 11 2 3
Melee Basic Attack - Unarmed
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+5 5
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Dragon Breath - Use dragon breath as an encounter power. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Dragon Breath Strength - Use STR for Dragon Breath 1d4+1 1
TEMPORARY HIT POINTS
Dragon Breath Lightning - Dragon Breath deals lightning
BASIC ATTACKS
damage ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Dragonborn Fury - +1 to attacks while bloodied. 8 vs AC Greataxe 1d12+5
Draconic Heritage - Add Con mod to healing surge value.
RESISTANCES 6 vs AC Unarmed (Melee) 1d4+5

CURRENT CONDITIONS AND EFFECTS 2 vs AC Unarmed (Range) 1d4+1

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Channel Divinity - Invoke a channel divinity class feature or FEATS
0 Acrobatics DEX 2 0 -2 other power; encounter. Healing Hands - Add Cha modifier to damage healed with

2 Arcana INT 2 0 n/a Divine Challenge - Use divine challenge as an at-will power; lay on hands

4 6 0 -2 minor action. Armor of Bahamut - Use Channel Divinity to invoke armor


Athletics STR
Lay on Hands - Use lay on hands as an at-will (special) of Bahamut
4 Bluff CHA 4 0 n/a
power; minor.
9 Diplomacy CHA 4 5 n/a

2 Dungeoneering WIS 2 0 n/a

0 Endurance CON 2 0 -2

7 Heal WIS 2 5 n/a

9 History INT 2 5 n/a 2

2 Insight WIS 2 0 n/a

6 Intimidate CHA 4 0 n/a 2

2 Nature WIS 2 0 n/a

2 Perception WIS 2 0 n/a

7 Religion INT 2 5 n/a

2 0 -2
LANGUAGES KNOWN
0 Stealth DEX
Common, Draconic
4 Streetwise CHA 4 0 n/a

0 Thievery DEX 2 0 -2

Kriv Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Divine Challenge
WEAPON
Lay on Hands
WEAPON
Holy Strike
WEAPON
Valiant Strike
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Dragon Breath
HEAD
Divine Mettle
NECK
Divine Strength
RING
Radiant Smite
RING
Armor of Bahamut
WAIST PERSONALITY TRAITS

DAILY POWERS
Paladin's Judgment

MANNERISMS AND APPEARANCE

UTILITY POWERS
Sacred Circle

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Adventurer's Kit
Journeybread
Greataxe
Plate Armor (E) COMPANIONS AND ALLIES
Philibert -> Ed
Ooga -> Scotty
Eyezac - > Blue
Alice Wonderland -> Rob
Valek -> Cory

SESSION AND CAMPAIGN NOTES


Bragg Sooteye -> Blacksmith
Paul Iinus -> Captain
Winslow -> Apothecary
COINS AND OTHER WEALTH
Pops & Harley -> Tavern
Money on hand: 327 gp
Frederick -> Mill Owner
Stored money: 0 gp Alexander -> Hero of Pelor from Old Haven
Encumbrance: 101 / 200

Kriv Page 2
CHARACTER NAME
Second Wind
Kriv
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Dragonborn Paladin 2
ACTION RANGE

HP AC vs Self
20 STR
ATTACK DEFENSE TARGET
19
34 13 CON Effect: You spend a healing surge and regain 9 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 12 DEX the start of your next turn.
17
5 12 INT
Ref
Init 12 WIS 13
+2 16 CHA Will
15
ADDITIONAL EFFECTS

Passive Passive
12 Insight 12 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Divine Challenge Lay on Hands Holy Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Radiant Divine, Healing Divine, Radiant, Weapon

Minor Close burst 5 Minor * Melee touch Standard * Melee weapon


5
ACTION RANGE ACTION RANGE ACTION RANGE
vs One creature in burst vs One creature 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You mark the target. The target remains marked until you use this power against
another target, or if you fail to engage the target (see below). A creature can be subject to Special: You can use this power a number of Attack: Strength vs. AC
only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't
times per day equal to your Wisdom modifier (+1) Hit: 1[W] + Strength modifier (+5) radiant
include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (minimum 1), but only once per round. damage. If you marked the target, you gain a
(+3) the first time it makes an attack that doesn't include you as a target before the start of
your next turn. The damage increases to 6 + your Charisma modifier (+3) at 11th level, Effect: You spend a healing surge but regain no bonus to the damage roll equal to your Wisdom
and to 9 + your Charisma modifier (+3) at 21st level.
On your turn, you must engage the target you challenged or challenge a different hit points. Instead, the target regains hit points as modifier (+1).
target. To engage the target, you must either attack it or end your turn adjacent to it. If
none of these events occur by the end of your turn, the marked condition ends and you if it had spent a healing surge. You must have at Increase damage to 2[W] + Strength modifier (+5)
can't use divine challenge on your next turn.
You can use divine challenge once per turn.
least one healing surge remaining to use this at 21st level.
Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or
language ability of the target. It's a magical compulsion that affects the creature's behavior,
power.
regardless of the creature's nature. You can't place a divine challenge on a creature that is Greataxe: +8 attack, 1d12+5 damage
already affected by your or another character's divine challenge.
Unarmed: +1 attack
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied - +1 Racial bonus to attack rolls when you're bloodied -
Dragonborn Fury. Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin PH Paladin PH Paladin 1 PH

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Valiant Strike Dragon Breath Divine Mettle


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Weapon Acid, Cold, Fire, Lightning or Poison Divine

Standard * Melee weapon Minor Close blast 3 Minor Close burst 10


3 10
ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature 8 vs Reflex All creatures in area. vs One creature in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Strength + 1 per enemy adjacent to you Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity Channel Divinity: You can use only one channel
+2 vs. Reflex
vs. AC Hit: 1d6 + Constitution modifier (+1) damage. divinity power per encounter
Hit: 1[W] + Strength modifier (+5) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1) damage at Effect: The target makes a saving throw with a
11th level, and to +6 bonus and 3d6 + Constitution modifier (+1)
Increase damage to 2[W] + Strength modifier (+5) damage at 21st level.
bonus equal to your Charisma modifier (+3).
at 21st level. Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use when making
attack rolls with this power. You also choose the power's damage type:
Greataxe: +8 attack, 1d12+5 damage acid, cold, fire, lightning, or poison. These two choices remain
throughout your character's life and do not change the power's other
effects.

Unarmed: +8 attack, 1d6+1 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 attack bonus per enemy adjacent to you. +1 Racial bonus to attack rolls when you're bloodied -
+1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin 1 PH Racial Power * PH Paladin PH

AT-WILL POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Kriv Page 3
Divine Strength Radiant Smite Armor of Bahamut
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine Divine, Radiant, Weapon Divine

Minor Personal Standard * Melee weapon Imm Interrupt 5 Ranged 5


ACTION RANGE ACTION RANGE ACTION RANGE
vs 8 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Channel Divinity: You can use only one channel Attack: Strength vs. AC Channel Divinity: You can use only one channel
divinity power per encounter Hit: 2[W] + Strength modifier (+5) + Wisdom divinity power per encounter
Effect: Apply your Strength modifier (+5) as extra modifier (+1) radiant damage. Trigger: An enemy scores a critical hit on you or
damage on your next attack this turn. an ally
Greataxe: +8 attack, 2d12+6 damage Effect: Turn the critical hit within 5 squares of you
into a normal hit.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -


Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin PH Paladin 1 PH * PH

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Paladin's Judgment Sacred Circle


KEYWORDS USED KEYWORDS USED
Divine, Healing, Weapon Divine, Implement, Zone

Standard * Melee weapon Standard Close burst 3


3
ACTION RANGE ACTION RANGE
8 vs AC One creature AT-WILL ENCOUNTER DAILY

ATTACK DEFENSE TARGET Effect: The burst creates a zone that, until the end
Attack: Strength vs. AC of the encounter, gives you and allies within it a
Hit: 3[W] + Strength modifier (+5) damage, and +1 power bonus to AC.
one ally within 5 squares of you can spend a
healing surge.
Miss: One ally within 5 squares of you can spend
a healing surge.

Greataxe: +8 attack, 3d12+5 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -


Dragonborn Fury.
CLASS LEVEL BOOK CLASS LEVEL BOOK
Paladin 1 PH Paladin 2 PH

DAILY POWER ® UTILITY POWER ®

Kriv Page 4

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