Download as doc, pdf, or txt
Download as doc, pdf, or txt
You are on page 1of 5

CASTILIAN KINDONG

This list includes from middle of the 14th century in the middle of the 15th century
during this period the definitive union took place(was produced) with Len and
his(her,your) expansion up to the border with Granada. They gave to themselves civil
wars in the one that the Frenchmen and english men lined up with each of the decrees
and clashes took place(were produced) with the Crown of Aragon and the kingdom of
Portugal.
Strategy Rating: 2

Climate:Fertile
ARMY SELECTION

Command

Must include a general


May include up to 2 sub-commanders

Core:

Must include 1 unit of Spearmen, 1 unit of Jinetes.

Support:

May include up to 8 support.


The number of support plus skirmish selections must
not exceed the number of core selections.

Skirmish:

May include up to 5 skirmish.


The number of support plus skirmish selections must
not exceed the number of core selections.

Allies:

Up to 25% of the points available may be spent on


troops from the Allies section.
COMMAND

An Christian Kindongs army must include a general and may include up to 2 subcommanders.
General
Title
King
General

Dl
9+2
8+1

Ml
9+2
8+1

Attacks
+2
+1

Notes & Traits


Army general mounted
on horse.

Pts
60
Free

Up to 2 sub-commanders
Title
Dl
Sub-commander
8+1
Infante
8+2

Ml
8+1
8+2

Attacks
+1
+2

Notes & Traits


Mounted
Mounted, Heroic Leader

Pts
65
75

CORE
Players may select up to 10 units from the Core Troops section.
Spearmen
ORDER MR SHOOT ATTACKS

Models per unit 12-40.


HTH ARM KILL HITS DL ML PTS

CLOSED 10
4+
1
3
6+
4+
1
6
6
9
Weapons:
Hand weapon, Long spear.
Armour:
Shield.
Special rules: Mixed formation, Shieldwall.
Upgrades:
Up to half may exchange spear for composite bow at a cost of 1 pt per
model.
Up to half may exchange spear for crosbow at a cost of 2 pt per model.
May add light armour upgrading ARM 5+ at a cost of 2 pts per model.
May add heavy armour upgrading ARM 4+, but reducing MR 8, at a cost
of 4 pts per model,.
May exchange spear for halberd at a cost of 1 pt per model.
Jinetes
Models per unit 6-20
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
6
6
21
SKIRMISH
Weapons:
Hand weapon, Javelins.
Armour:
Shield.
Special rules: Feigned Flight.
Upgrades:
May add light armour upgrading ARM 4+ at a cost of 2 pts per model.
Skirmish order units may be a maximum of 12 models in number.
Commoner Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
4+
4+
1
6
7
27
Weapons:
Hand weapon, Javelins.
Armour:
Light Armour, Shield.
Special rules: Shock Cavalry
Upgrades:
May add long or throwing spear at a cost of 2 pts per model.
May add lance at a cost of 4 pts per model.
May add warhorses at a cost of 4 pts per model.
Up to a unit may have heavy armour instead of light upgrading ARM 3+,
but reducing MR 18, at a cost of 3 pts per model.
Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
4
4+
4+
1
7
8
45
Weapons:
Hand weapon, Long Spear.
Armour:
Light armour, Shield.
Special rules: Fearsome, Shock cavalry, Impetuous Cavalry, warhorse.
Upgrades:
May add lance at a cost of 4 pts per model.
May have heavy armour instead of light upgrading ARM 3+, but
reducing MR 18, at a cost of 3 pts per model, this units may add cloth
barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model.
May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2
pts per model.
SUPPORT

For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 8 Support units may be chosen.
Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
6
6
9
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
None.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 2 ptos per model.
May add heavy armour upgrading ARM 5+ at a cost of 4 pts per model.
Up to 1 unit of Military Order Knights
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
4
4+
4+
1
8
8
46
Weapons:
Hand weapon, Long Spear.
Armour:
Light armour, Shield.
Special rules: Fearsome, Shock cavalry, Warhorses, Steady.
Upgrades:
May add lance at a cost of 4 pts per model.
May have heavy armour instead of light upgrading ARM 3+, but
reducing MR 18, at a cost of 3 pts per model, this units may add cloth
barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model.
May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2
pts per model.
May be Drilled at a cost of 1 pts per model.
Javelinmen
Model per unit 10-30.
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN or
12
4+
1
3
6+
4+
1
6
6
8
SKIRMISH
Weapons:
Javelins.
Armour:
Buckler.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 5+ at a cost of 2 ptos per model.
May add long or throwing spear at a cost of 2 pts per model.
May add shield at a cost of 1 pt per model.
Skirmish order units may be a maximum of 15 models in number and they are
considered to be skirmishers' options
Archers
Models per unit 12-24.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
6
6
9
Weapons:
Composite bow, Hand weapon.
Armour:
None.
Special rules: None.
Upgrades:
May add shield or Light Armour at a cost of 1 pt per model.
Up to 1 Granadine light cavalry

Models per unit 6-20.

ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 20
4+
1
3
5+
4+
1
6
6
21
SKIRMISH
Weapons:
Hand weapon, Javelins.
Armour:
Shield.
Special rules: Feigned Flight.
Upgrades:
May exchange javelins for composite bow at a cost of 2 points.
Skirmish order units may be a maximum of 12 models in number.
Mudejars
Models per unit 10-30.
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 12
4+
1
3
6+
4
1
5
6
7
SKIRMISH
Weapons:
Hand weapon.
Armour:
Buckler.
Special rules: None.
Upgrades:
May add composite bow at a cost of 2 pts per model.
May add long or throwing spear at a cost of 2 pts per model.
May add Shield at a cost 1 pt per model.
Up to 2 Light Guns
Models per unit:1 (3 crewmen)
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1 per HIT
3
N/A
4
2
7
7
78
Weapons:
Hand weapon.
Armour:
None.
Special rules: Light Gun Range: 90cm; KILL 2+; 1 shot; D6 hits on formed units; no
ARM save; only one hit against skirmishes unless at 30cm range or less
(D6 Hits)
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 3 pts per model.

SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 4 Skirmish units may be chosen.
Mounted crosbowmen
Models per unit 6-12
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
SKIRMISH 20
4+
1
3
5+
4+
1
6
6
18
Weapons:
Hand weapon, Crossbow.
Armour:
Shield.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 4+, at a cost of 2 pts per model.
Slingers
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
5
5
7
Weapons:
Sling, Improvised Weapons.

Armour:
None.
Special rules: None.
Upgrades:
May replace slings with javelins at no cost.

Skirmish
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
5
5
7
Weapons:
Javelins or Self Bow, Improvised Weapons.
Armour:
None.
Special rules: None.
Upgrades:
None.
Handgunners
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
5
6
9
Weapons:
Handgun, Hand weapon.
Armour:
None.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 2 pts per model.
ALLIES
Up to of the points avaible may be spent on troops from the allies section. Only one of
the following may be used:
CASTILIAN KINDONG
Aragonese Kindong.
Granadine Kindong.
French Army.
English Army.

You might also like