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STYGIAN MANIFESTATION

Val Char Cost Roll Notes


0
STR -10 9Lift 25.0kg; 0d6
20
DEX 30
13- OCV: 7/DCV: 7
30
CON 40
1526
BODY 32
1420
INT 10
13- PER Roll 1335
EGO 50
16- ECV: 12
50
PRE 40
19- PRE Attack: 10d6
10
COM 0
110/36 PD
0
Total: 0/36 PD (0/36 rPD)
6/42 ED
0
Total: 6/42 ED (0/36 rED)
4
SPD 10
Phases: 3, 6, 9, 12
6
REC 0
50
END -5
50
STUN 9
Total Characteristic Cost: 192
Movement:
Flight:
30"/120"
Cost Powers
END
75
I Am Darkness: Desolidification (affected by Light and Magic),
Inherent (+1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2),
Persistent (+1/2), Continuous (+1) (150 Active Points); Cannot Pass Through
Solid Objects (-1/2), Always On (-1/2)
82
Shadow of A Shadow: Invisibility to Sight Group , No Fringe, Inherent
(+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled
(+1/2) (82 Active Points)
7
Gaze Into The Void: Mental Defense (50 points total)
160 Poltergheist: Telekinesis (80 STR), Affects Physical World (+2) (360
Active Points); Conditional Power Power Only Works In Darkness (-1/2),
Limited Range (-1/4), Visible (-1/4), Concentration (1/2 DCV; -1/4) 36
80
Reservoir of Darkness: Endurance Reserve (400 END, 40 REC) (80
Active Points)
67
The Shadows In Men's Minds: Mind Scan 10d6 (Human class of minds),
Affects Physical World (+2) (150 Active Points); Conditional Power Power Only
Works In Darkness (-1/2), Increased Endurance Cost (x2 END; -1/2),
Concentration (1/2 DCV; -1/4) 30
42
Detect Minds: Detect A Class Of Things 16- (Unusual Group), Range,
Targeting, Telescopic: +10, Variable Advantage (+1/4 Advantages; +1/2) (42
Active Points)
43
In Shadows Growing Wings: Flight 30", x4 Noncombat (65 Active
Points); Increased Endurance Cost (x2 END; -1/2)
12
336 Dark Influence: Multipower, 420-point reserve, (420 Active Points); all
slots Concentration (1/2 DCV; -1/4)
24u 1) Dark Influence: Mind Control 20d6 (Human class of minds), Affects
Physical World (+2) (300 Active Points); Concentration (1/2 DCV; -1/4) 30
17u 2) Shadow Figments: Mental Illusions 20d6 (Human class of minds),

Affects Physical World (+2) (300 Active Points); Conditional Power Power Only
Works In Darkness (-1/2), Concentration (1/2 DCV; -1/4)
30
23u 3) Tenebresessence: Darkness to Sight, Mystic and Mental Groups 12"
radius, Alterable Size, Affects Physical World (+2) (405 Active Points);
Conditional Power Power Only Works In Darkness (-1/2), Concentration (1/2
DCV; -1/4) 40
14u 4) Protected by Darkness: Force Field (36 PD/36 ED/36 Mental
Defense/36 Power Defense), Hardened (+1/4) (180 Active Points);
Concentration (1/2 DCV; -1/4) 18
11u 5) Permanent Corruption: Major Transform 7d6 (Vulnerable Humans
and Animals Into Taken, Intervention of The Light), Limited Power Power loses
less than a fourth of its effectiveness (Works Against EGO, Not BODY; +0),
Based On EGO Combat Value (Mental Defense applies; +1), Affects Physical
World (+2) (420 Active Points); Gradual Effect (1 Week; -2), Limited Target
([Limited]; Vulnerable Humans And Animals; -1/2), Concentration (1/2 DCV;
-1/4) 42
40
6

Skills
+4 Overall
Poltergheist: +3 with any single attack

Total Powers & Skill Cost: 1027


Total Cost: 1219
1100+
Disadvantages
20
Distinctive Features: Living Void (Concealable; Extreme Reaction;
Detectable By Commonly-Used Senses)
25
Enraged: Light (Very Common), go 11-, recover 1120
Physical Limitation: Constrained To The Geographic Boundaries Of Pale
Falls (All the Time, Greatly Impairing)
25
Psychological Limitation: Incapable of Manifesting In Daylight (Very
Common, Total)
5
Reputation: Malevolent Supernatural Force, 8- (Extreme; Known Only
To A Small Group)
10
Rivalry: Professional (Forces of Light), Rival is As Powerful, Seek to
Harm or Kill Rival, Rival Aware of Rivalry
10
Vulnerability: 2 x Effect Light (Uncommon)
30
Susceptibility: Intense Light 3d6 damage per Phase (Common)
5
Unluck: 1d6
Total Disadvantage Points: 150

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