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The Image Object Post Photoshop
The Image Object Post Photoshop
http://www.metamodernism.com/2012/12/10/the-image-object-post-photoshop/
the saccharine allures of consumerism. The subject matter here, like so many
advertisements, is evidently more likely the result of computer-aided assemblage than any
kind of physical actuality. The results are, however, no less potent and unsettling.
The work of Joshua Citarella further muddies the digital waters. Skew Merge Curves Clone,
a scene in which a chair is surrounded by three floating geometric forms, appears to be a
routine enough texture-mapped 3D CGI rendering. On closer inspection, however, it
becomes apparent that this is in fact a straight photograph, every visible surface having
been covered in marbled contact paper, achieving the illusion of unreality. 126,270,089 and
231,639,853 are more multifaceted affairs, with vertiginous compositions squeezed within
frames that mirror the familiar dimensions of the widescreen LCD monitors on which we are
so accustomed to scrolling across virtual vistas. Fragments of flat, jagged colour battle it out
with the elemental materiality of rocks and water droplets. Two-dimensional elements are
gifted weight by the lens, whilst objects that possess real-world physicality are rendered
suspect by post-production processes. Pixelations and the detritus of botched digital touchups confound our reading of the images, prohibiting a thorough unravelling of their tangled
forms. The reward is the pleasure of an immersive and chaotic medium confusion, contained
here within the image object, hanging with definite and bounded physical presence on the
gallery wall.
Durantini takes his thematic cue from the term post-internet, coined by Marisa Olson and
advocated most emphatically by Artie Vierkant in his 2010 essay, The Image Object PostInternet. The premise here is that the internet has, with time, passed from novelty to banality.
Vierkant proposes that the rhizomatic networks in which we are now active, both absorbing
and creating content, should be reflected in a shift in the way art is made, moving from the
one-to-many hierarchy of traditional media towards a many-to-many mode of production. In
the same stroke, he describes artworks without any representational fixity that are able to
seamlessly slide between the physical and the digital, released from the constraints of
medium specificity:
In the Post-Internet climate, it is assumed that the work of art lies equally in the version of
the object one would encounter at a gallery or museum, the images and other
representations disseminated through the Internet and print publications, bootleg images of
the object or its representations, and variations on any of these as edited and
recontextualized by any other author. [] For objects after the Internet there can be no
original copy.[1]
There is much about Vierkants idealism to be commended, particularly the will for this kind
of radically autonomous art object, and for the proliferation of collaborative frameworks of
production. However, his is also a rather unsatisfying stance in terms of its failure to affirm
the continuing value and revelatory capacity of art in its singular material form. With so much
emphasis on technological emancipation and the appropriation, curation and remixing of
content, he is perhaps bypassing the metamodern yearning for the transcendent creative act
in its first, immaculate instance, in all its futile glory. Instead, entrenched in the defeatist
doctrine of internet banality, Vierkants position is somewhat stymied by the same
overpowering cynicism that befell the outmoded postmodernist mindsets of yesteryear.
Far from being banal, however, the unabated novelty of the internet age is plain for all to
see, revitalised with every passing innovation. Fresh avenues are continually opening at
unpredictable junctures, with technological advancement triggering evermore unintended
and ingenious uses, both by specialists and the masses. Post-internet is, then, an irritating
name indeed, as it implies a period of stasis in this most dynamic of environments. However,
in the same vein as The New Aesthetic, it has admittedly performed the function of
stimulating debate amongst creative thinkers in admirable fashion.
Durantini too recognises the absurdity of such nomenclature, describing the term postPhotoshop as a playful provocation amidst the endless proliferation of posts; post-rock,
post-digital, post-human, post-everything. The entropic succession of thesis and antithesis
becomes a feedback loop that eludes synthesis.[2] Whilst this might seem detrimental in
terms of the coherent communication of any given position, the increasing compulsion to
stake territorial claims for movements and genres is arguably further evidence of the
renewed impetus and enthusiasm for cultural and societal progress, driven by the oscillatory
spirit of the metamodern age.
Fleur van Dodewaards Study for a Black Nude provides a saturated yellow and blue
arrangement, dominated by a flat piece of board propped up at its centre. The boards crisp,
angular edges and jet-black hue seem to mimic an act of Photoshop manipulation, as if its
boundaries had been selected with a polygonal lasso tool and the delete key deployed. In
Darren Harvey-Regans More or Less Obvious Forms, a series of archetypal classical
statuettes are immersed in a chequerboard pattern: the same pattern that acts as the
signifier for a transparency layer in the digital world. As with van Dodewaards piece, here it
is clear that the pseudo-virtual elements have been crafted by hand, the work of meticulous
manual labour, drawing comparisons to Gabriel Orozcos 1997 skull piece, Black Kites.
With these pieces, the contemporary digital vernacular has enriched the artists visual
vocabularies. Both continue the tradition of the artistic pursuit of the void, their works bearing
the physical scars of a longing for erasure and nothingness. They are not pictures that could
be mistaken for digital renderings, for they wear their flaws with pride. They fail, and fail
gracefully. The joy of physical construction, of the material image object with all its limitations
and transcendent impossibilities, remains at the heart of things here, as with the show as a
whole.
Whilst the augmented realities of the future will indeed allow all kinds of disembodied art
forms to flow and thrive, there is also the danger that a total abandonment of material
specificity could lead us to existential crisis. Elsewhere on the net, Eran May-raz and Daniel
Lazos recent dystopian short film, Sight, serves as a chilling vision of what might happen if
technological advancement were to result in us losing touch with touch itself, our values
skewed by technologys omnipotent helping hand. Here, a swirling animated version of
Vincent van Goghs Starry Night, superimposed on the wall of the protagonists apartment,
has truly become banal art as nothing more than lifes screensaver and that is surely
not a post anyone would wish for.