Professional Documents
Culture Documents
(ENG) Tohaa 2015
(ENG) Tohaa 2015
(ENG) Tohaa 2015
special skills|tohaa
special skills|tohaa
SPECIAL SKILLS
CORAHTAR DISCIPLINE
PHEROWARE TACTICS
REMEMBER:
LABELS
Obligatory
REQUIREMENTS
EFFECTS
Name
Attack
MOD
Opponent
MOD
Damage
Target
Skill Type
Special
ATTACK
Endgame
14
Trooper possessing
Wounds Attribute
Zone of Control.
Loss of 1 Wounds.
ATTACK
Eraser
16
Trooper possessing
Wounds Attribute
Zone of Control.
State: Isolated
ATTACK
Hellzone
+3
13
Trooper possessing
Wounds Attribute
Zone of Control.
DT Special Ammo.
State: IMM-1
SUPPORT
Nimbus Sphere
--
--
SUPPORT
Mirrorball
--
--
REMEMBER:
In the Reactive Turn, the Burst value is reduced to one.
special skills|tohaa
LABELS
LABELS
REQUIREMENTS
REQUIREMENTS
EFFECTS
EFFECTS
LABELS
REQUIREMENTS
EFFECTS
special skills|tohaa
NIMBUS SPHERE
(SHORT SKILL/ ARO)
LABELS
EFFECTS
MIRRORBALL
(SHORT SKILL/ ARO)
LABELS
EFFECTS
special skills|tohaa
EQUIPMENT
SYMBIOMATE
The SymbioMate is a single use piece of Equipment
that allows its owner, in whose Trooper Profile the
SymbioMate is listed, to assign it to a trooper in
the same Army List, called the user, in order to
provide additional combat advantages.
SYMBIOMATES:
GENERAL GAME CONDITIONS
--The SymbioMate must be placed and remain in
base contact with its user, its assigned trooper,
moving along with him.
--A SymbioMate is considered a Game State
Marker rather than a model.
--If the user of the SymbioMate passes to the
Dead state, remove the SymbioMate from
the game table at the same time as its user.
SYMBIOMATE
(AUTOMATIC EQUIPMENT)
TRAITS
REQUIREMENTS
EFFECTS
special skills|tohaa
SYMBIOBOMB
The SymbioBomb is a single use piece of equipment
that allows its owner, in whose Trooper Profile the
SymbioBomb is listed, to assign it to a trooper in
the same Army List, called the user, in order to
provide additional attack and support advantages
SYMBIOBOMB
(SHORT SKILL/ARO)
TRAITS
REQUIREMENTS
EFFECTS
SUPPORT TACTICS
ENDGAME
NIMBUS SPHERE
ERASER
MIRRORBALL
HELLZONE