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DEVELOPMENT OF AN

ADAPTABLE SIMULATION
MODEL OF A TACTILE
SENSOR ARRAY
MII - MSR 2014-2015

Internship Report

Edison GERENA
2901302

SUMMARY
1. INTRODUCTION _______________________________________________ 4
2. DESCRIPTION OF THE INTERNSHIP_________________________________ 6
2.1.

Abstract _______________________________________________________________ 6

2.2.

Presentation of the Laboratory ____________________________________________ 6

2.2.1.

Organisation _______________________________________________________ 7

2.2.2.

Supervising staff ____________________________________________________ 9

2.3.

Task of the internship ___________________________________________________ 10

2.4.

Scheduling____________________________________________________________ 10

3. RELATED WORK ______________________________________________ 11


3.1.

Human tactile sensing __________________________________________________ 11

3.2.

Tactiles sensor arrays ___________________________________________________ 12

3.3.

Tactiles sensor simulators ________________________________________________ 15

3.4.

Robot simulators _______________________________________________________ 17

3.4.1.

GAZEBO simulator __________________________________________________ 19

3.4.2.

The Open Dynamics Engine (ODE) _____________________________________ 20

3.4.3.

Problems and limitations of Gazebo for tactile simulation ___________________ 23

4. METHODOLOGY ______________________________________________ 24
4.1.

DESIGN AND architecture ________________________________________________ 24

4.2.

Conception of the system ________________________________________________ 30

4.3.

Characterization fot the weiss sensor wts 0614-34 ____________________________ 39

4.3.1.

Calibration of Weiss Sensor ___________________________________________ 40

5. RESULTS ____________________________________________________ 43
5.1.

Static experimentation __________________________________________________ 43

5.2.

Dynamic experimentation _______________________________________________ 44

Page 2

6. CONCLUSIONS _______________________________________________ 46
6.1.

Work achived and Futur works ____________________________________________ 46

6.2.

Personal enrichment ____________________________________________________ 47

7. BIBLIOGRAPHIC REFERENCES ____________________________________ 48


8. ANNEXES____________________________________________________ 51

Page 3

1. INTRODUCTION
Dexterous manipulation is an important research topic in robotics nowadays due to its importance
for integrating robots in daily life, especially for cooperative tasks where objects can be handled
and exchanged between humans and robots.
A fundamental challenge in neuroscience is how external information arrives through the different
senses and how it is processed. As humans, we use principally the vision and the touch sensory
receptors to be able to interact with the environment and perform dexterous manipulation. We
use vision to discern overall shape and appearance of objects, but rely on touch to tell if objects
are rough, wet, slippery, or warm. [1]
We have many studies in visual sensors and also in the simulation of this visual sensors but we are
not as mature as it relates to tactile sensors.
By touching an object it is possible to measure contact properties such as contact forces, torques,
and contact position. From these, we can estimate object properties such as geometry, stiffness,
and surface condition. This information can then be used to control grasping or manipulation, to
detect slip, and also to create or improve object models [2].
For this reason, sensors that can retrieve tactile information have been developed in order to
equip robot hands with such a sense. Having tactile information about the object that is being
manipulated would certainly increase the dexterity of a robotic hand.
Many types of sensors have been used to get tactile information, and recently, the tendency is to
use pressure sensor arrays. The pressure sensors array are formed by individual pressure sensors
arranged in a matrix and they can measure mechanical properties of the contact, typically sensing
normal forces and contact positions. Different tactile sensors arrays are available with a variety of
properties, working principles and shapes. Rigid sensors range from the simple planar sensors to

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ones shaped to curve around a robot fingertip. Also some flexible sensor types are available which
can be for example wrapped around a humanoid robot arm [3].
The performance of the real tactile sensors developed until now is far from human sensing
capabilities. Nevertheless, they have been used in robot manipulation in the last few years for
different purposes in dexterous manipulation, including robot control, collision detection, object
recognition and also in rehabilitation medicine, gait analysis systems and tele-robotic operations
[4]. These various applications of tactile sensors show the importance of their use in robot
manipulation.
In this context and because robot hardware is expensive and hard to maintain, simulation is a
major tool used to support research and development of robotic systems and algorithms, adding
flexibility and reproducibility to the experiments.
In the last decades, robotics simulators have been widely used within robotics and applied in many
different studies including planning, learning and experimentation. The benefit of simulation is
recognized and the use appears as common practice. The most widely used for the community is
Gazebo[14], but there are also OpenRave, RobWorkSim, GraspIt, among others.
However, the capability and availability of current software packages are limited, particularly, the
missing option to simulate tactile sensors from current software packages. With an increased
focus on grasping utilizing sensors, the need for tools simulating sensor feedback is evident.
Having a tactile sensor model that enables tactile sensing will be of great benefit to the robotics
community. Therefore, the aim of this internship is to study the general mechanical and electrical
properties of such sensors to create a simulated model. This model should be versatile enough to
be able to simulate the different pressure sensor arrays on the market.

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2. DESCRIPTION OF THE INTERNSHIP


2.1.

ABSTRACT

Dexterous manipulation is an important research topic in robotics nowadays due to its importance
for integrating robots in daily life where objects can be handled and exchanged between humans
and robots. Having tactile information about the object that is being manipulated would certainly
increase the dexterity of a robotic hand. Many types of sensors have been used to get tactile
information, and recently, the tendency is to use pressure sensor arrays, these sensors are formed
by individual pressure sensors arranged in a matrix. The information obtained is fundamental for
both object manipulation and recognition.
In order to create algorithms that use this kind of sensors, a simulated model is required. The
models that have been created until now offer an information and versatility restricted.
The aim of this internship is to study the general mechanical and electrical properties of such
sensors to create a simulation model. This model should be versatile enough to be able to simulate
the different pressure sensor arrays on the market.

2.2.

PRESENTATION OF THE LABORATORY

This internship takes place at the Institut des Systmes Intelligents et de Robotique (ISIR). The
ISIR is a multidisciplinary research laboratory that brings together researchers and academics from
different disciplines of Engineering Sciences and Life Sciences.
The ISIR was created on 1 January 2007 by grouping together research teams from the University
Pierre et Marie Curie (UPMC) in the field of Engineering Sciences with the ambition to create a
multidisciplinary research institute focused on "Robotics and the Living".

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Currently the ISIR is associated with the Universit Pierre et Marie Curie (UPMC) 1 and the Centre
National de la Recherche Scientifique (CNRS) through primarily lInstitut des Sciences de
lInformation et de leurs Interactions2 and secondarily lInstitut des Sciences de lIngnierie et
des Systmes3 and lInstitut des Sciences Biologique4.
2.2.1. Organisation
ISIR is headed by Philippe Bidaud and it counts with four different research teams:

AGATHE: Assistance to gesture with applications to therapy


The goal of this team is to assist human movements by the mean of a robotic device. Their
research concerns the design and control of robotic devices aimed at assisting human
movements. This research results in two kinds of applications: assistance to medical and
surgical interventions and assistance to patient suffering from a motor impairment.

AMAC: Architectures and models for adaptation and cognition


The goal of this team is design computational models of perceptual, motor and cognitive
functions, and to synthetize control architectures integrating these functions. Their
researches have two main purposes, contributing to a better understanding of biological
mechanisms in living systems and conceiving robotic control architectures aiming at
improving current robots' cognitive and motor abilities by integrating learning and
decision-making processes.

www.upmc.fr
www.cnrs.fr/ins2i
3 www.cnrs.fr/insis
4 www.cnrs.fr/insb
2

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INTERACTION
The "interaction" team aims to develop the science and technology that put agents in
communication with physical and virtual worlds of optical, mechanical and acoustic
means.
The team consists of four groups:
o Perception mechanical and mechanical perception
o Micro-nano robotics
o Active Multimodal Perception
o Integration Multimodal, Interaction and Social Signal.

SYROCO: Systmes robotiques complexes


This team develops methods for design and control of complex robotic systems.
It has four principals axes of research:
o Mobility and Redundancy
o Control of dynamic systems in interaction
o State estimation
o Handling and redundancy: The activities on this theme aims to develop control
methods to anthropomorphic robotic hands for the dexter manipulation of objects
from everyday life like the natural movement of the human hand.

This internship takes place in the handling and redundancy axe and specifically in the theme of
dexter manipulation in the SyRoCo team.

Page 8

Figure 1. Organization chart of ISIR. Internship take place in SYROCO team

2.2.2. Supervising staff

Page 9

Vronique PERDEREAU, Senior Lecturer and researcher at the ISIR-UPMC.

Alex VASQUEZ, PhD student at the ISIR-UPMC.

Zhanat KAPPASSOV, PhD student at the ISIR-UPMC

2.3.

TASK OF THE INTERNSHIP

Realistic simulation requires accurate modelling of contacts between bodies and, in a practical
level, accurate simulation of touch sensors. In order to develop this, the steps of the internship
were:

Make a review of the technical characteristics of existing sensors in order to determine the
parameters to be identified.

Make a review of the literature of the existing simulated models in order to determine
their versatility and compatibility with reality.

Make a short review of the principals characteristics of the ODE physic engine compatibles
with Gazebo simulator [6], because we propose acquitting the forces enacting on the
tactile sensor from this simulation environment and these contact forces are physic engine
depended.

Definition of the architecture of the simulated sensor.

Development of the sensor simulation model like a plugin in Gazebo/ROS and write in C++.

Validation of the model.

2.4.

SCHEDULING

1st month

State of the art

2nd month
Definition of the
system architecture

Getting Started with


Gazebo and ROS

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3rd month
System Design

4th month

Experimentation

Implementation of
the simulation model
Characterisation of
Weiss sensor

5th month

Validation

3. RELATED WORK
As humans, we use our vision, touch, taste, smell and sound sensory receptors as a means to
experience and interact with the surrounding environment. By exploiting one or a combination of
these senses, humans discover new and unstructured environments.
Human dextery is an amazing thing, people are able to interact with a variety of shapes and sizes
objects and perform complex task with a stunning accuracy. This is due in part to the physical
structure of our hands (multiple finger with many degrees of freedom), and in part to our
sophisticated control capabilities. In large measure this control capability is founded on tactile and
force sensing, especially the ability to sense conditions at the finger-object contact.
For the last third decades, robotics researcher have worked to create an artificial sense of touch
to give robots some of the same manipulation capabilities that humans possess, this researches
focused on the creation of sensor devices and object recognition algorithms with a particular
attention given to array sensors that emulate the skin working, but there is still much to be learned
from what is known about the human sensory system.

3.1.

HUMAN TACTILE SENSING

The human sense of touch has served as the main source of inspiration for the development or
robotic tactile sensing. There is an important distinction between two different components of
contact sensing in humans:

Kinaesthetic sensing:

refers to perception of limb motion and force with internal

receptors:
o Muscle spindles: respond to changes in muscles length
o Tendon organs: sense muscle tension

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Cutaneous sensing: refers to perception of contact information with receptors in the skin.
Tactile sensory signals due to contact events are provided by mechanoreceptors that
innervate the outer layers of the skin. In summary, four different types of sensors have
been identified, each with their function and sensing range. The different properties of
human cutaneous mechanoreceptors are summarized in table 1.

Receptor Type

Field Diameter

Frequency Range

FA I
SA I

3-4 mm
3-4 mm

10 60 Hz
DC 30 Hz

FA II
SA II

> 20 mm
> 10 mm

50 100 Hz
DC 15 Hz

Postulated Sensed
Parameter
Kin stretch
Compressive stress
(curvature)
Vibration
Directional Skin stretch

Table 1. Different human mechanoreceptors. From [2]

The density of the receptors type I is higher at the fingertips, while type II receptors are more
uniformly distributed throughout the fingers and palm of the hand. There are about 17.000
mechanoreceptors in the grasping surfaces of the human hand, and center-to-center spacing
ranges from about 0.7 mm in the fingertip to 2.0 mm in the palm [5]. These two points indicate
the high significance of high spatial and temporal resolution in dynamic mechanical interactions,
typically during the making, breaking or variation of contact.
In summary, there are different types of receptors in the skin and muscles, and these sensor
respond to a variety of stimuli and sense different parameters.

3.2.

TACTILES SENSOR ARRAYS

In robot hands like in humans, dexterous manipulation skills will require a range of sensor for
different parameters like tactile array sensor, force-torque sensor, joint angle sensor, actuator
effort sensor or dynamics sensor that measure vibration, stress changes etc

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For this work, we will concentrated in the tactile sensor array technology because this is the type
of sensor that will be simulated.
The tactile sensor array imitates the distributed sensory arrangement of human skin. These
sensors consist of individual pressure-sensitive elements called texels arranged in an array over
the contact surface of the sensor. As an object come into contact with the sensor, the
displacement or pressure at each individual element is measured, which provides knowledge of
the local surface shape and/or the pressure distribution across the contact between the sensor
and the object. Different transducer technology has been employed but the principle it is
fundamentally the same.
The review of these methods and their relative advantage and disadvantage are summarized in
table 2 by Mohsin [4].

Transduction
technique
Capacitive

Modulated
parameter
Change in
capacitance

Piezoresistive

Changed in
resistance

Piezoelectric

Strain (stress)
polarization

Inductive LVDT

Optoelectric

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Advantages
Excellent sensitivity
God spatial resolution
Large dynamic range
High spatial resolution
High scanning rate in
mesh
Structured sensors
High frequency response
High sensitivity
High dynamic range

Disadvantages
Stray capacitance
Noise susceptible
Complexity of measurement
electronics
Lower repeatability
Hysteresis
Higher power consumption
Poor spatial resolution
Dynamic sensing only

Change in magnetic
coupling

Linear output
Uni-directional
measurement
High dynamic range

Moving parts
Low spatial resolution
Bulky
Poor reliability
More suitable for force/torque
measurement applications

Light
intensity/spectrum
change

Good sensing range


Good reliability
High repeatability
High spatial resolution
Immunity from EMI

Bulky in size
Non-conformable

Strain gauges

Change in resistance

Sensing range
Sensitivity
Low cost
Established product

Multicomponent
sensors

Coupling of multiple
intrinsic
parameters

Ability to overcome
certain
limitations via
combination of
intrinsic parameters

Calibration
Susceptible to temperature
changes
Susceptible to humidity
Design complexity
EMI induced errors
Non-linearity
Hysteresis

Discrete assembly
Higher assembly costs

Table 2. Transduction techniques and their relative advantage and disadvantage. From [4]

Tactile sensors arrays are typically covered with a soft, elastic material, such as rubber. The main
purpose of this covering is to protect the sensors from damage, particularly from shear forces and
also as noise reduction by natural low-pass filtering. [24]. It also has a major effects on the
response of the sensor, a covering will tend to spread the response of the sensor to a stimulus
across the sensor, this means that when a point load is applied to the top of the covering it will
result in force over an area at the bottom of the covering, which is in contact with the sensor.
Performance considerations in sensor array design include sensitivity, spatial resolution,
bandwidth, range, accuracy, hysteresis, linearity and size. These will be the parameters to be
modelisables in our simulator sensor solution.
Regarding the geometry of the sensor, there are many different rigid sensors, from the simple
planar sensors to ones shaped to curve around a robot fingertip. There are also some flexible
sensor types which can be for example wrapped around a humanoid robot arm [20].
Since the outputs of this type of sensor consists of a number of force measurements arranged in
a grid, it is natural to think of them as tactile images, and this perspective become the basis of
most of the ideas in dexterous manipulation and identification techniques because this tactile
images allows numerous techniques from the computer vision and image processing literature to
be applied to the haptic domain.
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Figure 2. Tactile sensors from Weiss Robotics. From [21]

3.3.

Figure 3. Flexible, stretchable tactile sensor array. From [20]

TACTILES SENSOR SIMULATORS

In the last decades, simulators have been widely used within robotics and applied in many
different studies including planning, learning and experimentation. However, the capability and
availability of current software packages is somewhat limited. In particular, the option to simulate
tactile sensors is missing from current software packages.
Simulation of tactile sensors for robot grasping is a fairly new field of research. Using the available
simulation environments and physics engines, there are some existing models.
In order to create a model of the sensor dynamics three different areas are addressed: tactile
sensor construction (geometry-based), contact model and friction modelling.
In the table 3, we summarized the simulators of tactile sensor array existing:

Name
by Tegin
(2005)

by
Pezzementi
(2010)

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Robot
simulator
GraspIT

OpenGL

Physics
Engine

Contact
Model

Friction
Model

GraspIT

Impulse
method

Coulomb
Model

-----

It models the
spread of
forces as a
Ignore
linear operator effects
that is
characterized

Geometry-based

Ref.

The sensor bodies are


added as parts of the
robot hand model.

[6]

Only planar sensor array

[7]

RobWorkSim
(2010)

OpenGrasp
(2012)

SkinSim
(2014)

RobWork

ODE,
Bullet,
Moby

ODE,
OpenRave BULLET,
PhysX
FISICAS

Gazebo
and ROS

ODE

by a Gaussian
point spread
function
Physics engine
dependent.
It describes
the
deformation
as a function
of the distance
from the point
force.
Penalty
method
Physics engine
dependent.
Modelling the
robot skin as
multi-element
spring-massdamper
systems

Physics
engine
dependent

the LuGre
model

Physics
engine
dependent

Triangle mesh loaded


through RobWork, but
can also be a geometric
primitive. It
approximates forces in
the center of each texel
by using the point force
that is closest to the
center of the texel.
Triangle mesh.
The texels are
constructed using the
vertices from the sensor
geometry.
Tactile sensors in series
connected with the
spherical skin. Each
tactile sensor consists of
a rectangular block
connected to a
prismatic joint.

[8]

[9]

[10]

Table 3. Existing simulators of tactile sensor array

Figure 4. Images of SkinSim simulator. From [10]

Figure 5. Image of OpenGrasp simulator. From [9]

From a scientific point of view, a simulator for robot grasping should provide primarily a realistic
simulation of dynamic properties.

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Regarding the software engineering, a robot grasping simulator must be implemented in a


modular way that enables, on one hand, an easy extension by both developers and users and on
the other hand, the integration with commonly-used robotics software frameworks.
From a practical point of view, it should include the models of the most popular robot hands, and
provide the possibility of easily creating and adding new ones.
In addition, the simulator should have appropriate tools to import/export robot and object models
to/from standard representations. Finally, it should provide a rich and detailed visualization of
simulations.
Concerning sensors, a grasping simulator has to provide simulations of specific grasping sensors,
such as force/torque and tactile. The tactile sensors need to be able to characterize some features
such as resolution, noise, hysteresis and also the effect of the cover of the sensor.
To our best knowledge, none of the existing simulation tools and software packages fulfil all of
these requirements. Therefore we propose an adaptable simulation model of a tactile sensor array
that would be implemented in Gazebo simulator, which is the most used simulator and provide a
connection with the Robot Operating System (ROS) software libraries.

3.4.

ROBOT SIMULATORS

Choosing a robot simulator is not an easy task despite the numerous tools existing in the market,
this is because there is not a general-purpose simulator which dominates the others in terms of
performance or application.
Aaron Staranowicz [13] made a good comparison between commercial and open-source robotic
simulation tools. He presents a comprehensive and detailed overview and a comparison between
the most recent and popular robotic software for simulation and interfacing with real robots.
Serena Ivaldi [14] made a survey based on user feedback about the use of dynamics simulation in
the robotics research community. The survey report has been instrumental for choosing Gazebo
as the base for the new simulator for the iCub humanoid robot.
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According to their survey, researchers stressed about the stability of simulation (with a median
rate of 5/5) and the most important criteria for the adoption of a tool is a realistic simulation (32%
of the surveyed), open-source software (24%) and the same code for both real and simulated
robots (19%).
The results of the survey also show that Gazebo is the second most known (only 15% declares that
have never heard of it) and the most used simulator (13% uses it as the main tool), followed by
ODE (10% and 11% respectively).
Since our sensor tactile simulated will be used in The HANDLE project5 and because is the most
predominant and used simulator, we choose to develop our system in Gazebo simulator using ODE
physic engine.

HANDLE project, www.handleproject.eu, 2009

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3.4.1.

GAZEBO simulator

Gazebo6 is continually developed at the Research Lab of the University of Southern California as
part of the Player projects7. It is designed to create a 3D dynamic multi-robot environment capable
of recreating the complex world that will be encountered by the next generation of robots. All
simulated objects have mass, velocity, friction, and numerous other attributes that allow them to
behave realistically when pushed, pulled, knocked over, or carried. It relies on external robot
control software like ROS and Player.
The robots themselves are dynamic structures composed of rigid bodies connected via joints.
Forces, both angular and linear, can be applied to surfaces and joints to generate locomotion and
interaction with an environment. The world itself is described by landscapes, extruded buildings,
and other user created objects. Almost every aspect of the simulation is controllable, from lighting
conditions to friction coefficients.
Gazebo is completely open source and freely available. As a result, Gazebo has an active base of
contributors who are rapidly evolving the package to meet their ever-changing needs.

Figure 6. The diagram shows the connectivity between the Client, Player, Gazebo and ODE. From [13]

6
7

Is available from http://gazebosim.org


https://robotics.usc.edu/?l=Projects:PlayerStageGazebo

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Gazebo offers the ability to accurately and efficiently simulate populations of robots in complex
indoor and outdoor environments. Their principals features are:

Dynamics

Simulation:

Access

multiple

high-performance

physics

engines

including ODE,Bullet, Simbody, and DART.

Advanced 3D Graphics: Utilizing OGRE, Gazebo provides realistic rendering of


environments including high-quality lighting, shadows, and textures.

Sensors: Generate sensor data, optionally with noise, from laser range finders, 2D/3D
cameras, Kinect style sensors, contact sensors, force-torque, and more.

Plugins: Develop custom plugins for robot, sensor, and environmental control. Plugins
provide direct access to Gazebo's API.

Robot Models: Many robots are provided including PR2, Pioneer2 DX, iRobot Create, and
TurtleBot, Shadow Hand. There is also the possibility of building your own robot using SDF.

The physics engines are designed to simulate the dynamics and kinematics associated with
articulated rigid bodies. These engines includes many features such as numerous joints, collision
detection, mass and rotational functions, and many geometries including arbitrary triangle
meshes. Gazebo utilizes these features by providing a layer of abstraction situated between the
physic engines and Gazebo models.

3.4.2.

The Open Dynamics Engine (ODE)

The main task of all physics engines is to solve the forward dynamics problem which is to find the
motion of the system, given the forces acting on a system. We'll briefly explain the essential factors
that determine the overall performance of the ODE physics engine with an accent in the factors
that play an important role for the contact sensor8:

Based on the ODE Manual. http://ode-wiki.org/wiki/index.php?title=Manual:_Concepts

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The integrator

The integrator is responsible for calculating a bodys position given the forces acting on it. The
performance of the integrator effects the accuracy of the simulation.
The numerical integrator used by ODE is Eulers method:
(0 + ) = 0 + (0 )
ODE's current integrator is very stable, but not particularly accurate unless the step size is small.

Object representation

The object are represented like rigid bodies with arbitrary mass distribution, which means that
the position and velocity change over the time, but the mass, the center of mass and the inertia
matrix remain constant over time.
The shape of a rigid body is not a dynamical property. It is only collision detection that takes into
account the detailed shape of the body.

Joints and constraints

In ODE, a joint is a relationship that is enforced between two bodies so that they can only have
certain positions and orientations relative to each other. This relationship is called a constraint
(the words joint and constraint are often used interchangeably).

The three most common constraints are prismatic, revolute, and spherical constraints

Contact determination

Contact points
If two bodies touch, or if a body touches a static feature in its environment, the contact is
represented by one or more "contact points".

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Each extra contact point added to the simulation will slow down the simulation, so ODE ignore
contact points in the interests of speed. ODE only keep the contact points in the edges. Every time
that ODE detects a contact point created a contact joint.
Contact Joint
The contact joint prevents body 1 and body 2 from inter-penetrating at the contact point. It does
this by only allowing the bodies to have an "outgoing" velocity in the direction of the contact
normal.

Figure 7. Contact joint. From ODE Manual

Contact joints can simulate friction at the contact by applying special forces in the two friction
directions that are perpendicular to the normal. It can also simulate how bouncy or soft it is, and
various other properties.
The current collision primitives are sphere, box, cylinder, capsule, plane, ray, and triangular mesh.
Friction Approximation
ODE used the Coulomb friction model which is simple and effective to model friction at contact
points. It is a simple relationship between the normal and tangential forces present at a contact
point.
The rule is: | | | |, where and are the normal and tangential force vectors
respectively, and is the friction coefficient (typically a number around 1.0).

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3.4.3.

Problems and limitations of Gazebo for tactile simulation

According to Koeing [12], Gazebo has a number of important limitations, while it is designed as
an outdoor simulator, the fidelity of this simulation is limited; for example, physics models of soil,
sand, grass, and other pliable surfaces normally found in nature are beyond the scope of this
project, it does not include either deformable objects, and fluid and thermal dynamics. These
features are currently lacking in Gazebo due to their complexity, although some may be added as
the need arises.
In particular, most of the available tools are still based on physics engines classically designed and
used for videogames and computer graphics, where the most important is the qualitative, not
quantitative simulations. Indeed, current algorithms for physical simulation have several
shortcomings which limit their use for problems of practical interest to the roboticist. However,
for humanoid robotics, Gazebo emerges as the best choice among the open-source projects.
A tactile sensor is designed to measure the object mechanical properties, such as contact forces
and contact positions. Acquiring the force enacting on the tactile sensor from an existing
simulation environment can be troublesome.
To simulate a tactile array, it is important to know the area of contact. Due to the softness of the
tactile sensors, the area may depend significantly on the deformation, which appears as a
penetration of the rigid bodies.
It is also required that contacts are distributed rather uniformly on the complete area of the
contact. Unfortunately ODE uses contact reduction schemes (as it mentioned above), to collect
the contact points into a minimal set to enhance performance. The contact points would be
strongly dependent on the triangle sizes in the contacting meshes, and ODE only produce contacts
on the edge of the contacting areas. The ODE engine has a force estimation noisy because the
representation of rigid bodies.
In summary, we need to know all the contact surface and not only some points, and simulate the
softness of the tactile sensors. We will try to overcome these limitations and propose a reliable
tactile simulator in the next section.
Page 23

4. METHODOLOGY
After having made a review of the characteristics of the tactile sensors and their main uses, having
studied robotics simulators, their limitations and strengths, and having analysed different
parameters we conclude that the simulated tactile sensor must meet these requirements:
i.

It should allow the creation of sensors with different shape and size, in the easy way.

ii.

Its output should reproduce the response of real sensors with sufficient fidelity to validate
algorithms applied to it.

iii.

It should be efficient to support real-time simulation of robotic interactions with simulated


3D objects.

iv.

In order to increase the opportunities of being adopted and used in the scientific
community, the simulator should be open source and make use of open standards for file
formats and other representations.

4.1.

DESIGN AND ARCHITECTURE

In order to respect the requirements we have done the following reasoning:


i.

Allowing the creation of sensors with different shape and size.

As we have seen in the review of tactile sensor, different tactile sensors are available with a variety
of shapes. The idea was to create a tactile sensor that could be adapted to model any shape.
The first proposed solution is to create the geometry by a triangularized mesh, which can be
obtained from a CAD model or 3D modeller like Blender.
In order to have the points of contacts in the correct position we considered the possibility of add
the cones in the position of each texel, (ODE only produce contacts on the edge of the contacting
areas), so the fact of put a cone in the position of each texel ensure the good positioning of the
contact positions, this operation can be realized in any CAD.

Page 24

However this can be computationally expensive. Then it decided use a low polygon mesh for a
collision element, and a higher polygon mesh for the visual. This low polygon mesh can be
obtained from a 3D mesh processing software like MeshLab.

Figure 8. Proposed Solution 1 - Scheme of a geometry by a triangularized mesh

However, we did not select that solution because:

used triangle mesh consumes greater resources and is preferred used of the built-in
shapes (box, sphere, cylinder) as the collision element,

making the physic representation becomes a complicated process that involves the use of
three different software,

the maximum number of contacts allowed between two entities in Gazebo is 30, this
means that we only could simulate tactile sensors with 30 texels.

The second solution proposed is inspired by a new approach to the construction of tactile array
sensors based on MEMS (MicroElectroMechanical Systems)[23, 24 ,25]. The chips include tightly
integrated instrumentation amplifiers, analog-to digital converters, pressure sensors, and control
circuitry that provides excellent signal quality over standard digital bus interfaces. The resulting
array electronics provide robust and compliant grasping surfaces for specific hand designs.

Page 25

Figure 9. Design of MEMS tactile sensors array From [22]

We choose to represent each texel like a simple box-shaped collision element and make the tactile
sensor like a structure of several texels. In this way, we used a built-in shapes (box) like a collision
elements. This allows faster simulation and permits to overcome the problem of maximum of
contacts of Gazebo. It also enables the systems to modelize any form in a simple way, the only
constraint is to know the position of each texel in the reference frame of the sensor.
Each collision element (each texel) will have four contacts points at least.
z
x
Depth

Y
Width

Figure 10. A. The 4 contacts points of a texel B. The reference frame of a collision box in Gazebo C. the tactile sensor like a
structure of several texels

ii.

The output should reproduce the response of real sensors with sufficient fidelity to
validate algorithms applied to it.

The second condition requires an understanding of the characteristic response function of sensors
and a good contact force model.

Page 26

It has been plan to use the forces (contact forces and friction forces) given by ODE. To overcome
the problems of ODE (rigid bodies and strength noisy estimate) we need to make some signals
treatments.
This functionalities will be added to Gazebo as a plugin, the tactile sensor array plugin extends the
contact sensor. All normal forces on each box shape are summed and computes pressure by
dividing by the area of the box. The area is computed by multiplying the two largest box
dimensions of a contact element. A node is assigned to each tactile array patch to collect this data
and publish two topics.
One topic with the contact information including:

simulation time

the sensor ID

sensed force

sensed pressure

sensed output

SensorData Topic
Header Msg

SensorData Msg
Header
String
Texeldata[]

Int
Int
Int
String

Simulation time
Sensor Id
Sensor Data

Figure 11. ROS topic handle sensor data and data management

Page 27

Sequence id
Seconds time stamp
Nanoseconds time stamp
Frame

TexelData Msg
Int

Texel id

Double

Force

Double

Pressure

Int

Sensor Out

And one topic with a contact image: each n by m tactile sensor patch encodes the force reading
into an n by m 8 bit monochrome image. Each pixel of this image can have values ranging from 0
to 255 representing the normalized force sensed by individual sensors. The contact image
message used the Image_msg9 of Ros sensor_msg classe.
Rviz10 is used to view the tactile image.
Users will be able to regulate:

the rate at which data is published (bandwidth)

the range

the saturation

the noise

the linear calibration curve (sensibility).

iii.

The efficiency to support real-time simulation of robotic interactions with simulated 3D


objects.

iv.

The simulator should be open source and make use of open standards for file formats and
other representations.

The third and fourth points are accomplish directly by Gazebo simulator architecture and their
interaction with ROS. The only thing that we will need to do is make sure not to overload much
each simulation step with heavy complicated calculations.

Image Message. http://docs.ros.org/api/sensor_msgs/html/msg/Image.html


Rviz is the visualization tool of ROS. http://wiki.ros.org/rviz

10

Page 28

SUMARIZE ARCHITECTURE DESIGN

Physique model of the sensor Determines the contacts points


o

Texel Collision: box

Sensor Structure of Texels

Gazebo Plugin Give the force and position of each contact point

ROSnode Recover all data, treat the information and it published.


The node publish two topics:

Page 29

sensor Data

sensor Image

Rviz view the image of the tactile sensor.

4.2.

CONCEPTION OF THE SYSTEM

For the conception of the system we divided the work into four principal tasks:

Task 1

Task 2

Task 3

Finish the physical


model and test if
the principle works
correctly

Code the sensor


plugin

Make the signal


processing in order
to have a proper
signal output

Task 1
In order to verify the proper functioning of the physical model, we have created a planar sensor
with 3x4 texels and then we have tested the different objects collision.

Figure 12. Contacts point between the sensor and the different objects

The main objectif of this test is to see if the physical model makes the correct contact points in
every situation. When the object is bigger, when it has the same size of one texel, when it is smaller
than a texel, and when the objet has differents forms (cylinder, sphere, box, mesh).

Page 30

Task 2
The GazeboRosTactileSensor is added to Gazebo as a plugin, which extends the functionalitys of
contact sensor.

gazebo::GazeboRosTactileSensor
Figure 13. Inheritance diagram for gazebo::GazeboRosTactileSensor

How to construct a simulated sensor and obtain the sensor data:


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
111.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
Page 31

Initialization:
Using collision box, create the simulated sensor texels
Parametrize the collision elements using URDF/SDF
Parametrize the sensor elements using URDF/SDF
Begin:
Read the values of SDF
Get the collision_Id of each texel
Init Ros node and allow to publish for the 2 topics
for each time-step do
for each texel (collision element) do
get all the contact point sorted by collision element
get the contact force of each contact point
add the force of each contact point to get the total contact force in
this texel
divided the total force by the area of the collision element to
calculate the pressure
end
Make the signal treatments
Characterized the tactile sensor output
Convert the tactile sensor output to image
Update the sensorData msg
Publish the two topics
end
end

In the line 4 we will be enable to fixed the features that the plugin give us to parametrize the
sensor

Figure 14. Screen shot of the URDF/SDF file of a sensor plugin

rows: corresponding of the number of rows that compose the tactile sensor
columns: corresponding of the number of columns that compose the tactile sensor
rangeMin: defines the minimum value of force (in N) that the sensor is able to detect
rangeMin: defines the maximum value of force (in N) that the sensor is able to detect
satMin: the minimum value of the output sensor
satMax: the maximum value of the output sensor
tactile_rate: the frequency (in Hz) that the sensor publish data
liniaritySensibility: the slope of the calibration curve
liniarityOfset: the output value of the linear curve when force equals zero
dataTopicName: the name of topic publishing for Sensor Data
imageTopicName the name of topic publishing for Sensor Image
cutFrequency, order Filter, sigmax, sigmay, ksizex and ksizey will be explained in the next section.

Page 32

Characteristic curve of one texel

Sensor Output

satMax

() = +
linearitySensibility

linearityOfset

satMin
rangeMin

rangeMax

Force [N]

Figure 15. Plugin sensor settings

Task 3

In order to have a proper signal output we need to overcome two problems mentioned avobe,
the noisy force and the non soft-contact collision.
This noisy force become to the fact of hard colission, in the real world the tactile sensor arrays are
covered with a soft material, such as rubber to reduce the noise by natural low-pass filtering.
We propose to solve the noisy force problem in the same way, using a difital low-pass filtering
So we have somme signal analisys in order to choose our filter.
This is a tipically signal force given by ODE for one collision element and their spectral analysis:

Page 33

Signal of contact force of Gazebo

Power spectral density

1.4

0.9
1.2
0.8
1

0.7

Force (N)

0.6
0.8
0.5
0.6
0.4

0.3

0.4

0.2
0.2
0.1

200

400

600

800

1000

1200

1400

1600

1800

50

100

150

200

Steps

250
300
Frequency (Hz)

350

400

450

500

Figure 16. Noisy force when an object is in collision with one texel in static configuration

Signal of contact force of Gazebo

Power spectral density

0.9

3.5

0.8

3
0.7

2.5
Force (N)

0.6

0.5

0.4

1.5

0.3

1
0.2

0.5
0.1

200

400

600

800

1000
Steps

1200

1400

1600

1800

50

100

150

200

250
300
Frequency (Hz)

350

400

450

500

Figure 17. Noisy force when an object become in collision with one texel in dynamic configuration

We choose to use a Butterworth Filter because we need as flat response in the pass band of the
sensor in order to have a correct tactile images. The frequency response of the Butterworth
Filter approximation function is also often referred to as maximally flat (no ripples) response
because the pass band is designed to have a frequency response which is as flat as mathematically
possible from 0Hz (DC) until the cut-off frequency at -3dB with no ripples.

Page 34

Figure 18. Ideal Frequency Response for a Butterworth Filter. From http://www.electronics-tutorials.ws/filter/filter_8.html

The signals after filtering are satisfactory:


Signal of contact force after filter

Signal of contact force after filter


0.55

0.5

5
0.45

0.4

Force (N)

Force (N)

0.35

0.3

0.25

2
0.2

0.15

1
0.1

0.05

500

1000

1500
Steps

2000

2500

3000

200

400

600

800

1000

1200

1400

1600

1800

Steps

Figure 19. The signals of Fig. 15 and 16 after filtering respectively

The fact to filter the signal also allows us to make some dynamic characterization of the sensors,
because we can modify the properties of the system transient response to an input changing the
parameters of the filter.
We make the following simulation: An object in contact with a texel, the object is removed and
then put back, this give the follow signal.

Page 35

Signal of contact force of Gazebo


3

2.5

Force (N)

1.5

0.5

0
200

400

600

800
Steps

1000

1200

1400

Figure 20. Signal of the simulation

After we filtering with changing the order of the filter and the cut frequency:
Signal of contact force after filter

Signal of contact force after filter

1.2

1.2

0.8

0.8
Force (N)

Force (N)

1.4

0.6

0.6

0.4

0.4

0.2

0.2

-0.2

500

1000

-0.2

1500

500

Steps

Signal of contact force after filter

1.2

0.8

0.8
Force (N)

Force (N)

1.2

0.6

0.6

0.4

0.4

0.2

0.2

-0.2

500

1000
Steps

Figure 24. Response with 2 order and cut frequency of 2

Page 36

1500

Figure 22. Response with 5 order and cut frequency of 8

Signal of contact force after filter

-0.2

1000
Steps

Figure 21. Response with 5 order and cut frequency of 20

1500

500

1000

1500

Steps

Figure 23. Response with 2 order and cut frequency of 5

cutFrequency and orderFilter parameters for the plugin allow the utilisateur to choose the order
and the cut frequency of the Butterworth Filter.
The second problem the non soft-contact collision, presents a difficultty for the simulation of
tactile sensor array because in real life the soft covering tend to spread applied forces across the
surface of the sensor, potentially exciting adjacent sensing elements even when a point force is
applied.
We model this process as a linear operator that is characterized by a point spread function.
The point spread function (PSF) describes the response of an imaging system to a point source or
point object. A more general term for the PSF is a system's impulse response, the PSF being the
impulse response of a focused optical system.
The image of a complex object can then be seen as a convolution of the true object and the PSF.

Figure 25. Principe of point spread function.

Figure 26. Different imaging model for tactile sensing. From [7]

Pezzementi [7] has shown that the response of a tactile sensor system (the material covering
them) can be modelize by a PSF using a Gaussian function, and that nearly identical outputs can
be obtained from finite element model (FEM) or point spread function model.

Page 37

We modelize the process using two Gaussian functions 2D, one for the spread along the X axis,
and one for the spread along the Y axis. This allow our simulator to simulate any impulse
response.
sigmax, sigmay, ksizex and ksizey parameters for the plugin allow the utilisateur to fixed the
impulse response of our sensor.

Figure 27. Impulse response of tactile sensor array.


A. without PSF B. with sigmax = 0.5 sigmay=0.5 ksizex=3 ksizey=3 C. with sigmax = 0.8 sigmay=0.8 ksizex=3 ksizey=3 D. with
sigmax = 1 sigmay=1 ksizex=3 ksizey=5 E. with sigmax = 1 sigmay=1 ksizex=5 ksizey=5 F. with sigmax = 0.8 sigmay=0.8
ksizex=5 ksizey=5

Once a particular sensor has been characterized, any number of identical sensors may be
replicated in simulation by simply copying the characterization parameters, this reduces problems
due to lack of material, and allows for example to covering completely a hand with sensors.

Page 38

4.3.

CHARACTERIZATION FOT THE WEISS SENSOR WTS 0614-34

To experimentally characterize the performance of the proposed tactile array simulated we need
to characterize the Weiss WTS 0614-34 sensor, to do this, we need the technical specification and
the calibration of the sensor.

Figure 28. Mechanical Drawing and picture of WTS 0614-34

The Weiss sensor is a sensor with 6 columns and 14 rows, with an spatial resolution of 3,4 mm.,
sampling rate of 271 Frames/s and a weight of 10g. All of this characteristics can be easily
parametrized in our simulated sensor. For the mechanical drawing we constructed our collision,
and we use a 3D model for the visual

Figure 29. Collision, visual and complete model of the simulated Weiss sensor

Page 39

4.3.1.

Calibration of Weiss Sensor

To be able to calibrate we used:

the Weiss sensor

the Weiss sensors map [A]

the Force/Torque Sensor Ati Nano17 [B]

3D printed piece with a radius of 1mm at the top [C]

ROS node to synchronize the Weiss sensor and the Ati Nano17 data [D]

Figure 30. Calibration Sensors' Tools

The procedure for the calibration:


We applied a point-load force in 5 differents texels (Texel 15, 38, 39, 40 and 63) of the Weiss sensor
with the help of the Ati Nano17 and the 3D printed piece. For each texels we made 6 different
triels. We also made a triel with not contact to estimate the bias of the sensor. All data are
enregister and manipulated with Matlab.
The average of the bias of the Ati Nano17 sensor is stimate to 0.07 N.
We make a linear regression model by fitting the data and we found the following results:
In the Figure 31, its showned that the calibration curve of one texel changed according to the
triels, we can see that the sensor became saturated with a smaller force each time. This is due to
the hysteresis of the sensor and the changes of temperature. These two parameters will not be
take in to account in our simulator for the moment.
Page 40

1st trial texel39

2do trial texel39


4000
Observation 21
X: 2.117
Y: 3895

3000

weiss Output

weiss Output

4000

2000
Data
Fit
Confidence bounds

1000
0

0.5

1.5
Force [N]

2.5

Observation 16
X: 1.853
Y: 3895

3000
2000

Data
Fit
Confidence bounds

1000
0

0.5

3rd trial texel39

2000
Data
Fit
Confidence bounds

1000

0.5

1.5
Force [N]

2.5

Data
Fit
Confidence bounds

1000
0

0.5

1.5
Force [N]

2.5

6th trial texel39


4000

Observation 52
X: 1.385
Y: 3895

3000

weiss Output

weiss Output

2000

5th trial texel39

2000
Data
Fit
Confidence bounds

1000

0.5

1.5
Force [N]

2.5

Observation 70
X: 1.347
Y: 3895

3000
2000

Data
Fit
Confidence bounds

1000
0

0.5

1.5
Force [N]

Figure 31. Fitting data for texel 39 in separated trials


Weiss calibration
4000

3500

Texel
Texel
Texel
Texel
Texel

3000

15
63
38
40
39

weiss Output

2500

2000

1500

1000

500

0.5

1.5

Figure 32. Fitting data for all the trials and texels

Page 41

2.5

Observation 16
X: 1.647
Y: 3879

3000

4000

4000
Observation 23
X: 1.756
Y: 3868

3000

weiss Output

weiss Output

4000

1.5
Force [N]
4th trial texel39

2.5
Force [N]

3.5

4.5

2.5

In the Figure 32, we see that the response of the Weiss sensor can be characterized by a
polynomial of the 5th degree. However, for our simulator we used a linear equation that is a
correct approximation. This is the linear response of Weiss Sensor that we will be used in our test
for validation.

Linear Responce of Weiss Sensor


4000
X: 1.646
Y: 3895

3500

3000

weiss Output

2500

= 2665,7 493,87

2000

1500

1000

500
X: 0.1853
Y: 0

0.5

1.5

2
Force [N]

2.5

3.5

Figure 33. Linear Response of Weiss Sensor used for simulation and the parametrized Plugin SDF

Page 42

5. RESULTS
5.1.

STATIC EXPERIMENTATION

In the static experiments, we compared the response of the real Weiss sensor, and the response
of our simulate Weiss sensor.

Real

Simulated

Weight

Figure 34. The shaped indenters and the weight (2x100g and 500g)

For this reason we made different shape indenters in a 3D printer (see Figure 34), and these
shapes will be applied to the real sensor and the simulated sensor in the same configuration.
Each shape was applied with a 100g load and 500g load, and is rotated in 0, 45 and 90.
The results of this comparison are summarized in the Figure 36.
Real sensor
image
Simulated sensor
image
Real
sensor image
Simulated
sensor image

Real sensor
image
SimulatedSimulated
sensor image
Real
sensor image
sensor image
Comparation
between Images
Comparation
between Images

Pixels (total): 84 Pixels (total): 84


Pixels changed: 29Pixels changed: 29
Image changed: 7.1102%
Image changed: 7.1102%

Figure 35. Comparison between real and simulated tactile image. A Hexagonal nut with 500g load. B Two box with 100g load
each one

Comparation
between Images
Comparation
between Images

Page 43

Pixels (total): 84 Pixels (total): 84


Pixels changed: 27
Pixels changed: 27
changed: 5.6022%
Image changed: Image
5.6022%

Difference betwen Images


16

DIFFERENCE [%]

14
12
10
8
6
4
2
0

100 g

500 g

Figure 36. Summarized comparison between tear and simulated tactile image

To compare the tactile image we take in to account the number of different texels but also the
percentage of the difference between them. In this way the biggest differences are penalized
more than the smaller ones. The indenter shapes with a load of 500g have a higher percentage
difference that the ones with 100g.
The median of the difference between a real tactile image and a simulated tactile image is 4,66%,
these results are satisfactory and allow to validate our sensor model in static configuration.
The simulated and real tactile images of all the set of configuration are in the annexes.

5.2.

DYNAMIC EXPERIMENTATION

The simulated sensor will be used to perform typical tasks related to tactile sensors and compared
the results to a reals sensors existing in the laboratory in order to establish the performance of
the simulated model.

Page 44

We have done some experiments with a Shadow hand and the adaptive grasp algorithms, for that
we will used the Weiss sensor in the palm, and we parametrize a new sensor models for the
middle and proximal phalanges of the Shadow Hand fingers.

Figure 37. Real Shadow Robot Dextrous Hand with sensors and the simulated hand

In order to have a correct results we need to make the same experiments with the real hand, but
for the moment we are still waiting for the new sensors to arrive. Also in the future we need to
make some experiments of control force with the real and simulated software.

Figure 38. Simulated hand with 4x1 sensor in the middle phalanges, 4x2 tactile sensors in the proximal phalanges and 6x14
sensor in the palm, making a grasping operation.

Page 45

6. CONCLUSIONS
6.1.

WORK ACHIVED AND FUTUR WORKS

In this report we described a new model for tactile sensor array simulation, we presented a case
study demonstrating the capability of the system and validated the model through experiments,
however in order to validate the tactile model we still need to do different experiments using the
most common use-cases of tactile sensors in robotic grasping and manipulation tasks.
This model of the tactile sensor array could be useful in the development of any device with
human-robot interaction like a medical device, rehabilitations robots or in virtual reality.
It will be of great benefit to the robotics community, because it allows to investigate new
algorithms without the need to implement them on physical hardware, or as a step in determining
performance requirements on that hardware.
Also, using this tactile sensor model can enable researchers to do experiments that should be
theoretically possible but, due to the current limitations in the existing hardware, are still difficult,
in this way, overcome manufacturing and economic limitations.
Therefore, arbitrarily accurate tactile sensors could be created in simulation, allowing the
investigation of the effects of spatial and force resolution on tactile image processing, tactile
object recognition, and tactile manipulation algorithms. Moreover, this system could be used to
perform regression testing to determine optimal sensor design and placement criteria.
In the short term, the work that has been done during this internship will be used by the SIROCO
Team to facilitate the research in object recognition and tactile control of a dexterous hand,
however in the mid-term the results might be published and put as in to disposition of the
researchers community that way the efficiency and robustness of the sensor model developed
would be tested.

Page 46

6.2.

PERSONAL ENRICHMENT

This internship has allowed me to develop many professional skills by working in a project, from
the beginning to the end, putting in practice several tools learned in my years of training,
especially in the last 2 years while doing the Master MSR, as well as, to learn new tools like ROS,
C++ and GAZEBO, which will certainly be a plus in my future professional life.

Being part of the area of scientific research, field that I did not know before and that I have found
very interesting, has permit me to use the state-art methods, to formalize a problem, to
implement and conduct experiments while increasing my capacities of analysis.

All of this has being enriched by the team work with the PhD students and professors of the
laboratory who has being of great help in the progress of this work.

Page 47

7. BIBLIOGRAPHIC REFERENCES
[1]

Zachary Pezzementi
Object Recognition Using Tactile Array Sensors,
Doctoral Dissertation, Johns Hopkins University Baltimore, MD, USA 2012.

[2]

Johan Tegin, Jan Wikander


Tactile Sensing in Intelligent Robotic ManipulationA Review
Ind. Robot, 32 (2005), pp. 6470.

[3]

Hanna Yousef , Mehdi Boukallel , Kaspar Althoefer


Tactile sensing for dexterous in-hand manipulation in roboticsA review
Sensors and Actuators A: Physical, 167 (2011), pp. 171187.

[4]

Mohsin I. Tiwana, Stephen J. Redmond, Nigel H. Lovell


A review of tactile sensing technologies with applications in biomedical engineering
Sensors and Actuators A: Physical, 179 (2012), pp. 1731.

[5]

R. D. Howe. Tactile sensing and control of robotic manipulation. Advanced Robotics, 8(3),
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[6]

J. Tegin, et al., "Simulating tactile sensors in robotic grasping," in


Proceedings of the Third Swedish Workshop on Autonomous Robotics,
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[7]

Z. Pezzementi, E. Jantho, L. Estrade, G. Hager, Characterization and simulation


of tactile sensors, in: Haptics Symposium, 2010 IEEE, 2010, pp. 199205.

[8]

J. A. Jorgensen, et al., "Robworksim-an open simulator for sensor based grasping," in


Robotics (ISR), 2010 41st International Symposium on and 2010 6th German Conference
on Robotics (ROBOTIK), 2010, pp. 1-8.

[9]

Sami Moisio , Beatriz Len , Pasi Korkealaakso , Antonio Morales


Model of tactile sensors using soft contacts and its application in robot grasping
simulation. Rob. Auton. Syst. 61(1), 112 (2013).

Page 48

[10]

Ahsan Habib, Isura Ranatunga, Kyle Shook and Dan O. Popa.


SkinSim: A Simulation Environment for Multimodal Robot Skin
International Conference on Automation Science and Engineering (CASE)
Taipei, Taiwan, August 18-22, 2014

[11]

M. Shimojo, "Spatial filtering characteristic of elastic cover for tactile sensor," in Robotics
and Automation, 1994. Proceedings., 1994 IEEE International Conference on, 1994, pp.
287-292. Sensor Covering modelise par FEM

[12]

N. Koenig and A. Howard. Design and use paradigms for gazebo, an open-source multirobot simulator. Technical report, USC Center for Robotics and Embedded Systems, CRES04-002, 2004.

[13]

Staranowicz, Aaron, and Gian Luca Mariottini. "A survey and comparison of commercial
and open-source robotic simulator software." Proceedings of the 4th International
Conference on PErvasive Technologies Related to Assistive Environments. ACM, 2011.

[14]

Ivaldi, Serena, Peters, Jan, Padois, Vincent, et al. Tools for simulating humanoid robot
dynamics: a survey based on user feedback. In : Humanoid Robots (Humanoids), 2014 14th
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[15]

Erez, Tom, Tassa, Yuval, Et Todorov, Emanuel. Simulation Tools for Model-Based Robotics:
Comparison of Bullet, Havok, MuJoCo, ODE and PhysX.

[16]

Roennau, Arne, Sutter, F., Heppner, G., et al. Evaluation of physics engines for robotic
simulations with a special focus on the dynamics of walking robots. In : Advanced Robotics
(ICAR), 2013 16th International Conference on. IEEE, 2013. p. 1-7.

[17]

Hybrid physics simulation of multi-fingered hands for dexterous in-hand manipulation.


Hanno Scharfe, Norman Hendrich, Jianwei Zhang. Informatics Department, University of
Hamburg. Hamburg, Germany

[18]

Boeing, Adrian Et Brunl, Thomas. Evaluation of real-time physics simulation systems. In :


Proceedings of the 5th international conference on Computer graphics and interactive
techniques in Australia and Southeast Asia. ACM, 2007. p. 281-288.

[19]

The ODE Manual


http://ode-wiki.org/wiki/index.php?title=Manual

Page 49

[20]

L. P. Jentoft, Y. Tenzer, D. Vogt, J. Liu, R. J. Wood, and R. D. Howe, Flexible, stretchable


tactile arrays from mems barometers, in Advanced Robotics (ICAR), 2013 16th
International Conference on, pp. 16, IEEE, 2013.

[21]

Weiss Robotics
http://www.weiss-robotics.de/en/english/technology/tactile-sensors.html

[22]

Inexpensive and Easily Customized Tactile Array Sensors using MEMS Barometers Chips
Yaroslav Tenzer, Leif P. Jentoft, Robert D. Howe Harvard School of Engineering and Applied
Sciences

[23]

An integrated MEMS three-dimensional tactile sensor with large force range Tao Mei a ,
Wen J. State Key Laboratories of Transducer Technology, Institute of Intelligent Machines,
Chinese Academy of Sciences, Hefei, Anhui 230031, China 1999.

[24]

R. Volpe and P. Khosla, "A theoretical and experimental investigation of explicit force
control strategies for manipulators," Automatic Control, IEEE Transactions on, vol. 38, pp.
1634-1650, 1993.

[25]

Shadow Robot Dextrous Hand,


www.shadowrobot.com

Page 50

8. ANNEXES
Comparison between real and simulated tactile images for all the configurations:
Texel

Small square 100g

Real sensor image

Simulated sensor image

Small square
100g and
45 Images
Comparation
between
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 4
Image changed: 0.4155%

Comparation
between
Small square
500g and
45 Images

Real sensor image

Simulated sensor image

Small square
500g Images
Comparation
between
Real sensor imagePixels (total): 84
Simulated sensor image
Pixels changed: 13
Image changed: 1.9561%

Comparation
Big squarebetween
100g Images

Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 14

Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 13

Image changed: 2.1008%

Image changed: 4.4211%

Big square
100g and 45
Comparation between Images
Real sensor image
Simulated sensor image
Pixels (total): 84
Pixels changed: 17
Image changed: 5.1961%

Comparation
Big square
500g andbetween
45 Images
Pixels (total): 84
Real sensor image
sensor image
Pixels changed: Simulated
18
Image changed: 2.507%

Page 51

Comparation between Images


Pixels (total): 84
Pixels changed: 24
Image changed: 7.1055%

Big square 500g

Comparation between Images


Real sensor image
Simulated sensor image
Pixels (total): 84
Pixels changed: 17
Image changed: 2.1055%

Comparation
Circle 100gbetween Images
Pixels (total): 84Simulated sensor image
Real sensor image
Pixels changed: 21
Image changed: 4.8926%

Comparation between Images


Pixels (total): 84
Pixels changed: 20
Image changed: 3.324%

Circle 500g

Big rectangle 100g

Real sensor image

Simulated sensor image

Comparation
between
Big rectangle
100g and
45 Images
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 32
Image changed: 7.4463%

Comparation
Big rectangle
500g between Images
Pixels (total): 84Simulated sensor image
Real sensor image
Pixels changed: 21
Image changed: 1.4706%

Comparation
between
Big rectangle
500g and
90 Images
Pixels (total): 84
Pixels changed: 38

Real sensor image


Simulated
sensor image
Image changed:
8.4921%

Small rectangle
100gbetween
and 45Images
Comparation
Pixels (total): 84
Pixels changed:Simulated
21
Real sensor image
sensor image
Image changed: 4.5565%

Comparation between Images

Page 52

Pixels (total): 84
Pixels changed: 11
Image changed: 1.0831%

Real sensor image

Simulated sensor image

Big rectangle
100gImages
and 90
Comparation
between
Real sensor imagePixels (total): 84
Simulated sensor image
Pixels changed: 18
Image changed: 2.0215%

Comparation
between
Big rectangle
500gImages
and 45
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 11
Image changed: 1.3585%

Comparation
between
Images
Small rectangle
100g
Pixels (total): 84
changed: 42
Real sensor imagePixels
Simulated
sensor image
Image changed:
9.3324%

Comparation
between
Images
Small rectangle
100g
and 90
Pixels (total): 84
Pixels changed: 19
Real sensor image
Simulated
sensor image
Image changed:
2.9272%

Comparation between Images


Pixels (total): 84
Pixels changed: 6
Image changed: 1.2885%

Small rectangle 500g


Real sensor image

Small rectangle 500g and 45


Simulated sensor image

Comparation
Small rectangle
500gbetween
and 90Images
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 29
Image changed: 7.6611%

Comparation
Hexagonal
nut 100g between
and 90Images

Real sensor image

Simulated sensor image

Comparation
Images
Hexagonalbetween
nut 100g
Pixels (total): 84
Real sensor image
sensor image
Pixels changed:Simulated
26
Image changed: 12.5677%

Comparation
Images
Hexagonalbetween
nut 500g

Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 15

Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 22

Image changed: 1.9888%

Image changed: 2.9038%

Comparation
Hexagonal
nut 500g between
and 90Images
Pixels (total): 84
Real sensor image
sensor image
Pixels changed:Simulated
21
Image changed: 2.5397%

between Images
H-shapedComparation
100g and 45
Pixels (total): 84Simulated sensor image
Real sensor image
Pixels changed: 29
Image changed: 7.1102%

Comparation between Images


Pixels (total): 84
Pixels changed: 11
Image changed: 1.0924%

Page 53

Comparation
between Images
H-shaped 100g
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 29
Image changed: 6.704%

Comparation
Images
H-shaped between
100g and
90
Pixels (total): 84

Real sensor image


Simulated sensor image
Pixels changed: 14
Image changed: 0.74697%

Comparation between Images


Pixels (total): 84
Pixels changed: 12
Image changed: 0.97572%

H-shaped 500g

H-shaped 500g and 45

Real sensor image

Simulated sensor image

H-shapedComparation
500g and 90
between Images
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 43
Image changed: 12.6424%

Comparation between Images


Pixels (total): 84
Pixels changed: 30
Image changed: 8.3707%

Page 54

Real sensor image

Simulated sensor image

Big squarebetween
+ small Images
square 100g
Comparation
Pixels (total): 84
Real sensor image
Simulated sensor image
Pixels changed: 37
Image changed: 13.4594%

Comparation between Images


Pixels (total): 84
Pixels changed: 27
Image changed: 5.6022%

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