Professional Documents
Culture Documents
Beta
Beta
Effect :
This Option will report Cubic Mapped BumpMapping Hardware capability
to the target Application.
Status :
Functional
Limiting Factors :
Any surface utilizing this Effect will not be rendered. This can
lead to mis-colored Textures, as the Texture beneath is displayed
unmodified.
Future Goals :
undetermined
full Software Emulation is pending evaluation and/or prove-of concept
- Emulate Pixel Shader caps
Effect :
This Option will report DirectX 8 compilant Vertex and Pixel Shader
Hardware capability to the target Application.
Status :
Functional
Limiting Factors :
Surfaces utilizing this effect will be rendered faster, but with lower
Texture detail, as no true Pixel Shader features are being rendered.
- Emulate Bump Map caps
Effect :
This Option will report full BumpMapping and Envroinment Mapped
BumpMapping Hardware capability to the target Application.
Status :
Functional
Limiting Factors :
Any surface utilizing this Effect will not be rendered. In some cases,
this can lead to strongly mis-colored Textures (rainbow effect) as the
original BumpMap is displayed unmodified.
Future Goals :
undetermined
full Software Emulation is pending evaluation and/or prove-of concept
- Emulate Max. sim. Textures
Effect :
This Option will report full single-pass, 4-layer Multitexturing
Hardware capability to the target application.
Status :
Functional
Limiting Factors :
This Option will cause applications to use 4-layer Multitextures, of
which only 2 will be effectively rendered. This will result in untextured