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Bright Yilling

NAME:

STR: 5

CHA: 2

PER:

5
CASTE:

DEX: 5

Dawn

CONCEPT: Hawk Eyed Swordswoman

STA: 5

MAN: 3

APP: 4

WITS:

WP: 6
Spent BP: 19/20
Supernal: Awareness
Caste Abilities

Favored Abilities

Awareness:

Lore:

Melee:

Integrity: 3

Athletics:

Socialize:

War:

Dodge:

Resistance:

Occult:

Other Abilities

Presence:

Linguistics: 1
Specialties:
Awareness: Join Battle
Melee: Swords
Melee: Parry
Derived Characteristics

Personal Motes:

16

Peripheral Motes: 40
Resolve:
Guile:
Parry:
Evasion:
INTIMACIES

Never Back Down Defining, Principle

INT:

I have the best awareness in Creation Major, Principle


Opium Addiction Minor, Tie
MERITS
Shining Point (MA) ****
Artifact (Reaper Daiklaive) ***
Allies (Kodacha Spirit) *
CHARMS

Athletics:
Awareness:
Sensory Acuity Prana: [5m; One scene]
Awareness rolls benefit from double 9s. If the effect of any
Unsurpassed (Sense) Discipline applies, reroll 6s until they cease to
appear.
Surprise Anticipation Method [- ; Reflexive]
for every 9 she rolls on an Awareness check to reveal a hidden enemy,
trap, or any source of harm not readily apparent, she gains a single
mote of Essence, and for every 10 she gains two. This charge of
Essence can only be used to offset the cost of activating Awareness
Charms to reveal a threat. Motes returned in this fashion may
retroactively lower the cost committed to Awareness Charms of a
scene or longer duration, both lowering the committed cost and
returning the discounted mote(s) to the Solars mote pool. Second:
Sense function even while asleep or incap, allowing use of any
awareness charms, anything revealed allows solar to awaken.
Keen Sight Technique [3m or 6m 1wp; Simple, One Scene]
Perform difficulty 2 or 3 sight-based actions without a roll. She gains an
additional two dice to notice hidden persons or devices, to catch
sleight of hand and see through disguises. In dim conditions, she sees
as well as in broad daylight. Deeper visual hindrances such as dense
smoke or fog represent less of a struggle: reduce the difficulty of
seeing in such conditions by 1, and remove the -1 penalty to detect
hidden threats in such environments. Increase visual range: See tiny
details at 100 yards
Special activation rules: The player may choose to activate Keen
Sight Technique by paying six motes, one willpower. Doing so sets the
duration of this Charm to Indefinite. Despite being Simple type Charms,
each Keen (Sense) Technique can be activated simultaneously by
paying the full cost of each. In addition, these Charms are compatible
with Sensory Acuity Prana as well as with each other.

Keen Hearing and Touch Technique [3m or 6m 1wp; Simple; One


scene]
The Lawgiver listens with the intensity of an owl, and feels movement
in the world like a spider feels a touch against its web. The Exalt may
identify fabrics and minerals she knows with a cursory touch, and can
hear at frequencies several times lower than a human. She can listen
clearly to conversations through thick stone walls, hear creatures
burrowing in the ground, ants marching on the branches above her
head, and other, similar feats. For many actions that would require
success on a roll at difficulty 2, the Solar can succeed without a roll. For
more difficult actions, the difficulty is lowered by 1, and the Solar gains
one automatic success. If she has a specialty that can be logically
applied to the roll, the difficulty drops to 1. For example, a Solar who is
unfamiliar with art crime will find it more difficult to identify a faked
painting by touch than a Solar with an Investigation specialty in
detecting forgeries. These benefits do not apply to detecting
opponents in stealth.
Awakening Eye [5m 1wp; Supplemental]
This Charm supplements a Join Battle roll with a free
full (Perception + Awareness) Excellency, and by creating a cascading
reroll of 10s. For every 10 rolled, reroll one non-success. Non-successes
which reroll 10s provoke more rerolls until a 10 fails to appear in the
result. In addition, mark down how many non-successes became
successes during the reroll process; every rerolled success adds one to
a pool of automatic successes the Solar may use to detect hidden
opponents until combat ends.
Melee:
Excellent Strike [3m; Supplemental]
One auto, re-roll 1s
Call The Blade [1m; Reflexive]
On weapon within short range, roll (Wits + Melee) diff 4. Success, wield
immediately, failure, wait 1 turn.
Summoning the Loyal Steel [1m; Indefinite; Simple]
Banish weapon to elsewhere. Reflexively lift commitment
Dipping Swallow Defense [2m; Reflexive]
Ignore all penalties except surprise, +1i if parry
Hail-Shattering Practice [1m per success]
1m per 1 or 2 in attacker's roll to remove up to [ess] successes

Bulwark Stance [5m; Reflexive; until next turn]


Ignore all parry penalties, any damage roll against user takes -1 per 1
on atk roll, up to [ess]
Fivefold Bulwark Stance [5m 1wp; Simple, Scene]
Full parry to all attacks, ignore penalties. Bulwark stance cost 2 less,
DSD 1 less. DSD raises parry by 1.
Single Point Shining:
Gathering Light Concentration [3m; Reflexive]
After parry, can reverse onslaught until next turn. At E3, can pay add 3i
to cancel all onslaught and apply to attacker
Shining Starfall Execution [6m; Supplemental; Decisive]
Adds (dex/2, round up) to raw dmg. If at 15i+, add full dex and double
10s on roll. If miss, lose additional (dex/2) initiative
Single Point Shining Into the Void Form [10m; Simple; Scene]
Roll (Wits + Dex) for sword JB. May reflexively activate if highest JB at
start of fight.

Resistance:
Ox Body Technique [permanent]
one -0, one -1, one -2 hls

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