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3rd Generation Quick Reference Sheet
3rd Generation Quick Reference Sheet
3
6
12
24
48
72
Division HQ
Battlefield
Forest
Water
Snow/Mud
Jungle
Marsh
2+
2+
3+
2+
3+
4+
2+
3+
5+
3+
4+
5+
4+
5+
-
Tracked
Wheeled X Country
Wheeled
Unit
Type
5
4
3
2
2D6
3D6
4D6
Intervening Contour
3
4
X
X1/3
X
X
X1
X
X
X1
X2
-
X1
X1
X3
-
X2
X4
-
5
X5
-
Class
Class
Class
Class
0
1
2
3
v.close
close
0 9
9 - 18
small
1 Floor
2 Floor
3 Floor
4 Floor+
short
effective
medium
long
15
30
40
50
v. long
extreme
18 - 27 27 - 36 36 - 45 45 - 54 54 - 63 63 - 72
25
40
50
75
40
50
75
100
50
75
100
125
4
2
Electronic
Any
-
Infantry
Infantry Support
Tracked Slow
Tracked Medium
Tracked Fast
Wheeled Road Vehicles
Medium Wheeled Cross Country
Fast Wheeled Cross Country
Amphibious Movement
Boats & Landing Craft
Helicopter
Standard
5
4
6
8
10
6
10
12
3
4
Road
6
5
+2
+3
+5
+2D6
+1D6
+1D6
-
Road
Standard
Poor Going
Bad Going
Impassable
Chance
3+
5+
3+
4+
6+
3+
Factor Modifiers
Jungle
Trunk, Track
Hard Sand
Agriculture
Wood
Orchard
Shallow Water
Night Move (With Night Vision)
Mud
Jungle
Soft Sand
Ice
Swamp
Target
Target
Target
Target
Target
fired
close range or less (18)
long or greater range (45+)
is dug in infantry
is obscured
-1
-1
+1
+1
+1
+1
+1
+1
+1
+1
+2
Chance
4+
5+
3+
3+
5+
Helicopter / Aircraft
3+
Factor Modifiers
Target fired
Target short range or less (27)
Acquirer moving
Target is dug in infantry
Target is obscured
Target is hull down
Observing through artillery zone
Observing through bombing zone
Small infantry target
Helicopter performing pop up
Spotting at night
-1
-1
+1
+1
+1
+1
+1
+1
+1
+1
+1
Turn Sequence
1.
Special
Armour
None
Spaced
Ceramic
Reactive
2.
-1D3
-1D6
4+
3.
4.
5.
Weapon
v. close
0 9
close
9 - 18
Flame
Support
Autocannon
AT round
HEAT round
AT Missile
3+
3+
2+
1+
2+
2+
4+
3+
2+
2+
2+
Table:18 Firepower
Weapon
Firepower
5/2 per squad
*
*
2D6
1D3
1D6
*
3D6
-1D3
4+/6+
short
effective medium
long
v. long
18 - 27 27 - 36 36 - 45 45 - 54 54 - 63
5+
3+
2+
3+
3+
6+
4+
3+
3+
3+
5+
3+
4+
4+
4+
5+
4+
extreme
63 - 72
4+
5+
5+
5+
6+
5+
Die Roll Modifiers (Direct HE, A/T, HEAT and A/T Missile only)
AoE
Target
2
2
2
2
3
3
3
Max. Range
18
Close
63
V. Long
18
Close
6
Assault
27
Short
36 Effective
36 Effective
9
V. Close
+1
+1
*
-1
-1
-1
-1
-1
-1
-1
FP Dice
To Hit
Infantry
15
69
10 11
12 13
14 15
16 17
18 19
20
20+
1D6
1D6
2D6
2D6
2D6
2D6
3D6
3D6
4D6
6+
5+
5+
5+
5+
4+
4+
4+
4+
+1
+1
+1
+1
+1
+2
Die
Roll
1
2
3
4
5
6
1
S
2
S
H
3
S
S
H
4
S
S
S
H
5
S
S
S
H
H
6
S
S
S
S
H
FB
Actual Cover
Orchard
Wood
Forrest
Jungle
Building
Fortification
Under Armour
+1
+1
+1
Withdraw
Fallback
Suppressed
Suppressed
Halt
Cautious Advance
13
S
H
H
FB
DH
DS
Cover
Heavy Cover
Reinforced
14
15
16
17
18
19
20
S
S
H
H
H
FB FB
H
H
H
H
FB FB FB
FB FB FB FB FB FB DH
FB FB DS DH DH DFB DFB
DH DH DH DH DFB DFB DFB
DH DFB DFB DFB DFB DFB DFB
15
69
10 11
12 13
14 - 15
16 - 17
18 - 19
20
20+
Suppressed
Fall Back
Destroyed & Halt
H
DS
DFB
Halt
Destroyed & Supressed
Destroyed & Fall Back
Table: 27 Morale
Infantry
Dice Roll
1
Fail
Fail
Pass
Pass
Pass
Daring (6+)
2
3
4
5
Vehicles
Fail
Pass
Pass
Pass
Pass
Daring (6+)
-1
-1
-1
-2