Professional Documents
Culture Documents
Minecraft Mod GUIA
Minecraft Mod GUIA
Minecraft Mod GUIA
Mo Creatures.......................................................................................................................................................................................... 8
Friendly mobs ................................................................................................................................................................... 8
Aggressive mobs ............................................................................................................................................................. 11
Planned..................................................................................................................................................................... 15
Crafting recipes ............................................................................................................................................................... 15
Taming ............................................................................................................................................................................ 18
Big Cats ....................................................................................................................................................................... 18
Birds ............................................................................................................................................................................ 18
Dolphins ...................................................................................................................................................................... 19
Types of Dolphin ..................................................................................................................................................... 19
Breeding...................................................................................................................................................................... 19
Elephants .................................................................................................................................................................... 20
Fish.............................................................................................................................................................................. 21
Foxes ........................................................................................................................................................................... 21
Goats........................................................................................................................................................................... 21
Horses ......................................................................................................................................................................... 21
Types of Horse ........................................................................................................................................................ 22
Breeding.................................................................................................................................................................. 23
Rare Breeds ............................................................................................................................................................. 23
Proper Storage And Care Of Your Horse ................................................................................................................. 23
Kitties .......................................................................................................................................................................... 24
Breeding.................................................................................................................................................................. 24
Feeding ................................................................................................................................................................... 24
Komodo Dragons ........................................................................................................................................................ 25
Manta Rays ................................................................................................................................................................. 25
Rabbits ........................................................................................................................................................................ 25
Breeding.................................................................................................................................................................. 25
Scorpions .................................................................................................................................................................... 25
Sharks ......................................................................................................................................................................... 25
Snakes ......................................................................................................................................................................... 25
Turkeys ....................................................................................................................................................................... 26
Turtles ......................................................................................................................................................................... 26
Balkons weapon ..................................................................................................................................................................................27
Melee weapons .............................................................................................................................................................. 27
Spear ........................................................................................................................................................................... 27
Haldberds.................................................................................................................................................................... 28
Knives.......................................................................................................................................................................... 29
Battleaxes ................................................................................................................................................................... 31
Warhammers .............................................................................................................................................................. 32
Flails ............................................................................................................................................................................ 33
Throwable weapons: ...................................................................................................................................................... 35
Boomerangs ................................................................................................................................................................ 35
Others ......................................................................................................................................................................... 36
Shooting Weapons:......................................................................................................................................................... 37
Other weapons: .............................................................................................................................................................. 42
Training Dummy ............................................................................................................................................................. 43
Bibliocraft ............................................................................................................................................................................................. 44
Blocks.............................................................................................................................................................................. 44
1)
Bookcase ............................................................................................................................................................. 44
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3)
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6)
7)
8)
Desk .................................................................................................................................................................... 47
9)
10)
11)
12)
13)
14)
Items ............................................................................................................................................................................... 52
1.
2.
3.
4.
Monocle .............................................................................................................................................................. 54
5.
6.
7.
ClipBoard ............................................................................................................................................................ 55
8.
9.
Mo Creatures
Friendly mobs
Name
Description
Horses
Horses do not attack you, but they can still hurt you. They will kick you off if you
ride it when they aren't tamed. When killed, they drop leather. They can be bred
and tamed (check breeding/taming details). They will not despawn when tamed,
and have health, which they can recover by being fed haybales. There are over
36 types all up and can be bred and given essences of light, undead, fire and
darkness to change them into various things e.g. (Bat horse, Unicorn,
Nightmare, Pegasus, Black Pegasus and Fairy Horse).
Birds
There are 6 different types of birds: Dove, Crow, Blue Gross Beak, Cardinal,
Canary and Parrot, each one with a different sound. They will eat seeds if you
drop them on the ground in their sight. Right-clicking a tamed bird will place it on
your head. Once a bird is placed on your head, you will not take fall damage.
Instead you will "glide" to the ground slowly.
Insects
Turkeys
Turkeys drop raw turkey when killed that can be cooked. Can be tamed with
melon seeds.
Ostriches
Snails
Ostriches spawn in plains and desert biomes. You can find male, females and
chicks. The males will fight back if attacked. They drop Ostrich meat when killed
and are tamed by spawning them in an egg. There are three types of ostriches:
Black(male), Brown(female), and Albino/White(Female/Rare). If you give
ostriches essences the ostrich will transform into a new species. Plus, they can
wear your amour and sit/stand with medallions.
They're slow and they hide in their shells, except when they don't have a shell.
Snails drop slime balls.
Rabbits
Rabbits only jump around aimlessly. They are brown, white, gray, black, or light
brown with a little pink nose. Right clicking on them will place them on your
head. Right clicking them once they are on your head will make them jump off of
you. Having a rabbit on your head while riding a horse will considerably speed it
up. Rabbits also breed uncontrollably when near one another and can cause lag
when kept together too long.
Dolphins
Dolphins are tameable and rideable and will not attack you unless you attack
them. They drop raw fish when killed. Tamed with raw fish.
Name
Description
Sugar lumps or 5 cakes. (Most players give them 10 sugar lumps as cake takes
quite a lot to craft!) Tamed elephants are healed with baked potatoes, bread or
haystacks. A harness can be put on tamed adult elephants to make them
rideable and attach extra things.
Small fish
They come in ten different colors (excluding piranhas). They drop raw fish and
fish eggs. They can be caught by right clicking on them with a full fishbowl and
with a fish net. It's always nice to have a bowl of fish in your minecraft house!
Kitties
Cats can be tamed and become the player's pets. Litter boxes and cat food can
be crafted for them. When provoked, they will scratch the player. They need to
have a litterbox and a bed or they will try to kill you. Feed it cat food. They need
some time outside or they will get mad.
Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals and
players. Komodo dragons poison their prey. They drop reptile hide and the
bigger Komodo Dragons have a 25% chance of dropping eggs. An egg can be
hatched if placed near a torch and the resulting baby Komodo Dragon will be
tamed. Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden. They
drop Reptile Hide.
Mice
Mice scurry about squeaking and spawn during the day. They drop seeds when
killed. They can be quite annoying to have scurrying around your house! If you
right click them they will ride on your hand. They can sometimes be mistaken as
rats.....
Deer
Deer run away from anything bigger than a chicken and they drop leather and
raw pork chops when killed. They usually spawn on plains.
Ducks
Ducks act just like chickens and are retextured. They drop feathers when killed
and/or raw chicken. They follow and breed to bread rather than seeds.
Goats are really easy to tame, just drop any edible(food) item nearby. Once
tamed, you can name them. You can also change the name by right clicking on
the goat while holding a medallion or book.
Tamed and wild goats will follow you if you are carrying any edible items in your
hand. You can use a rope on tamed goat to make them follow you You can milk
female goats. Female goats don't have a gotie and have shorter horns Don't try
Goats
to milk a male goat. It won't like it! Male goats will fight back if provoked, and will
throw you backwards with its horns. They will also fight between themselves.
They won't fight to death and will calm down after a short while. Goats are quite
omnivorous. They will eat ANY item or floating blocks that are nearby. Even
diamonds. If you die next to a goat it will have a feast with your dropped items.
You have been warned...
Turtles
Turtles are slow and small mobs that spawn near water. Wild turtles draw their
head into their shells if you come near. Wild turtles can be flipped over by right-
Name
Description
clicking; they are more vulnerable to attack this way. Turtles drop between 1 and
2 chests and/or 0 - 2 turtle meat when killed. To tame drop sugar cane near
them. If you named them after the ninja turtles you'll get a surprise!
Manta Rays
Manta rays are large but peaceful creatures that swim in the water. They can be
ridden by right-clicking on them. Can be tamed with fish nets.
Also there are rare pink manta rays.
Name
Bears
Description
They only attack the player if you attack them. They drop fur or fish when killed. Polar
Bears will attack on sight, Grizzly and Black Bears are neutral. Pandas can be tamed
with sugar cane.
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will
remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can
surprise you. They are very aggressive and fast in the water. Crocodiles snatch prey
Crocodiles
with their jaws, they will try to carry their prey to the water, where they will perform a
death roll. If a crocodile has caught you, you can try to get free by attacking it, but not
all the hits will land. It's not that easy to escape crocodile's jaws, just like in nature.
Crocodiles drop hides that can be used to craft 'Croc' armor, equivalent to iron armor.
It also looks Beast.
There are eight different kinds of snakes including a couple of shy snakes that will run
away from the player and venomous snakes like corals, cobras, and rattle snakes.
There are also aggressive pythons, which are the biggest snake in the mod.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn in
deserts, while pythons spawn in swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving
Snakes
you time to run away. If you don't they will attack you.
A player carrying a bird or mouse will attract the nearby snakes. They hunt down
small creatures
When snakes are killed, they drop eggs which can be hatched in the water or next to
a torch and will not attack you once hatched. The hatchlings can also be named and
you can put them on your shoulders
Boars
Similar to pigs. Boars are brown and will attack the player if harmed or if the player
gets too close. Boars will only attack other animals and the player when they are
hungry. They deal around 2 hearts of damage. They drop hide or raw pork when
killed.
Wild Wolves
These will not attack the player unless they are harmed or if it is night, however they
will attack Chickens and Ducks during the day. They drop leather when killed. Note
that these do not replace the wolves from vanilla Minecraft. They cannot be tamed.
But if you hold a rabbit they will follow you to try to kill it.
Foxes
Foxes will only attack mobs that are smaller than them. They will only attack you if
you attack them. Drops 1 piece of leather when killed. Foxes can be tamed with raw
turkey meat. Heal them with raw rat meat. Arctic Foxes can be found in Snow Biomes
and tamed the same way. WARNING! foxes and dogs will attack each other so
beware!
Rats
During the day, rats are neutral towards the player, but at night or in caves they are
aggressive and will attack on sight. Rats drop raw rat when killed, And raw rat is used
to feed many animals, it can also be turned into a burger.
Sting rays
Jellyfish
Sting rays will poison you if you get too close, but will not actively attack you. They
don't drop anything. Can be tamed with a fish net.
Jellyfish will spawn on most waters. They are translucent and propel with pulsating
movements. They are also luminescent at night. You can get poisoned if you get too
close. Jellyfish drop slimeballs. They can be tamed with fishnets. Just stay away from
them.
Aggressive mobs
Name
Sharks
Big Cats
Description
Sharks will kill anything that falls on the water
except for squid. For breeding/taming details
check mob details. They have a 10% drop rate
for Shark Eggs and a 60% drop rate for shark
teeth when killed. If in a boat around Shark, the
shark will attack the boat and after a while
destroy it. The shark teeth can be used to craft
chain armor, or made into an unenchantable
Shark Sword.
Big Cats include lions, tigers, cheetahs, snow
leopards, and panthers. Male lions will attack the
player on sight and are extremely dangerous.
Female lions will only attack the player if the
player attacks them or another lion nearby. They
drop Big Cat Claws (used in many crafting
recipes) and leather when killed. They can also
be tamed if a cub is found, by throwing raw
fish or raw porkchops, and can be named by
using a medallion.
Name
Description
wyvern lair). A wyvern has a 10% chance of
dropping an egg. The egg can be hatched in the
Overworld by placing it near a torch and once the
Wyvern grows, it can be saddled and armored.
They come in five different colors; light green,
dark green, orange, red, and yellow. Essence
of undead, light, darkness, and fire do work on
the Wyvern.
Polar Bears
Piranhas
Hellrats
Scorpions
Name
Description
climb sheer ledges that would normally be
impossible while just walking.
Flame Wraith
Ghosts that fly and
its melee attack will
usually set the
player on fire (which
will not extinguish
unless water is
used), it can be seen
from far away
Wraith
because of the
flames that engulf
it's body. It drops
redstone when killed
and only spawns on
the hard difficulty.
flame Wraiths will
spawn in the Nether
as well as the
surface world.
Werewolf
Name
Description
Golems spawn at night, and initially consists of
only three blocks: the Head, the Core and a
valuable ore cube. When the Golem is near a
player, it activates and forms its body.
Golems have a powerful melee attack, they also
have a ranged attack, where the Golem throws
one of the blocks off of its arms.
When a Golem is attacked, there is a chance to
destroy one of its blocks. The chance of
destroying a block depends on the difficulty level.
If the chest is open and the core of the golem is
exposed, it will suffer damage.
As the Golem suffers damage, it becomes more
dangerous. A hint of the danger level of the
golem is the color of its power aura. Blue is seen
Golem
*Ogres*
Name
Description
ogres drop fire (item) to craft a chain armor and
cave ogres drops diamonds.
Mini Golems The mini golem is not as dangerous as the regular golem but could still take blocks from its
surroundings.They pick up single blocks and throw it at the player.When fighting,you can use any tool.Pickaxes and
swords do the most damage.Same as the regular golems,they have a core.The color blue means it didn't attack.Yellow
means it just started attacking.Orange means it took considerable damage.Red means its about to explode.They drop iron
when killed.
Planned
Squirrels: Dr. Zhark said that he would include them if Mo' Creatures was profiled, or, at least, mentioned in
PCGamer and Narwals as mentioned in the readme of 1.2.5. As of Mo' Creatures V4 for MC 1.4.7, there are still no
squirrels.
Crafting recipes
Name
Crafted
Saddle
Ingredients
Input
Output
Leather + Iron
(Ingot) ORSaddle + Iron
(Ingot)
Sugar
Lump
Sugar
Pet Food
Medallion
Description
32x32p
x
Feed to pets.
Name
Kitty Bed
Litter Box
Colored
Kitty Bed
Whip
Rope
Ingredients
Input
Output
Description
String
Name
Ingredients
Input
Output
Description
String
Chain
Helmet
Shark Teeth
Chain
Chestplate
Shark Teeth
Chain
Leggings
Shark Teeth
Chain
Boots
Shark Teeth
Wool Ball
Name
Ingredients
Croc
Helmet
Croc Hide
Croc Plate
Croc Hide
Croc Legs
Croc Hide
Croc
Boots
Croc Hide
Input
Output
Description
Taming
All tamed animals will not despawn and they can be renamed if already named by right clicking with a medallion or book.
Big Cats
To tame a big cat you must first find a cub. When you find the cub, drop raw fish or pork chops and use a medallion on it
after it has eaten at least one. You can name it and it will follow you if you use a rope on it. Without the rope it will not
follow you and roam around aimlessly. Use a whip to make them sit down. When tamed and fully grown, it will attack other
mobs.A big cat won't take any fall damage.
Birds
You can tame birds by giving them seeds, which is achieved by throwing the seeds to them. Once a bird is tamed it will
not run away from the player and will not despawn, and you can put it on the character's head by right-clicking on it. Once
a bird is on the character's head, they are able to glide with it. If the player has a bird on their head and they walk under a
block that is just above their head, the bird will die. If they're riding a pegasus with a bird on their head it will cause the
pegasus to fly faster.
Dolphins
Dolphins can be tamed and bred similarly to horses. Currently there is only one food that can reduce their temper:
Food
Effect
Fish
Dolphins do not require a saddle to be ridden. Dolphins are fed and tamed in the same manner as horses.
Types of Dolphin
There are currently (V2.8) 6 different types of dolphin with different speeds, temperaments, and chance to spawn in the
wild.
All dolphins have 30 health
Blue
1.5
50
36%
Green
2.5
100
25%
Purple
3.5
150
25%
Dark
4.5
200
11%
Pink
5.5
250
2%
Albino
6.5
300
1%
Breeding
Dolphin breeding works rather differently than horse breeding.
2 cooked fish
2 dolphins
(assumed) A place where they are within 4 squares of each other and 8 squares minimum away from you and other
dolphins
To breed dolphins you must give each a cooked fish. Unlike horses, dolphins cannot become sterile and may breed
indefinitely. After 5 minutes there will be a 3rd dolphin. If the two dolphins are of the same breed they will always have a
baby of that breed, otherwise their Total Genetic Value (TGV) determines both the chance of getting a certain breed and
which breed will be gotten.
If their TGV is less than 5 and they are of different breeds there is a 1/3 chance of breeding a dolphin whose genetic value
is equal to the TGV. If TGV is 5 or 6 and they are of different breeds there is a 1/10 chance of breeding a dolphin whose
genetic value is equal to the TGV. If the breed is not determined in this manner it will be determined as for spawning a
wild dolphin.
Blue
Green
Dark
Purple
Pink
Albino
Elephants
To tame an elephant, first find a calf of the desired species, then feed it either 5 cakes or 10 sugar lumps. A grown
elephant can be ridden with an elephant harness, and each can hold up to two chest sets.
To ride an elephant, use Sneak to cause it to crouch. Release sneak and mount as you would normally, with right click.
Other abilities are:
Elephant
Ability
Asian
Woolly Mammoth
Songhua River Mammoth Can equip a mammoth platform, allowing for an extra passenger
Fish
Fish are some of the easiest creatures to tame. All you need is a fish bowl, and then you just head out into the water and
catch the fish you wish to hold, or use a fishing net and name your fish.
Foxes
Foxes can be tamed with raw turkey meat. Heal them with raw rat meat. Arctic Foxes can be found in Snow Biomes and
tamed the same way. Foxes do not follow you. They will also not get on your head.
Goats
Goats are very easy to tame. Simply right click on them with any edible item (Cake, apples, fish, etc.). Tame goats can be
lead around by ropes. Goats will also follow the player if he is carrying food. Female goats are able to be milked. If the
player tries to milk a male goat, it will attack the player. If holding wheat or a variety of certain items, both genders of goats
will attack the player.
Horses
Taming horses is a complex process. Before you begin taming, you must put a saddle on the horse by holding the saddle
and right clicking on the horse. Next you must feed them to reduce their temper. Each type of horse has an amount of
temper that must be removed before it is considered tame. Different foods will reduce temper by different amounts. Here
are all foods that can currently (V2.7) be used to reduce temper. Once tamed, a horse will not despawn.
For Zebra taming it is a little different as you need to breed horses until you get a cow (white and black) colored horse. A
Zebra will not be tamable otherwise. Once you have a cow horse, get an apple and a horse saddle. Then go find yourself
a Zebra and tame it while sitting on your cow horse.
Food
Wheat
Effect
Bread
Apple
-instantly tame
To feed a horse hold the food you wish to feed it then right click on the horse. As of V2.7 and earlier there is a bug that
causes you to eat a sugar lump when feeding it to a horse, using 2 sugar cubes per right click. After reducing temper to 25
or lower the horse must be ridden to complete taming. An additional feeding may be necessary whilst on the horse, giving
the player a prompt to name your pet. It is recommended that you reduce temper as much as possible before attempting
to ride a horse. To ride a horse right click it while not holding food. While being tamed, horses will buck you off, possibly
several times, possibly causing fall damage.
Types of Horse
There are currently (V2.7) 8 different types of horse with different speeds, hit points totals, temperaments, and chance to
spawn in the wild.
Breed
Color / Description
0.9
25
100
50%
Brown Horse
Brown
1.0
30
200
35%
Black Horse
Black
1.1
35
300
9%
White Horse
White
1.7
40
20%
Unicorn
1.3
40
400
4%
Pegasus
1.2
40
500
1%
Pack Horse
40
600
N/A
Nightmare
1.3
50
700
N/A
1.3
50
800
N/A
In the mod's options it is possible to raise the spawn chance of Pegasus from 1% to 3%. This also lowers the chance of
other horses spawning. Pack Horses, Nightmares, and Black Pegasus can not be found in the wild and must be bred, with
the exception of deep inside caves in some cases for the black pegasus. When any horse spawns in the wild there is a
20% chance it will be a foal (baby horse).
Breeding
(There are no graphic depictions or otherwise inappropriate material when breeding horses)
To breed horses you will require:
2 pumpkins/mushroom soup/cake
A place where they are within 4 squares of each other and 8 squares minimum away from you and other
horses(preferably a small pen away from other horses)
Put both horses in a small pen near each other (a whip is very helpful here, because it stops horses from moving when
used). Feed both a pumpkin, mushroom stew, or cake. If both accept the food, a cloud of hearts will appear around both
horses. Move away, and keep other horses away for about half of a Minecraft day. Soon, a foal will be near or under one
of the parents. Based on the parents, the foal will be a certain color.
Zebras can be cross-bred with horses and donkeys, to get a Zorse or a Zonkey, respectively. In addition, donkeys and
horses can be crossed to obtain a Mule. Mules can carry a small inventory if given a chest.
Rare Breeds
Some horses can only be obtained through Zorses or via an alternate means. Such breeds are listed here:
Fairy horse: Breed a pegasus and a unicorn by giving both an essence of light. Warning: The unicorn and the
pegasus will dissapear in the breeding process.
Ghost horse: Green ghost horses can be obtained by killing tamed unicorns. There is a small chance that a green
ghost horse will appear in its place (there will be no horn, however). White, flying ghost horses can be obtained by
killing tamed pegasi. Again, there is a small chance that a white ghost horse will appear where the pegasus used to
be.
Pegasus: Give a Bathorse an essence of light when standing or flying at cloud level or above. Note: if you are
mounted you can't give it essence of light.
Undead horse/unicorn/pegasus: Give any horse (including rare breeds) an essence of undead. It will transform into a
zombie horse. Gradually, all of its flesh will fall off, transforming it into a skeletal horse.
it will activate its special ability, and wherever it runs it will trail fire for a short time. If you are not riding it, it will simply stay
put like other horses. Press f to dismount.
Kitties
Wild kitties will run from the player. You have to throw a cooked fish near them and, once they eat it, they won't run away.
You can, then, give them a medallion to tame them. Once a medallion is given, you can name them. But, be aware that it
is not as easy to tame them as it seems. The name and health bar can be toggled on/off individually by right clicking while
holding a pickaxe or globally by using the in-game mod menu.
Once the cat is tamed, it will look for a kitty bed with food or milk.
You can transport kitties that are lying on a bed or litter box. The kitties will want either milk or pet food poured into the
kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Once the kitty has eaten, it will look for an unused litter box.
The litter box will become 'used'. This item is a powerful magnet for monsters: Monsters ignore the player and target the
litter box, however, they won't try to destroy it. After a while, a used litter box will return to its empty state. You can also
use sand on an used litter box to clean it, or simply pick it up (Right click when holding a pick)and it will be stored in your
inventory, and when you place it again it will be cleaned. This is a good way to clean it when you have a shortage of sand.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed
again, or it will fall sleep at night, or try to climb a tree.
A cat that climbs a tree, will get trapped on top and will need help to come down.
If you use a whip nearby cats, they will sit and won't move. You can right click on a cat while holding a whip to individually
toggle sitting on/off.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the
player's shoulders. If you pick up a cat while holding a rope (not lead), you will carry it by its legs. Cats don't like to be
carried that way and will take damage and be angry with you once you drop them. However when being carried by a rope
the cat won't take damage from being hit against blocks when jumping, as is normal with the other two ways of carrying.
Cats can also get angry if they don't get food or if player attacks them. When the cat is angry, it will chase the player and
occasionally claw him/her. After a while the cat temper will improve. You can also give an angry cat fish, so it will stop
being angry.
A cat will follow you if you have a wool ball on your hand.
If you give a cat a wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod
menu.
Breeding
You can breed another cat that is also in the mood (given cake). After a while one of them will become pregnant and will
need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items
(not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend it.
Feeding
To feed them you need to craft Pet Food. This is done with a Raw Fish and a Raw Porkchop. To see how craft it look
above. To feed the Kitty you need to make a bed for it, and afterwards you right-click on it while it is in its bed (to feed you
need to be holding the Pet Food). If a kitty goes to long without food, it will eventually starve and die. So make sure you
check up on it every once in awhile.
Komodo Dragons
To tame a Komodo dragon, you must kill them until one drops an egg. (They can poison you, so be careful.) Right-click to
drop the egg near a torch. It will hatch shortly. When the Komodo dragon has matured, it can be ridden around with a
saddle. Note: If you are not near the egg(within 8 blocks) when it hatches, it will result in a feral(hostile) Komodo
dragon. Therefore, you must stay with the egg until it hatches. Otherwise your efforts will be in vain!
Manta Rays
Manta rays are large but peaceful creatures that swim in the water. They can be ridden by right-clicking on them. Can be
tamed with fish nets.
Rabbits
Taming rabbits is immensely simple. Simply right-click one to pick it up, and it's tamed.
Breeding
Breeding rabbits is a very simple process. Get two rabbits and keep them in a small place, such as a fenced in 3x3 area.
After about five minutes, a noise is heard similar to the noise of a chicken laying an egg. This noise indicates that there is
a baby rabbit.
The color of the baby is completely random, no matter what color the parents are. Be careful as the rabbits will keep
breeding nonstop until you move them or space them out.
Scorpions
To tame a scorpion, you need to kill a mother scorpion with baby scorpions on its back. The babies will attack the player if
hit. Then, you right-click on one of them and are given the option to name it. After you pick a name, you'll pick up the baby
scorpion. When it's fully grown (note: you won't be able to pick it up at this point) put a saddle on it (crafted or vanilla) and
ride it around. Feed the baby by right clicking them with a rat or mouse in hand.
Sharks
Taming sharks is easier than taming horses. In order to tame a shark, you will need to start with a baby shark from an egg.
Sharks have a 10% chance of dropping an egg when killed. To hatch the egg, you need to throw it into the water which
will generate a friendly-baby shark. After it grows big enough, it will be able to attack other mobs (like squid). Tamed
sharks will not attack other sharks or the player. You cannot ride the shark. You may however, jump the shark if you so
desire.
Snakes
Taming snakes is rather simple. Find a snake of the desired species. There is a chance that it will drop an egg of its
respective species when killed. Right-click to drop the egg by a torch. After a while, it will hatch into a friendly baby snake,
and can be named, carried when right-clicked, or led on a rope. Tamed snakes can be healed using raw rat, and will not
attack the player.
Turkeys
Can be tamed with melon seeds. Other then taming them there isn't much you can do. Drops Raw Turkey which can be
cooked. You can feed Foxes raw turkey to tame them.
Turtles
To tame a turtle, drop sugar cane or watermelon slices nearby. Once tamed, turtles can be named, will follow the player,
and grow slowly over time. Right clicking a tame turtle with anything but a pickaxe or medallion will put it on your head. If a
turtle is injured and you have sugarcane, put it onto your head and it will eat out of your inventory.If you have a turtle on
your head and you're on a horse, the horse will go much faster. Try naming the turtles after the Teenage Mutant Ninja
Turtles and see what happens. (Leonardo, Michelangelo, Donatello, or Raphael)
Balkons weapon
Melee weapons
Spear
Spears do slightly less damage than swords and have a rather small knockback. They can also be thrown and do not
disappear when they hit a mob, so you can pick them up afterwards. Stabbing and throwing do equal damage.
Name
Recipe
Description
Wooden
Spear
Deals
Stone Spear
Deals
Iron Spear
Deals
(3 damage).
(5 damage).
(7 damage).
Name
Recipe
Description
Diamond
Spear
Deals
Golden Spear
Deals
(3 damage), has a slightly higher
knockback.
(9 damage).
Haldberds
Halberds do more damage than swords and have a significantly larger knockback. They can be converted into stabbing
mode with a rightclick. Stabbing slightly increases the damage, but decreases the knockback.
Name
Wooden
Halberd
Recipe
Description
Deals
Name
Recipe
Description
Stone
Halberd
Deals
(7 damage) in slashing
mode,
Iron
Halberd
Deals
(9 damage) in slashing
mode,
mode.
Diamond
Halberd
Deals
Golden
Halberd
Deals
mode,
stabbing mode.
Knives
Knives do less damage than swords and also have only half their durability. They can be crafted without a workbench,
however. They do little knockback, but you can use them to destroy cobwebs, and they can also be thrown like spears.
Name
Recipe
Description
Wooden
Knife
Deals
Stone Knife
Deals
Iron Knife
Deals
Diamond
Knife
Deals
Golden Knife
Deals
(3 damage), has a slightly larger
knockback.
(3 damage).
(5 damage).
(7 damage).
(9 damage).
Battleaxes
Battleaxes do much damage and have a huge knockback. They also do more damage to blocks.
Name
Recipe
Description
Wooden
Battleaxe
Deals
Stone Battleaxe
Deals
Iron Battleaxe
Deals
Diamond
Battleaxe
Deals
(6 damage).
(8 damage).
(10 damage).
(12 damage).
Name
Recipe
Golden Battleaxe
Description
Deals
knockback.
Warhammers
Warhammers do much damage and have a knockback that is equal to the knockback of Halberds in slashing mode.
Depending on the weapon material, they can also inflict huge damage on blocks. Holding the right mouse button will
charge up a super smash that, once released, sends out a shockwave that damages all mobs in your immediate vicinity.
Name
Recipe
Description
Wooden
Warhammer
Deals
Stone Warhammer
Deals
(4 damage).
(6 damage).
Name
Recipe
Description
Iron Warhammer
Deals
Diamond
Warhammer
Deals
Golden
Warhammer
Deals
(4 damage), has a larger
knockback.
(8 damage).
(10 damage).
Flails
Flails are weapons with a heavy ball at the end of a string. You can swing the ball into the direction you are looking at with
a rightclick. However, don't start swinging the Flail all over the place, since each swing decreases its durability.
Name
Recipe
Description
Name
Recipe
Description
Wooden Flail
Deals
Stone Flail
Deals
Iron Flail
Deals
Diamond Flail
Deals
damage).
(4 damage).
(6 damage).
(8 damage).
(10
Name
Recipe
Golden Flail
Description
Deals
(4 damage), has a
larger knockback.
Katana
(3 damage)
Throwable weapons:
Boomerangs
The boomerang is a weapon that returns to the place where it has been thrown from (or at least it does so most of
time).
To throw a boomerang, hold your right mouse button to charge the throw and the start aiming. The longer you charge it,
the stronger the throw becomes, and the farther it flies. The boomerang then automatically returns to the spot you
threw it from if it doesn't hit an obstacle first. Keep in mind that the boomerang can do damage to you as well! If you
throw a diamond boomerang and get in its path, it can kill you almost instantly if you don't wear armor and are unlucky
enough to get hit twice.
You can enable the "easy boomerang mode" in the properties file (the "weaponmod.properties" file in the subfolder
"weaponmod" in "mods"). Once the option is enabled, the boomerang automatically returns to you, not to the place it
has been thrown form.
Name
Recipe
Description
Name
Recipe
Description
Wooden
Boomerang
(4
Stone
Boomerang
(6
Iron
Boomerang
Diamond
Boomerang
Golden
Boomerang
(8
Others
Aside from the boomerangs and the other weapons listed below, the spear and the knife are throwable (and collectible
after throwing them) as well. You can disable this in the mod settings.
Name Recipe
Description
Dynamite
(4 damage).
Shooting Weapons:
The weapons below can be fired from a distance, but before they can be fired, they need to be loaded with their
corresponding ammunition.
Name
Recipe
Description
Name
Recipe
Description
Musket Stock
Musket Barrel
Musket
Musket with
Bayonet
Name
Recipe
Description
Musket
Round
Crossbow
Crossbow Bolt
Blowgun
Name
Recipe
Dart
Weak poison:
Slow:
Hunger:
Strong poison:
Description
Name
Recipe
Description
Blunderbuss
Barrel
Blunderbuss
Blunderbuss
Shot
Flintlock
Pistol
(10 damage).
Other weapons:
The weapons below don't fall into any of the other categories.
Name Recipe
Description
Fire Rod
Cannon
Cannon
Ball
Training Dummy
Name Recipe
Description
Training
Dummy
Bibliocraft
Blocks
1) Bookcase
This block can be made from any of the 4 different vanilla woods and will look like the wood that is
used.Player can place books directly in the Bookcase by right clicking with an accepted book. Right clicking
the Bookcase without an accepted book OR if the Bookcase is full will open the GUI. Sneak clicking with an
empty hand will pull a book off the Bookcase. Books will add/subtract from the slot the player is aiming
at.Works with enchantment tables! The books are counted and 8 books count as 1 vanila bookshelf. So a
full bookcase counts as 2 vanilla bookshelves.
2) Armor Stand:
In the center slots represent the armor on the stand and the right hand slots represent the armor the
player is wearing.Right clicking opens the GUI. The player can add armor to the stand by holding the piece
of armor in their hand and aiming at the desired slot to place the armor, ex, aim at the top to add a
helmet. The player can also add/remove/swap armor to and from the stand to and from the players armor
inventory by sneak right-clicking on the armor stand on the desired piece of armor/empty slot to
add/remove/swap armor to and from the stand. ex, if I am wearing nothing and the armor stand has
chest armor, if I aim at the chest piece and sneak-click, I will be wearing the armor. I can sneak click
again to take the armor off and place it back on the stand. If I am wearing armor and the stand has armor,
shift-clicking will swap those 2 pieces of armor.
3) Display Case
This block can be made from any of the 4 different vanilla wood slabs and will look like the wood that is
used. This block can also use one of 4 different colors of wool to color the interior. The wool colors Red,
Blue, Green, or Black may be used.An Important note on the usage of the case. The case door can be
toggled by shift clicking with an empty hand. The case must be open in order to add an item to the case.
When the case is open, if the player is holding an item, Right clicking will place the item in the case. If the
player has an empty hand and right clicks, the GUI will open. Right clicking while there is an item in the
case will cause the item to pop out of the case. It is also worth noting that placing a redstone block inside
a display case will cause the case to emit a redstone signal.As of v1.3.0, this block also emits the light
level of any blocks/items stored within it.
4) Potion Shelf
This block can be made from any of the 4 different vanilla woods and will look like the wood that is
used.Right clicking the shelf with an accepted potion will put that potion on the shelf in that slot. Right
clicking without an accepted potion OR if the shelf is full will open the GUI. Sneak clicking with an empty
hand will cause the potion the player is aiming at to pop off. Potions are added/subtracted from whatever
slot the player is aiming at.
5) Tool Rack
This block can be made from any of the 4 different vanilla wood slabs and will look like the wood that is
used.Right-clicking the rack with an accepted tool with put the tool on the rack. Right clicking a tool that is
on the rack will cause that tool to pop off. Sneak clicking with an empty hand will open the GUI.
6) Wooden Shelf
This block can be made from any of the 4 different vanilla woods and will look like the wood that is
used.Right-clicking the Shelf with any Block or Item will put it on the shelf. Right clicking an item or block
that is on the Shelf will cause that item or block to pop off. Sneak clicking with an empty hand will open
the GUI.As of v1.3.0, this block also emits the light level of any blocks/items stored within it.
7) Wooden Label
This block can be made from any of the 4 different vanilla wood slabs and will look like the wood that is
used.An important note about usage. The label must be shift clicked with an empty hand to open the
GUI.As of v1.3.0, this block also emits the light level of any blocks/items stored within it.
8) Desk
This block can be made from any of the 4 different vanilla woods and will look like the wood that is
used.Player can place books directly on the desk by right clicking with an accepted book. Player must aim
either at the front center space to add an open book, or one of the back 2 corners to add a book to either
stack.If the player is looking at an open book on the desk and the open book is either a Book & Quill or a
Signed Book then right clicking will opening the book GUI and allow the player to read and edit books on
the table. The current page the player has the book open to is also saved. Right clicking the desk without
an accepted book OR if the desk is full will open the storage GUI. Sneak clicking with an empty hand will
pull a book off the Desk. If the player is looking at the open book, sneak-clicking will pick up that book, if
the player is looking at the left stack, the place will pick up the top book from the stack, then the same for
the right stack. Here is a helpful video thanks to supersaijinkyle that help explain the Typesetting table
and the Printing press.
9) Typesetting Table
This is where the play can save and retrieve signed books. Once a book is signed, it can be placed in the
bottom left corner of the table. The player will see a red book. The player must hold sneak and right click
with an empty hand on the book to save it. The book will turn blue. If Bibliocraft is being played in an SSP
world, Bibliocraft will create a folder inside the players config folder named books. This is where all the
books are saved and can be passed around and shared with friends. In SSP this also means that any
saved books are accessible within all SSP worlds. One a dedicated SMP server, however, the books
folder will be created inside of the loaded world folder and will only be accessible in that world unless
copied manually from one world to another outside of Minecraft. Simply right click on the top of the block
in the area between the 3 large squares to open the saved book menu. Click to select a book. Create a
chase and place it in the top middle square. Now to create a plate, the player must give the typesetting
table a redstone pulse. A button on the front is a great solution. When the table receives a redstone pulse,
if the table contains an empty chase, a plate will be created. To remove the type from a plate and
retrieve the empty chase, simply place the plate in the left hand slot then hold sneak and right click the
plate and it will be added to the empty chase slot. The reading glasses will help to illustrate the correct
areas to click on for operation as well.As of v1.3.0+, Players can now make enchanted plates and copy
enchanted books with the typesetting table and printing press. Simply place an enchanted book onto the
typesetting table in the lower left slot. To create an enchanted plate, simply shift-click the book with an
empty hand. The player must have the required number of levels and a blank chase on the table for the
process to work. To view the enchantment(s) on the placed book as well as the required number of levels
to make a plate, simply look at the typesetting table with a pair of glasses or a monocle.
10)Printing Press
Players can print signed books from saved written signed books. Simply create a plate with the desired
book on the typesetting table, add ink to the ink plate. lay down some blank books, and set the plate in
the middle and the press will print a book. The player must be aiming at the correct area on the bounding
box of the block to add/remove items. Facing the printing press, the top portion of the block (the
bounding box, not the model) is the ink slot. Simply click with some black ink sacs to add ink sacs and
right click without ink sacs to remove the ink. Blank books are placed in the bottom left hand corner and
work the same way, they can be added or removed. The plate goes in the middle of the machine. The
reading glasses will help to illustrate the correct areas to click on for operation as well.As of v1.3.0+, the
player can now print enchanted plates. The enchanted plates are printed the same way as normal plates,
only they take damage for every volume printed.
11)Wooden Table
Tables can be made of all 4 vanilla woods to get that color table. Itemscan be placed on top of the table
by right clicking with that item on the top of the table. A single item GUI can also be opened by shift
clicking the table with an empty hand. Items on the table can also be rotated around 2 different axis. To
rotate items, use a tape measure on any of the 4 sides of the table, or if you have other tech mods
installed, a wrench, crowbar, or screwdriver will also work. Any 2 opposing sides will rotate the item in the
same direction. Any 2 adjacent sides will rotate the items around different axes. Also the table will emit a
light level that matches whatever item is stored on the table.
The wooden table now supports table cloths as well. Simple craft a vanilla carpet and right click the top of
the table with the carpet to apply a table cloth. To remove the table cloth, right click the top of the table
with the screw gun.
12)Golden Lantern
Emits the maximum light level of 15 just like a block of glowstone. The base recipe will give the player a
white candle golden lantern. The lantern candle can then be dyed any of the 16 colors in minecraft. The
lantern candle can be re dyed any number of times to change a lantern candle to any of the 16 vanilla
minecraft colors. The lantern also comes in 3 different styles that automatically change based on the angle
of the players view when placed. There is a floor model, wall model, and ceiling model.
13)Fancy Lamp
Emits the maximum light level of 15 just like a block of glowstone. The base recipe will give the player a
white fancy lamp. The lamp can then be dyed any of the 16 colors in minecraft. The lamp can be re dyed
any number of times to change a lamp to any of the 16 vanilla minecraft colors. The lamp also comes in 3
different styles that automatically change based on the angle of the players view when placed. There is a
14)Cookie Jar
Emits a redstone signal when opened. Catch someone with their hand in the cookie jar! Currently accepts
any item and for each slot filled, up to 8, there will appear a cookie in the jar.
Items
1. Tape Measure.
This Item can be used to measure distances in minecraft. In the default mod, absolute measurment mode,
right clicking on a block selects a block, then right clicking on any other block will give the distance to that
block in the nearest meter. Even across angles. Right clicking the Tape Measure with no block selected will
change to individual measurement mode which will return separate measurements, in blocks/meters for
each direction, north/south, east/west, and height. Dimensions are only returned if the measured distance
is greater than 0.The tape measure will also (as of 1.4.0) place down a marker pole block on the block you
click on (if it can) and display the distance from the marker pole to the player in real time right below the
players crosshair.Also can be used to rotate items on the Table by right clicking on any of the 4 sides of
the table.This is a 2 part recipe, first you must craft a tape reel.
2. Reading glasses
Reading Glasses and other eyewear. When worn on the head, the reading glasses, tinted glasses, or
monocle allow the player to read pop up text displays of items displayed on the different blocks in
BiblioCraft. Every block in BiblioCraft has text information read out. The player can view the names of
books on a bookcase without opening the GUI, as well as see what is on a regular shelf and of what
quantity. The player can also see what armor is on an armor stand and what enchantments are on that
armor. The display case also has enchantment support for armor and weapons. Labels become
combination item frame / signs displaying the name of the item in them. The typesetting table displays
the name of the selected book as well as the quantity of blank chases left. The printing press displays the
book name of the plate inserted into the press as well as the quantity of ink and quantity of blank books
left. The writing desk displays the name of the open book. The potion shelf shows the name of the potion
the player is looking at
3. Tinted glasses
A tinted variant of the reading glasses.
4. Monocle
Another variant of the reading glasses.
5. The Chase
This is the empty chase that is used on a typesetting table to make a plate. Any woods can be used.
7. ClipBoard
This is a checklist with up to 50 pages, much like the written book. But there are 9 tasks and 1 title per
page. The player clicks on the desired line or title line to write in that task. Then there is a square next to
each task. Clicking one time will draw a green checkmark. Clicking a second time changes it to a red X
mark. Clicking a third time clear the box again. The Clipboard works on the desk and can be opened and
edited. The Clipboard also remembers what page you were last on both when your holding and when its
on the desk, even when it is transferred back and forth. Also, the title of the page that was last read will
appear in the tooltip when hovering the mouse over the item in your inventory.
8. Screw Gun
Currently only used to removed table cloths from tables by right clicking the top of the table and to adjust
items on tables by right clicking the sides of the table. I have some plans to make
more uses out of this. This will kind of be a general tool for manipulating various elements in BiblioCraft.
Jammys furniture
Recipes:
Name
Recipe
Function
Arm Chair
Allows the
player to
sit down.
Arm Chair
Allows the
player to
sit down.
Arm Chair
Allows the
player to
sit down.
Arm Chair
Allows the
player to
sit down.
Basket
A basket
for pets.
Basket
A basket
for pets.
Basket
A basket
for pets.
Basket
A basket
for pets.
Bathroom
Cupboard
A
cupboard
that stores
up to 8
items.
Bathroom
Sink
Allows the
player to
get water
from the
sink.
Bath
Allows the
player to
sit in the
bath.
Blaze Head
A head that
makes a
noise when
you right
click it.
Blinds
Right click
to open,
and pull
up.
Chair
Allows the
player to
sit down.
Chicken
Head
A head that
makes a
noise when
you right
click it.
Chimney
A simple
chimney
that
smokes.
Christmas
Tree
A little
late, but ho
ho ho!
Clock Base
Part of the
grandfather
clock.
Clock
Middle
Allows the
player to
store up to
6 items in
it.
Clock Top
Right click
to tell the
time.
Coffee
Table
A simple
coffee
table.
Cooker
Can cook
two items
of food at
the same
time. Note:
It cannot
cook ores.
Cow Head
A head that
makes a
noise when
you right
click it.
Crafting
Side
Creeper
Head
Dishwasher
A head that
makes a
noise when
you right
click it.
Enderdragon
Head
A head that
makes a
noise when
you right
click it.
Enderman
Head
A head that
makes a
noise when
you right
click it.
Freezer
Allows the
player to
store up to
9 items in
it.
Fridge
Allows the
player to
store up to
9 items in
it.
Blind Part
Needed to
build the
blinds.
Ceramic
Panel
Needed to
build
ceramic
blocks.
Light Bulb
Needed to
build the
light
blocks.
Mantle
Piece (Unf)
Put this in
a furnace
to get the
final
product!
Ceramic
Panel (Unf)
Put this in
a furnace
to get the
final
product!
Washing
Machine
Drum
Used to
build the
washing
machine.
Kitchen
Cupboard
(Shelf)
Allows the
player to
store up to
8 items.
Kitchen
Cupboard
Allows the
player to
store up to
8 items.
Kitchen
Side
A simple
kitchen
side.
Kitchen
Sink
Right click
with an
empty
bucket to
fill it with
water.
Lamp
Right click
to turn the
light on
and off.
Light
Right click
to turn the
light on
and off.
Mantle
Piece
A simple
mantle
piece.
Pig Head
A head that
makes a
noise when
you right
click it.
Pigman
Head
A head that
makes a
noise when
you right
click it.
Radio
Right click
to make a
static
noise.
Roofing
A roofing
block.
Roofing
A roofing
block.
Roofing
A roofing
block.
Roofing
A roofing
block.
Rubbish Bin
Put items
you don't
want in
here, every
5 minutes
its emptied
so make
sure you
don't put
your
valuables
in it.
Sheep Head
A head that
makes a
noise when
you right
click it.
Skeleton
Head
A head that
makes a
noise when
you right
click it.
Slime Head
A head that
makes a
noise when
you right
click it.
Sofa Part
(Corner)
Allows the
player to
sit down.
Sofa Part
(Corner)
Allows the
player to
sit down.
Sofa Part
(Corner)
Allows the
player to
sit down.
Sofa Part
(Corner)
Allows the
player to
sit down.
Sofa Part
(Left)
Allows the
player to
sit down.
Sofa Part
(Left)
Allows the
player to
sit down.
Sofa Part
(Left)
Allows the
player to
sit down.
Sofa Part
(Left)
Allows the
player to
sit down.
Sofa Part
(Middle)
Allows the
player to
sit down.
Sofa Part
(Middle)
Allows the
player to
sit down.
Sofa Part
(Middle)
Allows the
player to
sit down.
Sofa Part
(Middle)
Allows the
player to
sit down.
Sofa Part
(Right)
Allows the
player to
sit down.
Sofa Part
(Right)
Allows the
player to
sit down.
Sofa Part
(Right)
Allows the
player to
sit down.
Sofa Part
(Right)
Allows the
player to
sit down.
Spider Head
A head that
makes a
noise when
you right
click it.
Squid Head
A head that
makes a
noise when
you right
click it.
Steve Head
A head that
makes a
noise when
you right
click it.
Table
A simple
table!
Table Lamp
Right click
to turn the
light on
and off.
Television
A simple
TV!
Toilet
Allows the
player to
sit down.
Washing
Machine
The
washing
machine
can repair
broken
armour,
add coal
for the
fuel.
Wolf Head
A head that
makes a
noise when
you right
click it.
Zombie
Head
A head that
makes a
noise when
you right
click it.
MrCrayFish Furniture
Recipes:
Item
Chair
Table
Coffee Table
Cabinet
Bedside Cabinet
Recipe
Couch
Fridge
Cooling Pack
Oven
Oven Overhead
Flesh
Flesh (Cooked)
Mail Box
Envelope
Package
Door Bell
Blind
Curtain
Bird Bath
Hedge
Fence (White)
Stone Path
Tap
Lamp
Computer
Printer
Ink Cartridge
Stereo
TV
Fire Alarm
Ceiling Light
Electric Fence
Grimoire of Gaia 2
Foodstuffs
Mandrake Stew
Withered Stew
Weapons
Book of Nature
Withered Book
Book of Blades
Materials
Iron/Gold/Diamond/Emerald Shards
Materials
Iron Shard
Gold Shard
Diamond Shard
Emerald Shard
Dropped by mobs.
Used to craft Emeralds. See crafting.
Burned Book
Soulfire
Fiery Soul
Coil
Makeshift Parts
Sealed Book
Ring
Foodstuffs
Meat Morsel
( x 2 ) Hunger
0.8 Saturation
Meat
( x 4 ) Hunger
0.8 Saturation
Cure Berry
( x 1 ) Hunger
0.0 Saturation
Dropped by Dryad and Spriggan
Always edible
Removes negative status ailments when used
Ocean Berry
( x 2 ) Hunger
0.8 Saturation
Dropped by Sahuagin, Mermaid and Sharko
Always edible
Used as an alternative to brew Awkward Potions
Enchantment
Water Breathing
for (0:20)
( ) Hunger
0.4 Saturation
Dropped by Level 3 mobs
Always edible
Enchantment:
Regeneration IV
Resistance
Fire Resistance
Absorption
for (2:00)
See crafting.
for (0:04)
for (0:30)
for (0:30)
Health Berry
( x 2 ) Hunger
0.0 Saturation
Dropped by Hunter and Shaman
Always edible
Enchantment:
Heals ( x 4 )
Ice Berry
( x 2 ) Hunger
0.8 Saturation
Dropped by Selkie, Yeti, Cyclops and Yuki-Onna
Always edible
Enchantment
Fire Resistance
for (0:20)
Withered Meat
x 6 ) Hunger
1.2 Saturation
Enchantment:
Hunger
for (0:10)
Wither
for (0:10)
Strength
for (0:60)
Mandrake
Dropped by Mandragora
Rare drop by Cyan Flower
( x 4 ) Hunger
0.0 Saturation
Always edible
Enchantment:
Heals ( x 2 )
Nausea
for (0:20)
Mandrake Stew
( x 4 ) Hunger
0.8 Saturation
Always edible
Enchantment:
Heals ( x 4 )
Night Vision
Water Breathing
See crafting.
for (3:00)
for (3:00)
Withered Stew
( x 2 ) Hunger
0.8 Saturation
Can be used 4 times
Enchantment:
Chocolate Mousse
Sold by Maid
( x 1) Hunger
0.8 Saturation
Always edible
Enchantment:
Regeneration
Haste
for (0:30)
Speed
for (0:30)
for (0:05)
Milk Chocolate
Sold by Holstaurus
( x 1) Hunger
0.8 Saturation
Always edible
Enchantment:
Regeneration
Speed
for (0:10)
for (0:30)
Meat Bun
Sold by Merchant
( x 2) Hunger
0.8 Saturation
Always edible
Enchantment:
Regeneration
Resistance
for (0:05)
for (0:30)
Miscellaneous
Iron Box
Gold Box
Diamond Box
Book Satchel
Ore Satchel
Ore Satchel
Old Box
o
o
o
Deck of Cards
Sealed Scroll
Cannot be obtained
Obtain a random Scroll
Holstaurus Scroll
Maid Scroll
Merchant Scroll
Combat
Ender Stave
Blaze Stave
o
o
o
o
Book of Nature
Poison
for (0:04)
Damage: 6 ( x 3 )
Repaired using Books
Nightmare Book
Slowness II
for (0:02)
Ender Book
Blindness
for (0:04)
Hunger
Blazing Book
Metal Book
Skinned Book
Freezing Book
Slowness
for (0:10)
Hunger
Hunger
Book of Blades
Durability: 780
Enchantment:
Instant Damage (Potion Effect)
Ignores armor
Damage: 0
Repaired using Iron Ingot
See crafting.
Withered Book
Durability: 780
Enchantment:
Wither
for (0:10)
Tools
Makeshift Drill
Durability: Diamond
Enchantibility: 10
Damage: 6 ( x 3 )
Repaired using Iron Ingot
See crafting.
Hunger
Makeshift Chainsaw
Durability: Diamond
Enchantibility: 10
Deals extra damage when used on Zombie and Zombie Pigmen
Damage: 6 ( x 3 )
Repaired using Iron Ingot
See crafting.
Makeshift Rifle
o
o
Durability: 782
Enchantibility: 10
-15% movement speed when equipped
Damage:
Melee: 4 ( x 2 )
Ranged: 50% compared to Bow
Repaired using Iron Ingot
See crafting.
Accessory
Ring of Haste
Enchantment:
+5% movement speed when held
o
o
Speed
when placed in hotbar
See crafting.
Ring of Luck
Enchantment:
+15% jump speed when placed in hotbar
o
o
Jump Boost
when placed in hotbar
Looting II when held
See crafting.
Biomedios
Day
Cyan Flower
Peaceful
Health: 1 ( )
Damage: None
Knockback: 0%
Debuff: None
Ability:
Weakness: None
Drops: Flower and Rose
Rare Drops: Mandrake
Experience: None
Dryad
Level 1 - Passive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Poison
for (0:10)
Ability: None
Weakness:
o
o
o
o
o
o
o
Axes
Wood
Stone
Iron
Gold
Diamond
Fire
Slowness for (0:05)
Weakness for (0:05)
Drops: Oak Sapling,(1) Cure Berry, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Night
Werecat
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:10)
Ability:
Leap
Weakness:
Spriggan
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff: None
Ability: None
Weakness:
o
o
o
o
o
o
o
Axes
Wood
Stone
Iron
Gold
Diamond
Fire
Slowness for (0:05)
Weakness for (0:05)
Drops: Cure Berry, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Book of Nature
Experience: 25
Day
Cockatrice
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Poison
for (0:05)
Ability:
Harpy
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:10)
Ability:
Leap
Immunity to fall damage
Weakness:
Night
Mummy
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:30)
Ability: None
Weakness:
Smite Enchantment
Sunlight
Drops: Silk, Rotten Flesh, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Anubis
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness
for (0:30)
Blindness
for (0:15)
Ability:
Sphinx
Level 3 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 50%
Debuff:
Slowness
Mining Fatigue
for (0:30)
for (0:30)
Ability:
o
o
o
o
Day
Centaur
Level 1 - Passive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:15)
Ability: None
Weakness: None
Drops: Leather, (1) Meat, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Night
Minotaurus
Level 2 - Aggressive
Health: 80 ( x 40)
Damage:
Melee:
12 ( x 6)
Ranged:
Arrow Damage + 50%
Knockback:
Melee:
62.5%
Ranged:
100%
Debuff:
Melee:
Slowness
Mining Fatigue
Ranged
Shoots Arrows
for (0:30)
for (0:15)
Ability: None
Weakness: None
Drops: Meat, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Skinned Book
Experience: 25
Minotaur
Level 3 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 50%
Debuff:
Slowness
Mining Fatigue
for (0:30)
for (0:12)
Ability:
o
o
o
o
Immunity
Fall Damage
Fire Damage
Projectile
Web
Weakness: None
Drops: Emerald Shard, (1) Diamond Shard, (1) Small Golden Apple
Rare Drops: Diamond Box and Holstaurus Scroll
Experience: 50
Day
Siren
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: Arrow Damage
Knockback: 100%
Debuff: None
Ability:
Shoots Arrows
Fire Resistance
Immune to Poison
Normal Movement in flowing Water
Regeneration (0:05) when in Water
Weakness: None
Drops: Arrows, (1) Fish (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Naga
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness
for (0:30)
for (0:30)
Ability:
Fire Resistance
Immune to Poison
Normal Movement in flowing Water
Regeneration (0:05) when in Water
Weakness: None
Drops: Meat, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Heavy Book
Experience: 25
Night
Sludge Girl
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Poison
Slowness
Mining Fatigue
for (0:05)
for (0:15)
for (0:15)
Ability:
Leap
Fire Resistance
Immune to Poison
Weakness:
Witch
Level 2 - Aggressive
Health: 60 ( x 30)
Damage: Potion Damage
Knockback: 100%
Debuff:
o
o
Uses Potions
Spawns (2) Spider
Immunity
Poison
Fall Damage
Weakness: None
Drops: Book, Sugar, Paper, Spider Eye, Empty Bottle, Gunpowder, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Sealed Book
Experience: 25
Day
Cobble Golem
Level 1 - Passive
Health: 40 ( x 20)
Damage: Golem Damage
Knockback: 50%
Ability:
o
o
Golem Throw
Immunity
Fire Damage
Poison
Debuff: None
Weakness:
o
o
o
o
o
Pickaxes
Wood
Stone
Iron
Gold
Diamond
Drops: Cobblestone, (1) Coil, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Hunter
Level 2 - Passive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff: None
Ability: None
Weakness: None
Drops: Leather, (1) Fruit of Health, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Night
Cobblestone Golem
Level 2 - Aggressive
Health: 80 ( x 40)
Ability:
o
o
Golem Throw
Immunity
Fire Damage
Poison
Debuff: None
Weakness:
o
o
o
o
o
Pickaxes
Wood
Stone
Iron
Gold
Diamond
Drops: Coil, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Workshift Parts
Experience: 25
Shaman
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness
Weakness
for (0:30)
for (0:30)
Ability:
Weakness: None
Drops: Book, Sugar, Paper, Rotten Flesh, Empty Bottle, Gunpowder, Fruit of Health, (1) Gold Shard and (1) Emerald
Shard
Rare Drops: Gold Box, Book Satchel and Sealed Book
Experience: 25
Day
Yeti
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:15)
Ability:
Fire Resistance
Weakness:
o
o
Selkie
Level 2 - Aggressive
Health: 80 ( x 40)
Damage:
Melee:
12 ( x 6)
Ranged:
Arrow Damage + 50%
Knockback:
Melee:
62.5%
Ranged:
100%
Debuff:
Melee:
Slowness
Mining Fatigue
Ranged
Shoots Arrows
for (0:30)
for (0:15)
Ability: None
Weakness: None
Drops: Ice Berry, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Freezing Book
Experience: 25
Night
Vampire
Level 3 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 50%
Debuff:
Nausea
for (0:30)
Ability:
o
o
o
o
Smite Enchantment
Sunlight
Day
Cyclops
Level 1 - Passive
Health: 40 ( x 20)
Damage: 8 ( x 4) + (Additional damage due to additional weapon)
Knockback: 75%
Debuff:
Slowness
for (0:15)
Ability: None
Weakness: None
Drops: Silk, (1) Ice Berry, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Yuki-Onna
Level 2 - Passive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness IV
for (0:05)
Ability:
o
o
o
Immunity
Fall Damage
Fire Damage
Web
Inflicts Knockback
Weakness:
o
o
Night
Futakuchi-Onna
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 6 ( x 3)
Knockback: 75%
Debuff:
Hunger
for (0:05)
Ability: None
Weakness: None
Drops: Rotten Flesh, (1) Soulfire, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Nine Tails
Level 2 - Aggressive
Health: 60 ( x 30)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff: None
Ability:
Casts Fireballs
Inflicts Fire Damage
Immune to Fire Damage
Inflicts Knockback
Weakness: None
Drops: Soulfire, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Ornate Fire Fan
Experience: 25
Day
Gryphon
Debuff:
Slowness
for (0:10)
Ability:
Leap
Immunity to fall damage
Weakness:
Naga
heart.png
x 40)
Damage: 12 (
heart.png
x 6)
Knockback: 62.5%
Debuff:
Slowness
StatusSlowness.png
for (0:30)
Ability: None
Weakness: None
Drops: Meat, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel, Heavy Book
Experience: 25
Night
Dullahan
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
for (0:15)
Ability: None
Weakness:
o
o
o
o
o
Gold Equipment
Sword
Shovel
Pickaxe
Axe
Hoe
Drops: Rose, (1) Soulfire, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Banshee
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff: None
Ability:
o
o
o
Smite Enchantment
Sunlight
Drops: Soulfire, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Book Satchel and Nightmare Book
Experience: 25
Valkyrie
Slowness
Weakness
for (0:30)
for (0:15)
Ability:
o
o
o
o
Immunity
Fall Damage
Fire Damage
Projectile
Web
Weakness: None
Drops: Emerald Shard, (1) Diamond Shard, (1) Small Golden Apple
Rare Drops: Diamond Box (50%), Ring (25%) and The Valkyrie (25%)
Experience: 50
Below 60Y
Sahuagin
Shoots Arrows
Fire Resistance
Water Breathing
Normal Movement in flowing Water
Regeneration (0:05) when in Water
Weakness: None
Drops: Clay, (1) Ocean Berry, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Ore Satchel
Experience: 10
Mermaid
Slowness
for (0:30)
for (0:30)
Ability:
Fire Resistance
Water Breathing
Normal Movement in flowing Water
Regeneration (0:05) when in Water
Weakness: None
Drops: Ocean Berry, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Ore Satchel and Old Box
Experience: 25
Sharko
Slowness
for (0:30)
for (0:30)
Ability: None
Weakness: None
Drops: Ocean Berry, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box and Freezing Book
Experience: 25
Giga Knight
Debuff:
Slowness
for (0:30)
for (0:30)
Ability: None
Weakness: None
Drops: Coil, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box, Giga Knight Gear Core and Makeshift Parts
Experience: 25
Only Nether
Succubus
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Nausea
for (0:20)
Ability:
o
o
Wither Cow
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 0%
Debuff:
Wither
for (0:30)
Ability:
Baphomet
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness
Weakness
for (0:30)
for (0:30)
Ability:
o
o
Immunity
Fire Damage
Wither Effect
Weakness: None
Drops: Fiery Soul, Nether Quartz and (1) Gold Shard
Rare Drops: Gold Box and Blazing Book
Experience: 25
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 100%
Debuff: None
Ability:
Teleportation
Weakness:
Water
Drops: Ender Pearl, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Gold Box and Ender Book
Experience: 25
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: Explosion Damage
Knockback: 75%
Debuff: None
Ability:
Self Destruct
Weakness: None
Drops: Gunpowder, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Ore Satchel and Creeper Girl Card
Experience: 10
Ender Eye
Level 1 - Passive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 0%
Debuff: None
Ability:
Flight
Teleportation
Weakness:
Water
Drops: Ender Pearl, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Ore Satchel and Ender Girl Card
Experience: 10
Below 32Y
Mimic
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 0%
Debuff:
Hunger
for (0:30)
Poison
for (0:15)
Ability:
Jorogumo
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 75%
Debuff:
Slowness
Weakness
for (0:30)
for (0:10)
Ability:
o
o
Leap
Climbs Walls
Spawns (2) Cave Spider
Immunity
Poison
Web
Weakness:
Bone Knight
Level 2 - Aggressive
Health: 80 ( x 40)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff:
Slowness
for (0:30)
for (0:30)
Ability: None
Weakness:
Smite Enchantment
Sunlight
Drops: Burned Book, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Ore Satchel and Skeleton Head
Experience: 25
Below 16Y
Flesh Lich
Level 2 - Aggressive
Health: 60 ( x 30)
Damage: 12 ( x 6)
Knockback: 62.5%
Debuff: None
Ability:
Casts Fireballs
Inflicts Fire Damage
Immune to Fire Damage
Weakness:
Smite Enchantment
Sunlight
Drops: Burned Book, (1) Gold Shard and (1) Emerald Shard
Rare Drops: Ore Satchel and Zombie Head
Experience: 25
Special Spawned
Mandragora
Level 1 - Aggressive
Health: 40 ( x 20)
Damage: 8 ( x 4)
Knockback: 50%
Debuff:
Slowness IV
for (0:20)
Night Vision
for (0:30)
Nausea
for (0:30)
Ability:
o
o
o
o
o
Shovels
Wood
Stone
Iron
Gold
Diamond
Drops: Seeds, Mandrake, (1) Iron Shard and (1) Emerald Shard
Rare Drops: Iron Box
Experience: 10
Summoned
Butler
Level 1 - Aggressive
Health: 20 ( x 10)
Damage: 8 ( x 4)
Knockback: 100%
Debuff: None
Ability: None
Weakness:
Smite Enchantment
Drops: None
Rare Drops: None
Experience: None
Special Scrolls
Holstaurus
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Buys
Sells
Cloth
Cooked Beef
Egg
Cooked Chicken
Maid
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Buys
Sells
Cookie
Sugar
Mushroom Soup
Wheat
Chocolate Mousse
Weakness: None
Drops: Maid Scroll
Rare Drops: None
Experience: None
Merchant
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Trades in Emeralds
Buys
Sells
Iron Shard
Iron Ingot
Gold Shard
Gold Ingot
Spawner
Creeper Girl
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Trades in Gunpowder
Buys
Sells
Bone
TNT
Rotten Flesh
Silk
Spider Eye
Weakness: None
Drops: Creeper Girl Card
Rare Drops: None
Experience: None
Ender Girl
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Buys
Sells
Bone
Eye of Ender
Rotten Flesh
Silk
Spider Eye
Weakness: None
Drops: Ender Girl Card
Rare Drops: None
Experience: None
Slime Girl
Peaceful
Health: 20 ( x 10)
Damage: None
Knockback: 100%
Debuff: None
Ability:
Buys
Sells
Bone
Magma Cream
Rotten Flesh
Silk
Spider Eye
Weakness: None
Drops: Slime Girl Card
Rare Drops: None
Experience: None
Tall Doors
Recipes:
Luivite Ingot (You can also mine it - but change the config to true then)
Metal Door:Like the size 4 doors just with iron instead of planks.
Dark Metal Door:Like the size 4 doors just with cobble instead of planks.
Drawbridge Base Segment:
deleted recipe, use drawbridge workbench
Drawbridge Machine:
Connector:
Drawbridge Workbench:
Destruction Hammer:
Changed! This hammer is now crafted with luivite ingots instead of iron!
Mosaic Tool:
Key Maker:
Redstone Lock:
Small boats