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THE NEUTRAL BARD GUIDE

True Neutral Human Monk/Bard


(1st/1st Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 11
Wisdom- 13
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He
doesn't feel strongly one way or the other when it comes to good vs. evil or law
vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather
than a commitment to neutrality. Such a character thinks of good as better than
evil after all, he would rather have good neighbors and rulers than evil ones.
Still, he's not personally committed to upholding good in any abstract or
universal way. Some true neutral characters, on the other hand, commit
themselves philosophically to neutrality. They see good, evil, law, and chaos as
prejudices and dangerous extremes. They advocate the middle way of neutrality
as the best, most balanced road in the long run. True neutral is the best
alignment you can be because it means you act naturally, without prejudice or
compulsion. However, true neutral can be a dangerous alignment when it
represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual hairstyles,
fanciful clothes, tattoos, and the like.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or
armor. Good-aligned monks serve as protectors of the people, while evil monks
make ideal spies and assassins. Though they don't cast spells, monks channel a
subtle energy, called ki. This energy allows them to perform amazing feats, such
as healing themselves, catching arrows in flight, and dodging blows with
lightning speed. Their mundane and ki-based abilities grow with experience,
granting them more power over themselves and their environment. Monks
suffer unique penalties to their abilities if they wear armor, as doing so violates
their rigid oath. A monk wearing armor loses their Wisdom and level based
armor class bonuses, their movement speed, and their additional unarmed
attacks per round.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They
love to accompany heroes (and villains) to witness heroic (or villainous) deeds
firsthand, since a bard who can tell a story from personal experience earns
renown among his fellows. A bard casts arcane spells without any advance
preparation, much like a sorcerer. Bards also share some specialized skills with
rogues, and their knowledge of item lore is nearly unmatched. A high Charisma
score allows a bard to cast high-level spells.

Detailed Results:
Alignment:
Lawful Good ----Neutral Good ---Chaotic Good ---Lawful Neutral -True Neutral ---Chaotic Neutral Lawful Evil ----Neutral Evil ---Chaotic Evil ----

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Law & Chaos:


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Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XX (2)

Good & Evil:


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Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---Dwarf ---Elf -----Gnome ---Halfling Half-Elf Half-Orc Class:
Barbarian Bard -----Cleric ---Druid ----Fighter --Monk -----Paladin --Ranger ---Rogue ----Sorcerer -Wizard ----

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