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Contact Details:

Telephone:
Facsimile:
E-mail:

021 412 7800


021 419 8418
orders@cup.co.za

Cape Town

Physical address
Cambridge University Press
Lower Ground Floor,
Nautica Building, The Water Club,
Beach Road, Granger Bay,
Cape Town, 8005,
South Africa
Postal address
Cambridge University Press
PO Box 50017
Victoria and Alfred Waterfront
Cape Town, 8002
South Africa

Johannesburg

Physical address
Central Park, Block L,
Ground Floor,
Corner 16th and New Roads,
Midrand,1658
Tel: 0861 287 542

ay to Key Skills
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National Sales Manager


Archie Booysen
079 529 5892
abooysen@cambridge.org
Eastern Cape
Nosimphiwe Blie
071 674 6472
nblie@cambridge.org
Free State
Archie Booysen

079 529 5892


abooysen@cambridge.org
Gauteng
Phillip Motsepe
079 529 5916
pmotsepe@cambridge.org
KwaZulu-Natal
Pops Haripershad
079 529 5893
pharipershad@cambridge.org
Limpopo
Mphehli Makwela
079 529 5919
mmakwela@cambridge.org
Mpumalanga
Ben Makam
082 943 1553
bmakam@cambridge.org
Northern Cape
Desmond Heynes
079 529 5900
dheynes@cambridge.org
North West Province
Sylvester Moema
079 529 5903
smoema@cambridge.org
Western Cape
Desmond Heynes
079 529 5900
dheynes@cambridge.org

Catalogue

Contents

Contents

Grade R Kit............................................................................................................ 2
Language Grade 1 Kit........................................................................................ 3
Mathematics Grade 1 Kit................................................................................... 4
Language Grade 2 Kit........................................................................................ 5
Mathematics Grade 2 Kit................................................................................... 6
Language Grade 3 Kit........................................................................................ 7
Mathematics Grade 3 Kit ................................................................................. 8
Language Grades 4, 5 and 6 Kit....................................................................... 9
Mathematics Grades 4, 5 and 6 Kit...............................................................10
Game and Wall Frieze Packs Grades R to 3...............................................11
Additional information about the card games...........................................15

Grade R Kit
This Keys to Learning Kit comprises four colourful card games,
a wall frieze and a teachers guide.
The cards show only pictures, numbers and symbols and can therefore
be played in any language.
Three of the games focus on the development of pre-reading skills:
Matching Game picture recognition, visual discrimination,

grouping and matching and concentration


Category Game comparison, matching according to common

features, grouping
Orientation Game visual discrimination, laterality/directionality,

powers of observation, and concentration


and memory.
The fourth game, Maths Game 1, facilitates learning of counting,
number names and symbols, concepts more, less and equal
and sorting objects according to number and pattern.
The Number Wall Frieze serves as a reference for learners.

ISBN: 9780521133791

Language Grade 1 Kit


This Keys to Learning Kit comprises six colourful packs of cards
andateachers guide.
Three of the packs have a pre-reading focus:
Matching Game (sorting, grouping and matching skills)
Category Game (thinking and reasoning skills)
Orientation Game (laterality/directionality, orientation skills), while
Alphabet Game teaches the sound of each letter of the alphabet
Prickly Porcupine teaches alphabet letters and sounds and
categorisation, and
Fat Cat teaches three-letter words with short vowel sounds
aswell as high frequency sight words.

ISBN: 9780521181709

Mathematics Grade 1 Kit


This Keys to Learning Kit comprises seven colourful packs of cards,
two wall friezes and a teachers guide.
Three of the packs assist with the development of perceptual skills:
Matching Game (sorting, grouping and matching skills)
Category Game (comparison, grouping and categorisation)
Orientation Game (laterality/directionality, orientation skills).
Three of the packs contribute more specifically to the development
of mathematical skills:
Maths Word Game develops mathematical concepts such as
more/less, many/few (supported by the Maths Words
WallFrieze)
Maths Game 1 and Game 2 assists players with counting
reliably, saying and using number names correctly, and
knowing number names, symbols and words
Top 10 gives learners the opportunity to make true number
sentences with + and -.

ISBN: 9780521153263

Language Grade 2 Kit


This Keys to Learning Kit comprises five colourful packs of cards
and a teachers guide.
Each of the packs contributes to the development of language skills:
Category Game focuses on thinking and reasoning skills
Prickly Porcupine teaches the alphabet letters and sounds
Fat Cat teaches three-letter words with short vowel sounds
as well as high frequency sight words
Dreadful Dragon helps learners recognise initial consonant blends
and common consonant digraphs (e.g. bl-, gr-, wh-) as well as
three consonant blends at beginning of words (e.g. scr-, str-)
Double Trouble 1 teaches phonic awareness and helps learners
recognise vowel sounds spelled with two vowels or digraphs.

ISBN: 9780521132473

Mathematics Grade 2 Kit


This Keys to Learning Kit comprises five colourful packs of cards,
two wall friezes and a teachers guide.
Each of the packs contributes to the development of
mathematical skills:
Maths Word Game develops mathematical concepts such as
more/less, many/few (supported by the Maths Words
WallFrieze)
Maths Game 1 and Game 2 assist players with counting reliably,
saying and using number names correctly, and knowing number
names, symbols and words.
Top 10 gives learners the opportunity to make true number
sentences with +, and
Top Score A challenges learners to make true number
sentences to get a specific answer.

ISBN: 9780521178020

Language Grade 3 Kit


This Keys to Learning Kit comprises five colourful packs of cards
and a teachers guide.
Each of the packs contributes to the development of language skills:
Prickly Porcupine teaches the alphabet letters and sounds
Fat Cat teaches three-letter words with short vowel sounds
as well as high frequency sight words
Dreadful Dragon helps learners recognise initial consonant blends
and common consonant digraphs (e.g. bl-, gr-, wh-) as well as
three consonant blends at beginning of words (e.g. scr-, str-)
Double Trouble 1 and Double Trouble 2 teach phonic awareness
and help learners recognise vowel sounds spelled with two vowels
or digraphs.

ISBN: 9780521170376

Mathematics Grade 3 Kit


This Keys to Learning Kit comprises five colourful packs of cards,
two wall friezes and a teachers guide.
Each of the packs contributes to the development of
mathematical skills:
Maths Word Game develops mathematical concepts such as
more/less, many/few (supported by the Maths Words
WallFrieze)
Maths Game 1 and Game 2 assist players with counting reliably,
saying and using number names correctly, and knowing number
names, symbols and words.
Top 10 gives learners the opportunity to make true number
sentences with +, , and
Top Score A challenges learners to make true number sentences
to get a specific answer.

ISBN: 9780521174824

Language Grades 4-6 Kit


This Keys to Learning Kit comprises six colourful packs of cards
and a teachers guide.
Each of the packs contributes to the development of language skills:
Double Trouble 1 and Double Trouble 2 teach phonic awareness
and help learners recognise vowel sounds spelled with two
vowels or digraphs
Magic e teaches recognition of the silent e in common words and
helps learners distinguish short and long vowel sounds
Purple Turtle not only teaches reading and spelling of words ending
in -le, -al, -el and -il but also reinforces understanding of the
silent e
Tricky Endings teaches recognition and spelling of key suffixes (e.g.
-ful and -ly) and difficult word endings (e.g. -aught, -ight,
-ould)
One-One-One gives learners practice in forming words with
suffixes, and in using phonics and spelling rules to spell words
correctly in addition to teaching the double consonant rule.

ISBN: 9781107506909

Grade 4-6 Kit Maths


This Keys to Learning Kit comprises three colourful packs of cards
and a teachers guide.
Each of the packs contributes to the development of
mathematical skills:
Top 10 allows learners to make true number sentences
with +, , and
Top 20 builds on Top 10 and adds brackets ( )
Top Score B challenges learners to build number sentences
in order to get a specific answer.
The games can be played in groups or by the whole class,
and they:
enable learners to participate in learning activities and
have fun while doing so
encourage flexible thinking and better problem-solving ability
provide opportunities for the teacher to assess learners.
The Teachers Guide:
gives photocopiable Scoresheets for recording points,
Worksheets for extra activities, and solutions
facilitates inclusivity for all types of learners, keeping
them busy and stimulated
guides evaluation of development towards achievement
of the curriculum requirements.

ISBN: 9781107506893

10

Game and Wall Frieze Packs Grades R to 3


Keys to Learning Game and Wall Frieze
Pack: English Alphabet
This Keys to Learning Pack is comprised of the English Alphabet
Game and English Alphabet Wall Frieze.
The Alphabet Game:
Helps learners recognise the letters of the alphabet (small and
capital letters).
Teaches the sound of each letter of the alphabet by linking the

sounds to pictures of familiar objects.


Gives practice in the essential pre-reading skills of visual and

auditory discrimination.
The Alphabet Wall Frieze:
Consists of 26 colourfully illustrated picture cards one for each
letter of the alphabet.
Each card contains an alphabet letter (both small letter and

capital), and a picture of a word that begins with the sound of


that letter (for example, aA and a picture of an apple).

ISBN: 9780521137263

11

Game and Wall Frieze Packs Grades R to 3


Keys to Learning Game and Wall Frieze
Pack: Afrikaanse Alfabet
This Keys to Learning Pack is comprised of the Afrikaans Alphabet
Game and Afrikaans Alphabet Wall Frieze.
Geskik vir die ouderdomsgroep 59 (Graad R3).
Die Alfabetspeletjie:
Help leerders om die letters van die alfabet te herken en onderskei
(hoofletters en kleinletters).
Leer die klank van elke letter van die alfabet aan deur assosiasie

met die beginklank van n bekende voorwerp.


Bied geleentheid vir die inoefening van die noodsaaklike pre-

leesvaardighede visuele en ouditiewe onderskeiding.


Die Alfabetmuurfries:
Bestaan uit 26 kleurvol gellustreerde prentkaarte een vir elke
letter van die alfabet.
Op elke kaart is daar n alfabetletter (kleinletter en hoofletter)

en n prent van n woord wat met daardie letter se klank begin


(byvoorbeeld aA en n prent van n appel).
In alfabetiese volgorde teen n klaskamermuur kan die kaarte

n kleurvolle fries vorm wat vir maklike verwysing gebruik


kan word.

ISBN: 9780521154598

12

Game and Wall


Contents
Frieze Packs Grades R to 3
Keys to Learning Game and Wall Frieze
Pack: I-alfabhethi yesiXhosa
This Keys to Learning Pack is comprised of the IsiXhosa Alphabet
Game and IsiXhosa Alphabet Wall Frieze.
Ufanele abantwana abaneminyaka emi-5 ukuya kweyi-9 (amabanga
aphantsi).
Umdlalo we-alfabhethi NgesiXhosa:
Unceda abafundi baqaphele izintlu ze-alfabhethi (konobumba
abancinci nabo bakhulu).
Ufundisa ngesandi soluhlu lwe-alfabhethi nganye ngokudibanisa

izandi nemizobo yezinto ezaziwayo.


Unikeza ithuba lokuziqhelisa ngobuchule obubalelekileyo

bokwahlukanisa phakathi kwezifundo ezandulela ukufunda


imizobo nezandi.
Ufanele abantwana abaneminyaka emi-5 ukuya kweyi-9

(amabanga aphantsi).
Oonotsheluza abaseludongeni be-alfabhethi NgesiXhosa:
Baqulathe amakhasi emifanekiso amibalabala-e alfabhethi
nganye.
Ikhasi ngalinye liqulathe unobumba we-alfabhethi (oonobumba

abancinane nabakhulu), nomfanekiso wegama eliqala ngesandi


sikanobumba (umzekelo, aA nomfanekiso we-apile).

ISBN: 9780521147897

13

Game and Wall Frieze Packs Grades R to 3


Keys to Learning Game and Wall Frieze
Pack: I-alfabhethi yesiZulu
This Keys to Learning Pack is comprised of the IsiZulu Alphabet
Game and IsiZulu Alphabet Wall Frieze.
Ufanele izingane ezineminyaka eyi-5 ukuya kweyi-9 (amabanga
aphansi).
Umdlalo wama-alfabhethi NgesiZulu:
Usiza abafundi baqaphele izinhlamvu ze-alfabhethi (ezincane
kanye nosohlamvukazi).
Ufundisa ngomsindo wohlamvu lokuloba ngalunye lwe-alfabhethi

ngokuxhumanisa imisindo nezithombe zezinto ezaziwayo.


Unikeza ithuba lokulolonga amakhono amqoka okwehlukanisa

phakathi kwezifundo ezandulela ukufunda izithombe nemisindo.


Ibhande le-alfabhethi elizungeze udonga (NgesiZulu):
Ibhande lezinhlamvu zamagama elilengiswa odongeni
linamakhadi angama-26 anezithombe ezimibalabala.
Ikhadi ngalinye linohlamvu lwegama (olubhalwe ngohlamvu

oluncane nangosonhlamvukazi), kanye nesithombe segama


eliqala ngomsindo walolo hlamvu (isibonelo, aA nesithombe
se-aphula).

ISBN: 9780521181655

14

Additional information about the card games


Category cards

Double Trouble 1

Players collect things that go together, in other words

Players match pairs or groups of words that have the

group and match.


Teaches basic perceptual skills and visual
discrimination necessary for reading.
Gives practice in thinking and reasoning skills such as
comparing and categorising.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 59 (Grades R3).

same vowel sound.


Teaches phonic awareness.
Helps learners recognise vowel sounds spelt with two
double vowels or digraphs.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 6 12 (Grades 1 6)..

Double Trouble 2

Dreadful Dragon

Players collect pairs or groups of cards that have the

Teaches initial consonant blends by linking initial

same vowel sound.


Teaches phonic awareness.
Helps learners recognise vowel sounds spelt with two
double vowels or digraphs.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 6 12 (Grades 1 6).

sounds to pictures.
Helps learners recognise common consonant digraphs
(single sounds spelt with two letters) at the beginning
of words (e.g. bl-, gr-, wh-).
Helps learners recognise three consonant blends at
beginning of words (e.g. scr-, str-).
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 6 12 (Grades 1 6).

15

Additional information about the card games

16

Fat Cat

Magic e

Teaches the reading and spelling of simple three-

Teaches the rule that putting an e on the end of a

letter words with short vowel sounds.


Helps learners recognise highfrequency sight words
that appear in early readers.
Encourages learners to use context and illustrations
to make individual words meaningful.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 5 9 (Grades R3).

short vowel word makes a long vowel sound.


Teaches recognition of the silent e in common
words.
Helps learners distinguish short and long vowel
sounds.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 6 10 years (Grades 1 4).

Matching Game

One-One-One

Players collect pairs of animal cards that are

Gives learners practice in forming words with suffixes,

the same.
Teaches vocabulary and basic perceptual skills
necessary for reading.
Helps learners learn correct names of animals and
distinguish between different animals.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 59 (Grades R3).

and in using phonics and spelling rules to spell words


correctly.
Teaches the double consonant rule: an end
consonant must be doubled when a vowel suffix (ed -er, -est, -ing) is added to a one-one-one
word, which is a word that has one beat, one short
vowel, and one end consonant.
Suitable for ages 712 years (Grades 2 6).

Additional information
Contents
about the card games
Orientation Game

Prickly Porcupine

Players match pictures that face left or right.


Teaches perceptual skills of laterality and

Players collect same letter sounds with different

directionality, essential for learning to read.


Gives practice in visual discrimination and identifying

similarities and differences.


Develops sorting and matching skills, concentration

and memory.
Suitable for ages 59 (Grades R3).

pictures.
Teaches recognition of alphabet sounds and letters
(small and capital letters).
Gives practice in visual discrimination, sorting and
matching.
Develops categorising (an essential basic thinking
skill), concentration and memory.
Suitable for ages 5 9 (Grades R3).

Purple Turtle

Tricky Endings

Teaches reading and spelling of words ending in -le,

Teaches recognition and spelling of key suffixes

-al, -el and -il.


Reinforces understanding of the silent e.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 712 years (Grades 2 6).

(e.g. -ful and -ly) and difficult word endings


(e.g. -aught, -ight, -ould).
Helps learners develop word-building and decoding
skills as they match picture cards with correct ending
cards.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 8 12 years (Grades 3 6).

17

Additional information about the card games

18

Maths Game 1

Maths Game 2

Develops counting skills.


Teaches number names and symbols (1 to 13).
Gives practice in sorting and matching according to

Develops counting skills.


Teaches number names and symbols, and number

number and pattern.


Suitable for ages 5 9 (Grades R 3)
Use the Number Wall Frieze as a resource when
learners play Maths Game 1.

Teaches the reading of the number words.


Gives practice in handling numerical data using

Maths Word Game

Top 10

Develops the vocabulary needed to think and reason

Builds number sentences using the following

mathematically (more/less, many/few, etc.).


Builds understanding of opposite quantities and
relationships.
Develops sorting and matching skills, concentration
and memory.
Suitable for ages 5 9 (Grades R 3).
Use the Maths Words Wall Frieze as a resource when
learners play the Maths Word Game.

operation signs:
Grade 1: + and
Grades 2 and 3: +, and
Grade 4 and higher: +, , and
Familiarises learners with basic number concepts
through practice and repetition.
Develops skills of writing number sentences
involving more than one operation.

words (one to thirteen).

pictures, numbers and words.


Suitable for ages 5 9 (Grades R 3).
Use the Number Wall Frieze as a resource when
learners play Maths Game 2.

Additional information
Contents
about the card games
Top 20

Top Score A

Builds true number sentences using all four

Builds true number sentences with two or three

operations (+, , x and ) and brackets.


Strengthens learners knowledge of basic number
combinations from simple to complex.
Develops the construction of number sentences at
various levels of mathematical difficulty.
Suitable for Grade 4 learners and higher.

numbers using the operations + and .


Familiarises learners with basic number concepts
through practice and repetition.
Reinforces important mathematical skills.
Can be used for group work in the class.
Suitable for Grade 13 learners.

Top Score B

Top Score C

Builds true number sentences with two or three

Builds true number sentences with two or three

numbers using all four operations (+, , and )


and brackets.
Develops the mathematical skill of writing number
sentences involving more than one operation, for
example (4 2) 3 = 6 instead of 4 2 = 2 and
2 3 = 6.
Can be used for group work in the class.
Suitable for Grade 4 learners and higher.

numbers, of which one may be a fraction, using all


four operations (+, , and ) and brackets.
Develops the mathematical skill of writing number
sentences involving more than one operation.
Improves understanding of fractions.
Can be used for group work in the class.
Suitable for Grade 7 learners and higher.

19

Additional information
Introduction
about the card games
Top Score D

Builds true number sentences with two or three

integers (positive and negative numbers), using all


four operations (+, , and ) and brackets.
Develops the mathematical skill of writing number
sentences involving more than one operation.
Improves understanding of positive and negative
numbers.
Can be used for group work in the class.
Suitable for Grade 7 learners and higher.

20

KEY facts about Cambridges Keys to Learning

What is Keys to Learning?


Keys to Learning focuses on basic literacy, numeracy and mathematics skills.
Card games are used to consolidate and reinforce these basic skills in a
pleasant and relaxed way that does not stress learners.
In addition, the Keys to Learning games encourage flexible thinking and better
problem-solving skills.
The Keys to Learning approach ties in with Foundations for Learning.
Not only do the games provide opportunities for teachers to assess learners,
but they can also be used for remedial work.

What does Keys to Learning consist of?


All the card games are presented in boxed sets per learning area and per level.
The Grade R kit is integrated i.e. it comprises packs of cards that cover both
Literacy and Numeracy. This kit is not language specific and can be used in all
classrooms.
An average of five different games can be played with each pack of cards.
Each boxed set contains the relevant card games for that level as well as a
Teachers Guide.

ay to Key Skills
W
n
u
F
e
h
T

Visit the new


Keys to Learning
feature page to
access further
resources, news and
product information.

The Teachers Guides gives ideas for activities that build on concepts taught
by each game and guides teachers on how to evaluate learners development.

Who are the Keys to Learning authors?


The Keys to Learning games were developed by a group of
highly experienced teachers with a special interest in how
children learn, and particularly in how to assist the weaker
learners who tend to get lost in a big learner group, while
challenging and stimulating the stronger learners. Keys to
Learning can be used for the consolidation of skills in the
mainstream classroom as well as for remedial work at
earlier levels

Visit us here:
www.cup.co.za/ktl

KEY facts about Cambridges Keys to Learning

What is Keys to Learning?


Keys to Learning focuses on basic literacy, numeracy and mathematics skills.
Card games are used to consolidate and reinforce these basic skills in a
pleasant and relaxed way that does not stress learners.
In addition, the Keys to Learning games encourage flexible thinking and better
problem-solving skills.
The Keys to Learning approach ties in with Foundations for Learning.
Not only do the games provide opportunities for teachers to assess learners,
but they can also be used for remedial work.

What does Keys to Learning consist of?


All the card games are presented in boxed sets per learning area and per level.
The Grade R kit is integrated i.e. it comprises packs of cards that cover both
Literacy and Numeracy. This kit is not language specific and can be used in all
classrooms.
An average of five different games can be played with each pack of cards.
Each boxed set contains the relevant card games for that level as well as a
Teachers Guide.

ay to Key Skills
W
n
u
F
e
h
T

Visit the new


Keys to Learning
feature page to
access further
resources, news and
product information.

The Teachers Guides gives ideas for activities that build on concepts taught
by each game and guides teachers on how to evaluate learners development.

Who are the Keys to Learning authors?


The Keys to Learning games were developed by a group of
highly experienced teachers with a special interest in how
children learn, and particularly in how to assist the weaker
learners who tend to get lost in a big learner group, while
challenging and stimulating the stronger learners. Keys to
Learning can be used for the consolidation of skills in the
mainstream classroom as well as for remedial work at
earlier levels

Visit us here:
www.cup.co.za/ktl

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