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Using Symbols: An Instance of A Symbol On The Canvas
Using Symbols: An Instance of A Symbol On The Canvas
Fireworks has three types of symbols: graphic, animation, and button. Each has unique
characteristics for its specific use. Instances are representations of a Fireworks symbol.
When the
symbol object (the original) is edited, the instances (copies) automatically change to reflect
the
modifications to the symbol.
Symbols are useful whenever you want to reuse a graphic element. You can place instances
in
multiple Fireworks documents and retain the association with the symbol. Symbols are
helpful for
creating buttons and animating objects across multiple frames. For more information about
the
additional features built into animation and button features, see Creating animation
symbols
on page 310 and Creating button symbols on page 289.
Creating a symbol
You can create graphic, animation, and button symbols using the Edit > Insert submenu. You
can
create a symbol from any object, text block, or group, and then organize them in the Library
panel.
To place instances in a document, you simply drag them from the Library panel onto the
canvas.
To create a new symbol from a selected object:
Select the object and choose Modify > Symbol > Convert to Symbol.
Type a name for the symbol in the Name text box of the Symbol Properties dialog box.
Choose a symbol type: Graphic, Animation, or Button. Then click OK.
The symbol appears in the library, the selected object becomes an instance of the symbol,
and
the Property inspector displays symbol options.
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Placing instances
You can place instances of a symbol in the current document.
To place an instance:
Double-click an instance.
Select an instance and choose Modify > Symbol > Edit Symbol.
Make changes to the symbol and close the window.
The symbol and all instances reflect the modifications.
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To rename a symbol:
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To duplicate a symbol:
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Choose Select Unused Items from the Library panel Options menu.
Using Styles, Symbols, and URLs 257
To delete a symbol:
Note: Button instances have additional properties that can be edited without affecting the symbol. For more
information about editing button instances, see Editing button symbols on page 295.
To edit instance properties without affecting the symbol or breaking the symbol link:
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