This document discusses haptic technology and its applications in surgical simulation and medical training. It defines haptics as applying tactile sensation to human-computer interaction. Haptic devices allow users to feel and manipulate virtual 3D objects. The document describes common haptic devices like PHANTOM and CyberGrasp and how they provide force feedback. It explains haptic rendering and contact detection techniques used to simulate tool-tissue interactions for surgical training. Applications of haptics discussed include surgical simulation, rehabilitation, education, and more.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
This document discusses haptic technology and its applications in surgical simulation and medical training. It defines haptics as applying tactile sensation to human-computer interaction. Haptic devices allow users to feel and manipulate virtual 3D objects. The document describes common haptic devices like PHANTOM and CyberGrasp and how they provide force feedback. It explains haptic rendering and contact detection techniques used to simulate tool-tissue interactions for surgical training. Applications of haptics discussed include surgical simulation, rehabilitation, education, and more.
This document discusses haptic technology and its applications in surgical simulation and medical training. It defines haptics as applying tactile sensation to human-computer interaction. Haptic devices allow users to feel and manipulate virtual 3D objects. The document describes common haptic devices like PHANTOM and CyberGrasp and how they provide force feedback. It explains haptic rendering and contact detection techniques used to simulate tool-tissue interactions for surgical training. Applications of haptics discussed include surgical simulation, rehabilitation, education, and more.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
This document discusses haptic technology and its applications in surgical simulation and medical training. It defines haptics as applying tactile sensation to human-computer interaction. Haptic devices allow users to feel and manipulate virtual 3D objects. The document describes common haptic devices like PHANTOM and CyberGrasp and how they provide force feedback. It explains haptic rendering and contact detection techniques used to simulate tool-tissue interactions for surgical training. Applications of haptics discussed include surgical simulation, rehabilitation, education, and more.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
A touch revolution……… TECHNOLOGY”. Haptic is the “science of applying tactile sensation to human interaction with computers”. In our paper we have discussed the basic concepts behind haptic along with the haptic devices and how these devices are interacted to produce sense of touch and force feedback mechanisms. Also the implementation of this mechanism by means of haptic rendering and contact detection were discussed. We mainly focus on Application of Haptic Technology in Surgical Simulation and Medical Training'. Further we explained the storage and retrieval of ABSTRACT haptic data while working with haptic devices. Also the Engineering as it finds its wide necessity of haptic data range of application in every compression is illustrated. field not an exception even the medical field. One of the Haptic Technology technologies which aid the surgeons to perform even the Introduction: Haptic, is the most complicated surgeries term derived from the Greek successfully is Virtual Reality. word, haptesthai, which means Even though virtual reality is ‘to touch’. Haptic is defined as employed to carry out the “science of applying operations the surgeon's tactile sensation to human attention is one of the most interaction with computers”. important parameter. If he It enables a manual interaction commits any mistakes it may with real, virtual and remote lead to a dangerous end. So, environment. Haptic permits one may think of a technology users to sense (“feel”) and that reduces the burdens of a manipulate three-dimensional surgeon by providing an virtual objects with respect to efficient interaction to the such features as shape, weight, surgeon than VR. Now our surface textures, and the user is in contact with a temperature. virtual object. Other tactile feedback devices have been A Haptic Device is one that used to stimulate the texture of involves physical contact a virtual object. between the computer and the user. By using Haptic devices, PHANToM and CyberGrasp the user can not only feed are some of the examples of information to the computer but Haptic Devices. can receive information from the computer in the form of a PHANTOM: A small robot arm felt sensation on some part of with three revolute joints each the body. This is referred to as a connected to a computer- Haptic interface. controlled electric DC motor. The tip of the device is attached In our paper we explain the to a stylus that is held by the basic concepts of ‘Haptic user. By sending appropriate Technology and its voltages to the motors, it is Application in Surgical possible to exert up to 1.5 Simulation and Medical pounds of force at the tip of the Training'. stylus, in any direction.
Haptic Devices: Force CYBER GRASP:
feedback is the area of haptics that deals with devices that The Cyber Glove is a lightweight interact with the muscles and glove with flexible sensors that tendons that give the human a accurately measure the position sensation of a force being and movement of the fingers applied-hardware and software and wrist. The CyberGrasp, that stimulates humans' sense from Immersion Corporation, is of touch and feel through tactile an exoskeleton device that fits vibrations or force feedback. over a 22 DOF Cyber Glove, These devices mainly consist of providing force feedback. The robotic manipulators that push CyberGrasp is used in back against a user with the conjunction with a position forces that correspond to the tracker to measure the position environment that the virtual and orientation of the fore arm effector's is in. Tactile feedback in three-dimensional space. makes use of devices that interact with the nerve endings in the skin to indicate heat, pressure, and texture. These devices typically have been used to indicate whether or not physics is generated and rendered using the probe. This process usually runs in a tight servo loop within a haptic rendering system.
Another technique for contact
detection is to generate the surface contact point (SCP), which is the closest point on the surface to the actual tip of the probe. The force generation can then happen as though the probe were physically at this location rather than within the object. Existing methods in the literature generate the SCP by Haptic Rendering: It is a using the notion of a god- process of applying forces to the object, which forces the SCP to user through a force-feedback lie on the surface of the virtual device. Using haptic rendering, object. we can enable a user to touch, feel and manipulate virtual APPLICATIONS OF HAPTIC objects. Enhance a user's TECHNOLOGY: experience in virtual environment. Haptic rendering Haptic Technology as it finds it is process of displaying wide range of Applications some synthetically generated among them were mentioned 2D/3D haptic stimuli to the below: user. The haptic interface acts as a two-port system • Surgical simulation & Medical terminated on one side by the training. human operator and on the other side by the virtual • Physical rehabilitation. environment. • Training and education. Contact Detection: A fundamental problem in haptics • Museum display. is to detect contact between the virtual objects and the haptic • Painting, sculpting and CAD device (a PHANToM, a glove, etc.). Once this contact is • Scientific Visualization. reliably detected, a force corresponding to the interaction • Military application. • Entertainment. 2. Articulated tools for pulling, clamping, gripping, and cutting The role of Haptic Technology soft tissues in “Surgical Simulation and Medical A 3D computer model of an instrument from each group (a Training” i s discussed in detail probe from the first group and a below. forceps from the second) and their behavior in a virtual SURGICAL SIMULATION environment is shown. During AND MEDICAL TRAINING: real-time simulations, the 3D surface models of the probe and Haptic is usually classified as:- forceps is used to provide the user with realistic visual cues. Human haptics: human touch For the purposes of haptic perception and manipulation. rendering of tool-tissue interactions, a ray-based Machine haptics: concerned rendering, in which the probe with robot arms and hands. and forceps are modeled as connected line segments. Computer haptics: concerned ‘Modeling haptic interactions with computer mediated. between a probe and objects using this line-object collision A primary application area for detection and response has haptics has been in surgical several advantages over simulation and medical training. existing point based techniques, Haptic rendering algorithms in which only the tip point of a detect collisions between haptic device is considered for surgical instruments and virtual touch interactions'. Grouping of organs and render organ force surgical instruments for responses to users through simulating tool-tissue haptic interface devices. For the interactions. purpose of haptic rendering, we've conceptually divided Group A includes long, thin, minimally invasive surgical tools straight probes. into two generic groups based on their functions. Group B includes tools for pulling, clamping, and cutting 1. Long, thin, straight probes soft tissue. for palpating or puncturing the tissue and for injection • Users feel torques if a proper (puncture and injection needles haptic device is used. For and palpation probes) example, the user can feel the coupling moments generated by the contact forces at the surgical tools using line instrument tip and forces at the segments and the catheter trocar pivot point. using a set of points uniformly distributed along the catheter's • Users can detect side collisions center line and connected with between the simulated tool and springs and dampers. Using our 3D models of organs. point based haptic rendering method; the collisions between • Users can feel multiple layers the flexible catheter and the of tissue if the ray representing inner surface of a flexible vessel the simulated surgical probe is are detected to compute virtually extended to detect interaction forces. The concept collisions with an organ's of distributed particles can be internal layers. This is especially used in haptic rendering of useful because soft tissues are organ-organ interactions typically layered, each layer has (whereas a single point is different material properties, insufficient for simulating organ- and the forces/torques reflected organ interactions, a group of to the user depends on the points, distributed around the laparoscopic tool's orientation. contact region, can be used) and other minimally invasive • Users can touch and feel procedures, such as multiple objects simultaneously. bronchoscope and colonoscopy, Because laparoscopic involving the insertion of a instruments are typically long flexible material into a tubular slender structures and interact body . with multiple objects (organs, blood vessels, surrounding Deformable objects: One of tissue, and so on) during a MIS the most important components (Minimally Invasive Surgery), of computer based surgical ray-based rendering provides a simulation and training systems more natural way than a purely is the development of realistic point-based rendering of tool- organ-force models. A good tissue interactions. To simulate organ-force model must reflect haptic interactions between stable forces to a user, display surgical material held by a smooth deformations, handle laparoscopic tool (for example, various boundary conditions and a catheter, needle, or suture) constraints, and show physics- and a deformable body (such as based realistic behavior in real an organ or vessel), a time. Although the computer combination of point- and ray- graphics community has based haptic rendering methods developed sophisticated models are used. In case of a catheter for real-time simulation of insertion task shown above, the deformable objects, integrating tissue properties into these divided into surface or models has been difficult. volumetric elements, properties Developing real-time and of each element are formulated, realistic organ-force models is and the elements are assembled challenging because of together to compute the viscoelasticity, anisotropy, deformation states of the organ nonlinearity, rate, and time for the forces applied by the dependence in material surgical instruments. properties of organs. In addition, soft organ tissues are Capture, Storage, and layered and non homogeneous. Retrieval of Haptic Data: The Tool-tissue interactions newest area in haptic is the generate dynamical effects and search for optimal methods for cause nonlinear contact the description, storage, and interactions of one organ with retrieval of moving-sensor data the others, which are quite of the type generated by hap tic difficult to simulate in real time. devices. This techniques Furthermore, simulating surgical captures the hand or finger operations such as cutting and movement of an expert coagulation requires frequently performing a skilled movement updating the organ geometric and “play it back,” so that a database and can cause force novice can retrace the expert's singularities in the physics- path, with realistic touch based model at the boundaries. sensation; The INSITE system is There are currently two main capable of providing approaches for developing instantaneous comparison of force-reflecting organ models: two users with respect to duration, speed, acceleration, • Particle-based methods. and thumb and finger forces. Techniques for recording and • Finite-element methods playing back raw haptic data (FEM). have been developed for the Phantom and Cyber Grasp. In particle-based models, an Captured data include organ's nodes are connected to movement in three dimensions, each other with springs and orientation, and force (contact dampers. Each node (or between the probe and objects particle) is represented by its in the virtual environment). own position, velocity, and acceleration and moves under Haptic Data Compression: the influence of forces applied Haptic data compression and by the surgical instrument. In evaluation of the perceptual finite-element modeling, the impact of lossy compression of geometric model of an organ is haptic data are further examples of uncharted waters in knowledge of the object may be haptics research. Data about more useful than the coding of the user's interaction with an arbitrary trajectory in three- objects in the virtual dimensional space. environment must be continually refreshed if they are CONCLUSION: We finally manipulated or deformed by conclude that Haptic Technology user input. If data are too bulky is the only solution which relative to available bandwidth provides high range of and computational resources, interaction that cannot be there will be improper provided by BMI or virtual registration between what the reality. Whatever the user sees on screen and what technology we can employ, he “feels.” On analyzing data touch access is important till obtained experimentally from now. But, haptic technology has the PHANToM and the totally changed this trend. We CyberGrasp, exploring are sure that this technology compression techniques, will make the future world as a starting with simple approaches sensible one. (similar to those used in speech coding) and continuing with REFERENCES: methods that are more specific WWW.HOWSTUFFWORKS.COM to the haptic data. One of two lossy methods to compress the WWW.QUANSER.COM data may be employed: One approach is to use a lower sampling rate; the other is to note small changes during movement. For example, for certain grasp motions not all of the fingers are involved. Further, during the approaching and departing phase tracker data may be more useful than the CyberGrasp data. Vector coding may prove to be more appropriate to encode the time evolution of a multi-featured set of data such as that provided by the CyberGrasp. For cases where the user employs the haptic device to manipulate a static object, compression techniques that rely on