Haptic Technology: A Touch Revolution

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HAPTIC TECHNOLOGY dream came to reality by means

of a technology called “HAPTIC


A touch revolution……… TECHNOLOGY”. Haptic is the
“science of applying tactile
sensation to human
interaction with computers”.
In our paper we have discussed
the basic concepts behind haptic
along with the haptic devices
and how these devices are
interacted to produce sense of
touch and force feedback
mechanisms. Also the
implementation of this
mechanism by means of haptic
rendering and contact detection
were discussed. We mainly
focus on Application of Haptic
Technology in Surgical
Simulation and Medical
Training'. Further we explained
the storage and retrieval of
ABSTRACT haptic data while working with
haptic devices. Also the
Engineering as it finds its wide necessity of haptic data
range of application in every compression is illustrated.
field not an exception even the
medical field. One of the Haptic Technology
technologies which aid the
surgeons to perform even the Introduction: Haptic, is the
most complicated surgeries term derived from the Greek
successfully is Virtual Reality. word, haptesthai, which means
Even though virtual reality is ‘to touch’. Haptic is defined as
employed to carry out the “science of applying
operations the surgeon's tactile sensation to human
attention is one of the most interaction with computers”.
important parameter. If he It enables a manual interaction
commits any mistakes it may with real, virtual and remote
lead to a dangerous end. So, environment. Haptic permits
one may think of a technology users to sense (“feel”) and
that reduces the burdens of a manipulate three-dimensional
surgeon by providing an virtual objects with respect to
efficient interaction to the such features as shape, weight,
surgeon than VR. Now our
surface textures, and the user is in contact with a
temperature. virtual object. Other tactile
feedback devices have been
A Haptic Device is one that used to stimulate the texture of
involves physical contact a virtual object.
between the computer and the
user. By using Haptic devices, PHANToM and CyberGrasp
the user can not only feed are some of the examples of
information to the computer but Haptic Devices.
can receive information from
the computer in the form of a PHANTOM: A small robot arm
felt sensation on some part of with three revolute joints each
the body. This is referred to as a connected to a computer-
Haptic interface. controlled electric DC motor.
The tip of the device is attached
In our paper we explain the to a stylus that is held by the
basic concepts of ‘Haptic user. By sending appropriate
Technology and its voltages to the motors, it is
Application in Surgical possible to exert up to 1.5
Simulation and Medical pounds of force at the tip of the
Training'. stylus, in any direction.

Haptic Devices: Force CYBER GRASP:


feedback is the area of haptics
that deals with devices that The Cyber Glove is a lightweight
interact with the muscles and glove with flexible sensors that
tendons that give the human a accurately measure the position
sensation of a force being and movement of the fingers
applied-hardware and software and wrist. The CyberGrasp,
that stimulates humans' sense from Immersion Corporation, is
of touch and feel through tactile an exoskeleton device that fits
vibrations or force feedback. over a 22 DOF Cyber Glove,
These devices mainly consist of providing force feedback. The
robotic manipulators that push CyberGrasp is used in
back against a user with the conjunction with a position
forces that correspond to the tracker to measure the position
environment that the virtual and orientation of the fore arm
effector's is in. Tactile feedback in three-dimensional space.
makes use of devices that
interact with the nerve endings
in the skin to indicate heat,
pressure, and texture. These
devices typically have been
used to indicate whether or not
physics is generated and
rendered using the probe. This
process usually runs in a tight
servo loop within a haptic
rendering system.

Another technique for contact


detection is to generate the
surface contact point (SCP),
which is the closest point on the
surface to the actual tip of the
probe. The force generation can
then happen as though the
probe were physically at this
location rather than within the
object. Existing methods in the
literature generate the SCP by
Haptic Rendering: It is a using the notion of a god-
process of applying forces to the object, which forces the SCP to
user through a force-feedback lie on the surface of the virtual
device. Using haptic rendering, object.
we can enable a user to touch,
feel and manipulate virtual APPLICATIONS OF HAPTIC
objects. Enhance a user's TECHNOLOGY:
experience in virtual
environment. Haptic rendering Haptic Technology as it finds it
is process of displaying wide range of Applications some
synthetically generated among them were mentioned
2D/3D haptic stimuli to the below:
user. The haptic interface acts
as a two-port system • Surgical simulation & Medical
terminated on one side by the training.
human operator and on the
other side by the virtual • Physical rehabilitation.
environment.
• Training and education.
Contact Detection: A
fundamental problem in haptics • Museum display.
is to detect contact between the
virtual objects and the haptic • Painting, sculpting and CAD
device (a PHANToM, a glove,
etc.). Once this contact is • Scientific Visualization.
reliably detected, a force
corresponding to the interaction • Military application.
• Entertainment. 2. Articulated tools for pulling,
clamping, gripping, and cutting
The role of Haptic Technology soft tissues
in “Surgical Simulation and
Medical A 3D computer model of an
instrument from each group (a
Training” i s discussed in detail probe from the first group and a
below. forceps from the second) and
their behavior in a virtual
SURGICAL SIMULATION environment is shown. During
AND MEDICAL TRAINING: real-time simulations, the 3D
surface models of the probe and
Haptic is usually classified as:- forceps is used to provide the
user with realistic visual cues.
Human haptics: human touch For the purposes of haptic
perception and manipulation. rendering of tool-tissue
interactions, a ray-based
Machine haptics: concerned rendering, in which the probe
with robot arms and hands. and forceps are modeled as
connected line segments.
Computer haptics: concerned ‘Modeling haptic interactions
with computer mediated. between a probe and objects
using this line-object collision
A primary application area for detection and response has
haptics has been in surgical several advantages over
simulation and medical training. existing point based techniques,
Haptic rendering algorithms in which only the tip point of a
detect collisions between haptic device is considered for
surgical instruments and virtual touch interactions'. Grouping of
organs and render organ force surgical instruments for
responses to users through simulating tool-tissue
haptic interface devices. For the interactions.
purpose of haptic rendering,
we've conceptually divided Group A includes long, thin,
minimally invasive surgical tools straight probes.
into two generic groups based
on their functions. Group B includes tools for
pulling, clamping, and cutting
1. Long, thin, straight probes soft tissue.
for palpating or puncturing the
tissue and for injection • Users feel torques if a proper
(puncture and injection needles haptic device is used. For
and palpation probes) example, the user can feel the
coupling moments generated by
the contact forces at the surgical tools using line
instrument tip and forces at the segments and the catheter
trocar pivot point. using a set of points uniformly
distributed along the catheter's
• Users can detect side collisions center line and connected with
between the simulated tool and springs and dampers. Using our
3D models of organs. point based haptic rendering
method; the collisions between
• Users can feel multiple layers the flexible catheter and the
of tissue if the ray representing inner surface of a flexible vessel
the simulated surgical probe is are detected to compute
virtually extended to detect interaction forces. The concept
collisions with an organ's of distributed particles can be
internal layers. This is especially used in haptic rendering of
useful because soft tissues are organ-organ interactions
typically layered, each layer has (whereas a single point is
different material properties, insufficient for simulating organ-
and the forces/torques reflected organ interactions, a group of
to the user depends on the points, distributed around the
laparoscopic tool's orientation. contact region, can be used)
and other minimally invasive
• Users can touch and feel procedures, such as
multiple objects simultaneously. bronchoscope and colonoscopy,
Because laparoscopic involving the insertion of a
instruments are typically long flexible material into a tubular
slender structures and interact body .
with multiple objects (organs,
blood vessels, surrounding Deformable objects: One of
tissue, and so on) during a MIS the most important components
(Minimally Invasive Surgery), of computer based surgical
ray-based rendering provides a simulation and training systems
more natural way than a purely is the development of realistic
point-based rendering of tool- organ-force models. A good
tissue interactions. To simulate organ-force model must reflect
haptic interactions between stable forces to a user, display
surgical material held by a smooth deformations, handle
laparoscopic tool (for example, various boundary conditions and
a catheter, needle, or suture) constraints, and show physics-
and a deformable body (such as based realistic behavior in real
an organ or vessel), a time. Although the computer
combination of point- and ray- graphics community has
based haptic rendering methods developed sophisticated models
are used. In case of a catheter for real-time simulation of
insertion task shown above, the deformable objects, integrating
tissue properties into these divided into surface or
models has been difficult. volumetric elements, properties
Developing real-time and of each element are formulated,
realistic organ-force models is and the elements are assembled
challenging because of together to compute the
viscoelasticity, anisotropy, deformation states of the organ
nonlinearity, rate, and time for the forces applied by the
dependence in material surgical instruments.
properties of organs. In
addition, soft organ tissues are Capture, Storage, and
layered and non homogeneous. Retrieval of Haptic Data: The
Tool-tissue interactions newest area in haptic is the
generate dynamical effects and search for optimal methods for
cause nonlinear contact the description, storage, and
interactions of one organ with retrieval of moving-sensor data
the others, which are quite of the type generated by hap tic
difficult to simulate in real time. devices. This techniques
Furthermore, simulating surgical captures the hand or finger
operations such as cutting and movement of an expert
coagulation requires frequently performing a skilled movement
updating the organ geometric and “play it back,” so that a
database and can cause force novice can retrace the expert's
singularities in the physics- path, with realistic touch
based model at the boundaries. sensation; The INSITE system is
There are currently two main capable of providing
approaches for developing instantaneous comparison of
force-reflecting organ models: two users with respect to
duration, speed, acceleration,
• Particle-based methods. and thumb and finger forces.
Techniques for recording and
• Finite-element methods playing back raw haptic data
(FEM). have been developed for the
Phantom and Cyber Grasp.
In particle-based models, an Captured data include
organ's nodes are connected to movement in three dimensions,
each other with springs and orientation, and force (contact
dampers. Each node (or between the probe and objects
particle) is represented by its in the virtual environment).
own position, velocity, and
acceleration and moves under Haptic Data Compression:
the influence of forces applied Haptic data compression and
by the surgical instrument. In evaluation of the perceptual
finite-element modeling, the impact of lossy compression of
geometric model of an organ is haptic data are further
examples of uncharted waters in knowledge of the object may be
haptics research. Data about more useful than the coding of
the user's interaction with an arbitrary trajectory in three-
objects in the virtual dimensional space.
environment must be
continually refreshed if they are CONCLUSION: We finally
manipulated or deformed by conclude that Haptic Technology
user input. If data are too bulky is the only solution which
relative to available bandwidth provides high range of
and computational resources, interaction that cannot be
there will be improper provided by BMI or virtual
registration between what the reality. Whatever the
user sees on screen and what technology we can employ,
he “feels.” On analyzing data touch access is important till
obtained experimentally from now. But, haptic technology has
the PHANToM and the totally changed this trend. We
CyberGrasp, exploring are sure that this technology
compression techniques, will make the future world as a
starting with simple approaches sensible one.
(similar to those used in speech
coding) and continuing with REFERENCES:
methods that are more specific
WWW.HOWSTUFFWORKS.COM
to the haptic data. One of two
lossy methods to compress the WWW.QUANSER.COM
data may be employed: One
approach is to use a lower
sampling rate; the other is to
note small changes during
movement. For example, for
certain grasp motions not all of
the fingers are involved.
Further, during the approaching
and departing phase tracker
data may be more useful than
the CyberGrasp data. Vector
coding may prove to be more
appropriate to encode the time
evolution of a multi-featured set
of data such as that provided by
the CyberGrasp. For cases
where the user employs the
haptic device to manipulate a
static object, compression
techniques that rely on

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