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Martial Defender
Martial Defender
Martial Defender
Role Traits
Titles:
Fighter, Warrior, Soldier.
Role:
Defender. You use your martial abilities to
protect others in your group. You can stand
firm in battle longer than other the other two
roles. Your proficiency with weapons makes
you a fair damage dealer as well.
Power Source:
Martial. You rely on training to provide you
will techniques that can be used to <???>
Key Abilities:
Strength, Constitution, Dexterity
Armor Proficiencies:
Cloth, Leather, Hide, Chainmail, Scale,
Plate, Light Shield, Heavy Shield
Weapon Talent:
Choose either one-handed or two-handed
weapons. When using a weapon of your
chosen style, you gain a +1 bonus to attack
rolls.
Inspiring Defense:
Once per encounter, as an immediate
reaction to being bloodied by an adjacent
foe, a martial defender can make a basic
attack against the enemy that bloodied him.
In addition, all allies that can see the attack
gain temporary hit points equal to your
Constitution modifier.
Weapon Proficiencies:
Bonus to Defense:
+2 to Fortitude
Slash
Rapid Strike
Aimed Strike
Shield Smash
Shifting Strike
Brutal Smash
Maiming Blow
Level 1 encounter Powers
Distracting Strike Martial Defender Attack 1
You strike a vulnerable location on your enemy drawing his
attention away from allies.
Shifting Strike
Invigorating Cut