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What It's Like To Be An Architectural Consultant For Assassin's Creed II - ArchDaily
What It's Like To Be An Architectural Consultant For Assassin's Creed II - ArchDaily
What It's Like To Be An Architectural Consultant For Assassin's Creed II - ArchDaily
2015
WhatItsLiketoBeanArchitecturalConsultantforAssassinsCreedII|ArchDaily
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ConceptartfromAssassinsCreedII.ImageUbisoftMontreal
Inthefollowingarticle,originallypublishedinSpanishonMetaSpaceas"Assassin'sCreed
2Arquitectosquehacenvideojuegos"(ArchitectsWhoMakeVideoGames),Spanish
architectManuelSagainterviewsMaraElisaNavarro,aProfessorofArchitecturalHistory
andTheory,whoworkedwithUbisoftMontrealasahistoricalconsultantonthedesign
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teamforthevideogameAssassin'sCreedII,fromthefirstroughdraftsuptoitslaunchin
Novemberof2009.
WhilegettingherPhDatMcGill,MaraElisaNavarrowasaconsultantfortheentire
MOST
VISITED
andUbisoftMontreal.Sheworkedontheprojectincompletesecrecywith"asmallteamof
20peopleandthenlatermorethan400inahugebasementinMontreal."Navarro
ArchitectureNews
developmentprocessofthegameaspartofaresearchprojectbetweentheuniversity
workedoneverythingfromlate15thcenturywardrobestothecorrectionofarchitectural
errorsintherecreatedcities,goingoverthelookandornamentaldetailsofthebuildings.
Eziocouldclimbthem,butwhenthetimecametolaythosepartsout,thereweresome
inaccuracies.Forexample,Irememberabalconywithawroughtironrailingthatcouldn't
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"Sometimes,forgameplaypurposes,theyneededtohavewallswithalotoftexturesothat
haveexistedinthattimeperiod.Iwasresponsiblefordetectingthoseissues,"Navarro
notedinherconversationwithMetaSpace.
Is There a European
Identity in Architecture?
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laUniversidaddeLosAndesclassof1999,whereshelaterreturnedtoworkasa
professorinJanuaryof2014.Duringthose15years,shecontinuedhereducationwitha
Metallics
MaraElisaNavarroisanarchitect,agraduateoftheFacultaddeArquitecturayDiseode
MastersandaPhDfromMcGillUniversityinMontreal,whereshewasabletopersonally
workwiththearchitectAlbertoPrezGomez,aswellaswithotherimportantpeopleinthe
field.
Butthat'sastoryforanothertime,today,MaraElisaisgoingtotalktousabouther
Valcucine
experienceatUbisoftMontreal,oneofthemostimportantdevelopingstudiosintheworld
KitchenFurniture/Countertops
ofvideogames.We'lltalkmoreaboutthemlaterwhenwediscusstheirgameChildof
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LightandthedevelopmentoftheUbiartFrameworkEngine,buttodaywe'regoingtofocus
ononeoftheirmostsuccessfultitles:Assassin'sCreedII.
InAssassin'sCreedIIweassumetheroleofEzioAuditoredaFirenze,aFlorentine
assassinduringtheItalianRenaissance,whosestorytakesplaceunderthereignofPope
AlexanderVI,andtakesnumerouselementsthataretypicaloftheRenaissanceinorderto
createastorylinewhereweinteractwithcharacterslikeMachiavelliorLeonardodaVinci.It
isasandboxstylegame,withanopenworldenvironment,wherewe'reabletomovearound
aswepleasethroughcitieslikeFlorence,VeniceorSanGimignano.
07
Wood/Bamboo
OCT
2015
by Manuel Saga
Translated by Matthew Valletta
News Articles Video Games
Mara Elisa Navarro 3D Modeling
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Welcome(sic)toVenecia.ImageUbisoftMontreal
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Manuel Saga (MS): What was your experience with video games before
working at Ubisoft?
Mara Elisa Navarro (MEN):IhadbarelyplayedAtarigames,I'veneverbeenavideo
gamefan.Asamatteroffact,IpersonallyhaveneverevenplayedAssassin'sCreed,it's
toodifficultformetogetusedtothecontrols.Ihaveseenitbeingplayedalot,sinceIwas
alongsidethedesignerswhiletheyplayedsothattheycouldexplaintomethepartsthey
wereworkingon.
CVDB
costumes,etcsothathecoulddesignthem.Itoldhimhowtoaccessthearchivesto
studydocumentsandoriginalpaintingsfromthetimeperiod,butthetaskwassoforeignto
himthattheydecidedtoarrangeameetingformewiththeprojectmanager.Thatwasin
Videos
Februaryof2008.
TheyofferedtocollaboratewithMcGillandbeginaresearchprojectrelatedtoAssassin's
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CreedII,ontheconditionthatIbeinchargeofit.AndthatishowIendedupworkingatthe
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companyfortwoyearsfirstadvisingasmallteamof20peopleandthenlatermore
Subscribetoournewsletter
than400inahugebasementinMontreal,collaboratingwithofficesinShanghai.Itwasa
secretproject,Icouldn'ttellanyonewhatIwasworkingon,andduringthefinalstagesthe
meetingwasinabigbasementwithacontrolledentrance,securitycards,etc.
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ConceptartforthecharacterofCesareBorgia,madebyVincentGaigneux.Image
UbisoftMontreal
Onespecialmomentwaswhentheyneededacityapartfromthemainones,toputa
sectionofthegamethathadalargeamountoftowersandhighspaces.Istarted
researchingandtogetherwecametotheconclusionthatthispartofthestorywouldtake
placeinSanGimignano.
Anotheraspectwedealtwithwasthelookofthebuildingstheyweremodeling,andI
wouldmeetwiththemperiodicallytoverifytheaccuracyofthehistoricalreconstruction.
Sometimes,forgameplaypurposes,theyneededtohavewallswithalotoftexturesothat
Eziocouldclimbthem,butwhenthetimecametolaythosepartsout,thereweresome
inaccuracies.Forexample,Irememberabalconywithawroughtironrailingthatcouldn't
haveexistedinthattimeperiod.Iwasresponsiblefordetectingthoseissues.
Ontheotherhand,late15thcenturybuildingsmostlikelyhadonlyonelevel,two
maximum,buttheydecidedtoignorethatfactforthesakeofgameplay.
EzioAuditoredaFirenzejumpingfromfourstorybuildings.ImageUbisoftMontreal
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based on reality, but it is a fantasy designed to tell a story andprovidean
experience in the same way ascriptrespects some historical factsand
modifies others. It works in a similar manner to literature or cinema.
MEN:Yes.Theytriedtomakeitsothateachdecisiontodeviatefromhistoricalaccuracy
wasalwaysdonewithsomepartofthegameinmind.
MS: What other aspects did your work influence, beyond the
architecture?
MEN:Oneexamplewouldbethewardrobe.Iwouldhaveneverimaginedthattheclothing
couldbesodifferentbetweenFlorenceandVenice.TodocumentthatIhadtobasealot
offofthepaintingsofthattimeperiod,studyingthemingreatdetailtodetecttheparticular
differences.Forexample,thecitieshaddifferentlawsaboutthekindofnecklinewomen
wereallowedtowear.InVenicethelawsweremorelax,andthat'swherethecourtesan
charactershowsup.Nonetheless,thenoblewomenweren'tallowedtogointothestreets
uncoveredinVeniceorinFlorence.InFlorencethemenworeauniquehat,whileinVenice
theydidn't,etc.
Anotherthingwasthehairstyles,thatwestudiedthroughartistslikeBotticelli.For
example,theidealbeautyinVenicewastheblondewoman,somanywomendyedtheir
hair.Apartfromthosemoregeneraltypesofjobs,therewasaquestionnairethattheartists
couldfillouttoaskmemorespecificthings.Allofthatappearedinthegame.
CarnivalinVenice:wardrobesandmasks.ImageUbisoftMontreal
MS: Wow!
MEN:Yes,apartfrommeetingswiththeproducer,Ihadalotofworksessions
withVincentGaigneuxandhisteammates.Theywereinchargeoftheconceptart,bothof
thecharactersandtheirsurroundings,thatistosay,theymadedrawingsthatwere
transformedandservedasabaseforthe3Dmodeling.Theyshowedmetheirworkin
Photoshopandwemodifiedittogether.Later,Ialsometwiththe3Dartists.Theywould
playsothatIcouldverifythedesign,sayiftherewereanychangesthatneededtobe
made,etc.
MS: Your job was always like that for the whole two years?
MEN:Afterthefirstmeetings,Iwentontoassisttheartistsandmodelers.Fromthere,my
timeincreasedlittlebylittle,fromonlyoneweeklymeetingtothreeorfour.Later,whenthe
projectwasalreadyveryestablished,wewenttothehighsecuritybasementthatI
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mentionedearlier,andthereIworkedonthecinematiccutscenes.
YvesSimoneau,thedirector,arrangedatwohourmeetingformewhereIrespondedtoa
barrageofquestions.Irememberthattherewerealotofdoubtsabouttheinteriorsandthe
furniture,abouthowtheyimaginedthePapalApartmentstobe.Itwasallprefilmingwork,
fordrawingsandmodelsoftheenvironment.
ScenefromAssassinsCreedII.ImageUbisoftMontreal
MS: One question people are sure to ask, were there other architects on
the team?
MEN:NotthatIknowof.Therewereconceptualartistsand3Dmodelersthatwere
specializedinarchitecture.Theywereprofessionalswithaveryspecifictechnical
education,aspecialtypeofdegree.
MS: What would you say is your takeaway from this experience? How has
your way of seeing video games changed?
MEN:Formethemostinterestingthingabouttheexperiencewasthehistoricalinterestin
thedevelopmentofavideogame.Thegenuineconcernontheirpartwasapleasant
surprise.What'smore,itseemslikeanexcellentwaytospreadinformationthatisnormally
quitehidden.Infact,compilingtheinformationwashalfofmyjobfortwoyears,soit
seemstomeanexcellentwaytomakesurethatknowledgedoesn'tstayhidden.It
representsanotherformoflearning.
Personally,Ilearnedalot,notonlyabouthistorybutalsoabouthowthevideogame
industryworks.InthespecificcaseofAssassin'sCreedIIthedevelopmentwasmore
artisticallyorientedratherthantechnologically.Irememberthateachmaincharactercould
easilytakeupayear'sworthofwork.
Truthfullytheprimarypartofmyjobwasn'tanythingsexylookingfordocuments,
compilingthem,scanningthem...TheywereallsentinreallyplainWorddocuments.
However,forthemthedocumentswereavitalresourcethatallowedthemtomakea
veryrealisticexperience,trulybeautiful.
Formeitwasapleasuretoworkonacreationthatmixessuchayoungindustry,withthe
oldestintheworld,history.
MS: Have you gone back to work on any of the other Assassin's Creeds?
MEN:No.Itwasaonetimejob,thecompanydidn'twanttobetiedtomenormetothem.
LateronIworkedwithAlbertoPrezGmezonotherprojectsrelatedtovideogames,with
acompletelydifferentfocus,butwe'llsavethatstoryforanothertime.
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ConceptartfromAssassins
EzioAuditoredaFirenze
ScenefromAssassinsCreed
CreedII.ImageUbisoft
jumpingfromfourstory
II.ImageUbisoftMontreal
Montreal
buildings.ImageUbisoft
Montreal
CarnivalinVenice:wardrobes Welcome(sic)toVenecia.
andmasks.ImageUbisoft
ImageUbisoftMontreal
Montreal
Conceptartforthecharacter
ofCesareBorgia,madeby
VincentGaigneux.Image
UbisoftMontreal
Cite:
Saga, Manuel. "What Its Like to Be an Architectural Consultant for Assassins Creed II" [Mara Elisa
Navarro, la arquitecta que asesor el desarrollo de Assassin's Creed II ] 07 Oct 2015. ArchDaily. (Trans.
Matthew Valletta) Accessed 9 Oct 2015. <http://www.archdaily.com/774210/maria-elisa-navarro-thearchitectural-consultant-for-assassins-creed-ii/>
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Jointhediscussion
AlfredHaus 2daysago
It'sinterestingthatitisbeingtalkedaboutatall.Thereisanopensecret
thatalotofgamesarebasedonarchitecture,butadmittingitcanbe
tricky.IwouldlovetoseealevelmadebyZahaHadid,andabuilding
designedbyagreatlevelEditor.
Reply Share
andcore 2daysago
Interestingthattheydidn'tevenbotherinvolvinganitalianhistorian/
architectwhenthewholegamebasedinItaly.
Reply Share
ManuelSaga>andcore 2daysago
MariaElisawaslivingatMontrealatthatmoment,andherPhd
Thesisisaboutitalianrenaissancearchitecture,so...
Reply Share
andcore>ManuelSaga 2daysago
She'sobviosulypreparered,butinmyhumbleopiniona
historianItalianthatlivesthere,withaccesstoItalian
museumswheneverhewant,witharealdirect
understandingofLeonardoDaVincibooks(ifthatmatters
forthegame)wouldhavebeenacompletedifferentthing.
OfcourseI'dhavesaidthesamethingifthegamewas
basedinMontrealwithanItalianarchitectinvolved,butfor
thegamefidelityit'sagreatthinganyways,forsure!
Reply Share
ManuelSaga>andcore adayago
Agree.Ithinkthat,intheend,logisticand
networkingiswhatmatters.M.E.knewtheart
director,theybecamefriends,theartdirector
askedhowtoconsultandresearchinacademic
archivesaboutitalianrenaissance,andubisoft
hiredM.E.becauseitisnotaneasywork.
Ubisoftdidn'thavethiskindofconsultingin
Assassin'sCreedI,atleastnotfromthevery
beginningoftheproject,sohavingoneinAC2
wasanexperiment.
Reply Share
AR>andcore 2daysago
sheisahistoryprofessorthough,andanarchitect
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