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Oasis Script
Oasis Script
Oasis Script
By
Elizabeth Vana, Joseph Hutson, Kelly Roth, and Sean Kelloff
Game 332 RS
(CONTINUED)
CONTINUED:
2.
The camera turns back to the children as they run. The lead
child looks behind and laughs at the others, and runs right
into a mysterious figure who is watching the sands shift in
clouds far off in the distance.
NOMAD:
Careful, kids.
CHILDREN:
Sorry!
A tremor rocks the ground around them, and the shifting
clouds start to move towards the village.
CHILD:
(Falling onto their butt)
Woah!
The ground begins to rumble and shake more. Villagers exit
their homes, curious at first, but increasingly frightened
as the tremors increase in strength. A wall of sand and dust
approaches on the horizon. Screams can be heard from the
village--cries to go back inside. Cracks begin to appear in
the ground.
NOMAD:
(Looking at kids)
Find your parents--go, run!
The Nomad turns to look at the giant dust cloud, which is
taking a strange form - some kind of long shape.
NOMAD:
(Looking at cloud)
What is that?
Control is given to the player. The tutorial begins.
Learning how to use the controls, the player is guided down
the street. The children can be seen far ahead, running
away. A building collapses. The cries of the fleeing
children can be heard on the other side of it. Traveling
through the collapsed building to help the kids, the player
is guided through how to climb, run, and jump, as well as
all other basic gameplay movement mechanics. Reaching the
other side, the Nomad finds the children safe - but trapped
by the rubble.
CHILDREN:
Help us! Help us!
The player learns how to pick up objects, and in the process
brings the children to safety.
(CONTINUED)
CONTINUED:
3.
CHILDREN:
Thank you!
(CONTINUED)
CONTINUED:
4.
NOMAD:
This isnt a normal sandstorm. Ive
got to get out of here--the caves
should be safe.
The Nomad heads towards the direction of the caves. Just as
she is about to follow everyone else, another earthquake
rumbles, and the ground collapses beneath her. The Nomad
falls onto a ledge, far from the cave entrance used by the
other villagers. Trapped on the surface, the Nomad must find
a new means of getting underground. A marker points to the
boarded up arched doorway, which lay towards the cliff,
closest to the riverbed in the ravine below. A sign reads
"Danger: Do Not Enter. Corrupted Water", but the Nomad has
no choice but to ignore the warnings.
NOMAD HEADS INTO ENTRANCE
CAVES. UNDERGROUND.
The Nomad heads deeper and deeper into the cave. She
stumbles upon a locked door where the mines leading to the
well begin. Outside of it is the corpse of a guard.
NOMAD:
Sere, doors locked...but wheres
the key?
The Nomad searches the guard for the key, finding it along
with a number of gold pieces and a journal talking about how
boring guarding a dry well was.
NOMAD:
Thats some nice armor - and hes
clearly no longer using it.
The Nomad takes the guards armor and continues on into the
tunnel. It leads to a connected system of hallways, tunnels,
rooms, caves, and larger areas. The Nomad makes their way
into an antechamber that looks like it was once a flood gate
for the well. The door is locked, though there seem to be
missing gears in the mechanism that opens it up.
NOMAD:
Great, a way out and I cant get
through. Maybe there is something
lying around that can get this
thing turning..
(CONTINUED)
CONTINUED:
5.
(CONTINUED)
CONTINUED:
6.
NOMAD:
The other villagers have got to be
somewhere in the tunnels of this
ravine - if the Elder is anywhere,
he would be there.
CONTINUED:
7.
ELDER:
(chuckling)
Admiring my books? I nearly broke
my neck trying to save them from
the sandstorm, but it was worth it.
They contain much wisdom, they do though my head might have a little
more. Anyway, stranger, whats the
emergency?
NOMAD:
(pulling out the shard)
In my attempts to escape the
village and find safety in the
caves, I found this. Can you tell
me what it is, and why giant
monsters tried to kill me over it?
ELDER:
(eyes widening)
Oh Isaern. I havent seen that
artifact in a long time. Monsters
attacked you for it, you say? Oh,
this is incredible.
NOMAD:
But Elder - what is it?
ELDER:
It is part of a very ancient
legend, and todays sandstorm is
finally starting to make sense to
me...but never matter. Its called
a Shard. You can feel its power,
cant you?
NOMAD:
Uhh...yes. I can.
ELDER:
I guessed as much. Listen, youve
just pulled yourself into a whole
mess of trouble. But judging by the
fact that youre here and the
guardians arent, I think you can
handle yourself.
NOMAD:
The...guardians?
ELDER:
No time to explain now. You need to
go to Oasis City and warn the King
(MORE)
(CONTINUED)
CONTINUED:
8.
ELDER: (contd)
and the Council that the evil of
old is coming again. Remind them
that last time, that evil creature
almost destroyed us. I think it may
have been what leveled Enterra
today. If they prove difficult, let
them know that the harbinger may be
out here in the Sere for now, but
he will make his way into Oasis
eventually - and that could mean
the end times for us all.
NOMAD:
Elder, what are you talking about?
ELDER:
I cant get into it now, but trust
me. All will be clear eventually.
For now, know one thing: all our
lives are in grave danger, yours
especially. It is vital that you
get yourself and the Shard to the
City, and quickly. Hurry, my child.
The world is depending on you now.