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Andrew Bfdsgdfgdfrazzle Char Gen
Andrew Bfdsgdfgdfrazzle Char Gen
Andrew Bfdsgdfgdfrazzle Char Gen
Chapter One
Victory Condition
Daeva
(
Gangrel (
Mekhet (
Nosferatu (
Ventrue (
+1
+1
+1
+1
+1
( 1 Dot )
( 1 Dot )
( Dot Three )
Asset Two:
Starting Equipment
Choose One:
( Dot Three )
erwent-trench-coat-1.jpg
Clan
Daeva
Nickname Theme
Serpents
The ones you die for.
Favored
Attributes
Dexterity
Manipulation
Gangrel
Savages
Stamina
Composure
Mekhet
Shadows
Nosferatu Haunts
Ventrue
Lords
In-Clan
Disciplines
Celerity
Majesty
Vigor
The ones you cant kill. Animalism
Protean
Resilience
The ones you dont
Auspex
see.
Celerity
Obfuscate
The ones you fear.
Nightmare
Obfuscate
Vigor
The ones you cant
Animalism
deny.
Dominate
Resilience
Intelligence
Wits
Strength
composure
Presence
Resolve
Disciplin Effect
In-Clan
e
Animalis Allows you to take an additional Instant action with one Gangrel, Ventrue
m
non-Elder character. The skill used by that character is
capped by your Animalism rating.
Auspex
Mekhet
Celerity
Daeva, Mekhet
Mekhet, Nosferatu
Resilience The minimum amount of health levels returned during Gangrel, Ventrue
a [Heal Wounds] action is equal to your Resilience
rating for the turn.
Vigor
Name
Assault Elder's
AssetAssault
Elder's Asset
Action
Type
Instant
Challenge:
Free
MentalChallenge:
Mental
Skill(s)
Attribute
UsedSkill(s) AP
Used
Used
Cost?
Power
Weaponry
1
BrawlWeapo
nry
Brawl
Best Mental Best Mental
*
Challenge:
Free
PhysicalChalleng
e: Physical
Challenge:
Free
SocialChallenge:
Social
Coerce Elder's
AssetCoerce
Elder's Asset
Instant
Power
Conceal
Controlled
AssetsConceal
Controlled Assets
Console
AgentConsole
Agent
Danse
MacabreDanse
Macabre
Declare
CovenantDeclare
Covenant
Instant
Free
Intimidation
PersuasionI
ntimidation
Persuasion
Resistance Larceny
SurvivalLarc
eny
Survival
None
None
Free
None
None
Free
None
None
Emerge from
TorporEmerge
from Torpor
Free
Engage
Instant
CoverupEngage
Coverup
Enter
Free
DaysleepEnter
Daysleep
Equip ItemEquip Free
Item
Expand Personal
TerritoryExpand
Personal Territory
Instant
None
None
Resistance Stealth
SubterfugeS
tealth
Subterfuge
None
None
None
None
Power
Crafts
FirearmsCra
fts
Firearms
Any
Explore
Instant
NeighborhoodExpl
ore Neighborhood
Finesse
Fortify Personal
Territory
Instant
Resistance Athletics
Drive
Heal Injuries
Free
None
None
Hunt Prey
Free
None
None
Finesse
Academics
Expression
Investigate
Enemy Action
Finesse
None
Investigatio
n
Science
None
Protect
Controlled Assets
Instant
Rally Controlled
Assets
Instant
Resistance Medicine
Empathy
Resolve Plot
Instant
Best
Per Plot
Reveal Elder's
Asset
Instant
Finesse
Computer
Occult
Tune the
Cacophany
Finesse
Instant
Instant
Politcs
Socialize
Result
Inflict (Successes) damage on another Elder's asset. If an Asset
suffers its (Rating + Elder's Power) in damage it is killed.
When an Elder enters Torpor, they must take this action a number
of times equal to their Blood Potency before they can perform any
Instant Actions or any Free Action with the 'Your Elder cannot be in
Torpor' Requirement. Alternatively, this action may be taken a
single time and a dot of Blood Potency sacrificed to immediately
emerge from torpor. The BP is lost, but may be re-purchased with
XP at Chapter end. Note that declared members of the Ordo Dracul
treat their BP as two less for this action, to a minimum of 1.When
an Elder enters Torpor, they must take this action a number of
times equal to their Blood Potency before they can perform any
Instant Actions or any Free Action with the 'Your Elder cannot be in
Torpor' Requirement. Alternatively, this action may be taken a
single time and a dot of Blood Potency sacrificed to immediately
emerge from torpor. The BP is lost, but may be re-purchased with
XP at Chapter end. Note that declared members of the Ordo Dracul
treat their BP as two less for this action, to a minimum of 1.
Create a pool of (Successes). Any enemy Investigate actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing Investigate levels from your
previous actions.
Regain 1 Willpower point.
Most Equipment has a [Free] Bonus associated with it. It takes a
Free Action to use it. This will often cause you to discard the item
immediately, or discard if a certain action is taken later in the turn.
Create (Successes) expansion on a neighborhood block. If you gain
expansion successes equal to the District's Ambiance, you add the
neighborhood to your territory.
Choose an unexplored neighborhood. If an Asset is located in the
neighborhood, learn the name, skill and skill rank of the Asset. You
may then begin to Coerce or Assault the Asset. If no Asset is
present in the neighborhood, roll 1d10 to see what is found:
1-5: Nothing, gain (1) XP
6-7: Personal Plot
8-9: Equipment
10: NPC CharacterChoose an unexplored neighborhood. If an
Asset is located in the neighborhood, learn the name, skill and skill
rank of the Asset. You may then begin to Coerce or Assault the
Asset. If no Asset is present in the neighborhood, roll 1d10 to see
what is found:
1-5: Nothing, gain (1) XP
6-7: Personal Plot
8-9: Equipment
10: NPC Character
Create a pool of (Successes). Any enemy Expand actions against
your territories first target this pool. If any successes remain in the
pool at Dawn, you may use them to remove any existing
expansion
fromRemove
your territories.
Lose (1) vitae.
1d6-1 wounds from your Elder. If you have
activated Resilience this turn, the minimum number of wounds
healed is equal to your Resilience rating.
Regain 1d6-1 vitae points. If you have activated Protean this turn,
the minimum amount of vitae you gain is equal to your Protean
rating.
Select a specific NPC. All Elders who attempt to Influence that NPC
make a contested roll. The Elder who receives the most successes
gains 1d6 Respect with that NPC. If the winning player had
activated Dominate for the turn, the minimum Respect gained is
equal
toan
their
Dominate
rating.
Choose
Action
currently
affecting you. Gain (Successes) in
investigation levels against the action. If you gain a total of
successes equal to half the aggressor's City Status, you learn the
identity
the aggressor.
Lose (1) of
Action
Point this turn. Gain an additional (1) Action Point
next turn.
Create a pool of (Successes). Any enemy Assualt actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing damage from your Assets.
Create a pool of (Successes). Any enemy Coerce actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing temptation from your
Assets.
Gain (Successes) in Resolution levels toward an active Personal or
Chapter Plot.
Choose an Elder and a Skill. (Successes) are applied toward
learning the name of any controlled Assets of that skill. If you
attain a number of reveal (Successes) equal to the (Asset's Rating
+ Elder's Resistance), you learn it's name and may Assault or
Coerce the Asset on subsequent turns.
Choose an allied NPC and gain their Boon Effect. If more than one
performs the Trade Prestation action on the same NPC in a given
turn, perform a contested Social challenge to see who earns the
effect. The winner loses 1d6 Influence points with the NPC. If an
Elder has Majesty active, the maximum number of Infuence lost is
equal
to (ask
6 - for
Majesty
).
You may
(Successes)
in rumors to be added to the next
Cacophany report. Each rumor represents one question from the
following list:
Ranking Questions
o What is the current ranking of Elders by Blood Potency?
o What is the current ranking of Elders by individual Assets
Controlled?
o What is the current ranking of Elders by total dots of Assets
Controlled?
o What is the current ranking of Elders by Experience Points
earned?
o What is the current ranking of Elders by Experience Points spent?
o What is the current value of Influence by Elder for [NPC]?
o What is the current value of Resolution by Elder in [Plot]?
Personal questions
o How many individual Assets does [Elder] control?
o How many total dots in Assets does [Elder] control?
o What is the value of [Elder]s [Trait]?
District Questions
o How many idle Assets does [District] contain?
o Which district contains the most dots in idle Assets of [Skill]?
Requirement
Aggro? Impact
An Asset discovered by a previous
Yes
Hidden
Reveal action.An Asset discovered by
a previous Reveal action.
May only be performed by your Elder.
Your Elder may not be in torpor.
No
Public
No
Public
No
Public
Hidden
No
Hidden
No
Hidden
No
Hidden
No
Public
No
Public
No
Hidden
None.
No
Hidden
None.
No
Per Item.
Public
No
Hidden
No
Hidden
No
Hidden
No
Hidden
No
Public
Hidden
No
Hidden
No
Hidden
No
Hidden
Per Plot.
No
Public
Yes
Hidden
No
Public
None.
No
Hidden