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Prelude: A New World Order

Chapter One
Victory Condition

Select Elder Name: Verta


Select Elder's Clan: Nosferatu

Daeva
(
Gangrel (
Mekhet (
Nosferatu (
Ventrue (

+1
+1
+1
+1
+1

Dexterity, +1 Manipulation, In-Clan: Celeri


Stamina, +1 Composure, In Clan: Animalis
Intelligence, +1 Wits, In Clan: Auspex, Cel
Strength, +1 Composure, In Clan: Nightma
Resolve, +1 Presence, In Clan: Animalism,

Picture URL: http://i51.tinypic.com/25a6gsm.png


Select Elder Skill Foci: Primary (3 Dots Each) Mental
( Mental, Physical, Social )
Secondary (2 Dots EacPhysical ( Mental, Physical, Social )
Tertiary (1 Dot Each) Social
( Mental, Physical, Social )
Select Out of- Animalism
Clan Discplines: Celerity

( 1 Dot )
( 1 Dot )

Select Agent Name: Bosley


Picture URL: http://www.km-ic.com/blog/wp-content/uploads/2011/09/derwent-trench-coat-1.
Select Agent skill Foci: Primary (2 Dots Each) Social
( Mental, Physical, Social )
Secondary (1 Dots EacPhysical ( Mental, Physical, Social )
Tertiary (0 Dots)
Mental
( Mental, Physical, Social )
Asset One:

Choose Name Nels


Choose Skill Focus Animal Ken

( Dot Three )

Asset Two:

Choose Name Robespierre


Choose Skill Focus Weaponry

Starting Equipment
Choose One:

I pick this one!

( Dot Three )

ulation, In-Clan: Celerity, Majesty, Vigor)


sure, In Clan: Animalism, Protean, Resilience)
, In Clan: Auspex, Celerity, Obfuscate )
sure, In Clan: Nightmare, Obfuscate, Vigor )
e, In Clan: Animalism, Dominate, Resilience )

erwent-trench-coat-1.jpg

Clan
Daeva

Nickname Theme
Serpents
The ones you die for.

Favored
Attributes
Dexterity
Manipulation

Gangrel

Savages

Stamina
Composure

Mekhet

Shadows

Nosferatu Haunts

Ventrue

Lords

In-Clan
Disciplines
Celerity
Majesty
Vigor
The ones you cant kill. Animalism
Protean
Resilience
The ones you dont
Auspex
see.
Celerity
Obfuscate
The ones you fear.
Nightmare
Obfuscate
Vigor
The ones you cant
Animalism
deny.
Dominate
Resilience

Intelligence
Wits
Strength
composure
Presence
Resolve

Disciplin Effect
In-Clan
e
Animalis Allows you to take an additional Instant action with one Gangrel, Ventrue
m
non-Elder character. The skill used by that character is
capped by your Animalism rating.
Auspex

Acts as a bonus to all Predators Taint and Tune the


Cacophony checks.

Mekhet

Celerity

You may add your Celerity rating to your Initiative for


the turn.

Daeva, Mekhet

Dominate The minimum points gained during any [InfluenceNPC] Ventrue


action with an NPC is equal to your Dominate rating.
Majesty

The maximum points lost during a [Trade Prestation]


Daeva
action with an NPC is equal to (6) minus (your Majesty
rating)
Nightmar Add your Nightmare rating as an equipment bonus to Nosferatu
e
your [Fortify Territory] actions taken during the turn.
Obfuscate Add your Obfuscate rating as an equipment bonus on
any [Conceal Controlled Asset] or [Engage Coverup]
actions taken during the turn.
Protean

Mekhet, Nosferatu

The minimum amount of vitae gained during a [Hunt


Gangrel
Prey] action is equal to your Protean rating for the turn.

Resilience The minimum amount of health levels returned during Gangrel, Ventrue
a [Heal Wounds] action is equal to your Resilience
rating for the turn.
Vigor

Whenever you inflict damage, the minimum amount of Daeva, Nosferatu


wounds inflicted is equal to your Vigor rating for the
turn.

Name
Assault Elder's
AssetAssault
Elder's Asset

Action
Type
Instant

Challenge:
Free
MentalChallenge:
Mental

Skill(s)
Attribute
UsedSkill(s) AP
Used
Used
Cost?
Power
Weaponry
1
BrawlWeapo
nry
Brawl
Best Mental Best Mental
*

Challenge:
Free
PhysicalChalleng
e: Physical

Best PhysicaBest Physical

Challenge:
Free
SocialChallenge:
Social

Best Social Best Social

Coerce Elder's
AssetCoerce
Elder's Asset

Instant

Power

Conceal
Controlled
AssetsConceal
Controlled Assets
Console
AgentConsole
Agent
Danse
MacabreDanse
Macabre
Declare
CovenantDeclare
Covenant

Instant

Free

Intimidation
PersuasionI
ntimidation
Persuasion
Resistance Larceny
SurvivalLarc
eny
Survival
None
None

Free

None

None

Free

None

None

Emerge from
TorporEmerge
from Torpor

Free

Engage
Instant
CoverupEngage
Coverup
Enter
Free
DaysleepEnter
Daysleep
Equip ItemEquip Free
Item
Expand Personal
TerritoryExpand
Personal Territory

Instant

None

None

Resistance Stealth
SubterfugeS
tealth
Subterfuge
None
None

None

None

Power

Crafts
FirearmsCra
fts
Firearms
Any

Explore
Instant
NeighborhoodExpl
ore Neighborhood

Finesse

Fortify Personal
Territory

Instant

Resistance Athletics
Drive

Heal Injuries

Free

None

None

Hunt Prey

Free

None

None

Influence an NPC Instant

Finesse

Academics
Expression

Investigate
Enemy Action

Finesse

Machinate Plans Free

None

Investigatio
n
Science
None

Protect
Controlled Assets

Instant

Resistance Animal Ken


Streetwise

Rally Controlled
Assets

Instant

Resistance Medicine
Empathy

Resolve Plot

Instant

Best

Per Plot

Reveal Elder's
Asset

Instant

Finesse

Computer
Occult

Trade Prestation Instant

Best Social Any Social

Tune the
Cacophany

Finesse

Instant

Instant

Politcs
Socialize

Result
Inflict (Successes) damage on another Elder's asset. If an Asset
suffers its (Rating + Elder's Power) in damage it is killed.

Winner: Gain (3) XP, choice of:


Regain (3) Willpower Points, or
All opponants lose (1d3) Willpower Points, or
Look at one defeated Elder's character sheetWinner: Gain (3)
XP, choice of:
Regain (3) Willpower Points, or
All opponants lose (1d3) Willpower Points, or
Look at one defeated Elder's character sheet
Winner: Gain (3) XP, choice of:
Regain (6) vitae, or
Inflict (1d6-1) Damage on all defeated Elders, or
Steal (1) Equipment Card from a single defeated ElderWinner:
Gain (3) XP, choice of:
Winner:
Gain
XP, or
choice of:
Regain
(6) (3)
vitae,
Regain
(2)
Status
Points,
Inflict (1d6-1) Damage
onor
all defeated Elders, or
All
defeated
Elders lose
(1d3)
Status Points,
Steal
(1) Equipment
Card
fromTemporary
a single defeated
Elder or
Reveal a random Asset Skill/Name of one defeated ElderWinner:
Gain (3) XP, choice of:
Regain (2) Status Points, or
All defeated Elders lose (1d3) Temporary Status Points, or
Reveal a random Asset Skill/Name of one defeated Elder
Inflict (Successes) temptation on another Elder's asset. If an Asset
suffers its (Rating + Elder's Power) in temptation you steal control
of the asset.
Create a pool of (Successes). Any enemy Reveal actions first target
this pool. If any successes remain in the pool at Dawn, you may
use them to remove any existing reveal successes from your
Assets.
Lose (2) vitae or (1) willpower point. Change your Agent's status
from Disabled to Active.
Regain 1 Status Point.
Your Elder becomes a member of the chosen Covenant, gaining
their Covenant advantage. If this is the first time you have
performed this action, gain (1) Permanent City Status. If this is not
the first time you have performed this action, lose (1) Permanent
City Status and lose the Advantage of the Covenant you have left.

When an Elder enters Torpor, they must take this action a number
of times equal to their Blood Potency before they can perform any
Instant Actions or any Free Action with the 'Your Elder cannot be in
Torpor' Requirement. Alternatively, this action may be taken a
single time and a dot of Blood Potency sacrificed to immediately
emerge from torpor. The BP is lost, but may be re-purchased with
XP at Chapter end. Note that declared members of the Ordo Dracul
treat their BP as two less for this action, to a minimum of 1.When
an Elder enters Torpor, they must take this action a number of
times equal to their Blood Potency before they can perform any
Instant Actions or any Free Action with the 'Your Elder cannot be in
Torpor' Requirement. Alternatively, this action may be taken a
single time and a dot of Blood Potency sacrificed to immediately
emerge from torpor. The BP is lost, but may be re-purchased with
XP at Chapter end. Note that declared members of the Ordo Dracul
treat their BP as two less for this action, to a minimum of 1.
Create a pool of (Successes). Any enemy Investigate actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing Investigate levels from your
previous actions.
Regain 1 Willpower point.
Most Equipment has a [Free] Bonus associated with it. It takes a
Free Action to use it. This will often cause you to discard the item
immediately, or discard if a certain action is taken later in the turn.
Create (Successes) expansion on a neighborhood block. If you gain
expansion successes equal to the District's Ambiance, you add the
neighborhood to your territory.
Choose an unexplored neighborhood. If an Asset is located in the
neighborhood, learn the name, skill and skill rank of the Asset. You
may then begin to Coerce or Assault the Asset. If no Asset is
present in the neighborhood, roll 1d10 to see what is found:
1-5: Nothing, gain (1) XP
6-7: Personal Plot
8-9: Equipment
10: NPC CharacterChoose an unexplored neighborhood. If an
Asset is located in the neighborhood, learn the name, skill and skill
rank of the Asset. You may then begin to Coerce or Assault the
Asset. If no Asset is present in the neighborhood, roll 1d10 to see
what is found:
1-5: Nothing, gain (1) XP
6-7: Personal Plot
8-9: Equipment
10: NPC Character
Create a pool of (Successes). Any enemy Expand actions against
your territories first target this pool. If any successes remain in the
pool at Dawn, you may use them to remove any existing
expansion
fromRemove
your territories.
Lose (1) vitae.
1d6-1 wounds from your Elder. If you have
activated Resilience this turn, the minimum number of wounds
healed is equal to your Resilience rating.

Regain 1d6-1 vitae points. If you have activated Protean this turn,
the minimum amount of vitae you gain is equal to your Protean
rating.
Select a specific NPC. All Elders who attempt to Influence that NPC
make a contested roll. The Elder who receives the most successes
gains 1d6 Respect with that NPC. If the winning player had
activated Dominate for the turn, the minimum Respect gained is
equal
toan
their
Dominate
rating.
Choose
Action
currently
affecting you. Gain (Successes) in
investigation levels against the action. If you gain a total of
successes equal to half the aggressor's City Status, you learn the
identity
the aggressor.
Lose (1) of
Action
Point this turn. Gain an additional (1) Action Point
next turn.
Create a pool of (Successes). Any enemy Assualt actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing damage from your Assets.
Create a pool of (Successes). Any enemy Coerce actions first
target this pool. If any successes remain in the pool at Dawn, you
may use them to remove any existing temptation from your
Assets.
Gain (Successes) in Resolution levels toward an active Personal or
Chapter Plot.
Choose an Elder and a Skill. (Successes) are applied toward
learning the name of any controlled Assets of that skill. If you
attain a number of reveal (Successes) equal to the (Asset's Rating
+ Elder's Resistance), you learn it's name and may Assault or
Coerce the Asset on subsequent turns.
Choose an allied NPC and gain their Boon Effect. If more than one
performs the Trade Prestation action on the same NPC in a given
turn, perform a contested Social challenge to see who earns the
effect. The winner loses 1d6 Influence points with the NPC. If an
Elder has Majesty active, the maximum number of Infuence lost is
equal
to (ask
6 - for
Majesty
).
You may
(Successes)
in rumors to be added to the next
Cacophany report. Each rumor represents one question from the
following list:
Ranking Questions
o What is the current ranking of Elders by Blood Potency?
o What is the current ranking of Elders by individual Assets
Controlled?
o What is the current ranking of Elders by total dots of Assets
Controlled?
o What is the current ranking of Elders by Experience Points
earned?
o What is the current ranking of Elders by Experience Points spent?
o What is the current value of Influence by Elder for [NPC]?
o What is the current value of Resolution by Elder in [Plot]?
Personal questions
o How many individual Assets does [Elder] control?
o How many total dots in Assets does [Elder] control?
o What is the value of [Elder]s [Trait]?
District Questions
o How many idle Assets does [District] contain?
o Which district contains the most dots in idle Assets of [Skill]?

Requirement
Aggro? Impact
An Asset discovered by a previous
Yes
Hidden
Reveal action.An Asset discovered by
a previous Reveal action.
May only be performed by your Elder.
Your Elder may not be in torpor.

No

Public

May only be performed by your Elder.


Your Elder may not be in torpor.

No

Public

May only be performed by your Elder.


Your Elder may not be in torpor.

No

Public

An Asset discovered by a previous


Yes
Reveal action.An Asset discovered by
a previous Reveal action.

Hidden

Control of at least one Asset. May not


be used with Conditionals.

No

Hidden

Your Agent has been Disabled. Your


Elder cannot be in torpor. Counts
against Vitae spent per turn.
Your Elder cannot be in torpor.

No

Hidden

No

Hidden

Your Elder cannot be in torpor.

No

Public

May only be performed by your Elder.

No

Public

Taken a previous aggressive action


(Reveal, Assault, Coerce)

No

Hidden

None.

No

Hidden

None.

No

Per Item.

A target neghborhood adjacent to your Yes


Haven or adjacent to your existing
territory.

Public

Target unexplored neighborhood.

No

Hidden

Control of at least one Territory. May


not be used with Conditionals.

No

Hidden

Counts against Vitae spent per turn.

No

Hidden

Your Elder cannot be in torpor.

No

Hidden

At least one NPC in Elysium.

No

Public

You've been targeted by an aggressive No


action (Reveal, Assault, Coerce)

Hidden

May only be performed by your Elder.


Action may only be taken once per
turn.
Control of at least one Asset. May not
be used with Conditionals.

No

Hidden

No

Hidden

Control of at least one Asset. May not


be used with Conditionals.

No

Hidden

Per Plot.

No

Public

Choice of a specific Elder and a


specific Skill.

Yes

Hidden

May only be performed by your Elder.


Your Elder may not be in torpor.

No

Public

None.

No

Hidden

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