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MISSFORTUNEBUILDGUIDEBYMISSMAW

Bilgewater's Finest - S6 Miss Fortune ADC


MissMawLastupdatedonDecember9,2015
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MORE MISS FORTUNE GUIDES

CHEATSHEET

The Fun Begins

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MISS FORTUNE BUILD

MarkofAttack
Damage

SealofArmor

GlyphofMagic
Resist

QuintofAttack
Speed

9x

9x

9x

3x
COMMUNITYCUPS



Hideitemnames

STARTING ITEMS

DECEMBER

FIRST BACK <1000G FIRST BACK ~1100G

1$
REGISTER

x2
Doran'sBlade

HealthPotion

Warding
Totem

LongSword

(8:
REGISTER

VIEWALLTOURNAMENTSONMOBAFIRE

Caulfield's
Warhammer

FIRST BACK 1300G+ CORE



JANUARY

Miss

OFFENSIVE ITEMS

MORE

B.F.Sword

Essence
Reaver

StatikkShiv

SITUATIONALS/ALTERNATIVES

LastWhisper

Death'sDance

Phantom
Dancer

Berserker's
Greaves

InfinityEdge

DEFENSIVE ITEMS

Rapid
Firecannon

Mercurial
Scimitar

Guardian
Angel

EXAMPLE FULL BUILD

The
Bloodthirster

Am i right to assume that MF's out of


combat MS steroid makes BV a little less
viable on her?
Wouldn't BV be very strong on her, since it'd
make it especially hard to stop the bullet
time channel?

TOP MISS FO

Bilgewater's
FortuneADC
BYMISSMAW

Comelearn

BYZOMBIEKINGZ

HybridMiss
Fiendmercur

BYRAGNARFOX

Preseason6
FortuneFa

BYKINGBOO311
Berserker's
Greaves
Furor

Essence
Reaver

ABILITY SEQUENCE

StatikkShiv

InfinityEdge

The
Bloodthirster

Mercurial
Scimitar

Farsight
Alteration

WEEKLY FRE

9
8

10

12

13

14
6

15

11

17

18

A brief defense of why you don't go


12 resolve would be desirable. -2

5/5

MORE

16

MASTERIES

5/5

1/1

1/1

5/5

5/5

5/5

1/1

1/1

1/1

Ferocity:12

Cunning:18

Resolve:0

Heyguys,welcometomyMissFortuneguideforSeasonVI.I'mMissMaw,aveteranMOBAFire
memberandaveteranLeagueofLegendsplayer.I'vebeenplayingforoverthreeseasonsnowand
inseasonVIwasDiamondIIIonmyaccountontheEUWserver.
IstartedplayingMissFortunewaybackinSeason2andshewasthefirstchampionthatIreally
tookaninterestto.Imainedheronmyjourneyto30andcontinuedtomainherwellafterthat
andthereasonIactuallyjoinedMOBAFireinthefirstplacewastowriteaguideforher.Aroundthe
startofSeason3IcompletelylostinterestinMFandADCingeneralandsoIdecidedtoarchivethe
guidebecauseitwouldbecomeoutdatedandIwantedtofocusonSupportfromthenonwards.In
Season5IhadonceagaintakenaninteresttoADCsandsoIthoughtitwouldbefittingto
resurrectandrevampmyoriginalguidetoMissFortuneforseason6!
MissFortuneisarangedMarksman,AKAADCarry,arolethatfocusesondealinglargeamountsof
physicaldamage,usuallytoindividualtargets.TypicallyMarksmenscaleextremelywellwithgame
time,anddealdevastatinglevelsofdamageduringthelatephaseofgames.
Inadditiontohavingaverygoodlategame,MissFortuneexcellsinlane.She'salanebullywhocan
dishouttonsofburstwithherultimateandcanpokeextremelyefficientlywithherDoubleUp(Q).

1.ProsandCons
2.Runes
3.Masteries
4.SummonerSpells
5a.Abilities|5b.AbilitySequence
6.Items
7a.Gameplay|7b.LanePhase|7c.OutofLane
8.SupportLanemate
9.Summary

+HighMovSpeedduetoStrut
AlthoughMissFortunehasnoactualgapclosers,she'sprettymobileprovidingherW'spassive
Strutisactive.Strutgrantsupto70movementspeedwhenMissFortuneisnotbeing
attacked.Thismakestravellingtolane,objectivesorteamfightsmuchfasteranditcanhelp
youdodgecertainskillshots.

+HighAoEdamage
AsofthegiantbufftoMissFortune'sultimateinpatch5.22,MissFortuneisonceagainthe
wombocomboqueen.Herultimatechannelsfor3secondsanddishesoutahugeamountof
damagetoeveryoneinsight.CoupledwithAmumu'sorMalphite'sultimate,forexample,she's
completelydevastatinginteamfights.

+StrongLaningPhase
MissFortunehasaverypotentlanephaseandshetransitionswellintomidgame,especially
whenshe'sahead.ShehasalotofpokepotentialwithherQandW,aslowwithwhichshe
canfollowuponganksandafterlevel6shehasburstdamageaswell.Herpassivemakes
roamingquickandshecantaketowersdownquicklywithStrut,thismakeshermidgame
quitestrong.

LowsingletargetDPS
UnlikemostMarksmen,MissFortunedoesn'tdoalotofDPStoindividualtargets.MissFortune
focusesondishingoutburstyAoEdamage,sowhenagainstagroupofhuddledtogether
champions,sheshines.In1v1situations,though,sheisabitweakerincomparisontomost
otherADCs.

Nogapclosers
AlthoughStrutmeansshe'snotcompletelyimmobile,itdoesn'tmakeupforherlackofa
propergapcloser.Havingnogapclosermeansyouneedtoplayhermorecarefullythanyou
wouldadifferentmarksman,aswithMF,ifyougetcaughtandyoudon'thaveflash,you'lllikely
die.

Can'tmovewhenusingultimate
BulletTime,MissFortune'sultimate,isanAoEphysicaldamagedealingconeshapedability.It's
agreatspellwhenusedandtimedwell,butithasonegiantdownsideyoucannotmoveatall
whileit'schannelingotherwiseyou'llcancelit.Itchannelsfor3secondsandifyouwanttouse
itforthewhole3,you'lljustbestandingstillforthatduration.Thismakesyouextremely
vulnerableasyouwon'tbeabletododgeanything,andyou'llbeasittingduckforassassins.

RUNES

GreaterMarkofAttack

GreaterSealofArmor

GreaterGlyphofMagic

GreaterQuintessenceof

Damage

Resist

AttackSpeed

Attackdamagemarksareamusthaveforallmarksmen,andMissFortuneisnoexception.Your
abilitiesscalewithADandADobviouslyupsyourautoattackdamageaswell,whichwillmakelast
marks

hittingeasierandwillimproveyourtrades.Youcanexchangeoneofthesemarksforacritmark,but
it'sunnecessary.Thiswouldgiveyouaverysmallchanceatcrittingyouropponent,whichinearly
laningphasecouldbeveryvaluable.

It also makes MF a weaker pick


against teams that can interrupt her
channel with long range abilities like
howling gale, and headbutt

Asyou'llbelaningversusanothermarksman,havingsomesourceofarmourtoprotectyoufromtheir
seals

attacksandabilitiesisnecessary.Withouttheseeverylittleautoattackyoutakewillinflictalotof
damage,andthatmayverywellruinyourtrades.

Mostofthetimeyou'llalsobelaningversussomesortofmagicdamagedealertheenemysupport.
glyphs

Thesewillnullifysomeofthedamagethesesupportsdo,andthey'llbehandylateroninthegameas
well.
Attackspeedisacrucialstatformarksmenasitwillmakeiteasierforyoutolasthitandbecauseitwill
improveyourtrades.Thesequintsarestillusefullateroninthegameandthere'sbasicallynobetter

quints

alternative.

MASTERIES
5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

Look to update this before the guide


competition

Thestandardpageformarksmen.Youinvest12pointsinferocity
andthe18inthecunningtree.Thepointsintheferocitytree
giveyouincreasedattackdamage,attackspeed,lifestealand
increaseddamage.Thesewillimproveyourtradesandlasthitting
significantlyduringlanephase.
Thecunningtreegivesyouseveralsmallperkslikeincreased
miniondamage,improvespotionsandarmour/magicpenetration.
Thunderlord'sDecreeisthekeystonemasteryIrecommend.
YourthirdattackswilldealextradamageYourWsomewhat
synergiseswiththismasterybecausetheASwillhelpyoureach
3attacksfaster.

Forsummonerspellsyetagainwetakethestandardcombo,FlashandHeal,formarksmen.
Flashisinvaluableandyouneedtotakeiteverysinglegame.Itsusesincludechasing,escaping,

&

repositioningandmuchmore.Althoughitisnecessaryforeverymarksmen,andnearlyevery
champion,it'sespeciallyvitalforMissFortunewhohasnoescapesandfrequentlymayneedFlashfor
teamfights.
Healisyoursecondsummonerspellandit'salsosomethingthatdoesn'treallyhaveanyalternatives.
Healgivesyouhealthandmovementspeedandithasmorethanjustoneuse.Itcanbeusedfor
escapingandkitingduetothesmallmovementspeedboost,itcanbeusedtohealyourselforanally
anditcanbeusedtobaittheenemyoutwhenyou'relowonhealth.

WheneverMissFortunebasicattacksanewtarget,shedeals0.61.0timesherattack
LOVETAP

damage(atlevels118)bonusphysicaldamage.LoveTapdeals50%damageto
minionsandturrets.
LoveTapisMissFortune'spassive.Wheneveryouchangetoanewtarget,theywill
takeextradamage.
Duringlanephaseit'sveryobviousthatLoveTapisareallystrongpassive.You're
alwaysagainstatleasttwoopponentssoyoucaneasilyprocyourpassiveby
coordinatingshotsbetweentheenemymarksmanandsupport.Evenwhenboth
championsaren'tpresent,therearealwaysminionswithwhichyoucanprocthe
passive.

It makes last hitting under tower


easier; Her passive reminds me of
like, season 4 lucian lolol

Outsideoflaningphase,especiallyduringteamfights,iswhenyou'llnoticethatthe
passiveisn'tquiteasuseful.Duringteamfights,althoughtherearemanyofchampions
toattack,youusuallywon'tbeabletocoordinateyourautoattacks,andwilljustbe
forcedtohitwhatisclosest.Thusinteamfightsyourpassiveisalmostuseless,
unfortunately.
Lovetapalsoprocsontowers,albeitthebonusdamageishalved.CoupledwithStrut's
ASboost,you'llbeabletakedowntowersveryfastbytakingturnsshootingminions
andthetower.

DOUBLEUP

MissFortunefiresashotatanenemytargetwhichdeals20/35/50/65/80(+0.85
perattackdamage)(+35%ofabilitypower)physicaldamagebeforebouncingthrough
hertargettoanenemybehindit,dealing40/70/100/130/160(+1.0perattack
damage)(+50%ofabilitypower)physicaldamage.
DoubleUpisyourbreadandbutterability.ItdealsalotofdamagebuthasalowCD
andmanacost,andthusispracticallyspammable.
Qhasmanywonderfuluses.It'sgreatpokeanditcanhelpyouwithlasthittingandit
canevendobothatthesametimeifyouuseitonaminionbehindwhichistheenemy
champion.Qresetsyourautoattackanimationwhichmakesitextremelypotentduring
tradeswiththeenemymarksman.Autoattackyourenemy,thenuseyourQonthem
andimmediatelyautoattackthemafterwardsfortonsofdamage.
Asyoucanseefromthetooltip,thisabilitycanhitmorethanoneenemy.Theenemy
thatgetshitbythesecondbulletistheonethattakesmoredamage.Youshould
alwaystrytohittheenemymarksmanwithyoursecondbulletratherthanthefirstfor
thisreason.Aimatwhicheverminionisrightinfrontoftheenemymarksman,andif
thetargetisinrange(500range)he'llgethitandloseasignificantamountofHPthat
way.Youcanalsoattacktheenemysupportandhaveitbouncebackattheenemy

Quiz your reader by including several


screenshots of a champion standing
behind a ranged caster minion, and
ask your reader whether the Q will hit
the champion. Your readers need to
get an idea of exactly what kind of
zone MF has with her Q. They also
need to learn the zone potential that
MF loses when her Q is on CD. -3

marksman,italldependsonwherewhoispositioned.Alwayslookforanopportunityto
hittheenemywithyoursecondbounce.

Passive:After5secondsofnottakingdirectdamage,MissFortunegains25movement
speed,rampingupto60/70/80/90/100after5additionalseconds.
STRUT

Active:MissFortuneinstantlygainsthemaximummovementspeedbonusaswellas
60/75/90/105/120%attackspeedfor3seconds.LoveTappingincreasesStrut's
attackspeeddurationby1second(2secondsagainstchampions).
StrutisFortune'sWability.Theactiveisanautoattacksteroidwhichgrantsbonus
attackspeed.Thepassivegivesyoubonusmovementspeed!
Theattackspeedbuffhasmanygooduses.IthelpsyouCSfasterandensuresyou
don'tmissalasthit.It'llmakeyourtradesstrongerasyou'lldishoutmoreshots!
Italsosynergiseswellwithyourpassive,LoveTap.UtilisingyourW,you'llbeableto
quicklyandfluentlyswapbetweentargetsandmaximiseyourdamageoutput.Italso
synergiseswithyourpassivewhenyou'retakingdownturrets,havingbothLoveTap
andStrutactivatedwillcompletelycrumblethem!
LOVE TAP + STRUT
Themovementspeedwillallowyoutododgecertainskillshots,it'llhelpyougettolane
fasteraswellasrotatebetweenlanes.Overall,Strutisaverystrongability!

While attacking a tower with the W


AS steroid, doesn't Qing a minion
allow you to get 1 (2 if you have a
high AS) love tap empowered autos
off on tower?

MissFortunefireshundredsofbulletsintotheairwhichraindownatalocationafter0.5
MAKEIT

seconds,dealing90/145/195/255/310(+80%ofabilitypower)magicdamage

RAIN

over2secondsandslowingenemieshitby40/45/50/55/60%for.25seconds.
Thisslowisrefreshedifenemiesstaywithinthearea.
MissFortune'sweakestability.It'sanAoEslowthatdealsmagicdamagetoeveryone
caughtinthearea.
Howmuchdamage?Notlots!Howgoodofaslow?Decentish.Theslowgoesupto
65%atrank5,whichisprettygood(especiallyforanADC)butaswearemaxingit
last,you'llhavea40%slowmostofthegame,whichisn'tGREATbutit'snotbad.
Althoughthedamagedoesn'tlookverybad(90/145/195/255/310)enemies
neverreallytakethatmuchunlesstheysitintheareaforalongtime,andnobody's

Good range allows for an easy and


safe proc of thunderlord's. In a way, it
does kind of have an AD ratio in that
regard. Additionally, the E allows you
to weakly cover flanks in team fights.

goingtositthereforoverasecondunlesstheyarestunned.Theabilityscaleswith
magicdamagesothedamagedoesn'tgoupatalluntilyou'relevel14+.Muchlikewith
theslow,thedamageisnotverysignifcantifyoudon'tmaxtheability.
That'sareadyquiteafewofdrawbacksforanabilitytohave.Butwait,there'smore!
Themanacostisprettyhigh.Thismeansyoucannotspamtheabilityasyou'llquickly
runoutofmana,whichisespeciallybadasofpatch5.22sincemanapotionsaregone.
That'sitfordrawbacks,nowforthegoodstuff!Ewillprovidevisionovertheareaitis
caston.ThatmeansthatMFneverhastofacecheck!Youcancheckforhidingenemies
inbrush,and,becauseofthelongrangeofthisability,youcanalsocheckmonster
campstoseeifanythingworthtakingisthere.
AsitisyouronlyformofCC,youusethisabilityinordertosetyourultup.Theslow
isn'tamazing,butitstillmakesitmoredifficulttoescapeyourultimate,andunlessyou
don'thaveenoughmana,youshouldalwaysuseyourEbeforeyouuseyourultimate.
Additionallytheslowmaybeusefulwhenyou'rebeingchasedorwhenyouarechasing
someone.Anditcanbeusedtosetupforganksaswell.

MissFortunechannelsabarrageofbulletsintoaconeinfrontofherevery.25seconds
BULLET
TIME

fora3secondduration,dealing(+0.75perattackdamage)(+20%ofabilitypower)
physicaldamageperwave.Shefires12/14/16wavesintotalandeachwavewilldeal
physicaldamagetoallenemiescaughtinthearea.EachwaveofBulletTimecan
criticallystrike,dealing120%damage.
BulletTimeisMF'sultimate.It'sachanneledabilitythatdoesphysicaldamageinacone
toallenemiesinfrontofMissFortune.
Severalthingstonote!Priortopatch5.22,thisabilityscaledwithabilitypoweronly.
Nowthatitscalesanddealsphysicaldamage,MF'sultimateisoneofthestrongest
AoEsinthegame!ItdealsanINSANEamountofdamage,andit'sgotafairlyshortCD
andmanacostsoit'savailablealmosteverytimeyouneedit.
Nothing'sperfectthough!Thereareafewdrawbacks.Mostnotably,theultimateforces
MissFortunetostandabsolutelystill,whilstchannelingit,forupto3seconds.Ifyou
cancelit,that'sit.Youwon'tdealanymoredamage,somostideallyyou'llwanttostick
outthe3seconds.

Max range ultis are pretty shit. You


need to give your readers an idea of
'the sweet spot'. Exactly how far away
should you be from your opponents
such that they'd take the most/full
damage from your channel, even if
they walked away at the beginning of
the channel. -4

Theproblem?I'msureyoucanimaginetheenemieswon'tlikeyouobliteratingthem
withyourultimate.They'llgoafteryou,youcancountonthat.Notonlybecauseyour
ultimatecanbeinterruptedbyknockups,silances,stunsandetc,butalsobecauseyou
willbecompletelystillandveryvulnerable.You'repracticallyBEGGINGforsomeonelike
Talon,KatarinaorRengartopounceontoyouanddestroyeverythingyoulove.Thisis
whyyouneedtopositionyourselfwellinordertoavoidbeingcaughtout,andyou'll
ideallywantyoursupportortanktotaketheshotsforyouandprotectyou.Whenever
youcan,it'sagreattactictouseyourabilityfrombehindterrain.Thatwaythey'llhave
toclosethegapbeforetheycanassassinateyou.
Anotherissueisthatsometimespeoplewillwalkoutofyourultimate,andunlike
Lucian'sTheCulling,youcan'tsimplywalkwiththemandcontinuedealingdamage.
Oncesomeonewalksoutofyourultrange,yourultisrendereduselessandyouneedto
cancelitquicklyifyouhopetocatchupandstillkillthatperson.

ABILITYSEQUENCE
1

LVL
13

10

11

12

13

14

15

16

17

18

YourstartthegameoffwithonepointinQ,thenonepointinWandthenanotherinQ.Eis
prettyuselessuntilyoustartrecievingganks,andeventhenit'snotgreat.There'snoreason
togetitatlvl3,eventhoughwithmostchampionsyougetthethreeabilitiesbylvl3.Some
peoplestartwithEwhenthey'replanningoninvading,buttheslowisveryweakandit'snot
worthgettingpossiblysetbackinlaneduetonothavinggoodlvl1andlvl2abilities.

Yourbestability.Youstartthegameoffwithapointinit,andrankituptorank5assoonas
possible,lvl9.It'sinvaluableinlanebecauseit'sbothyourbestpokingabilityanditalso
1/3/5/7/9

contributestoyourburstcombo.

YougetWatlvl2andmaxitsecond.It'srank5bylvl13,whichisaboutwhenmidgame
starts.It'saverygoodability,butit'ssimplynotasvaluableasQ,atleastduringlanephase.
2/8/10/12/13

Althoughmaxingthisabilitywouldfixallofitsissues,youcan'taffordtodelayQorWinfavour
ofthisability.Yougetitatlvl4(3ifyouprefer)andmaxitbylvl18.
3/14/15/17/18

Aswithmostifnotallotherchampions,youputyourfirstrankinRatlvl6,andrankitup
wheneverit'spossiblelvl11andthen16.
6/11/16

Starting

Trinket

Items

Choices

FirstRecalls


CoreItems

LateGame

Defensive

Items

Items

Doran'sBladeisthestandardstartingitemforallmarksmen.ItgivesyouamixofAD,healthand
lifesteal.TheADwillhelpyoulasthitandpoke,thehealthwillmakeyoumoredifficulttokillandthe
lifestealwillsustainyoualittle,soyou'llbeabletostayinlanelonger.

Withthe50leftovergoldyougetahealthpotion.You'llbechuggingthesethingsalotduringlane
phase,soremembertobuyoneortwoeverytimeyourecall.

Thebesttrinkettostartoffwith.It'llstoretwowardsforyou,whichyoucanusetowardyourlaneor
thelanebrush.Beforeyoursupportgetssightstone,it'llbeveryhelpfulofyoutowardtri/thelane
brush,buttrynottowanderofftoomuchleavethattothesupport.Leavinglanetowardcanresult
inlosingvaluablelasthits,akagoldandexp.
Asitisfree,swapoutyourtotemforthistrinketassoonasyouhitlevel9.It'susedforlongrange
scouting,tolookoutforenemiesandcheckmonstercamps.Itcanbeveryhelpfulwhenyou'resplit
pushing,asyouwon'thavetoleaveyourlanetoward.

Ifyouhaddiedorwereforcedtorecalltoovery
early,chancesareyouwon'thaveenoughto
purchaseanyofthebiggerEssenceReaver
components.GetLongSwords,andmaybe
Bootsifyouwant/canaffordit.
Ifyouhavenomorethan1100goldwhenyou
goback,youshouldgetCaulfield'sWarhammer.
Caulfield'sWarhammerisacomponentof
EssenceReaver,yourcoreitem,anditwillgive
youAD,whichhelpwithharassingandlast
hitting,aswellassomeCDR.
Ideallywhenyoufirstrecallyou'llhaveatleast
1300gold,enoughtopurchaseBFSword.BF
Swordis,likeCaulfield'sWarhammer,a
componentofEssenceReaver,ourfirstbig
item.

EssenceReaverisagreatitemtorushasit'llgiveyoualargeamountofAD,CDRandmanasustain,
whichsynergizewellwithMissFortune'scasterlikeplaystyle,andcritchance,whichsynergizeswell
withthenextbigitemyou'regoingtobuy.
Greavesareyourbootsofchoice.YougetBootsofSpeedearlieroninthegame,beforefinishingyour
IEusually,andyouupgradethemwheneveryou'vegotthesparecash,bethatbeforeorafteryou've
finishedIE.Duetoyourpassiveyoucanaffordtodelaythemalittlebitmorethanmostmarksmen
can.
ENCHANTMENTS

Shivisyoursecondbigitem.ItincreasesyourAS,critchanceandMS.Thepassivewillhelpyouclear

minionwaves,thusimprovingyourshovingpower.

OTHER AS ITEMS

InfinityEdgegivesyoutonsofADandgivesyoucritchance.Italsohasauniquepassivewhich
increasestheamountofdamageacriticalstrikewilldoby50%.

How does this work with respect to


bullet time?

BloodthirsterisanitemwhichincreasesyourDPSaswellasyoursurvivability.Itgivesyouanlarge
amountofAD,andtonsoflifesteal!Inadditiontothelifesteal,whenyouareatfullHPandattacking
units,you'lloverheal,gettingashield,effectivelyincreasingyourtotalhealth.It'ssmarttotryand
chargeitupbeforeateamfightisabouttohappenbyattackingminionsormonstercamps.
Thisisanitemthatyoubuildwhentheenemyisstackingloadsofarmour.Atearliest,youshouldbuy
itafteryourcore.Ifnobodyisreallybuildingalotofarmour,youmaydelayitforalongertime.If
theirteamisbuildinglittletonoarmor,youmaynotneedtobuilditatall.
Death'sDanceisanitemsimilartotheBloodthirster,andit'sanalternativetothatitem.DDgivesyou
agoodamountofAD,someCDRandithasauniquepassive.Thepassiveheals12%ofthedamage
youdeal,andformultitargeteffects,suchasBulletTime,ithealsyoufor33%ofthedamagedealt.

Banshee'sVeilgivesyouagoodmixofhealthandMRandhasauniquepassivethatwillblockan
incomingability.Thiscanbequiteusefulasyourenemywouldneedtobreakthespellshieldinorder
toCCyou.
Whenneedingtodealwithonespecificability,thisisyouritem.ScimitarisbuiltoutofQuicksilver
Sash,anitemwithaveryvaluablepassiveitremovesalldebuffsfromyourchampion.Suppresses(

),slowsandstuns,hooks(

)anditwillevenremove

Exhaustand

DeathMark.

GuardianAngelgivesyouamixofarmourandmagicresistanceaswellasauniqueRevivepassive.
Onceyou'vediedyou'llrespawnatthespotyoufell,andyouhaveaslimchancetoescapeormake
somecrazyplayandwintheteamfightmagically.Usuallywhat'llhappen,though,isthatyou'll
respawnandgetkilledagain,sothepassiveisn'tthatusefulunlessyouwereinagoodpositionand
yourteamisstrongenoughtopreventthemfromsettingatentatthespotyoudiedon.
Randuin'sisaverysituationalitem.Yougetthiswhentheopposingteamconsistsofphysicaldamage
doers,andyougetthisespeciallyifthoseguysarefed.Alongwiththearmouryougetaratheruseful
passivethatcanpeelforyouinteamfights.

BeforewedelveintoMissFortunespecificgameplay,IwanttotakethetimetotalkaboutmoregeneralADCstuff.
Iwillcoverthefollowing:Lasthitting,Shoving(Pushing),Freezing,Splitpushing,aswellasKitingandOrb
Walking.
Farmingisseekingoutandkillingminionsinordertoobtainexperienceandgold,
andthemosteffectivewaytofarmisbylasthitting.Lasthittingisgettingthe
killingblowonaminion.Minionsarehighlyaggressivecreaturesandwhenyourally
minionsspottheenemyminions,theystartattackingthem.So,theyfightforabit
andwhenoneofthemisneardeath,pickhimoffwithanautoattack.
WhyshouldItrytolasthit?Lasthittingreduceshowmuchyourlanewillpush(so
itensuresyouwon'toverextend),itallowsyoutozoneoutyouropponenteasily
andyou'llendupwithalotmoregoldifyoulasthitproperly,asopposedtojust
shootingatrandom.

so for bullet time it heals for your


1/3*12%?

Any particular reason this isn't in the


cheat sheet?

Youmightfindlasthittingdifficultatfirst,buttheonlywaytoimproveisto
practice.IfyoukeepgettingpoorCSingames,youshouldtryplayingcustom
gamesaloneoragainstabotandpracticelasthittingwithnothingbutaDoran's
Blade.
HowmuchCSisgoodCS?Ideallyyou'llhavearound7090minionsat10minutes.
That'satargettostrivefor.At20minutesyou'llwanttohaveanythingbetween
150and200.Asthegamegoesalongyou'llfindthatitgetsharderandharderto
farm.Butyoushouldn'tstopfarmingatanypointinthegameandyoushould

If you want to keep the minion wave


in the center of the lane, you have to
match autos with the opponent ADC.
If the opponent ADC is shoving, you
have to constantly be autoattacking
the minion wave to. -1

alwaysstrivetogetasmuchCSaspossible.

Soassaidlasthittingwillreducehowmuchyourlanepushes.Whenyourlanepushes,yourminionsareatthe
enemy'stowerandthisisdangerousforyoubecauseitmeansyouneedtobeneartheenemytoweraswell,in
ordertogettheenemyminions.Thiscreatesopportunityfortheenemyjunglertogank,anditmakesitdifficultor
impossibleforyourownjunglertogank.Soisascenariolikethiseverpreferable?Itis.
Inordertopushalaneyouneedtoconstantlyattacktheenemyminions,sometimesusingevenyour
abilitiesandnotjustbasicattacks(thiswouldspeeduptheprocess).Youstillwanttogetthelasthits,
sodon'tjustattackthematrandom,butattackthemcarefully,makingsureyoucanstillgetthe
killingblowonalltheminions.
Sowhenisitpreferabletodosomethinglikethis?Whenyourenemylanersaren'tthere.Thismeansthatyou
won'tbeindangerofagank,asit'srarethattheenemyjunglerwillattemptto1v2youandyoursupportandthis
alsomeansthattheenemylanerswilllosevaluablegoldandexperience,becausebypushingthelane,your
minionswillinevitablyarrivetotheenemytowerand,ideally,bekilledbyit.Iftheyarekilledbythetowerandnot
bytheenemymarksman,theenemymarksmanwon'tgetanygoldfromthem,andifthey'renotclosebythey
won'tgetanyexperienceeither.You,ontheotherhand,gotexperienceandgoldfromhavingpushedtheenemy
wave.

People won't fully understand what


this means. You push when you want
to relieve pressure from your other
solo lanes. -2
You also need to spell out 'when your
enemy laners aren't there'. Literally
say that you should look to push the
wave when you see your opponents
recalling before you do. -2

When is it BAD to freeze?? -4


Theoppositeofpushingthelaneisfreezingit.Youfreezethelanebyonlylasthittingminionsandnotallowing
themtogonearyourtowerortheenemytower.Howeverdonotethatinordertodothistheenemymusthave
moreminionsthanyou.Ifit'sanequalnumberandyou'retheonlyonetherecsing,lasthittingwillslightlypush
thelane,itwon'tfreezeit.
Whatdoesfreezingaccomplishthough?Ifyou'rebehind,freezingtheminionwavenearyourtower,whereit's
safe,willhelpyougetcswithoutputtingyourselfindanger.Ifyou'reahead,freezingthelanecanpotentionally
denyyourenemycs,asthey'dneedtocomeintoyour"zone"tolasthit,andyoucanharassthematthatrange.

Nextupissplitpushing.Splitpushingisrelatedtoyouguesseditpushingalane.Thegeneralideaisthis:one
championwillleavetheirteamandgopushasidelane,toporbottomlane,alone.Thiswilleventuallygrabthe
attentionoftheenemy,whowon'tliketheirtowerbeingindanger.Theenemywillhavetosendatleastone
persontostopthatguyfrompushing,whichleavestheenemychampion'steamvulnerableasthey'llnowbein
smallernumbersandifafightshouldhappen,theycouldbeatadisadvantageandpotentiallyloseateamfight.If
theychoosetoignorethesplitpusher,he'sfreetotakeatower,soitworkseitherway.
Usuallyagoodsplitpushingchampionissomeonewithalotofduelingpower,someformofescape
and/orsomeonewithgoodwaveclear.Check,sortacheckandcheck.WhenaheadMissFortunecan
easilytakeonachampion1v1,andifnotStrutwillhelpyououtofatoughsituation.Anotherthing
thatmakesMFagoodsplitpusherisherW,whichwillenablehertotakedowntowersveryquickly.
Splitpushingcanbeaveryeffectivethingtodo,buttherearetimeswhereitisn'tsuchagreatidea
tobewanderingofftoasidelanetopushonyourown.Thesituationswheresplitpushingisn'tideal
arewhen:You'retoofarbehindtoholdyourownina1v1,youhavelittleornovisionaroundthe
lanethatyouwanttopush,theenemyteamaregroupingforaDragonorBaronorrightbeforeone
ofthemspawns,andwhenyourteamhasaverylowamountofwavecleartoholdasiegeorability
tostallafight.

Your oppponent has catch potential


with champions like leblanc, TF, etc.
-2

Withfarmingandthingsrelatedtofarmoutoftheway,it'stimetotalkaboutmoremarksmanythings,likeorb
walkingandthenkiting.
Orbwalkingisatechniquethatcombinesmovingandattacking.ItisessentialforADCstomasterbecauseitwill
notonlymaximiseyourdamageoutputbutitwillalsoallowyoutokeepatasafedistancewhileyoudamage
others.
Thewaytoorbwalkistobeginanautoattack,waitforittobeintheairandthencanceltherestoftheanimation
byclickingonthegroundandmovingtowhereveryouwanttogo,towardsanenemychampionforexample,then
beginanotherautoattackassoonasyourautoattack"cooldown"isfinished.Afterthatyou,again,willclickon
thegroundandkeeprepeatingthatprocess.
That'sthehow,nowthewhyandwhen.
Why?Orbwalkingismuchmoreeffectivethansimplyclickingontheenemybecauseyourchampionwill,whilein
range,juststandstillwhereastheenemywilltrytoflee.Oncethey'reoutofrange,youwon'tbeabletocatchup
usuallywithoutagapcloser.Ifyouorbwalkinsteadofjuststandingstill,youcankeepupwiththemforalong
periodoftime,andcontinuouslydealdamagetothemwithyourautos.
Additionally,orbwalkingisgoodwhenyou'reduellingenemieswhohaveskillshots.Byconstantlymovingfromside
tosideinbetweenyourautoattacks,you'llmakeitdifficultforyourenemytodecidewheretothrowtheirspells,
whereasifyouwerejuststandingstillyou'dbeveryeasytohit.
So,whenshouldyouorbwalk?Basicallyallthetime.There'snodownsidestoit,andthemoreyoupractice,the
betteratityouwillget.

ThisGIFhighlightstheimportanceoforbwalking.It'stakenoutofthevideo"Leagueof
Legends:AttackMoveandOrbWalkGuide",ifyou'dliketoseeallofthevideo,clickhere.

Kitingistheoppositeofchasinganenemywithyourautoattacks.Kitingisrunningawayfromanenemy,whileat
thesametimeturningaroundwheneveryourautoattackisupinordertoattackthem.Thisensuresthatyou'llbe
takingtheleastpossibleamountofdamage,whiledealingsomeyourself.
Kitingismosteffectivewhenyou'rerunningfromameleechampion,asthey'llbeforcedtokeepchasingyouin
ordertodamageyou,whereasyou'llbeabletostayatrangeatwhittlethemdown.
Kitingisalsosomethingyoushoulddoasoftenaspossible.There'sreallyneveratimewhenit'spreferableforyou,
oranyotherADC,tojuststandstill.

Immediatelyaftergettingintolane,you'llwanttostartpushingthelanewithyourautoattacks,inordertogetto
level2beforeyourlaneopponentsdo.MissFortuneisespeciallygoodatdoingthis,because,byusingherQ,she
canbothfarmandharasstheenemyMarksmanorSupport.
Whatyouhopetoachieveisgettinglevel2beforeyourenemydoes.Ifyoudo,yourstatswillbehigherthanthe
enemies',andyou'llhaveasecondabilitythattheydon't.Ifyou'realevelaheadatthispoint,eitherforceatrade
orhaveyoursupportengagesomehow,becauseit'sunlikelythattheycanwinthefightwhenyouareahead.If

Pushing this early on will not usually


get punished, as the opponent jungler
risks losing too much map pressure
(+buff safety) if he ganks early on.

youplayitwell,oriftheyplayitbadly,youcangetakillorblowsomesummoners.Ifthey'resmartthough,they'll
standbackandtrytogetafewlasthitsfromasafedistance,andwaituntiltheyarelevel2aswellbeforetheytry
toprovokeyou.

Similarly,youshouldtakeadvantageofyouropponentsiftheyhavenotreachedlevel6afteryou
alreadyhave.Yourultimateisabsolutelydevastating,evenatthispointinthegame,andcanreally
dosomegooddamageifyoutimeitwell.Youshouldattempttowhittleyouropponentdownwith
autoattacksandyourQbefore6,andthenjustfinishthemoffwiththehelpofyoursupport,once
youhaveyourultimate.
Speakingofwhittlingdownyouropponents,let'stalkaboutthatforalittlebit.Utilisingyourautoattacksproperly
topokeisextremelyimportantwhenyouplayADC.AlthoughMFhaslowerbaseADthanthatmostADCs,her
autoattacksarestilltobeusedtopokealongsideyourQandyourW.Thebesttimetoharassiswhentheenemy
ADCgoesforalasthit.Oncehelauncheshisautoattackontoaminion,youshouldseizetheopportunity,and
autoattackhimthen.Hewon'tbeabletoretaliate,ashehasonlyjustusedhisautoattack,andithasgoneona
cooldown,sotospeak.Althoughthat'sonlyasmallbitofdamage,doingthismanytimeswillwhittletheenemy
ADCdown,givingyouabigadvantage.
AgreatwaytopokewithMissFortuneistohaveyourQbounceoffofanenemycasterminiononto
theenemyADC.Evenatrank1,Qdoessomuchdamagetosquishies,whichADCstendtobe.To
increasetheoddsofhittingyourQ,thereareacoupleoflittletactics.
Useitwhenthey'refocusingongettingalasthit.It'sunlikelythatthey'llbeableto
focusonbothavoidingyourQandongettingalasthit,andusuallyintheheatofthe
moment,eventhoughit'snotactuallyfavourable,they'lltakethelasthitevenifit
meansthey'llbehitbyyourQ.
Ifthey'reinfrontofsomeminions,startmovingtowardsthem.They'llnaturallyback
offsoastoavoidgettinghitbyyou,andyoushouldnowtargettheminionthatwas
behindthem.Astheyareretreating,mythetimeyourQbouncesofftheminion,the
enemyADCwillbebehindtheminion,andhe'llgethitbytheQbounce.
Overall,MissFortuneisjustabiglanebully.YoucanwhittleyouropponentsdownwitheasewithyourQ,your
tradingisreallystrongbecauseofyourpassiveandyourWandyourultiscompletelydevastatingforbothenemy
laners.Thekeytowinningbotlaneistradingefficientlyandlasthittingproperly.

Add more clarity to this section.


Literally say that this requires you (the
reader) to pay attention to your own
minion's health bar. -2
see Q in abilities section
Additionally, when the opponent ADC
tries to get scratch damage onto you,
Q is a valuable resource to retaliate
(and win) the damage trade. Carries
try to poke and punish MF's low auto
attack range THROUGH the minion
wave, instead of towards the wings of
the minion wave. This allows for easy
punishment of scratch damage, either
through trading back with Q, or
exposing the carry to line skillshots
(dark binding, death sentence) -4

TurretsarestructuresthatblockthepathtotheenemyNexus.Theygrant
125globalgold,aswellas150extragoldtothepersonnearbytheturret
whenitcollapses.The150issplitamongsttheplayersifmorepeople
participatedinitsdemise.
Sofromkillingturretsyougetgoldandyouareonestepclosertothenexus.
Butinadditiontothat,killingturretsbotlanewillrelievepressureoffofother
lanes,asyouwillbebringingtheattentionontoyourself.Thiscanbeabad
thingforyou,sobesuretowardafteryou'vetakenthefirstturret.There's
nostricttimewhenyou'resupposedtotaketheturret,justgetthemas
soonaspossibleinordertogiveyourteamtheadvantage.

DragonisthesecondmostpowerfulneutralmonsteronSummoner'sRift.
Killingitgrants25gold,between75and300experienceanditgrantsa
globalbuffthatstacksDragonSlayer.
UponslayingDragonthefirsttime,yourteamgets6%bonusADandAP.
Thesecondtime,15%increaseddamagetobuildings.Thethird,5%
movementspeed.Thefourth,15%increaseddamagetominionsand

Depending on your opponents team


composition, turrets may be more or
less valuable. For example, against
an anivia, taking 2 inhibitor turrets
may be even more valuable than
baron. Regardless, turrets are
generally more valuable when playing
against compositions that cannot
siege well (either due to MF's team
having a bad siege composition, or
the opponent team having incredible
wave clear) -4
For dragon, really be more
personable. Tell your readers what
you really think about taking dragon,
instead of what the dragon does. -3

monsters.Finally,uponslayingtheDragonafifthtime,youreceiveAspectof
theDragon,abuffwhichdoublesallofthepreviousbonusus,andmakes
yourattacksburntargetsfortruedamage.
Asitissituatednearbottomlane,you'regenerallyexpectedtohelpslayit.
Duringlanephaseyoumightkilloneortwodragons.Besttimestododragon
are:
1)Enemybottomlanehasjustdied,orrecalled>theywon'tbeable
totrytocontestit.
2)Enemyjunglerhasdied,orwasspottedtoplane>theywon't
havesmiteiftheytrytocontestit
3)It'sdefinitelynotwardedandyoucansneakit.

RiftScuttlersarelittlecrittersthatroamaroundtheriverarea.There'sone
nearbydragon,andanothernearBaron.Whenkilledtheygrant50goldand
theyessentiallyturnintoalittleward,andplacethemselvesinfrontofthe
Baron/Dragonpit.Theyrespawnevery3minutes.
Sinceyouarebotlane,youareprettyclosetothedragonscuttler.Although
itisgenerallythejungler'sjobtogethim,youcanstillkillhimifyouhave
thechance.AgoodtimetopickupscuttlerisrightbeforeaDragonfight.It's
usuallyabadideatotakeitbeforeyougetsomebiggeritems,asittakestoo
longtokillhim.

So exactly when is 'right before a


dragon fight'? -2

Soafterthefirstcoupleoftowersgodown,midgameensues.Asofthen,moreandmoreteamfightswilloccurand
therewillbemoreandmorefightsoverobjectives,namelyoverTurrets,DragonandBaron.

Touchy subject. I think that this


section needs to either be
immaculate, or entirely removed. It
can really mislead some low ELO
players (i'd even say up to low gold)

Afterlanephase,it'llbecomeincreasinglydifficulttofarm,oratleasttofarmsafely.
Ifyoudonothaveyourowntowerbotlane,trytofreezethewavenearthesecond
towerwhereit'ssafetofarm.Bydoingthis,however,yourteamwillbeindangerof
beingengagedon.

Give your readers an idea of when


it's a better idea to 'lifesteal up' vs just
recall. -3

Iftherearen'tanyminionsnearbyyourtower,it'sgenerallynotsafetogotoofardown
thelaneatthispointinthegame,atleastnotwithoutwards.Iftheminionwaveis
dangerouslyfaraway,tryfarminganotherlaneortakingjunglemonsterssuchas
Gromp,RaptorsorWolves.I'msurethejunglerwon'tmind!
Aneasywaytogetalotoffarmoutsideoflaningphaseis,whenyou'refarmingbot,to
pushuntilyourminionwavegoespastthehalfwaypointofthelane.Afterthis,
becausethewaveisontheenemy'ssideofthemap,theenemy'sminionswillalways
arrivetothewavesoonerthanyourminions,causingittoslowlystartpushinginyour
direction.Oncethewaveisbigenoughit'llstartpushingintoyournexttower,and
that'swhenyoureturnbotandfarmitup,thenpushthewavepastthehalfwaypoint
oncemore,ifitissafetodoso.Thewavewillkeeppushingtowardsyoursideofthe
map,allowingyoutoconstantlygobottofarmitup,whilethere'llneverbeanylarge
minionwavesonbotlanefortheenemyADCtofarm.

OverallMissFortuneisaprettygoodteamfighter,andthisismainlyduetoherultimate.CoupledwithsomeAoE
CC,MissFortunecancompletelydecimatetheenemyandwinteamfightsalmostallonherown.
Ifyoucan'tuseyourultimate,youmustrelyonyourotherabilitiesandyourautoattacks.Generallyyou'llwantto
hitwhoeverisclosesttoyou.AsasquishyimmobileADC,youcan'taffordtojumpintothemiddleofateamfight
andtrytokilltheenemyADCormage,you'lljusthavetosettleforwhatever'sthere.Mostideallyyou'llhaveyour
supportoryourtankpeelingforyouandtakingshotsforyou,andyou'llbeabletodealdamagefromasafe
distance.
WhenyourenemiesareclumpedtogetherorunderCC,that'swhenyoushouldmostpreferablyuse
yourultimate.MissFortune'sultimatehasgreatsynergywithAmumu's CurseoftheSadMummy,
Morgana's SoulShackles,Rumble's TheEqualizerorMalphite's
anyAoEdamagingorCCingabilitywilldo.

Give your readers a good idea of


exactly how much space you should
buffer for yourself when preparing to
ulti. -6
When your opponent has CC to stop
your ulti like pillar of filth, what do
you tend to do? -3

UnstoppableForce.Basically

BaronNashoristhestrongestneutralmonsteronSummoner'sRift.Hefirstspawnsatthe20minute
mark,andrespawnsevery7minutes.Killinghimgrants300globalgoldand1400exp,andyouget
theHandofBaronbuff.
HandofBarongrantsupto40ADandAP,improvesyourrecallandwhilearoundminionswhilst
havingthisbuff,alltheminionsgetvariousboosts,improvingthemgreatlyandmakingitmucheasier
topushdownlanesandsiegeturrets.Ifyoudiewhilsthavingthisbuff,youloseit.
ThereareafewtimeswhentakingBaronisagoodidea.Whentheenemy'sjunglerisdead,when
you'reextremelyaheadandcanwinteamfightsevenifyou'rebeingwhittleddownbyBaron,when
you'vehadasuccessfulteamfightandmostoftheenemyteamisdead,andsoon.

Add more to this section. Are there


certain team comps (AoE, hard
engage, long range poke, etc)
where it is more desirable or less
desirable to take baron? -2

Siegingistheactofattempttodestroyaturretinagroup.Siegingusuallyoccursaroundmidlategame.Youand
yourteammatespushdowntoaninhibitorturretandconstantlypressuretheenemyteamwhilsttryingtowhittle
theirturretdowntodust.
AstheADCyou'llbetheonedoingmostofthedamageontheturret.Atthesametime,you'reprobablythemost
vulnerablepersononyourteamandyouneedtobeextremelycarefulandplayitsafe.Don'tgetintoocloseif
you'reatriskofbeingcaughtoutandkilled.Simplyharassfromadistance,avoidbeinghitbyskillshotsandevery
sooften,throwoutanautoattackontheturretwhenit'ssafetodoso.

Show some examples of when it's


'safe' to whittle down your opponents
turret, and give some examples
(Screenshots!!) of where you got
caught out trying to whittle your
opponents turret. Try to point out the
differences between the two
examples. -4

Overtime,thetowerwillbewittleddownanddestroyed,soyourteamcaneithermoveontoanotherobjectiveor
taketheinhibitorthetowerwasprotecting.

NearlyeverysupportcansuccessfulylanewithMissFortune,butsomeare
obviouslybetterchoicesthanothers.
CCisveryimportant.AsMFhasnoescapes,sometypeofpeelforteamfights
andskirmishesisnecessary.Inadditiontothis,CCisextremelyvaluabletoMF
becausesheneedsherenemiestostaystillwhenshe'susingherult.
Sustainishelpful,butitisn'tnecessary.Whatyouwantisburst,orpoke.
ChampionslikeSorakaandBardarecompletelyfine,butmostofthetime
you'llalwayspreferhavingsomeoneburstyorwithtonsofpokedamageover
that,becauseyouneedtotakeadvantageofyourearlyandmidgame.

Threshhasalwaysbeenahugelypopularsupportduetohistankiness,CC,damageandutility.He
synergiseswitheveryADC,andMFisnoexception.Hishookandflaycanlockanenemyinposition
forBulletTime,hisDarkPassageisveryvaluableasyouhavenoescapesandhisdamage
complimentsyourburstplaystyle.
ThisisonceagainatankysupportwithtonsofCC.She'sgottheabilitytolockdowntargetsforalong
periodoftime,she'sextremelytankywithherW,Eclipse,andherpassive,Sunlight,willallowyouto
dealextramagicdamagetoenemies,improvingyourburst.OverallareallygreatpicktogowithMF.

What lanes counter thresh MF?


To be fully honest, i'd much prefer to
have a bulleted list of pros/cons for
each support, along with the types of
lanes that each support counters, and
is countered by.

BraumissimilartothelikesofThresh,NautilusandLeonainthesensethatheisalsoatankypeeler
withlotsofCC.Hislaneisalittleweakerthantheprevioussupportshowever,becausehehasatough
timedealingwithpokeandbecausehecan'tpokehimself.Hepeelsreallywellandisstillaterrific
choicethough.
Annieisaburstymagesupportwhodealstonsofmagicdamageandhasatargeted/AoEstun.She's
veeerysquishyandshewon'tpeelaswellastheotherpicks,butherlaningphaseisprettygreat,
especiallyafter6.She'sgotlongAArangetopokewith,lowCDsandmanacostsandalotofdamage,
whichscaleswellintolategame.
BrandisasimilarsupporttoAnnie,buthe'sabitlesssquishyanddoesalotmoredamage.He'sgot
CC,albeitit'ssomewhatunreliableasitrequireshimtohithisQ,andoneotherspellbeforeQ.His
ultimateiscrazy,especiallyinbotlanewheretherearealwaysmultipleenemiestofight.Hewon't
peeltoowellinteamfights,howeveraftergettingRylai's(whichisacoreitemforhim),theslowwill
beveryhelpful.
AbitofanoddityherebutwhatJannalacksinthedamageandtankinessdepartment,shemakesup
forwithherpeelandhershield.TheshieldactslikeafreeLongSword/Pickaxe/BFSwordandalso
soaksupdamage,sotradingwiththeshieldonyoumakesyouextremelystrong.Anotheradvantage
ofthelaneisthatherCCprotectsyouinteamfightsandduels,whichisinvaluableforanimmobile
ADClikeMF.
MorganaissimilartoAnnie,butsheprovidesmorepeel,withherBlackShield,atargetedabilitywhich
soaksupmagicdamageandnullifiesCC.Herultimateslows,stunsanddoesdamage,thusprovides
youwithalotofpeelduringfights.She'salsosomewhatsquishy,butthatshouldn'tbeaproblemfor
you.
Alistarisanothertankypeeler.Hehasnorangedabilities,andthusnopoke,buthisCCandoverall
damageinskirmishesmakesupforthis.HisHeadbutt+Pulverizecombosetsupforareallygood
ultimateandhealsoprovidesgoodpeelinteamfights.

TaricwouldbeagreatsupportforMFifhewasagoodsupportingeneral.Histargetstunisreally
good,buteh...that'saboutit.ThestunmakesiteasytolandyourultandhisWmakesyouslightly
moretanky,buthedoesn'treallyhavepeelbarthestun,whichwillonlystoponeperson.
Luxsupportisokaysometimesbutagainstsomematchupsshe'sreallyhorrible.She'simmobileand
verysquishy,shedoesdodamagebutsheneedstobuildmanaregenandAPforthattohappen,and
that'snotreallysomethingshecanaffordtodoearlyonasasupport.IfshehitsherQ,yourultpaired
withhersisaprettystrongcombothough.
Nunu'saprettymeagersupport.HehasanASstereoidandaslow(withahighmanacost),he'skind
oftankyandhisultimatesynergiseswithyourssomewhat.He'smeleethoughandwillgetpoked
downagainstmostgoodenemies.Hecan'tpokebackotherwisehe'lllosealotofmanaandhe'lljust
beuseless.

And,well,thatconcludesmyguide.Ihopeyoufoundithelpful,thanksforreadingandgoodluckontheRift!
SpecialspecialthankstoVaporaDarkandspecialthankstoWayne3100&ElusiveFerretforhelpingmeoutwhileI
wrotetheguide.Youguysarekindacoolsonicejob!
Ifyouhaveanycomments,suggestionsorquestions,pleasefeelfreetopostinthecommentsorsendmea
privatemessage.Iwillreadeverythingandreplytoallquestionsandcriticism.

18.11.2011PublishedGuide
18.11.2015Unarchivedguide!

GUIDE DISCUSSION (206)

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