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MissMaw's MF Guide Review
MissMaw's MF Guide Review
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MISSFORTUNEBUILDGUIDEBYMISSMAW
BUILD GUIDE
FAV
REPORT
DISCUSSION (206)
2109K
206
335
VIEWS
COMMENTS
VOTES
CHEATSHEET
50/100
MarkofAttack
Damage
SealofArmor
GlyphofMagic
Resist
QuintofAttack
Speed
9x
9x
9x
3x
COMMUNITYCUPS
Hideitemnames
STARTING ITEMS
DECEMBER
1$
REGISTER
x2
Doran'sBlade
HealthPotion
Warding
Totem
LongSword
(8:
REGISTER
VIEWALLTOURNAMENTSONMOBAFIRE
Caulfield's
Warhammer
JANUARY
Miss
OFFENSIVE ITEMS
MORE
B.F.Sword
Essence
Reaver
StatikkShiv
SITUATIONALS/ALTERNATIVES
LastWhisper
Death'sDance
Phantom
Dancer
Berserker's
Greaves
InfinityEdge
DEFENSIVE ITEMS
Rapid
Firecannon
Mercurial
Scimitar
Guardian
Angel
The
Bloodthirster
TOP MISS FO
Bilgewater's
FortuneADC
BYMISSMAW
Comelearn
BYZOMBIEKINGZ
HybridMiss
Fiendmercur
BYRAGNARFOX
Preseason6
FortuneFa
BYKINGBOO311
Berserker's
Greaves
Furor
Essence
Reaver
ABILITY SEQUENCE
StatikkShiv
InfinityEdge
The
Bloodthirster
Mercurial
Scimitar
Farsight
Alteration
WEEKLY FRE
9
8
10
12
13
14
6
15
11
17
18
5/5
MORE
16
MASTERIES
5/5
1/1
1/1
5/5
5/5
5/5
1/1
1/1
1/1
Ferocity:12
Cunning:18
Resolve:0
Heyguys,welcometomyMissFortuneguideforSeasonVI.I'mMissMaw,aveteranMOBAFire
memberandaveteranLeagueofLegendsplayer.I'vebeenplayingforoverthreeseasonsnowand
inseasonVIwasDiamondIIIonmyaccountontheEUWserver.
IstartedplayingMissFortunewaybackinSeason2andshewasthefirstchampionthatIreally
tookaninterestto.Imainedheronmyjourneyto30andcontinuedtomainherwellafterthat
andthereasonIactuallyjoinedMOBAFireinthefirstplacewastowriteaguideforher.Aroundthe
startofSeason3IcompletelylostinterestinMFandADCingeneralandsoIdecidedtoarchivethe
guidebecauseitwouldbecomeoutdatedandIwantedtofocusonSupportfromthenonwards.In
Season5IhadonceagaintakenaninteresttoADCsandsoIthoughtitwouldbefittingto
resurrectandrevampmyoriginalguidetoMissFortuneforseason6!
MissFortuneisarangedMarksman,AKAADCarry,arolethatfocusesondealinglargeamountsof
physicaldamage,usuallytoindividualtargets.TypicallyMarksmenscaleextremelywellwithgame
time,anddealdevastatinglevelsofdamageduringthelatephaseofgames.
Inadditiontohavingaverygoodlategame,MissFortuneexcellsinlane.She'salanebullywhocan
dishouttonsofburstwithherultimateandcanpokeextremelyefficientlywithherDoubleUp(Q).
1.ProsandCons
2.Runes
3.Masteries
4.SummonerSpells
5a.Abilities|5b.AbilitySequence
6.Items
7a.Gameplay|7b.LanePhase|7c.OutofLane
8.SupportLanemate
9.Summary
+HighMovSpeedduetoStrut
AlthoughMissFortunehasnoactualgapclosers,she'sprettymobileprovidingherW'spassive
Strutisactive.Strutgrantsupto70movementspeedwhenMissFortuneisnotbeing
attacked.Thismakestravellingtolane,objectivesorteamfightsmuchfasteranditcanhelp
youdodgecertainskillshots.
+HighAoEdamage
AsofthegiantbufftoMissFortune'sultimateinpatch5.22,MissFortuneisonceagainthe
wombocomboqueen.Herultimatechannelsfor3secondsanddishesoutahugeamountof
damagetoeveryoneinsight.CoupledwithAmumu'sorMalphite'sultimate,forexample,she's
completelydevastatinginteamfights.
+StrongLaningPhase
MissFortunehasaverypotentlanephaseandshetransitionswellintomidgame,especially
whenshe'sahead.ShehasalotofpokepotentialwithherQandW,aslowwithwhichshe
canfollowuponganksandafterlevel6shehasburstdamageaswell.Herpassivemakes
roamingquickandshecantaketowersdownquicklywithStrut,thismakeshermidgame
quitestrong.
LowsingletargetDPS
UnlikemostMarksmen,MissFortunedoesn'tdoalotofDPStoindividualtargets.MissFortune
focusesondishingoutburstyAoEdamage,sowhenagainstagroupofhuddledtogether
champions,sheshines.In1v1situations,though,sheisabitweakerincomparisontomost
otherADCs.
Nogapclosers
AlthoughStrutmeansshe'snotcompletelyimmobile,itdoesn'tmakeupforherlackofa
propergapcloser.Havingnogapclosermeansyouneedtoplayhermorecarefullythanyou
wouldadifferentmarksman,aswithMF,ifyougetcaughtandyoudon'thaveflash,you'lllikely
die.
Can'tmovewhenusingultimate
BulletTime,MissFortune'sultimate,isanAoEphysicaldamagedealingconeshapedability.It's
agreatspellwhenusedandtimedwell,butithasonegiantdownsideyoucannotmoveatall
whileit'schannelingotherwiseyou'llcancelit.Itchannelsfor3secondsandifyouwanttouse
itforthewhole3,you'lljustbestandingstillforthatduration.Thismakesyouextremely
vulnerableasyouwon'tbeabletododgeanything,andyou'llbeasittingduckforassassins.
RUNES
GreaterMarkofAttack
GreaterSealofArmor
GreaterGlyphofMagic
GreaterQuintessenceof
Damage
Resist
AttackSpeed
Attackdamagemarksareamusthaveforallmarksmen,andMissFortuneisnoexception.Your
abilitiesscalewithADandADobviouslyupsyourautoattackdamageaswell,whichwillmakelast
marks
hittingeasierandwillimproveyourtrades.Youcanexchangeoneofthesemarksforacritmark,but
it'sunnecessary.Thiswouldgiveyouaverysmallchanceatcrittingyouropponent,whichinearly
laningphasecouldbeveryvaluable.
Asyou'llbelaningversusanothermarksman,havingsomesourceofarmourtoprotectyoufromtheir
seals
attacksandabilitiesisnecessary.Withouttheseeverylittleautoattackyoutakewillinflictalotof
damage,andthatmayverywellruinyourtrades.
Mostofthetimeyou'llalsobelaningversussomesortofmagicdamagedealertheenemysupport.
glyphs
Thesewillnullifysomeofthedamagethesesupportsdo,andthey'llbehandylateroninthegameas
well.
Attackspeedisacrucialstatformarksmenasitwillmakeiteasierforyoutolasthitandbecauseitwill
improveyourtrades.Thesequintsarestillusefullateroninthegameandthere'sbasicallynobetter
quints
alternative.
MASTERIES
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
Thestandardpageformarksmen.Youinvest12pointsinferocity
andthe18inthecunningtree.Thepointsintheferocitytree
giveyouincreasedattackdamage,attackspeed,lifestealand
increaseddamage.Thesewillimproveyourtradesandlasthitting
significantlyduringlanephase.
Thecunningtreegivesyouseveralsmallperkslikeincreased
miniondamage,improvespotionsandarmour/magicpenetration.
Thunderlord'sDecreeisthekeystonemasteryIrecommend.
YourthirdattackswilldealextradamageYourWsomewhat
synergiseswiththismasterybecausetheASwillhelpyoureach
3attacksfaster.
Forsummonerspellsyetagainwetakethestandardcombo,FlashandHeal,formarksmen.
Flashisinvaluableandyouneedtotakeiteverysinglegame.Itsusesincludechasing,escaping,
&
repositioningandmuchmore.Althoughitisnecessaryforeverymarksmen,andnearlyevery
champion,it'sespeciallyvitalforMissFortunewhohasnoescapesandfrequentlymayneedFlashfor
teamfights.
Healisyoursecondsummonerspellandit'salsosomethingthatdoesn'treallyhaveanyalternatives.
Healgivesyouhealthandmovementspeedandithasmorethanjustoneuse.Itcanbeusedfor
escapingandkitingduetothesmallmovementspeedboost,itcanbeusedtohealyourselforanally
anditcanbeusedtobaittheenemyoutwhenyou'relowonhealth.
WheneverMissFortunebasicattacksanewtarget,shedeals0.61.0timesherattack
LOVETAP
damage(atlevels118)bonusphysicaldamage.LoveTapdeals50%damageto
minionsandturrets.
LoveTapisMissFortune'spassive.Wheneveryouchangetoanewtarget,theywill
takeextradamage.
Duringlanephaseit'sveryobviousthatLoveTapisareallystrongpassive.You're
alwaysagainstatleasttwoopponentssoyoucaneasilyprocyourpassiveby
coordinatingshotsbetweentheenemymarksmanandsupport.Evenwhenboth
championsaren'tpresent,therearealwaysminionswithwhichyoucanprocthe
passive.
Outsideoflaningphase,especiallyduringteamfights,iswhenyou'llnoticethatthe
passiveisn'tquiteasuseful.Duringteamfights,althoughtherearemanyofchampions
toattack,youusuallywon'tbeabletocoordinateyourautoattacks,andwilljustbe
forcedtohitwhatisclosest.Thusinteamfightsyourpassiveisalmostuseless,
unfortunately.
Lovetapalsoprocsontowers,albeitthebonusdamageishalved.CoupledwithStrut's
ASboost,you'llbeabletakedowntowersveryfastbytakingturnsshootingminions
andthetower.
DOUBLEUP
MissFortunefiresashotatanenemytargetwhichdeals20/35/50/65/80(+0.85
perattackdamage)(+35%ofabilitypower)physicaldamagebeforebouncingthrough
hertargettoanenemybehindit,dealing40/70/100/130/160(+1.0perattack
damage)(+50%ofabilitypower)physicaldamage.
DoubleUpisyourbreadandbutterability.ItdealsalotofdamagebuthasalowCD
andmanacost,andthusispracticallyspammable.
Qhasmanywonderfuluses.It'sgreatpokeanditcanhelpyouwithlasthittingandit
canevendobothatthesametimeifyouuseitonaminionbehindwhichistheenemy
champion.Qresetsyourautoattackanimationwhichmakesitextremelypotentduring
tradeswiththeenemymarksman.Autoattackyourenemy,thenuseyourQonthem
andimmediatelyautoattackthemafterwardsfortonsofdamage.
Asyoucanseefromthetooltip,thisabilitycanhitmorethanoneenemy.Theenemy
thatgetshitbythesecondbulletistheonethattakesmoredamage.Youshould
alwaystrytohittheenemymarksmanwithyoursecondbulletratherthanthefirstfor
thisreason.Aimatwhicheverminionisrightinfrontoftheenemymarksman,andif
thetargetisinrange(500range)he'llgethitandloseasignificantamountofHPthat
way.Youcanalsoattacktheenemysupportandhaveitbouncebackattheenemy
marksman,italldependsonwherewhoispositioned.Alwayslookforanopportunityto
hittheenemywithyoursecondbounce.
Passive:After5secondsofnottakingdirectdamage,MissFortunegains25movement
speed,rampingupto60/70/80/90/100after5additionalseconds.
STRUT
Active:MissFortuneinstantlygainsthemaximummovementspeedbonusaswellas
60/75/90/105/120%attackspeedfor3seconds.LoveTappingincreasesStrut's
attackspeeddurationby1second(2secondsagainstchampions).
StrutisFortune'sWability.Theactiveisanautoattacksteroidwhichgrantsbonus
attackspeed.Thepassivegivesyoubonusmovementspeed!
Theattackspeedbuffhasmanygooduses.IthelpsyouCSfasterandensuresyou
don'tmissalasthit.It'llmakeyourtradesstrongerasyou'lldishoutmoreshots!
Italsosynergiseswellwithyourpassive,LoveTap.UtilisingyourW,you'llbeableto
quicklyandfluentlyswapbetweentargetsandmaximiseyourdamageoutput.Italso
synergiseswithyourpassivewhenyou'retakingdownturrets,havingbothLoveTap
andStrutactivatedwillcompletelycrumblethem!
LOVE TAP + STRUT
Themovementspeedwillallowyoutododgecertainskillshots,it'llhelpyougettolane
fasteraswellasrotatebetweenlanes.Overall,Strutisaverystrongability!
MissFortunefireshundredsofbulletsintotheairwhichraindownatalocationafter0.5
MAKEIT
seconds,dealing90/145/195/255/310(+80%ofabilitypower)magicdamage
RAIN
over2secondsandslowingenemieshitby40/45/50/55/60%for.25seconds.
Thisslowisrefreshedifenemiesstaywithinthearea.
MissFortune'sweakestability.It'sanAoEslowthatdealsmagicdamagetoeveryone
caughtinthearea.
Howmuchdamage?Notlots!Howgoodofaslow?Decentish.Theslowgoesupto
65%atrank5,whichisprettygood(especiallyforanADC)butaswearemaxingit
last,you'llhavea40%slowmostofthegame,whichisn'tGREATbutit'snotbad.
Althoughthedamagedoesn'tlookverybad(90/145/195/255/310)enemies
neverreallytakethatmuchunlesstheysitintheareaforalongtime,andnobody's
goingtositthereforoverasecondunlesstheyarestunned.Theabilityscaleswith
magicdamagesothedamagedoesn'tgoupatalluntilyou'relevel14+.Muchlikewith
theslow,thedamageisnotverysignifcantifyoudon'tmaxtheability.
That'sareadyquiteafewofdrawbacksforanabilitytohave.Butwait,there'smore!
Themanacostisprettyhigh.Thismeansyoucannotspamtheabilityasyou'llquickly
runoutofmana,whichisespeciallybadasofpatch5.22sincemanapotionsaregone.
That'sitfordrawbacks,nowforthegoodstuff!Ewillprovidevisionovertheareaitis
caston.ThatmeansthatMFneverhastofacecheck!Youcancheckforhidingenemies
inbrush,and,becauseofthelongrangeofthisability,youcanalsocheckmonster
campstoseeifanythingworthtakingisthere.
AsitisyouronlyformofCC,youusethisabilityinordertosetyourultup.Theslow
isn'tamazing,butitstillmakesitmoredifficulttoescapeyourultimate,andunlessyou
don'thaveenoughmana,youshouldalwaysuseyourEbeforeyouuseyourultimate.
Additionallytheslowmaybeusefulwhenyou'rebeingchasedorwhenyouarechasing
someone.Anditcanbeusedtosetupforganksaswell.
MissFortunechannelsabarrageofbulletsintoaconeinfrontofherevery.25seconds
BULLET
TIME
fora3secondduration,dealing(+0.75perattackdamage)(+20%ofabilitypower)
physicaldamageperwave.Shefires12/14/16wavesintotalandeachwavewilldeal
physicaldamagetoallenemiescaughtinthearea.EachwaveofBulletTimecan
criticallystrike,dealing120%damage.
BulletTimeisMF'sultimate.It'sachanneledabilitythatdoesphysicaldamageinacone
toallenemiesinfrontofMissFortune.
Severalthingstonote!Priortopatch5.22,thisabilityscaledwithabilitypoweronly.
Nowthatitscalesanddealsphysicaldamage,MF'sultimateisoneofthestrongest
AoEsinthegame!ItdealsanINSANEamountofdamage,andit'sgotafairlyshortCD
andmanacostsoit'savailablealmosteverytimeyouneedit.
Nothing'sperfectthough!Thereareafewdrawbacks.Mostnotably,theultimateforces
MissFortunetostandabsolutelystill,whilstchannelingit,forupto3seconds.Ifyou
cancelit,that'sit.Youwon'tdealanymoredamage,somostideallyyou'llwanttostick
outthe3seconds.
Theproblem?I'msureyoucanimaginetheenemieswon'tlikeyouobliteratingthem
withyourultimate.They'llgoafteryou,youcancountonthat.Notonlybecauseyour
ultimatecanbeinterruptedbyknockups,silances,stunsandetc,butalsobecauseyou
willbecompletelystillandveryvulnerable.You'repracticallyBEGGINGforsomeonelike
Talon,KatarinaorRengartopounceontoyouanddestroyeverythingyoulove.Thisis
whyyouneedtopositionyourselfwellinordertoavoidbeingcaughtout,andyou'll
ideallywantyoursupportortanktotaketheshotsforyouandprotectyou.Whenever
youcan,it'sagreattactictouseyourabilityfrombehindterrain.Thatwaythey'llhave
toclosethegapbeforetheycanassassinateyou.
Anotherissueisthatsometimespeoplewillwalkoutofyourultimate,andunlike
Lucian'sTheCulling,youcan'tsimplywalkwiththemandcontinuedealingdamage.
Oncesomeonewalksoutofyourultrange,yourultisrendereduselessandyouneedto
cancelitquicklyifyouhopetocatchupandstillkillthatperson.
ABILITYSEQUENCE
1
LVL
13
10
11
12
13
14
15
16
17
18
YourstartthegameoffwithonepointinQ,thenonepointinWandthenanotherinQ.Eis
prettyuselessuntilyoustartrecievingganks,andeventhenit'snotgreat.There'snoreason
togetitatlvl3,eventhoughwithmostchampionsyougetthethreeabilitiesbylvl3.Some
peoplestartwithEwhenthey'replanningoninvading,buttheslowisveryweakandit'snot
worthgettingpossiblysetbackinlaneduetonothavinggoodlvl1andlvl2abilities.
Yourbestability.Youstartthegameoffwithapointinit,andrankituptorank5assoonas
possible,lvl9.It'sinvaluableinlanebecauseit'sbothyourbestpokingabilityanditalso
1/3/5/7/9
contributestoyourburstcombo.
YougetWatlvl2andmaxitsecond.It'srank5bylvl13,whichisaboutwhenmidgame
starts.It'saverygoodability,butit'ssimplynotasvaluableasQ,atleastduringlanephase.
2/8/10/12/13
Althoughmaxingthisabilitywouldfixallofitsissues,youcan'taffordtodelayQorWinfavour
ofthisability.Yougetitatlvl4(3ifyouprefer)andmaxitbylvl18.
3/14/15/17/18
Aswithmostifnotallotherchampions,youputyourfirstrankinRatlvl6,andrankitup
wheneverit'spossiblelvl11andthen16.
6/11/16
Starting
Trinket
Items
Choices
FirstRecalls
CoreItems
LateGame
Defensive
Items
Items
Doran'sBladeisthestandardstartingitemforallmarksmen.ItgivesyouamixofAD,healthand
lifesteal.TheADwillhelpyoulasthitandpoke,thehealthwillmakeyoumoredifficulttokillandthe
lifestealwillsustainyoualittle,soyou'llbeabletostayinlanelonger.
Withthe50leftovergoldyougetahealthpotion.You'llbechuggingthesethingsalotduringlane
phase,soremembertobuyoneortwoeverytimeyourecall.
Thebesttrinkettostartoffwith.It'llstoretwowardsforyou,whichyoucanusetowardyourlaneor
thelanebrush.Beforeyoursupportgetssightstone,it'llbeveryhelpfulofyoutowardtri/thelane
brush,buttrynottowanderofftoomuchleavethattothesupport.Leavinglanetowardcanresult
inlosingvaluablelasthits,akagoldandexp.
Asitisfree,swapoutyourtotemforthistrinketassoonasyouhitlevel9.It'susedforlongrange
scouting,tolookoutforenemiesandcheckmonstercamps.Itcanbeveryhelpfulwhenyou'resplit
pushing,asyouwon'thavetoleaveyourlanetoward.
Ifyouhaddiedorwereforcedtorecalltoovery
early,chancesareyouwon'thaveenoughto
purchaseanyofthebiggerEssenceReaver
components.GetLongSwords,andmaybe
Bootsifyouwant/canaffordit.
Ifyouhavenomorethan1100goldwhenyou
goback,youshouldgetCaulfield'sWarhammer.
Caulfield'sWarhammerisacomponentof
EssenceReaver,yourcoreitem,anditwillgive
youAD,whichhelpwithharassingandlast
hitting,aswellassomeCDR.
Ideallywhenyoufirstrecallyou'llhaveatleast
1300gold,enoughtopurchaseBFSword.BF
Swordis,likeCaulfield'sWarhammer,a
componentofEssenceReaver,ourfirstbig
item.
EssenceReaverisagreatitemtorushasit'llgiveyoualargeamountofAD,CDRandmanasustain,
whichsynergizewellwithMissFortune'scasterlikeplaystyle,andcritchance,whichsynergizeswell
withthenextbigitemyou'regoingtobuy.
Greavesareyourbootsofchoice.YougetBootsofSpeedearlieroninthegame,beforefinishingyour
IEusually,andyouupgradethemwheneveryou'vegotthesparecash,bethatbeforeorafteryou've
finishedIE.Duetoyourpassiveyoucanaffordtodelaythemalittlebitmorethanmostmarksmen
can.
ENCHANTMENTS
Shivisyoursecondbigitem.ItincreasesyourAS,critchanceandMS.Thepassivewillhelpyouclear
minionwaves,thusimprovingyourshovingpower.
OTHER AS ITEMS
InfinityEdgegivesyoutonsofADandgivesyoucritchance.Italsohasauniquepassivewhich
increasestheamountofdamageacriticalstrikewilldoby50%.
BloodthirsterisanitemwhichincreasesyourDPSaswellasyoursurvivability.Itgivesyouanlarge
amountofAD,andtonsoflifesteal!Inadditiontothelifesteal,whenyouareatfullHPandattacking
units,you'lloverheal,gettingashield,effectivelyincreasingyourtotalhealth.It'ssmarttotryand
chargeitupbeforeateamfightisabouttohappenbyattackingminionsormonstercamps.
Thisisanitemthatyoubuildwhentheenemyisstackingloadsofarmour.Atearliest,youshouldbuy
itafteryourcore.Ifnobodyisreallybuildingalotofarmour,youmaydelayitforalongertime.If
theirteamisbuildinglittletonoarmor,youmaynotneedtobuilditatall.
Death'sDanceisanitemsimilartotheBloodthirster,andit'sanalternativetothatitem.DDgivesyou
agoodamountofAD,someCDRandithasauniquepassive.Thepassiveheals12%ofthedamage
youdeal,andformultitargeteffects,suchasBulletTime,ithealsyoufor33%ofthedamagedealt.
Banshee'sVeilgivesyouagoodmixofhealthandMRandhasauniquepassivethatwillblockan
incomingability.Thiscanbequiteusefulasyourenemywouldneedtobreakthespellshieldinorder
toCCyou.
Whenneedingtodealwithonespecificability,thisisyouritem.ScimitarisbuiltoutofQuicksilver
Sash,anitemwithaveryvaluablepassiveitremovesalldebuffsfromyourchampion.Suppresses(
),slowsandstuns,hooks(
)anditwillevenremove
Exhaustand
DeathMark.
GuardianAngelgivesyouamixofarmourandmagicresistanceaswellasauniqueRevivepassive.
Onceyou'vediedyou'llrespawnatthespotyoufell,andyouhaveaslimchancetoescapeormake
somecrazyplayandwintheteamfightmagically.Usuallywhat'llhappen,though,isthatyou'll
respawnandgetkilledagain,sothepassiveisn'tthatusefulunlessyouwereinagoodpositionand
yourteamisstrongenoughtopreventthemfromsettingatentatthespotyoudiedon.
Randuin'sisaverysituationalitem.Yougetthiswhentheopposingteamconsistsofphysicaldamage
doers,andyougetthisespeciallyifthoseguysarefed.Alongwiththearmouryougetaratheruseful
passivethatcanpeelforyouinteamfights.
BeforewedelveintoMissFortunespecificgameplay,IwanttotakethetimetotalkaboutmoregeneralADCstuff.
Iwillcoverthefollowing:Lasthitting,Shoving(Pushing),Freezing,Splitpushing,aswellasKitingandOrb
Walking.
Farmingisseekingoutandkillingminionsinordertoobtainexperienceandgold,
andthemosteffectivewaytofarmisbylasthitting.Lasthittingisgettingthe
killingblowonaminion.Minionsarehighlyaggressivecreaturesandwhenyourally
minionsspottheenemyminions,theystartattackingthem.So,theyfightforabit
andwhenoneofthemisneardeath,pickhimoffwithanautoattack.
WhyshouldItrytolasthit?Lasthittingreduceshowmuchyourlanewillpush(so
itensuresyouwon'toverextend),itallowsyoutozoneoutyouropponenteasily
andyou'llendupwithalotmoregoldifyoulasthitproperly,asopposedtojust
shootingatrandom.
Youmightfindlasthittingdifficultatfirst,buttheonlywaytoimproveisto
practice.IfyoukeepgettingpoorCSingames,youshouldtryplayingcustom
gamesaloneoragainstabotandpracticelasthittingwithnothingbutaDoran's
Blade.
HowmuchCSisgoodCS?Ideallyyou'llhavearound7090minionsat10minutes.
That'satargettostrivefor.At20minutesyou'llwanttohaveanythingbetween
150and200.Asthegamegoesalongyou'llfindthatitgetsharderandharderto
farm.Butyoushouldn'tstopfarmingatanypointinthegameandyoushould
alwaysstrivetogetasmuchCSaspossible.
Soassaidlasthittingwillreducehowmuchyourlanepushes.Whenyourlanepushes,yourminionsareatthe
enemy'stowerandthisisdangerousforyoubecauseitmeansyouneedtobeneartheenemytoweraswell,in
ordertogettheenemyminions.Thiscreatesopportunityfortheenemyjunglertogank,anditmakesitdifficultor
impossibleforyourownjunglertogank.Soisascenariolikethiseverpreferable?Itis.
Inordertopushalaneyouneedtoconstantlyattacktheenemyminions,sometimesusingevenyour
abilitiesandnotjustbasicattacks(thiswouldspeeduptheprocess).Youstillwanttogetthelasthits,
sodon'tjustattackthematrandom,butattackthemcarefully,makingsureyoucanstillgetthe
killingblowonalltheminions.
Sowhenisitpreferabletodosomethinglikethis?Whenyourenemylanersaren'tthere.Thismeansthatyou
won'tbeindangerofagank,asit'srarethattheenemyjunglerwillattemptto1v2youandyoursupportandthis
alsomeansthattheenemylanerswilllosevaluablegoldandexperience,becausebypushingthelane,your
minionswillinevitablyarrivetotheenemytowerand,ideally,bekilledbyit.Iftheyarekilledbythetowerandnot
bytheenemymarksman,theenemymarksmanwon'tgetanygoldfromthem,andifthey'renotclosebythey
won'tgetanyexperienceeither.You,ontheotherhand,gotexperienceandgoldfromhavingpushedtheenemy
wave.
Nextupissplitpushing.Splitpushingisrelatedtoyouguesseditpushingalane.Thegeneralideaisthis:one
championwillleavetheirteamandgopushasidelane,toporbottomlane,alone.Thiswilleventuallygrabthe
attentionoftheenemy,whowon'tliketheirtowerbeingindanger.Theenemywillhavetosendatleastone
persontostopthatguyfrompushing,whichleavestheenemychampion'steamvulnerableasthey'llnowbein
smallernumbersandifafightshouldhappen,theycouldbeatadisadvantageandpotentiallyloseateamfight.If
theychoosetoignorethesplitpusher,he'sfreetotakeatower,soitworkseitherway.
Usuallyagoodsplitpushingchampionissomeonewithalotofduelingpower,someformofescape
and/orsomeonewithgoodwaveclear.Check,sortacheckandcheck.WhenaheadMissFortunecan
easilytakeonachampion1v1,andifnotStrutwillhelpyououtofatoughsituation.Anotherthing
thatmakesMFagoodsplitpusherisherW,whichwillenablehertotakedowntowersveryquickly.
Splitpushingcanbeaveryeffectivethingtodo,buttherearetimeswhereitisn'tsuchagreatidea
tobewanderingofftoasidelanetopushonyourown.Thesituationswheresplitpushingisn'tideal
arewhen:You'retoofarbehindtoholdyourownina1v1,youhavelittleornovisionaroundthe
lanethatyouwanttopush,theenemyteamaregroupingforaDragonorBaronorrightbeforeone
ofthemspawns,andwhenyourteamhasaverylowamountofwavecleartoholdasiegeorability
tostallafight.
Withfarmingandthingsrelatedtofarmoutoftheway,it'stimetotalkaboutmoremarksmanythings,likeorb
walkingandthenkiting.
Orbwalkingisatechniquethatcombinesmovingandattacking.ItisessentialforADCstomasterbecauseitwill
notonlymaximiseyourdamageoutputbutitwillalsoallowyoutokeepatasafedistancewhileyoudamage
others.
Thewaytoorbwalkistobeginanautoattack,waitforittobeintheairandthencanceltherestoftheanimation
byclickingonthegroundandmovingtowhereveryouwanttogo,towardsanenemychampionforexample,then
beginanotherautoattackassoonasyourautoattack"cooldown"isfinished.Afterthatyou,again,willclickon
thegroundandkeeprepeatingthatprocess.
That'sthehow,nowthewhyandwhen.
Why?Orbwalkingismuchmoreeffectivethansimplyclickingontheenemybecauseyourchampionwill,whilein
range,juststandstillwhereastheenemywilltrytoflee.Oncethey'reoutofrange,youwon'tbeabletocatchup
usuallywithoutagapcloser.Ifyouorbwalkinsteadofjuststandingstill,youcankeepupwiththemforalong
periodoftime,andcontinuouslydealdamagetothemwithyourautos.
Additionally,orbwalkingisgoodwhenyou'reduellingenemieswhohaveskillshots.Byconstantlymovingfromside
tosideinbetweenyourautoattacks,you'llmakeitdifficultforyourenemytodecidewheretothrowtheirspells,
whereasifyouwerejuststandingstillyou'dbeveryeasytohit.
So,whenshouldyouorbwalk?Basicallyallthetime.There'snodownsidestoit,andthemoreyoupractice,the
betteratityouwillget.
ThisGIFhighlightstheimportanceoforbwalking.It'stakenoutofthevideo"Leagueof
Legends:AttackMoveandOrbWalkGuide",ifyou'dliketoseeallofthevideo,clickhere.
Kitingistheoppositeofchasinganenemywithyourautoattacks.Kitingisrunningawayfromanenemy,whileat
thesametimeturningaroundwheneveryourautoattackisupinordertoattackthem.Thisensuresthatyou'llbe
takingtheleastpossibleamountofdamage,whiledealingsomeyourself.
Kitingismosteffectivewhenyou'rerunningfromameleechampion,asthey'llbeforcedtokeepchasingyouin
ordertodamageyou,whereasyou'llbeabletostayatrangeatwhittlethemdown.
Kitingisalsosomethingyoushoulddoasoftenaspossible.There'sreallyneveratimewhenit'spreferableforyou,
oranyotherADC,tojuststandstill.
Immediatelyaftergettingintolane,you'llwanttostartpushingthelanewithyourautoattacks,inordertogetto
level2beforeyourlaneopponentsdo.MissFortuneisespeciallygoodatdoingthis,because,byusingherQ,she
canbothfarmandharasstheenemyMarksmanorSupport.
Whatyouhopetoachieveisgettinglevel2beforeyourenemydoes.Ifyoudo,yourstatswillbehigherthanthe
enemies',andyou'llhaveasecondabilitythattheydon't.Ifyou'realevelaheadatthispoint,eitherforceatrade
orhaveyoursupportengagesomehow,becauseit'sunlikelythattheycanwinthefightwhenyouareahead.If
youplayitwell,oriftheyplayitbadly,youcangetakillorblowsomesummoners.Ifthey'resmartthough,they'll
standbackandtrytogetafewlasthitsfromasafedistance,andwaituntiltheyarelevel2aswellbeforetheytry
toprovokeyou.
Similarly,youshouldtakeadvantageofyouropponentsiftheyhavenotreachedlevel6afteryou
alreadyhave.Yourultimateisabsolutelydevastating,evenatthispointinthegame,andcanreally
dosomegooddamageifyoutimeitwell.Youshouldattempttowhittleyouropponentdownwith
autoattacksandyourQbefore6,andthenjustfinishthemoffwiththehelpofyoursupport,once
youhaveyourultimate.
Speakingofwhittlingdownyouropponents,let'stalkaboutthatforalittlebit.Utilisingyourautoattacksproperly
topokeisextremelyimportantwhenyouplayADC.AlthoughMFhaslowerbaseADthanthatmostADCs,her
autoattacksarestilltobeusedtopokealongsideyourQandyourW.Thebesttimetoharassiswhentheenemy
ADCgoesforalasthit.Oncehelauncheshisautoattackontoaminion,youshouldseizetheopportunity,and
autoattackhimthen.Hewon'tbeabletoretaliate,ashehasonlyjustusedhisautoattack,andithasgoneona
cooldown,sotospeak.Althoughthat'sonlyasmallbitofdamage,doingthismanytimeswillwhittletheenemy
ADCdown,givingyouabigadvantage.
AgreatwaytopokewithMissFortuneistohaveyourQbounceoffofanenemycasterminiononto
theenemyADC.Evenatrank1,Qdoessomuchdamagetosquishies,whichADCstendtobe.To
increasetheoddsofhittingyourQ,thereareacoupleoflittletactics.
Useitwhenthey'refocusingongettingalasthit.It'sunlikelythatthey'llbeableto
focusonbothavoidingyourQandongettingalasthit,andusuallyintheheatofthe
moment,eventhoughit'snotactuallyfavourable,they'lltakethelasthitevenifit
meansthey'llbehitbyyourQ.
Ifthey'reinfrontofsomeminions,startmovingtowardsthem.They'llnaturallyback
offsoastoavoidgettinghitbyyou,andyoushouldnowtargettheminionthatwas
behindthem.Astheyareretreating,mythetimeyourQbouncesofftheminion,the
enemyADCwillbebehindtheminion,andhe'llgethitbytheQbounce.
Overall,MissFortuneisjustabiglanebully.YoucanwhittleyouropponentsdownwitheasewithyourQ,your
tradingisreallystrongbecauseofyourpassiveandyourWandyourultiscompletelydevastatingforbothenemy
laners.Thekeytowinningbotlaneistradingefficientlyandlasthittingproperly.
TurretsarestructuresthatblockthepathtotheenemyNexus.Theygrant
125globalgold,aswellas150extragoldtothepersonnearbytheturret
whenitcollapses.The150issplitamongsttheplayersifmorepeople
participatedinitsdemise.
Sofromkillingturretsyougetgoldandyouareonestepclosertothenexus.
Butinadditiontothat,killingturretsbotlanewillrelievepressureoffofother
lanes,asyouwillbebringingtheattentionontoyourself.Thiscanbeabad
thingforyou,sobesuretowardafteryou'vetakenthefirstturret.There's
nostricttimewhenyou'resupposedtotaketheturret,justgetthemas
soonaspossibleinordertogiveyourteamtheadvantage.
DragonisthesecondmostpowerfulneutralmonsteronSummoner'sRift.
Killingitgrants25gold,between75and300experienceanditgrantsa
globalbuffthatstacksDragonSlayer.
UponslayingDragonthefirsttime,yourteamgets6%bonusADandAP.
Thesecondtime,15%increaseddamagetobuildings.Thethird,5%
movementspeed.Thefourth,15%increaseddamagetominionsand
monsters.Finally,uponslayingtheDragonafifthtime,youreceiveAspectof
theDragon,abuffwhichdoublesallofthepreviousbonusus,andmakes
yourattacksburntargetsfortruedamage.
Asitissituatednearbottomlane,you'regenerallyexpectedtohelpslayit.
Duringlanephaseyoumightkilloneortwodragons.Besttimestododragon
are:
1)Enemybottomlanehasjustdied,orrecalled>theywon'tbeable
totrytocontestit.
2)Enemyjunglerhasdied,orwasspottedtoplane>theywon't
havesmiteiftheytrytocontestit
3)It'sdefinitelynotwardedandyoucansneakit.
RiftScuttlersarelittlecrittersthatroamaroundtheriverarea.There'sone
nearbydragon,andanothernearBaron.Whenkilledtheygrant50goldand
theyessentiallyturnintoalittleward,andplacethemselvesinfrontofthe
Baron/Dragonpit.Theyrespawnevery3minutes.
Sinceyouarebotlane,youareprettyclosetothedragonscuttler.Although
itisgenerallythejungler'sjobtogethim,youcanstillkillhimifyouhave
thechance.AgoodtimetopickupscuttlerisrightbeforeaDragonfight.It's
usuallyabadideatotakeitbeforeyougetsomebiggeritems,asittakestoo
longtokillhim.
Soafterthefirstcoupleoftowersgodown,midgameensues.Asofthen,moreandmoreteamfightswilloccurand
therewillbemoreandmorefightsoverobjectives,namelyoverTurrets,DragonandBaron.
Afterlanephase,it'llbecomeincreasinglydifficulttofarm,oratleasttofarmsafely.
Ifyoudonothaveyourowntowerbotlane,trytofreezethewavenearthesecond
towerwhereit'ssafetofarm.Bydoingthis,however,yourteamwillbeindangerof
beingengagedon.
Iftherearen'tanyminionsnearbyyourtower,it'sgenerallynotsafetogotoofardown
thelaneatthispointinthegame,atleastnotwithoutwards.Iftheminionwaveis
dangerouslyfaraway,tryfarminganotherlaneortakingjunglemonsterssuchas
Gromp,RaptorsorWolves.I'msurethejunglerwon'tmind!
Aneasywaytogetalotoffarmoutsideoflaningphaseis,whenyou'refarmingbot,to
pushuntilyourminionwavegoespastthehalfwaypointofthelane.Afterthis,
becausethewaveisontheenemy'ssideofthemap,theenemy'sminionswillalways
arrivetothewavesoonerthanyourminions,causingittoslowlystartpushinginyour
direction.Oncethewaveisbigenoughit'llstartpushingintoyournexttower,and
that'swhenyoureturnbotandfarmitup,thenpushthewavepastthehalfwaypoint
oncemore,ifitissafetodoso.Thewavewillkeeppushingtowardsyoursideofthe
map,allowingyoutoconstantlygobottofarmitup,whilethere'llneverbeanylarge
minionwavesonbotlanefortheenemyADCtofarm.
OverallMissFortuneisaprettygoodteamfighter,andthisismainlyduetoherultimate.CoupledwithsomeAoE
CC,MissFortunecancompletelydecimatetheenemyandwinteamfightsalmostallonherown.
Ifyoucan'tuseyourultimate,youmustrelyonyourotherabilitiesandyourautoattacks.Generallyyou'llwantto
hitwhoeverisclosesttoyou.AsasquishyimmobileADC,youcan'taffordtojumpintothemiddleofateamfight
andtrytokilltheenemyADCormage,you'lljusthavetosettleforwhatever'sthere.Mostideallyyou'llhaveyour
supportoryourtankpeelingforyouandtakingshotsforyou,andyou'llbeabletodealdamagefromasafe
distance.
WhenyourenemiesareclumpedtogetherorunderCC,that'swhenyoushouldmostpreferablyuse
yourultimate.MissFortune'sultimatehasgreatsynergywithAmumu's CurseoftheSadMummy,
Morgana's SoulShackles,Rumble's TheEqualizerorMalphite's
anyAoEdamagingorCCingabilitywilldo.
UnstoppableForce.Basically
BaronNashoristhestrongestneutralmonsteronSummoner'sRift.Hefirstspawnsatthe20minute
mark,andrespawnsevery7minutes.Killinghimgrants300globalgoldand1400exp,andyouget
theHandofBaronbuff.
HandofBarongrantsupto40ADandAP,improvesyourrecallandwhilearoundminionswhilst
havingthisbuff,alltheminionsgetvariousboosts,improvingthemgreatlyandmakingitmucheasier
topushdownlanesandsiegeturrets.Ifyoudiewhilsthavingthisbuff,youloseit.
ThereareafewtimeswhentakingBaronisagoodidea.Whentheenemy'sjunglerisdead,when
you'reextremelyaheadandcanwinteamfightsevenifyou'rebeingwhittleddownbyBaron,when
you'vehadasuccessfulteamfightandmostoftheenemyteamisdead,andsoon.
Siegingistheactofattempttodestroyaturretinagroup.Siegingusuallyoccursaroundmidlategame.Youand
yourteammatespushdowntoaninhibitorturretandconstantlypressuretheenemyteamwhilsttryingtowhittle
theirturretdowntodust.
AstheADCyou'llbetheonedoingmostofthedamageontheturret.Atthesametime,you'reprobablythemost
vulnerablepersononyourteamandyouneedtobeextremelycarefulandplayitsafe.Don'tgetintoocloseif
you'reatriskofbeingcaughtoutandkilled.Simplyharassfromadistance,avoidbeinghitbyskillshotsandevery
sooften,throwoutanautoattackontheturretwhenit'ssafetodoso.
Overtime,thetowerwillbewittleddownanddestroyed,soyourteamcaneithermoveontoanotherobjectiveor
taketheinhibitorthetowerwasprotecting.
NearlyeverysupportcansuccessfulylanewithMissFortune,butsomeare
obviouslybetterchoicesthanothers.
CCisveryimportant.AsMFhasnoescapes,sometypeofpeelforteamfights
andskirmishesisnecessary.Inadditiontothis,CCisextremelyvaluabletoMF
becausesheneedsherenemiestostaystillwhenshe'susingherult.
Sustainishelpful,butitisn'tnecessary.Whatyouwantisburst,orpoke.
ChampionslikeSorakaandBardarecompletelyfine,butmostofthetime
you'llalwayspreferhavingsomeoneburstyorwithtonsofpokedamageover
that,becauseyouneedtotakeadvantageofyourearlyandmidgame.
Threshhasalwaysbeenahugelypopularsupportduetohistankiness,CC,damageandutility.He
synergiseswitheveryADC,andMFisnoexception.Hishookandflaycanlockanenemyinposition
forBulletTime,hisDarkPassageisveryvaluableasyouhavenoescapesandhisdamage
complimentsyourburstplaystyle.
ThisisonceagainatankysupportwithtonsofCC.She'sgottheabilitytolockdowntargetsforalong
periodoftime,she'sextremelytankywithherW,Eclipse,andherpassive,Sunlight,willallowyouto
dealextramagicdamagetoenemies,improvingyourburst.OverallareallygreatpicktogowithMF.
BraumissimilartothelikesofThresh,NautilusandLeonainthesensethatheisalsoatankypeeler
withlotsofCC.Hislaneisalittleweakerthantheprevioussupportshowever,becausehehasatough
timedealingwithpokeandbecausehecan'tpokehimself.Hepeelsreallywellandisstillaterrific
choicethough.
Annieisaburstymagesupportwhodealstonsofmagicdamageandhasatargeted/AoEstun.She's
veeerysquishyandshewon'tpeelaswellastheotherpicks,butherlaningphaseisprettygreat,
especiallyafter6.She'sgotlongAArangetopokewith,lowCDsandmanacostsandalotofdamage,
whichscaleswellintolategame.
BrandisasimilarsupporttoAnnie,buthe'sabitlesssquishyanddoesalotmoredamage.He'sgot
CC,albeitit'ssomewhatunreliableasitrequireshimtohithisQ,andoneotherspellbeforeQ.His
ultimateiscrazy,especiallyinbotlanewheretherearealwaysmultipleenemiestofight.Hewon't
peeltoowellinteamfights,howeveraftergettingRylai's(whichisacoreitemforhim),theslowwill
beveryhelpful.
AbitofanoddityherebutwhatJannalacksinthedamageandtankinessdepartment,shemakesup
forwithherpeelandhershield.TheshieldactslikeafreeLongSword/Pickaxe/BFSwordandalso
soaksupdamage,sotradingwiththeshieldonyoumakesyouextremelystrong.Anotheradvantage
ofthelaneisthatherCCprotectsyouinteamfightsandduels,whichisinvaluableforanimmobile
ADClikeMF.
MorganaissimilartoAnnie,butsheprovidesmorepeel,withherBlackShield,atargetedabilitywhich
soaksupmagicdamageandnullifiesCC.Herultimateslows,stunsanddoesdamage,thusprovides
youwithalotofpeelduringfights.She'salsosomewhatsquishy,butthatshouldn'tbeaproblemfor
you.
Alistarisanothertankypeeler.Hehasnorangedabilities,andthusnopoke,buthisCCandoverall
damageinskirmishesmakesupforthis.HisHeadbutt+Pulverizecombosetsupforareallygood
ultimateandhealsoprovidesgoodpeelinteamfights.
TaricwouldbeagreatsupportforMFifhewasagoodsupportingeneral.Histargetstunisreally
good,buteh...that'saboutit.ThestunmakesiteasytolandyourultandhisWmakesyouslightly
moretanky,buthedoesn'treallyhavepeelbarthestun,whichwillonlystoponeperson.
Luxsupportisokaysometimesbutagainstsomematchupsshe'sreallyhorrible.She'simmobileand
verysquishy,shedoesdodamagebutsheneedstobuildmanaregenandAPforthattohappen,and
that'snotreallysomethingshecanaffordtodoearlyonasasupport.IfshehitsherQ,yourultpaired
withhersisaprettystrongcombothough.
Nunu'saprettymeagersupport.HehasanASstereoidandaslow(withahighmanacost),he'skind
oftankyandhisultimatesynergiseswithyourssomewhat.He'smeleethoughandwillgetpoked
downagainstmostgoodenemies.Hecan'tpokebackotherwisehe'lllosealotofmanaandhe'lljust
beuseless.
And,well,thatconcludesmyguide.Ihopeyoufoundithelpful,thanksforreadingandgoodluckontheRift!
SpecialspecialthankstoVaporaDarkandspecialthankstoWayne3100&ElusiveFerretforhelpingmeoutwhileI
wrotetheguide.Youguysarekindacoolsonicejob!
Ifyouhaveanycomments,suggestionsorquestions,pleasefeelfreetopostinthecommentsorsendmea
privatemessage.Iwillreadeverythingandreplytoallquestionsandcriticism.
18.11.2011PublishedGuide
18.11.2015Unarchivedguide!
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