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Don’t worry with texture, light, camera manipulation inside MASSIVE. You
can do that in Maya.
If you use Maya 2008 find the most recent FBX version at
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
Quick Start
Path
5. Open a maya scene and load mass2maya.mll plug-in (using the Plug-in
Manager).
6. Import sim file exported from massive as fbx.
8. Save maya scene as maya binary file. In this step a character must
be read to render (attached to skeleton, textured, etc).
9. Repeat the step 1 to 4 with one change in step 1. Use Ctrl+p to place
agents. Optional Alt+m to make visible the geometry before Ctrl+p.
13. Go to the path specified in step 4 and select all maya binary files
created and drag and drop into the new maya scene created. Play
the animation.
- If you want to do any change in step 7, that affect all character you
must repeat steps 10 to 13.
- If your massive crowd simulation have different group you need to
repeat all steps if have different skeleton.
1. Open a new maya scene and load ma2fbx.mll plug-in (using the Plug-
in Manager).
3. Browse to sim directory and select one of each file and press
import. (wait maya finish).