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Human Void Spawn: Alice was born with two souls within her body.

Her human soul and a fraction of the soul of the "


Endurance and Speed. But also, because of the unnatural posession of dual souls, and one of them being fr

Th

Nyarlathotep is a Creature from the Ultimate Abyss. It is active and frequently walks the Earth in the guise of a human b
into madness and destruction. It is unkown if this has a purpose or not. Because of this, a

Arthas is an Ancient Heroic Spirit of War and Strife. He's depicted as a giant humanoid clad in gold armor. His feats
performing spirit posession on many Ancient Spirits before finding Arthas restin

Abi

Shaman Arts: Phantasmagoria

Total Mana Cost

Spirit of War

Spirit of the Fire

4%

Knights of the Impure World

5%

Heroic Spirit : Arthas

2%

Proyection Magic:

Varies (*)

Reinforcement Magic:

4%

Trickster Stance

4%

Vanguard Stance

4%

War Spirit Form

15%

Innate Abilities

Total Mana Cost

Twin Memories

Innate Affliction/Weakness

Total Mana Cost

Spawn of The Void's Universal Rejection

(*) Weapons and Armors that can be Proyected:


Name

Material

Non-Magical Weapons/Armor

Varies

Wooden Weapons

Wood

Iron Weapons

Iron

Titanium Weapons

Titanium

Wooden Armors

Wood

Iron Armors

Iron

Titanium Armors

Titanium

Magical Weapons/Armor

Varies

Giruvegan (Spear)

Durasteel

Arkana (Bow)

Carbonadium

Obscuras (Daggers)

Damascus Steel

Judgement (One Handed Sword and Shield)

Compressed Dying Star

Ameno-Sagiri (Katana)

Mokume-Gane

Caladbolg (Broadsword)

Adamantine

Vagrant Warlord Armor

Gold, Diamonds,
Titanium and Graphene
Alloys

Trick Arrows

Varies

High Frequency Arrow

Carbonadium

Explosive Arrow

Iron

EMP Arrow

Titanium

Blood Rose Arrow

Iron

Freezing Arrow

Titanium

Shocking Arrow

Titanium

Invisible Arrow

Reinforced Glass and


Crystalline
Alloys/Minerals

Cluster Arrow

Titanium

Anima Arrow

Titanium

Alice Colt

Story:

Race:

er human soul and a fraction of the soul of the "Crawling Chaos" of the Void, Nyarlathotep. The latter gives her body abilities a regul
osession of dual souls, and one of them being from the Endless Void, this plane of existance rejects her, making her being noxious in

The Crawling Chaos : Nyarlathotep

uently walks the Earth in the guise of a human being, usually a tall, slim, joyous man. It has "a thousand" other forms, most of these
wn if this has a purpose or not. Because of this, and many of its forms it is called "The Crawling Chaos". Alice is unaware that a fracti

Spirit: Arthas

s a giant humanoid clad in gold armor. His feats have been drowned by the passing of time. Alice came to meet Arthas through exte
many Ancient Spirits before finding Arthas resting place. Being a Lord of War, he was overjoyed to leave his sealed mausoleum and j

Abilities: Spiritualism Tree - Shamanism

Description
Passive: With this ability she can contact the soul of spirits, weapons and armor in order
to learn the techniques that were used with them.
Active: Aura cloak of Spirit Fire around its caster that can only be seen with those with
spiritual prowess ( people who can see ghosts and spirits). This flame doesn't spread like
wildfire, it sticks to living things, particularily to objects with large amounts of mana and
burns them. Spirit Fire can't be put out with through conventional means. The only way to
stop Spirit fire from burning is to exorcise it or to remove the burning area so it burns
separately.

Active: Summons 5 Spectre Knights of the Impure World. These Knights can only be seen
by those who can see ghosts or spirits, but they're tangible. The Knights drain mana from
the living and transfer the mana taken to it's summoner.
Active (Continuous): Fuses the Soul of the Spirit with it's caster, gaining the former's
abilities, which require mana to be cast. When fused, she gains the following passive
abilities: Enhanced Speed, Endurance, Reflexes and Strength, Overtime Health
Regeneration and Pain threshold almost completely nonfunctional.

Active: With this spell she can proyect Weapons and Armors through Mana.

Active: With this spell she can reinforce the strenght, edge, resillience as well as the
special abilities of weapons/armors beyond of what they were previously at the cost of
some of her mana.
Active: This stance is only useable while moving. With it she can create red magic sigils
that impulse her in different directions, or Blue Sigils in pairs that connect two points in
space (These can only be in a 10 meter radius around Alice.)
Active: This Stance is only useable while standing still. It solidifies and greatly increases
the density of her aura, as well as absorbing a fraction of the damage taken to then
release it in a charged attack that damages the enemy.
Active: Transforms into a full demon. All physical & magical attributes are greatly
increased. Outstanding Health Regeneration. Last 2 turns.
Description
Innate Ability: Grants the ability of perfect Eidetic and Muscular memories,
this is being able to remember and to imitate every ability she has experienced
or learned. (Doesn't work on abilities outside her physical or magical
capabilities, but she can understand them).
Description
Innate Affliction: Alice suffers from a rare condition that makes her blood
highly poisonous affecting both the living and the undead, her body naturally
rejects it and it would prove to be lethal. The health restoration she recieves
from her spirits as well as her connection with the astral world keeps her alive.

Abilities
None
None
None
None
None
None
None
Varies
Lightning-based attacks. The cuts made from this spear can only be closed with Earth
Element Magic.
A Charged Arrow made of the Casters Mana shot from this bow deals great damage, at
the costs of 30% of the caster's Mana.
Shadow-based Attacks. These daggers drain 4% mana strike when they slash an enemy.

Holy-Based Attacks, deals double damage to the undead and half to the living. The shield
deflects incoming Unholy/Shadow Damage.
Fire-Based Attacks. Greatly increases its wielders movement speed.
Ice-Based Attacks. Foes that strike this blade suffer from maddening illusions that drain
their health and mana.
Extreme Durability. Grants its wearer with outstanding strenght. It's gauntlets redirect the
impact of it's own blows back to it's colission point creating an aftershock instead of
recieving the recoil.
Proyects up to 50 Trick Arrows with Different Effects (Requires a Bow):
The tip of the arrowhead has oscilates at high frequencies, weakening structural bonds,
making it much easier to pierce through objects that would normally be impossible for a
normal arrow. It's frequency vibration when travelling through the air generates a strong
noise, making it easier to detect.
The arrowhead of this arrow contains a highly flammable material which combusts with
oxygen creating a violent explosion, spreading fire in the area.
This arrow generates an electromagnetic pulse and a flashbang upon collision, disabling
electric equipment and blinding foes.
This arrow drains the enemies blood when struck, and as the blood reaches the back of
the arrow, a strong poison is releasing, paralyzing, weakening and ultimately killing the
opponent. If the arrow is removed by force it leaves a deep wound can't be closed
through natural means, which bleeds out the opponent fast.
The arrowhead has a device built inside of it that produces an extreme cooling effect
dropping the temperature around it's collision point below - 50 Celsius.
The arrowhead has a device built inside of it that produces a high electric discharge,
which damages and may paralyze foes.
These arrows are forged with alloys and minerals that make it extremely hard to detect
with the naked eye.
This arrow has a detonator which causes it to burst into 20 smaller arrows that spread
out in every direction.
This arrow has a jewel built into it which breaks upon collision, draining mana from the
surrounding areas, creating an explosion of burning light which size varies depending on
the mana drained.

. The latter gives her body abilities a regular human being does not have, like her Twin Memories and Enhanced
ce rejects her, making her being noxious in lethal degrees and bringing misfortune wherever she goes.

s "a thousand" other forms, most of these reputed to be maddeningly horrific. It guides individuals and civilizations
wling Chaos". Alice is unaware that a fraction of Nyarlathotep's soul rests within her.

e. Alice came to meet Arthas through extensive research, finding Lost Knowledge scattered through the world,
oyed to leave his sealed mausoleum and join the young girl in her quests.

Limitations

Damage

She needs to physically touch the armor/weapon piece and be


possessed by the spirit to learn its abilities.

No damage.

She can't produce anymore fire than one cloak of aura around
her body. She needs to touch something/someone to attach the
fire to it.

Medium Damage, Greatly grows


overtime. Applies Burns.

Spectres can't roam further than 20 meters away from its caster,
if they are pushed beyond that radius they disappear.

Low Damage, 3% Mana Steal per


Knight.

She can only fuse with one spirit at a time.

No damage.

She can only project what she's seen and researched about. She
has to know it's properties and abilities to proyect it. She can't
create anything out of her imagination alone. She's limited to
one set of armor and one set of weapons at once.

No damage.

She can only reinforce the same object once.

Increases Damage and Defense


Output by 100%

She can only use one of the two at a time in the same turn.

No damage.

She can't dodge while on this stance.

50% of the damage taken plus 100%


of her own.

This ability has a 1 turn cool down after it wears off.

No Damage. 10% Max Health Regen


Per Turn.

Limitations

Damage

Linked to Innate Afflictions

No damage.

Limitations

Damage

Linked to Innate Abilities

No damage.

Total Mana Cost

Damage/Endurance

Varies

Varies

Proyection : 1%

Low/low

Proyection : 2%

Medium/Medium

Proyection : 5%

Medium/High

Proyection : 1%

Low

Proyection : 2%

Medium

Proyection : 5%

High

Varies

Varies

Proyection 10%

High/Very High

Proyection 10%

-/Very High

Proyection 10%

Very High/Very High

Proyection 10%

High/Very High

Proyection 10%

Very High/Very High

Proyection 10%

High/Very High

Proyection 15%

-/Very High

Varies

Varies

Proyection 2%

High/Very High

Proyection 2%

Very High/Medium

Proyection 2%

Low/High

Proyection 2%

Medium/Low

Proyection 2%

Medium/High

Proyection 2%

High/High

Proyection 2%

Medium/Medium

Proyection 2%

Medium/High

Proyection 2%

Varies depending on the enemies


level and numbers/High

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