Professional Documents
Culture Documents
Marvel FASERIP Talent LST Combined
Marvel FASERIP Talent LST Combined
Marvel FASERIP Talent LST Combined
Contents
A.........................................................3
Accounting.....................................3
Acoustics........................................3
Acrobatics.......................................3
Actor...............................................3
Acupuncture...................................3
Aerial Combat.................................3
Agriculture......................................3
Airplane Pilot..................................3
Alchemy.........................................3
Alien Studies..................................4
Anatomy.........................................4
Ancient Weapons............................4
Animal Behavior.............................4
Animal Training...............................4
Anthropology..................................4
Archaeology...................................4
Archery...........................................4
Architecture....................................4
Artificial Intelligence......................4
Artist...............................................4
Astronautic Engineering.................4
Astronautics...................................4
Astrophotography..........................4
Astrophysics...................................4
Atomic Physics...............................4
Attractive........................................4
Automobile Specialist.....................5
Automotive Engineering.................5
Aviation and Aeronautics Engineering
B.........................................................5
Ballistics.........................................5
Battle suit Design...........................5
Battle suit operation.......................5
Bibliophile.......................................5
Biophysics......................................5
Biotechnology................................5
Blending.........................................5
Blunt Weapons...............................5
Boat Pilot........................................5
Botany............................................5
Bows...............................................5
Boxing............................................5
Brawling.........................................5
Business/Finance............................5
C.........................................................5
Camouflage....................................5
Cardiology......................................6
Cartography...................................6
Catastrophist..................................6
Chemical and Biological Weapons. 6
Chemical Engineering....................6
Chiropractic....................................6
Chronicler of Magic........................6
Civil Engineering............................6
Climbing.........................................6
Computer Engineering...................6
Counterfeit Recognition.................6
Criminology....................................6
Cybernetics....................................6
Cryogenics......................................6
Cryonics..........................................6
D.........................................................6
Demolitions....................................6
Demonologist.................................6
Dentistry.........................................7
Detective/Espionage......................7
Dodging..........................................7
Disguise..........................................7
Driving............................................7
E..........................................................7
Ecology...........................................7
Electrical Engineering....................7
Electrochemistry............................7
Electronic Counter Measures.........7
Emergency Medicine......................7
Energy and Particle Physics...........7
Energy Weapons............................7
Escape Artist..................................7
Exhibition.......................................7
F..........................................................7
Fencing...........................................7
First Aid..........................................7
Forensics........................................7
Forgery...........................................8
G.........................................................8
Gadgetry........................................8
Genetics.........................................8
Geography......................................8
Geology..........................................8
Geriatrics........................................8
Graphics.........................................8
Guns...............................................8
Gymnastics.....................................8
H.........................................................8
Heavy Weapons..............................8
Heir to a Fortune............................8
Helicopter Pilot...............................8
History............................................8
Hydrology.......................................8
I...........................................................8
Identify Gadgets.............................8
Immunology...................................8
Instructor........................................8
Interrogation..................................8
Intelligence.....................................8
Intimidation....................................8
J...........................................................9
Journalism.......................................9
L..........................................................9
Languages......................................9
Law.................................................9
Law Enforcement...........................9
Leadership......................................9
Locksmith.......................................9
M.........................................................9
Marksman.......................................9
Marine Biology................................9
Marine Engineering........................9
Martial Arts A..................................9
Martial Arts B..................................9
Martial Arts C..................................9
Martial Arts D.................................9
Martial Arts E................................10
Martial Arts F................................10
Martial Arts G...............................10
Martial Arts H...............................10
Martial Arts I.................................10
Martial Arts J.................................10
Martial Arts K................................10
Martial Arts L................................10
Martial Arts M...............................10
Martial Arts N...............................10
Martial Arts O...............................10
Psychiatry.....................................13
Psychology...................................13
Psychobiology..............................13
Q.......................................................13
Quantum Physics.........................13
Quick Striking...............................13
R.......................................................13
Radio Astronomy..........................13
Radiobiology.................................13
Radiology.....................................13
Repair/Tinkering...........................13
Resist Domination........................13
Ricochet.......................................14
Ritual Magic's...............................14
Robotics........................................14
Rune smith...................................14
S........................................................14
Scholar of Antiquities...................14
Security........................................14
Security and Encryption...............14
Seduction.....................................14
Seismology...................................14
Sewing and Tailoring....................14
Sharp Weapons............................14
Sleight of Hand.............................14
Software Engineering and Programming
Sonochemistry.............................14
Spacecraft....................................14
Spectroscopy................................14
Sports Medicine............................14
Stamina........................................15
Stealth..........................................15
Stellar Cartography......................15
Street Smarts...............................15
Structural Engineering.................15
Student.........................................15
Submersible Vehicle.....................15
Surgery.........................................15
Survival........................................15
T........................................................15
Theoginist.....................................15
Thievery.......................................15
Thrown Objects............................15
Thrown Weapons..........................15
Tracking........................................15
Trance...........................................16
14
Trivia.............................................16
Tumbling.......................................16
U.......................................................16
Underwater Combat.....................16
V.......................................................16
Veterinary Medicine.....................16
Virtual Reality...............................16
Video Games................................16
W......................................................16
Weapons Engineering..................16
Weapons Master...........................16
Weapons Specialist......................16
Weapons Tinkering.......................16
Wrestling......................................16
Writer...........................................16
X.......................................................16
Xeno-biology................................16
Z.......................................................16
Zoology........................................16
Zoologist of Magic........................16
Stack list...........................................17
A
Accounting - Deals with the character's
ability to handle account information. The
character receives +5 when applying this
Talent toward balancing a checkbook, handling
team accounts, and budgeting.
B
Ballistics - Ballistics is the study of guns.
Knowing what bullet goes with what gun,
where a shot should have come from, etc
This is the kind of stuff you see television
C
Camouflage - Allows a character +10 to
trying to camouflage equipment, objects, and
self. Requires a yellow Intuition FEAT for a
person to find it.
Cardiology - The hero is well versed in the
Combat Pilot
construction
Counterfeit Recognition - +5 to
Intuition for identifying false signatures,
money, art, etc. A failed roll means that the
character believes its genuine.
D
Demolitions - The Hero gets +5 to Reason
when figuring out the best applications for
explosives, or the creation of homemade
explosives. This allows a good chance to blow
the vault door off the wall without collapsing
the back half of the building. Precise
knowledge of how to build, use and diffuse
explosive devices.
Demonologist - The character has studied
accounts of demons in the Marvel Universe
and he knows how dangerous and hostile they
are. The character receives +5 in any
situation involving demons, including
E
Ecology - This is the study of living things
F
Fencing - The Fencing skill allows the hero
+5 for the use of fencing, and also allows for
H
Heavy Weapons - Heavy Weapons allows
I
Identify Gadgets - Enables a character to
Identify and use Gadgets but not build them.
Alien technology results in -1cs to -5cs
J
Journalism - The hero with this Talent gains
an additional 2 Contacts to those already
generated. The Contacts should be connected
with the media in some fashion, such as at
local newspapers, radio and television
stations, or has sources in law enforcement,
political circles, or snitches of the criminal
underworld.
L
Languages - The character with this Talent
M
Marksman - The character with this Talent
gains +5 to hit with any distance weapon that
requires line of sight to hit (the character
could benefit when firing heavy artillery, but
not when controlling a guided missile). Such a
weapon in the hands of a Marksman does not
suffer penalties to hit from range.
Marine Biology - This is the study of
N
Negotiations - A hero with this talent is
adept at defusing hostile situations. The hero
with this Talent gains +5 bonus to Popularity
and Reason when dealing with a hostile
situation.
Neurosciences - This science deals with
O
Obstetrics and Gynecology - The
hero gains +5 bonus when dealing with
"feminine health needs", or babies and related
medical matters.
Occultist - The character has made
Oriental Weapons -
P
Paired Weapons -This Talent may either
apply to one-handed ballistic weapons or onehanded melee weapons (keep in mind that for
an Amazing Strength character, a battle axe
could be a one handed weapon!). For basic
weapons, a hero gains one extra distance
attack per round without penalty is firing at
only one target. If the hero fires at two
separate targets, he/she must make a
Remarkable intensity FEAT versus their hero's
Agility. If the FEAT is made, no problem,
otherwise, the hero must take a -2CS penalty
Q
Quantum Physics - The hero with this
talent has a background in research and
development into teleportation, worm holes,
warp theory, and other MARVELous ideas, and
gains +5 bonus to FEATs involving these
matters. The hero can even start by creating a
new specialty field of his/her own. In addition
if the hero possesses any of the following
powers: Dimension Travel, Gateway, Teleport
Self, Teleport Others, or Telereformation, these
are raised by +5.
R
Radio Astronomy - Any hero who
possesses this Talent is well versed in
astronomy dealing with electromagnetic
radiations of radio frequency received from
outside the Earth's atmosphere, and gains +5
bonus to the research and application of the
above.
S
Scholar of Antiquities - The character
has an extensive knowledge of antiques,
especially ancient magical artifacts and lore
concerning them (but not including books,
scrolls, or other artifacts that are primarily
informational). He/she has a +10 bonus when
dealing with them or researching them.
T
Theoginist - The character is a scholar if
the origins of the extra powerful extradimensional beings and gods of the Marvel
Universe (this category includes all of the
major entities listed in the Miscellany of
Mysticism and those beings that provide
dimensional energy when called upon, such as
Dormammu). The character has a +10 when
researching information on this subject.
U
Underwater Combat -The Skill allows a
V
Veterinary Medicine - The hero gains
+5 bonus when researching or in the
W
Weapons Engineering - A hero with this
Talent has precise knowledge of how to build,
use and modify guns, missiles, melee
weapons, and artillery, and he/she gains +5
bonus when doing the above. This talent does
not include explosive devices. (See
Demolitions)
Z
Zoology - This is the study of animals and
Stack list
Guns +5 A
+ Marksman +5 A.
No penalties to hit from
range.
+ Weapons Specialist
+10 with a single weapon
of choice. Ini +1.
+ Heavy Weapons
+5 A. Heavy Only
Energy Weapons +5 A
+ Marksman +5 A.
No penalties to hit from
range.
+ Weapons Specialist
+10 with a single weapon
of choice. Ini +1.
+ Heavy Weapons
+5 A. Heavy Only
+ Military Vehicle
Specialist +5 A any type
of military vehicle.
Martial Arts F +5 S
damage, blunt attacks
resolved on Edged
+ Brawling +5 S
Helicopter Pilot +5
Control
+ Military Vehicle
Specialist +5 A any type
of military vehicle.
Martial Arts G +5 A
dodge, -1CS less damage
from successful hits to
his/her character.
+ Dodging +5 A
dodging
Airplane Pilot +5 A
+ Military Vehicle
Specialist +5 A any type
of military vehicle.
Martial Arts A can Stun
or Slam an opponent
regardless of their
comparative Strengths and
Endurances.
Martial Arts B +5 F
unarmed
+ Boxing +5 F
+ Brawling +5 F and
S
+ Dodging +5 A
dodging
Martial Arts C +5 F for
Grappling, +5 S damage,
+5 E Escaping and +5
Agility Dodging.
+ Brawling +5 F
and S
+ Dodging +5 A
dodging
Martial Arts D ignore
body armor for determining
Stun and Slam.
Martial Arts E +1 ini
unarmed combat.