Professional Documents
Culture Documents
Instructions For Carcassonne With 2 Expansions
Instructions For Carcassonne With 2 Expansions
a. The player may not deploy a follower on a field, city or road segment if that segment connects to a
segment on another tile (no matter how far away) that already has a follower on it unless the follower
nd
being placed 2 is a builder of a city or road. See the following examples:
b. Pigs (a type of follower) can be placed on the same field (but a different tile and turn) as where a
standard Follower (farmer) has previously been lied down.
c. Builders can be placed on roads or cities, & are removed like thieves, knights & monks.
i. If placed on a road segment & in a later turn the player adds another road segment to the
nd
builders road (& follower if desired), the player gets a 2 turn.
ii. If placed on a city segment & in a later turn the player adds another city segment to the
nd
builders city (& follower if desired), the player gets a 2 turn.
Pig with farmer
Road Builder
City Builder
Large Follower
or
Pig placed after farmer
or
on a road segment
or
in a city segment
Completed City
A city is complete when the city is surrounded by a city wall with no gaps nor holes in the centre. The player who
1. Has a knight in a complete city, scores 2 points for each tile in
the city (not segments). Each pennant is worth 2 points too.
2. Has a knight & Cathedral scores 3 points for each tile in the
city (pennants are overridden).
3. Completes the city whether they own the knight in the city or
not, or no knight is present; obtains a token for each resource
found in that particular completed city. The most number of
tokens at the end of the game is worth 10 points for each of the 3 types resource available.
Completed Cloister
A cloister is complete when the tile it is on is completely surrounded by land tiles
1. The player with a monk in the cloister earns 9 points (1 for the cloister tile & 1 each for the other 8 tiles).
POINTS SUMMARY
COMPLETED FEATURE DURING THE GAME
INCOMPLETE FEATURE AT END OF GAME
Road
(thief)
(+ inn)
1 pt per tile
City
(Knight)
(+Cathedral)
Cloister
(Monk)
9 pts
Road
(thief)
(+ inn)
1 pt per tile
City
(Knight)
(+Cathedral)
Cloister
(Monk)