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Bubbless' Preface - TR Infantry Weapons List
Bubbless' Preface - TR Infantry Weapons List
This is a thorough guide to all the TR infantry weapons. It will be used to showcase uses of weapons
and the play-styles they are associated with as well as useful technical info behind the weapons. If
one weapon needs another slide, the continuation slide is to have only the title of CONT. You may
use other video guides to create this, but please link to them with small descriptions or inside a CONT
(for if I add any more editors). Also, shots to kill are all chest-shots without Nanoweave or Flak
Armors on a 1000 Hit Point (500 shield + 500 health, Infiltrators only have 400 shield) target. If you
can find the unlisted damage values, many thanks (and tanks) will be given. Shoutout to Imgur for
hosting all the .gifs at their 1.5MB average size and Instagiffer for their software to record them. When
recording hip-fire-only guns (MAX guns), note that I compensate for recoil and Im mainly showing the
CoF.
Here is a good video by Drathamus Gaming for recoil compensation and cone-of-fire using the same
spot in the VR that I use. Ill be adding any Post-PU02 video reviews, but there arent many out yet.
Also note that all Playstyle descriptions are MY opinion and weapons can be used other ways. For
example, I personally use the SMG-46 Armistice with a 3.4x Red Dot, Compensator, Extended
Magazine, and Soft Point Ammo and I love it, but its not at all the way the weapon was designed to be
used most effectively. Any feedback can be sent to my email at mrbubblesxd@gmail.com or to
/u/MrBubbleSS
Links
CARBINES
SHOTGUNS
PISTOLS
LAUNCHERS
SNIPER RIFLES
LC2 Lynx
AS16 NightHawk
NS Deep Freeze
ASP-30 Grounder
99SV
LC3 Jaguar
FA1 Barrage
M9 SKEP Launcher
M77-B
NS-11C
TAS-16 Blackjack
NS-357 Underboss
ML-7
RAMS .50M
T5 AMC
TRS-12 Uppercut
NS-44 Commissioner
NS Annihilator
SR-7
TRAC-5
TS4 Haymaker
NS Decimator
TSAR-42
TS2 Inquisitor
T2 Striker
TRAC-5 Burst
TRAC-5 S
LMGS
MSW-R
ASSAULT RIFLES
NS-15M
Cycler TRV
T16 Rhino
NS-11A
T32 Bull
SABR-13
T9 CARV
T1 Cycler
T9 CARV-S
T1B Cycler
TMG-50
SCOUT RIFLES
TX1 Repeater
TX2 Emperor
HEAVY GUN
T7 Mini-Chaingun
SMGS
NS-7 PDW
T1S Cycler
PDW-16 Hailstorm
TAR
SMG-46 Armistice
MAX WEAPONS
HSR-1
M1 Heavy Cycler
KSR-35
M2 Mutilator
SOAS-20
M3 Pounder HEG
M6 Onslaught
BATTLE RIFLE
MR1 Fracture
AMR-66
MRC3 Mercy
NS-10 Burster
TURRET
AI MANA Turret
AV MANA Turret
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Cost: Stock
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Wrel Reviewed
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Cost: Stock
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Cost: Stock
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NS-11C | Carbine
Usability: Light Assault, Engineer
Damage: 143@10m - 112@60m
Shots To Kill/Ideal Time To Kill: 7 Shots / 0.64 Seconds
Attachments:
HS/NV, 1x, 2x, 3.4x Chevron, 3.4x Red Dot, 4x Chevron, 4x
Crosshair
Flash Suppressor, Suppressor, Compensator
Flashlight, Forward Grip, Laser Sight
Soft Point Ammunition, High Velocity Ammunition
Playstyle: Close-Mid Range Assault/Support. With the lower RoF
than other TR guns, it has a very easily manageable recoil and a
slow CoF bloom that allows ADS to work well with a Compensator,
Forward Grip (or Laser for closer), 1x, 2x, or 3.4x scope, and your
choice of Ammo. Good in open areas with cover. Aim for the chest.
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Wrel Reviewed
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Cost: Stock
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T5 AMC | Carbine
Usability: Light Assault, Engineer
Damage: 143@10m - 112@65m
Shots To Kill/Ideal Time To Kill: 7 Shots / 0.64 Seconds
Attachments:
HS/NV, 1x, 2x, 3.4x Chevron, 3.4x Red Dot, 4x Chevron, 4x
Crosshair, 6x
Compensator, Suppressor
Flashlight, Advanced Forward Grip, Forward Grip, Laser Sight
High Velocity Ammunition
Playstyle: Medium-Range Assault. This is designed to be fired at
longer ranges more effectively than other carbines. With a 2x or 3.4x,
Compensator, Adv. Forward Grip, and High Velocity Ammo, it excels
in engagements where the enemy cant hit you well due to distance.
Good in open areas with cover and in semi-closed bases.
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Cost: Stock
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TRAC-5 | Carbine
Usability: Light Assault, Engineer
Damage: 143@10m - 112@65m
Shots To Kill/Ideal Time To Kill: 7 Shots / 0.56 Seconds
Attachments:
HS/NV, 1x, 2x, 3.4x Chevron, 3.4x Red Dot, 4x Chevron, 4x
Crosshair
Flash Suppressor, Suppressor
Flashlight, Forward Grip, Laser Sight
No Ammo Attachments
Playstyle: Close-Mid Range Assault. This has a fairly balanced mix of
accuracy, recoil, and damage, but is most effective at the closer
ranges (around 15-20m). It can be used in small bursts for fair longerrange combat, but cant really do a whole lot by way of real stopping
power. Good in semi-closed areas with cover and indoors.
Cost: Stock
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TRAC-5 S | Carbine
Usability: Light Assault, Engineer
Damage: 143@10m - 112@65m
Shots To Kill/Ideal Time To Kill: 7 Shots / 0.6 Seconds
Attachments:
HS/NV, 1x, 2x, 3.4x Chevron, 3.4x Red Dot, 4x Chevron, 4x
Crosshair, 6x
Compensator, Flash Suppressor, Suppressor
Flashlight, Forward Grip, Grenade Launcher, Laser Sight,
Underbarrel Shotgun, Smoke Launcher
Soft Point Ammunition, High Velocity Ammunition
Playstyle: Versatile Assault/Support. Having the underbarrel
attachments as an Engineer with this weapon can give you an
unlimited supply of smoke, shells, or grenades, good for suppressing
enemies. Good anywhere, based on attachments.
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Cost: Stock
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TX2 Emperor
Usability: All Non-MAX Classes
Damage: 167@15m - 112@65m
Shots To Kill/Ideal Time To Kill: 6 Shots / 0.9 Seconds
Attachments:
Suppressor
Flashlight, Laser Sight
Playstyle: Finisher and Medium/Short-Range Poker. This is very
good at whittling down an enemy from a range, especially because
every hit can case the enemy to question whether or not he wants to
be there. Aiming for the head is always a good idea, but aim on the
low end of it so all your hits are either chest or headshots because
headshots can kill very quickly. Best against infantry, but kinda
terrible against MAXes. Also good as a quick finisher with hip-fire and
a Laser Sight as it does a decent damage for shot at close-range.
Good in open areas, semi-closed bases, and indoors.
Recoil Pattern: Up