76A01 Siege Engineer

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SIEGE ENGINEER 76-A-01

ZIRSHATH GLARZUL
Siege Engineer
At 90 years of age, Zirshath is still fairly young and
adventurous for a Khuzdul. Born and raised in mason
clan, Zirshath is well schooled in engineering and architecture. However, his passion is not for building things,
but destroying them. The Khuzdul have not laid siege to
any fortification for thousands of years, but maintain good
records. Zirshath has studied them all. He has examined
and sketched every piece of siege equipment within
Azadmere, from catapults to trebuchet, ballistae to rams.
He has studied every manner of breaching castle walls;
including some texts older and wiser Khuzdul would have
preferred he never found. Now, he is seeking an opportunity to put his theoretical knowledge to the test.
With no opportunities in Azadmere, Zirshath has quietly used human intermediaries to find a client willing to
pay for his skills. His clan elders do not approve of his intentions, but neither have they actively prevented him
from seeking a patron. Some feel the income from such a
venture will be welcome.
Zirshath has collected his notes and theories into a
book. Because of its value, Zirshath guards the book
closely and keeps it with him at all times. The knowledge
contained within would be of immense value to any human nation, both for its utility in warfare and for the engineering and technological advances that could be derived
from it contents. The book is written in the Khuzan runic
and encoded with a cipher of Zirshaths own invention.
Without deciphering and translation, only a small number
of illustrations might be of use to an expert engineer. He
has not considered the potential positive or negative impact to human society should it fall into their hands.

HOOKS

Bodyguards. The PCs are approached to act as personal bodyguards and attendants to Zirshath during his
travels and while he serves his new patron.
Retrieval. The King of Azadmere has learned of Zirshaths activities and does not approve. The PCs are
hired to locate and return him to Azadmere.
Escape/On the Run. Things have not worked out
between Zirshath and his employer. He tried to leave but
was politely detained. Now he wishes to escape. PCs
could be asked to aid in the escape, could be hired by another party to bring him to a new patron, or be tasked
with recapturing him and returning him to his employer.
Agents of Save Knor. The church of Save Knor
wants to obtain a copy of Zirshaths book and are willing
to pay for the privilege of copying it. They are also willing
to borrow it for a while, if necessary.
2006, N. Robin Crossby & Columbia Games Inc.

ZIRSHATH GLARZUL

Siege Engineer Born 2 Azura 630 (Nadai)


Str 15
Sta 15
Dex 14

Agl 08
Eye 12
Hrg 15

Sml 12
Voi 15
Int 13

Wil 16
Cml 10 (12)
Aur 11
End 15
Mor 10 (12) Mov 10

Physical Skills: Climbing 50, Condition 85, Jumping 52, Stealth 40,
Throwing 75.
Communication Skills: Awareness 90, Intrigue 65, Oratory 46, Rhetoric 52, Singing 45; Languages: Khuzdul 75, Harnic 60; Scripts: Runic
84, Runic (Ciphers) 58, Lakise 80.
Religion: Ritual: Siem 34; Piety: 45
Combat Skills: Initiative 80, Unarmed 60, Dodge 50, Axe (hand) 80,
Club 85, Dagger 75, Shield (Round) 72, Sword (Short) 75.
Craft Skills: Carpentry 80, Carving/Engraving 65, Engineering 90, Masonry 85, Mathematics 70, Metalcraft 65, Mineralogy 45, Physician
(Khuzdul) 36.
Armour / Weapons: Cloth tunic, leggings, and cloak, Leather knee
boots and gauntlets, mail hauberk (B3 E7 P6 F1), Plate half helm (B8
E12 P 8 F3).
Optional: The broach holding his cloak closed appears to be made of
gold. It could be solid gold, or gold plate, either way it is valuable. He
could also be wearing expensive rings.

GM NOTES
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HrnWorld

FRIENDS, FOES & FOLLOWERS


GENERAL INFORMATION
Name:
Species:
Sex:
Apparent Age:

Zirshath Glarzul
Khuzdul
Male
Early forties

Culture:

Khuzdul

Social Class:

Guilded

Height:

4 ft 5 in

Frame:

Heavy

Weight:

120 lbs

Appearance:

Average

Hair Colour:

Grey

Eye Colour:

Hazel

Voice:
Obvious Medical Traits:

Excellent
None

Apparent Occupation:

Advisor

Apparent Wealth:

Wealthy

Weapons:

Hand axe, keltan

Armour:

Plate half-helm,
chain mail hauberk,
round shield

Companions:

Human bodyguards

Other obvious features:

Always carrying a
large book

Special GM Comments:
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Author:
John S. Daniel II
Artist:
Richard Luschek
Art Sponsor:
Patrick Nilsson
HrnWorld

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2006, N. Robin Crossby & Columbia Games Inc.

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