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Mini-Project Final Technical Memo: Tiff Any Lontoc, Andrew Pla
Mini-Project Final Technical Memo: Tiff Any Lontoc, Andrew Pla
Mini-Project Final Technical Memo: Tiff Any Lontoc, Andrew Pla
Memo
Tiff any Lontoc, Andrew Pla
IED Section: 6
Date: September 19, 2013
Introduction
The problem proposed was to create a machine capable of launching a small
projectile a distance of at least 20, while also being able to hit a target anywhere
between 5 and 20. This launcher was required to satisfy certain dimensional,
weight, and safety requirements. These specifications and guidelines were set by
the IED professors who were, essentially, the customers interested in the project.
Looking at previous launchers made by students, the group, Andrew and Tiffany,
decided to stick to something simple, yet powerful. After considering several
contending options, a catapult was chosen as the design to move forward with. The
catapults selection was based on several criteria, such as manufacturability,
reliability, and practicality. Having little experience with building machines, the
group thought the catapult was the best choice because it was something that
could definitely be built. Testing was performed on the initial prototype and various
alterations were made in order to increase power and accuracy. The groups final
product was able to launch a marshmallow as far as 30, adjust by 1 increments,
and have an average accuracy within 1 of the target. At the end of this process, the
group will have hopefully developed a better understanding of the engineering
design process and develop a strong bond with each other.
considered ways to adjust the machine. The means of adjustability varied with each
concept, as shown in Table 1. From these ideas, the group then researched the
different concepts to see the benefits of each one.
Overall
Design
Energy Source
Material
s
Ways to Adjust
Pipe Launcher
Rubber Bands
Wood
Spring compression
Trebuchet
Bungee Cord
Metal
Draw distance
Catapult
Spring
Plastic
Amount of tension
A Gantt chart was first created to organize the process of creating the
product. The chart distributed work over time between Andrew and Tiffany and
helped keep development on track. This Gantt chart is shown in Figure 1. The group
was able to stick to the schedule fairly well, but hit some minor obstacles in
between due to schedule conflicts. Having this Gantt chart allowed the team to stick
to a schedule to remind them of due dates and benchmarks. The chart proved to be
an important asset to the overall project because without it, the project would not
have experienced as much success as it did during the competition.
Figure 1: This is the Gantt chart used by the group to organize the various tasks
The first concept was a spring-powered pipe cannon. The group was inspired
to try this idea knowing that designs like these have been attempted by DIY
websites. Numerous marshmallow cannons had been built, but the group was
interested in one design that specifically used PVC pipe (Jon, 2012). The cannon
barrel would be made from PVC pipe with a spring in the base. The spring would be
pulled back with a string, allowing it to compress. A marshmallow would then be
placed on top and upon release of a trigger, the spring would expand and fire the
.
Figure 2: Sketch of Concept 1 - Pipe cannon
Following investigation for the pipe cannon, another idea was brought forth: a
trebuchet. Trebuchets function through use of a counterweight, which imparts force
onto a swinging arm. A sling attached to the arm flings the payload. This concept
posed problems for the group, who had no prior experience of building a trebuchet.
Searching for previous trebuchet designs had proven to the team that the design
was indeed a difficult task. For example, one of the designs was built using a
specific counterweight that would be difficult to reproduce (How to Build a
Trebuchet). Aside from this, the process needed to construct a trebuchet would take
a great deal of effort to make in such a short time period. This option was briefly
considered, but eventually discarded because of its complexity.
After considering these first few ideas, the group decided to move on and
create a concept selection matrix. The matrix helped with choosing which of the
three concepts was the best based on certain criteria. These criteria were based on
not only requirements for the project, but also the groups own requirements. For
example, the launcher had to be less than 30 pounds. Therefore weight was an
important aspect in choosing the final design. The catapult ended up with the
highest ranking, as shown in Table 2. The catapult was a definite yes, however the
trebuchet was also an option to continue with. The trebuchet was finally ruled out
because it was more practical to make a catapult in the amount of time remaining
before the competition.
Solution
Once it had been decided to proceed with a catapult, rough sketches were
made and details determined. The catapult would be made of wood, with
dimensions of 18x15x18. For power, the initial proposed source was bungee
cords. The throwing arm, 24 long, would pivot around a wooden dowel fit into holes
drilled through the base as shown in the top view in Figure 5. The basket could be
made from a plastic bottle cap, where the marshmallow would rest just before the
launch. As shown in the side view in Figure 5, an eye hook would be screwed into
the underside of the arm. A gate hook would then be placed within this eye hook.
This mechanism would serve as a trigger, because the gate hook, attached to a
string, could be pulled from a distance away from the catapult.
Adjustability could be provided by altering the distance the arm was pulled
back. This would be done by increasing or decreasing the amount of string between
the base and the trigger. The proposed method was to have the trigger at the base
of the catapult, with a metal loop attached to the underside of the throwing arm.
The string from the trigger would run through that loop, and down to the side of the
base, where there would be wooden pegs that the string could be looped around.
This system would allow the amount of string available, to pull back the throwing
arm, to be adjusted while simultaneously increasing or decreasing the amount of
force imparted to the marshmallow. Sketches were made of the design, as seen in
Figure 5, with a picture displaying the final string adjustment mechanism shown in
Figure 6.
Figure 6: Shows how the string would be looped around screws (originally
planned to be wooden pegs) to adjust how far the arm could be pulled back
Figure 7: Displays how the rubber bands attach from the crossbar to the
arm.
The last alteration made to the design was the addition of washers on either
side of the throwing arm where it rotated about the dowel, shown in Figure 9. As a
result of imprecise drilling, the arm shifted and wobbled as it was pulled back. This
affected the accuracy and aim of the arm by a significant amount. For example,
during testing, the marshmallow would consistently land further to the left of the
target. To solve this problem, washers were added to each side of the arm on the
dowel to hold it in place. This addition increased the accuracy of the arm and it no
longer wobbled. The result of this construction was a rubber band-powered catapult
with adjustable draw distance of the throwing arm that can be remotely fired.
Overall views of the finished result can be seen in Figure 10. All that remained was
formal testing and documentation of the machines capabilities.
Figure 10: Pictures of top and side view of the finished product
Trial #
Distance (ft)
16
15
14
14
15
Table 4: The results of the second set of trials once more rubber bands were
added
Trial #
Distance (ft)
16
15
17
17
Table 5: The results from the last set of trials to test for distance
Trial #
Distance (ft)
21
20
25
30
21
Table 6: The first set of trials testing the catapult for accuracy.
Trial #
24
19
16
26
33
20
30
16
14
22
Table 7: The second set of trials after the arm mechanism was improved
Trial #
11
18
13
16
19
Conclusion
The final product that the team created was a wooden, rubber band-powered
catapult with enough power to launch a marshmallow anywhere from 5 to 30. It
also had an average degree of accuracy within 1 of a target. The development
process leading up to this creation was lengthy, but organized in a manner that
provided a clear path towards success.
Just as the group had learned in lecture, the design process starts out by
figuring out the problem, finding ideas to solve that problem and getting feedback
from their customers. To begin with, the group created a Gantt chart to organize the
process, and then brainstormed various ideas: cannons, trebuchets, and catapults.
These concepts were fleshed out further and finally compared in a concept selection
matrix. A catapult was chosen as the machine to move forward with. More detailed
sketches were made, and a prototype was constructed from wood. Adjustability was
achieved through limiting the draw distance of the throwing arm. The power
provided, at first, was through bungees, but quickly changed to rubber bands. The
trigger took the form of a gate hook, released at a distance by pulling a string.
Dimensions fell under the maximum limits, measuring 19x18x21 at its largest
points.
Testing of the catapult was done to first establish the amount of rubber bands
required to throw the maximum distance. Once this was determined, next was the
catapults accuracy. Slight adjustments were made to increase performance until
the group declared the launcher to be satisfactory. While further alterations may
have been possible to marginally increase the accuracy, they would have involved
significant overhauls of the design. In the end, it was decided that accuracy within
1 was acceptable.
On the day of the competition, the catapult performed well, ultimately
winning the competition. The data for these trials, for a target at 15, is shown in
Table 8. A chart was also added to plot the points where the marshmallows landed
on each trial in relation to the target, shown in Figure 11. Overall, while not perfect,
the group was satisfied with the product. It met the customer requirements set forth
to a relatively high degree and represented a tangible accomplishment for the
group.
Competition Performance
-10
12
10
8
6
4
2
0
-2 0
-4
-6
-8
-5
Test shots
Target
Centroid
5
10
15
20
Figure 11: A chart mapping out where the marshmallows fell in relation to the
target
Table 8: The distances, along the X and Y axes, the marshmallows landed in
relation to the target
Test
Test
Test
Test
Test
1
2
3
4
5
Distance
From Goal
line
(inches)
-5.00
-3.75
6.00
14.75
17.25
Distance
From
Centerlin
e
(inches)
-6.75
3.50
0.00
7.75
10.00
5.85
Centroid
X
2.9
Centroid
Y
Avera
ge
pts
Precision
Accuracy
Distance
from
Centroid
(inches)
14.52
9.62
2.90
10.14
13.43
Distance
from
Target
(inches)
8.40
5.13
6.00
16.66
19.94
10.12
11.23
9.88
38.77
Lessons Learned
Tiffany learned she needs to be more understanding of her partners schedule
and also stick to the teams schedule. This whole process showed her that she
needs to work on her time management skills and not be afraid to be more
assertive with her opinions. Having previous bad experiences with group work,
Tiffany also noticed she tended to keep to herself about what she was doing. She
later learned to ask Andrew for help and also give out help when needed. Not only
did she learn to confront her partner when she had an issue with something, but she
also learned to take constructive criticism as a positive thing. Going into this class,
she had no prior experience in a workshop, so she learned not to underestimate her
skills or her partners skills. Overall, she recognized her flaws and learned to
overcome those flaws by offering the best at what she was good at. The mini project
was a whole new experience for Tiffany and she could not have had a better partner
to help her during this process.
Andrews typical experience when working on a group project was to
collaborate a bit on the work but ultimately sit down at the end and make sure
everything was just how he envisioned it. In this project however, full collaboration
was the only option. Andrew learned to be more trusting in his partner, who in turn
did just as good a job as he could have, if not better. Splitting and distributing the
work load was a valuable skill that had to be developed. Moreover, Andrew went
from having next to zero knowledge around a workshop to a passable proficiency.
Careful observation, guesswork, and, at times, trial and error, helped the group
figure out just how to put something together that actually works. Andrew took
away from this project a new respect for the capabilities of each member of a team,
as well as more respect for mechanical engineers.
As a whole, the group was able to work together to construct a successful
marshmallow launcher. They ran into time conflicts and design obstacles along the
way, but they were able to overcome these hardships as a team. Looking at the
engineering design process, the group learned that getting feedback from
customers means a great deal to the engineer constructing the product. Without
knowing the needs of the customer, the engineer would not know where to start
and what the customer wants it to look like. Not only did the group learn that they
need feedback from customers, they also learned that they need also need
feedback from each other. Each of them was able to leave this project with a
positive attitude and a better understanding of the work that goes into creating a
project like this.
Bibliography