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Ursa Warrior
Ursa Warrior
Ursa Warrior6.63
23+2.9
18+2.1
16+1.5
Affiliation: Neutral
Attack Animation: 0.3 / 0.3
Damage: 45 - 49
Casting Animation: 0.5 / 0.51
Armor: 4.6 Base
Attack Time: 1.7
Movespeed: 310
Missile Speed: Instant
Attack Range: 100 (melee)
Sight Range: 1800 / 800
Stats Analysis:
As an agility hero, Ursa has the nearly lowest basic agility and nearly lowest agility gain in
whole agility heroes.
But even compared with strength heroes, Ursa has a not bad basic strength and a not bad
strength gain.
Ursa has a not bad attack animation, stable floating of attack, good movement speed.
But Ursa has a bad casting animation, so you would waste much time on casting Earthshock
and Overpower.
[II]Skills Stats:
EarthshockE
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land
units.
Level
Mana
Cooldown
1
75
7s
2
75
7s
3
75
7s
4
75
7s
Notes
Damage type: magical
AoE Duration
365
4s
365
4s
365
4s
365
4s
Effects
70 damage, 25% slow
120 damage, 35% slow
170 damage, 45% slow
220 damage, 55% slow
OverpowerV
Sends Ulfsaar into a rage until he can expend his energy on a target.
Level Mana Cooldown AoE Duration
Effects
1
45
10s
-15s
400% increased attack speed for 3 attacks
2
55
10s
-15s
400% increased attack speed for 4 attacks
3
65
10s
-15s
400% increased attack speed for 5 attacks
4
75
10s
-15s
400% increased attack speed for 6 attacks
Notes
Consider of IAS from agility and equipments, in normal condition when Ursa uses Overpower,
he would easily reach the limit of attack speed.
Fury SwipesW
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased
damage.
Level Mana Cooldown
AoE Duration
Effects
1
---5s
10 bonus damage per attack
2
---5s
15 bonus damage per attack
3
---5s
20 bonus damage per attack
4
---5s
25 bonus damage per attack
Notes
When the level of Fury Swipes is 4, the first attack to a target will give 25 bonus damage, the
second attack to a target will give 50 bonus damage, the third attack to a target will give 75
bonus damage, etc..
Fury Swipes deals Normal damage which is reduced by the target's Armor and is blocked by
Stout Shield, Vanguard and Kraken Shell; Not blocked by Spell Immunity.
Orb effects do not stack, and would over write any other orb effects.
Quelling Blade has no effect when Ursa learns this skill.
Fury Swipes would interact with BurizaCritical, MKBBash, True Strike perfectly,
would not interrupt the counter of Fury Swipes as former version.
The debuff placed on the target with each attack cant be purged.
If a unit is killed while under the Fury Swipes debuff, it will not leave a corpse behind.
EnrageR
When activated, greatly increases Ulfsaar's damage based on his current life
Level Mana Cooldown AoE Duration
Effects
1
0
25s
-15s
4% of current life is dealt in damage
2
0
25s
-15s
5% of current life is dealt in damage
3
0
25s
-15s
6% of current life is dealt in damage
Notes
Doesn't like Overpower, Enrage has 0 mana cost, no casting animation, and could be active
instantly.
[III]Roles in a Team:
With an excellent ability of jungling, Ancient Farming, and Roshan Farming, Ursa is a
efficient Jungler and Farmer in early and middle game.
With a very high explosive power to one target just like Templar Assassin, Ursa is a bloody
Ganker in middle game.
Ursa is a agility hero with good strength. And because Enrage damage is linked with HP, Ursa
is doomed to be a Tank and sub-DPS in late game.
[IV]Skill Build:
Skill Build Reason
Following some calculation result in a Post of mine in Chinese, Ursa can get his high
explosive power earlier in the game. We need the max level of Overpower and Furry Swipes
ASAP.
So, when Ursa is level 10, only one level of Earthshock, max level of Overpower and Furry
Swipes, one level of Enrage.
If you feel great pressure in lane, level up Earthshock when Ursa is level 1 to get last hit.
About how to choose Overpower and Furry Swipes in early level?
IDEA 1: For Higher Combo Damage
Mathematic calculation result show us: When Ursa is level 7, in one or two combo of
Overpower, the better way is to have lvl1 of Earthshock, lvl3 of Overpower, lvl2 of Furry
Swipes and lvl1 of Enrage.
IDEA 2: For Roshan Farming Easier
But if you want to farm Roshan when Ursa is level 7 easier, you can choose lvl1 Earthshock,
lvl1 Overpower, lvl4 Furry Swipes and lvl1 Enrage.
Build Lane
Build Lane of IDEA 1:
01, Earthshock
02, Furry Swipes
03, Overpower
04, Overpower
05, Furry Swipes
06, Enrage
07, Overpower
08, Furry Swipes
09, Overpower
01, Earthshock
02, Furry Swipes
03, Overpower
04, Furry Swipes
05, Furry Swipes
06, Enrage
07, Furry Swipes
08, Overpower
09, Overpower
10, Overpower
11, Enrage
12, Earthshock
13, Earthshock
14, Earthshock
15, Stats
16, Enrage
[V]Items Build:
Build Direction:
Ursa has his own shortcoming himself: All of his skills work only when Ursa is quite near to
the enemy hero. So in Item Build Section, We should give Ursa some ability to cut in battle
field when selecting equipment for him.
Basic Equipments:
+
Vladmir's OfferingIt's the only way to life steal from the damage of Furry Swipes and
Enrage. It greatly helped Ursa when Jungling, Ancient and Roshan Farming. Even more, it
provide extra armor and mana regeneration.
Phase BootsIt's the basic battle field cut-in item for Ursa. The movement speed of Ursa
with Phase Boots is 380. When Phase activated, additional 10% movement speed is given to
him(418 movement speed, and because you can move through units, so no lane creeps or
heroes would get you stuck). Ursa can easily chase down the enemy then give the enemy an
Earthshock, then hit the enemy with one or two combo of Overpower with Enrage. Extra armor
and damage is also pretty good. Compared with
cut-in and chase-down ability.
Recommended/Situational Equipment:
After you've got the basic equipments, before Heart of Tarrasque, you can also choose zero to
two from item below.
BKBAfter Ursa cut in the battle field, activate Avatar make Ursa DPS steadily.
Disadvantage: Overpower will be purged by Avatar, so you should use Overpower after
Avatar(Same as Omni's Repel); When Ursa activate Avatar, he would not draw fire as a tank.
VanguardIt's a tank item which has a high cost performance. It greatly increases the
survival ability in early and middle game.
HoodTo be a tank to draw fire. Hood&Heart is one choice.
ArmletWhen activated, 40 damage, 25 strength=475HP is gained. To a Enrage Ursa,
475HP equals 19/24/28 damage. So Armlet can also increase Ursa's explosive power greatly.
Luxury Equipments:
After you've got a Heart of Tarrasque, you can choose some from item below.
Heart of TarrasqueAnother Heart.
Assault CuirassDPS and Tank item.
The ButterflyDPS item, also give Ursa a 30% Evasion for Tank.
Manta StyleEach attack of image of Ursa would deal the existing bonus damage, but
not to increase the counter of Fury Swipes.
GuinsooIt give Ursa unlimited Mana, and the Hex ability help Ursa finish his
combo attacks.
Fun Items:
All of them below are DPS Item. They are for fun, but may be effective in some matches. You
can have a try.
Sange&YashaI don't recommend this item because: first, Maim is overwrite by
Furry Swipes; second, it is a moderatamente(in Chinese, there is a word to describe it called
"") item for agility heroes. For Ursa, Manta Style is better than S&Y.
[VI]How to Play:
In Early Game, Ursa should farm for his basic equipment such as Vladmir's Offering, Phase
Boots for further farming and ganking.
You can buy a
and a
for further jungling. When you are above level 5, take one or two
jungling easily. If you make
and
In Middle Game, the explosive power of Ursa with Overpower and Enrage can easily and
instantly kill some Intelligence and Agility heroes, even some Strength heroes such as ES.
It's Ganker's Time! With one advanced cut-in equipment, Ursa can do some roaming with one
or two of parter who have disable or slow ability to gank the enemy. Before you use Wind
Walk or Blink to cut in, you should use Overpower in advance, because Overpower has a 0.5s
casting animation, and will decrease the duration between your cut-in attack and your next
Overpower. If you are in Wind Walk of Lothar or prepare to Blink by Dagger, you should seize
the opportunity when the target's disable skill and escape skill are in cooldown. If you are in
Wind Walk of Lothar, don't forget to give the target a hit to deal the bonus damage then use
Earthshock to slow the target and kill him.
Don't forget Roshan and the wards for detection.
[VII]Technics:
Two combo of Overpower attacks
Level 4
OverpowerProvide 6 attack in limited attack speed. However,
Overpower has a cooldown of 10s, a Duration of 15s. So we can cast Overpower in advance,
when the cooldown time nearly ends, cut into battle. After the 6 attack have passed, cast
Overpower again. Now your Ursa will have extra 6 attacks in limited attack speed.
Roshan Farming:
When the time of the game is 8~15 minute, Ursa's level is 7-10, you have made
, you can
do your first Roshan Farming. You should pay attention to the disappearing enemy heroes from
the lane, and have some wards to observe if possible. With some teammates(Such as Lone
Druid or Enchantress) together, Ursa can farm Roshan on even low level.
Don't forget to give Roshan two combo of Overpower attacks first.
Several Attentions:
Overpower should cast before BlinkDagger and Wind WalkLothar
Overpower should cast after AvatarBKB and RepelOmni
Ursa has a casting backswing of 0.51s, so that cancel casing backswing is important for Ursa.
[VIII]Good Allies:
Heroes have long duration of disable ability for Ursa finishing combo attack:
With Enchantress, Ursa can farm Roshan at level 4-5. She can also provide a 40% slow to
make Ursa get near of the enemy.
He also provides slow and additional damage skill.
Decrease the enemy's speed and armor; Healing and increase the allies' armor and a
Shallow Grave for 5s is excellent for ganker and tank.
He will make Ursa a hot potato with the speed like a rocket.
She gives Ursa unlimited mana and disable the enemies.
And some other heroes who have disable and slow ability.
[IX]Bad Enemies:
Heroes have long duration of disable ability made Ursa hard to get near of them:
The slow ability of them makes Ursa can't get near of them, and they may use
manual orb Hit&Run.
He is ethereal like wind, Ursa is hard to get near to him, I even watch a match: Storm
steal Ursa's Aegis of the Immortal
He makes the enemy like a rocket.
He makes Ursa can't attack.
Pay attention to any heroes with
or
[X]The End
This guide is translated from my post in Chinese.
Hope you like it.
Strength - 23 + 2.9
Agility - 18 + 2.1 (Primary)
Intelligence- 16 + 1.5
Base damage 45-49
Attack range of 100 (melee)
Base Armor 4.5
Movement speed of 310
Earthshock
Ulfsaar Slams the ground, dealing damage to and slowing the movement speed of nearby enemy
land units.
Lasts 4 seconds
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
7 seconds cooldown
75 mana cost
250 AOE
This skill has low cooldown and manacost. Your main weapon to keep enemy from escaping
you. It has 0.5 second casting time required, so use it with great timing.
Overpower
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or 5
attacks.
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
10 seconds cooldown
45/55/65/75 mana cost
This ability will really help you slice your opponent. 5 hit in just about 2 seconds (when maxed)
is great deal of damage. Especially when combined with Fury Swipes and Enrage. Use it wisely
and you will be owning!
Fury Swipes
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased
damage.
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Orb effect
Fury Swipes will stack additional damage into a target. If you attack an enemy 10 times, you will
have an additional 240 damages when fury swipes maxed! The counter will be repeated if youre
not attack your target in 3 seconds. It is an orb effect, so, do not use any other orb effect (Sange
Yasha, Mask of Madness, Satanic) because Fury Swipes will override it. If you want the lifesteal,
use vladmirs instead.
Enrage
When activated, greatly increases Ulfsaar's damage based on his current life.
Level 1 - 4% of Ulfsaar's current life is dealt in damage.
Level 2 - 5% of Ulfsaar's current life is dealt in damage.
Level 3 - 6% of Ulfsaar's current life is dealt in damage.
15 seconds duration
25 seconds cooldown
Mana Cost: None!
Ulfsaar ultis. With no mana cost and 25 seconds cooldown, you can use it for hero kills and
neutral creeps without worrying your mana pool. The skill will give Ursa additional attack before
his primary one. It is counted like a normal melee attack, therefore it will trigger Centaur return
damage.
Skill build
1. Fury Swipes
2. Earthshock
3. Fury Swipes
4. Overpower
5. Fury Swipes
6. Enrage
7. Fury Swipes
8. Overpower
9. Overpower
10. Earthshock
11. Enrage
12-13. Earthshock
14. Overpower
15. Stats
16. Enrage
17-25. Stats
Explanation
Fury swipes taken first, since it will help you boost your damage early. We take Earthshock at
level 2 to ensure you will have a mechanism to prevent your enemies from escaping. At level 4,
Overpower taken to help you net a kill. Enrage maxed early since it use no mana and give you a
nice bonus damage. Some people debating about taken the last level of Overpower, since 300%
is already fast enough with Ursa agility and items. I leave the last level of Overpower to your
own judgement, but in my build I will take it.
Item Build
The Butterfly
When the games hold long enough, buy this items. You got damage, attack speed and evasion.
What else do you need? Your survival will increase highly. Especially when a lot of DPS heroes
on the enemies.
Explanation
The core item for Ursa Warrior is Vanguards, Blink Dagger, and Boots. If you already farm
Vanguards, you will rarely go back to fountain. Neutral creeping will be very easy, because you
can kill them easily with Enrage and Overpower. Vanguards will block almost all their damage.
If your lane mate has a slow or a stun, you can have an early kill. Just Overpower, and run
straight at them while your Lane-mate slowing or stunning them. If they trying to escape,
Earthshock is good enough to hold and finish them.
After you got your dagger and boots , you are ready to pawn some low HP heroes in mid-game.
With Blink-Earthshock combo, you can finish a low HP hero before he realize what happened.
For a better use of Overpower, after activate it, wait several seconds before approaching the
enemies. Therefore, after 5 hits, your Overpower cooldown already over and you can give 5 hits
again. If your enemy get careless, it is better to approaching him without using the dagger,
therefore where the enemies try to escape or suddenly you have a gangbang, your dagger is
ready.
After getting your treads, start builds your Vladmirs. The lifesteal will help you winning a 1-1
battle since the Vampiric Aura is working well with Fury Swipes. You can solo Roshan easily
with this items. In the Late-Game team war, don't get careless. Wait for a perfect timing. Let the
war begin and choose your prey wisely. Some low HP heroes like Rhasta, Kardel will be your
target. Prepare your Overpower, Enrage and then Blink, Earthshock and tear him apart. After it,
you still can chase the other enemy. You can also act as tanker and tank the damage, since you
will have a tons of HP with HoT. If your team don't have any other tanker, get your second one
and you will be very hard to kill. And with your current HP, your ulti's will hurt them greatly.
Overall, Ursa can be deadly with the right items and use his skill wisely.
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