Professional Documents
Culture Documents
Media Proposal
Media Proposal
Image created by Yoko Ono as part of her Imagine Peace Tower on Second Life
Regina Collins
PTC 698 – Dr. Andrew Klobucar
NJIT Spring 2010
Introduction
Online communication can be a liberating experience for many people. Some people
thoughts prior to transmitting them across the internet. Others appreciate the anonymity of
online interactions because it alleviates their feelings of shyness or loneliness. But for most
people, the appeal of CMC lies in discovering a group of individuals dispersed across the world
with whom they share some common interest or goal. These shared affinities provide new
Studies have shown that people who participate in CMC experience a sense of deindividuation
or depersonalization that reduces their focus on their own individuality and instead encourages
them to identify more strongly with the group with which they are interacting. This process
eventually results in the creation of a community in which shared identity of membership forms
a bond between group members. The purpose of my research is to examine how this
deindividuation occurs and to identify the factors are most relevant to the subversion of the
Defining Community
According to Jeremiah Owyang, online communities can be defined as “bodies of people loosely
joined together by a common interest that exchange information using web tools.” According
to his blog, people who join online communities share “commonalities/affinities.” Although
this broad definition encompasses even casual players of Second Life, my research will focus on
groups that have achieved sufficient stability and membership to be organized and recognized
Although there are many online environments that boast online communities, my research will
focus on Second Life, a robust virtual world initially launched in 2003. In the Second Life
environment, the users (called Residents) are allowed to interact in a virtual world through the
use of avatars. According to Wikipedia.org, the average number of residents logged into Second
Life at any given time is approximately 38,000, with a recorded high of 88,200 users inworld in
early 2009. Based on these statistics, Second Life provides a rich resource for the examination
The objective of this research is to, through an examination of existing communities on Second
Life, develop a theory describing the factors that are critical to the successful development and
soliciting feedback from Second Life users, my classmates, and others, I will analyze how
residents of Second Life transcend their individual identities to become integrated members of
Although the focus of this research is on the development of online communities within virtual
environments, the findings of this research could also be applied to the formation of group
identities in our “first life” as well. The process of deindividuation and subsequent
identification with group values must occur in real life (RL) as well as in online communities. By
examining the process of group development in Second Life, we can apply our knowledge to
other areas as well, including face-to-face RL groups, long-distance RL groups, and even online
educational communities such as the New Jersey Institute of Technology distance learning
program. For example, by identifying the factors required to develop a group identity, we can
establish a framework for fostering closer collaboration among online students, helping them
to feel more a part of the collective student body, rather than individuals laboring in relative
isolation.
Although not within the scope of this research, it would be interesting to examine whether
deindividuation occurs more readily in real life or Second Life; in other words, does the use of
Methodology
My research will use several venues for data collection, listed below:
Interaction in Second Life, specifically within groups. I will identify one or more
communities in Second Life which seem to have affinities similar to my own. I will make
an effort to join the group(s), keeping notes on the process involved, my personal
responses to the process, and how well I identify with the group at the end of a two-
week period.
Review of Second Life blogs. I will examine the blogs affiliated with Second Life,
searching for terminology relating to the development of groups. I will also search for
blogs written by or about communities within Second Life, paying special attention to
such factors as whether the blog poster is the same individual or whether the task is
shared within the group, how much other group members contribute or comment on
the blog, and the frequency with which the blog is updated.
Postings in Second Life forums. I will review information in the Second Life forums,
again searching for terminology relating to groups and their development. I will find the
most relevant forum(s) and post discussion topics requesting Second Life users to
additional feedback.
there are tools deployed in Second Life specifically to enhance educational experiences.
I will examine these tools in more detail, also paying attention to the manner of their
business communities, this guide will provide factual data regarding the guidelines the
creators of Second Life provide their business users to encourage the development of
“very pragmatic and very valuable” presentation entitled Online Community Best
Practices. This presentation, his blog, and other related social media sources will be
One of the primary benefits of social media is the opportunity to share discoveries, creations,
and information. This media sharing creates knowledge centers, innovation think tanks, and
communities and provide guidance to established online groups. Similarly, we can use this
environments such as distance learning. As social media opens more avenues for online
interaction, the encouragement of group development will prove critical to online innovation
and collaboration.
As a result of this research, I will develop a knowledge base describing the key components of
online community development. This knowledge base, in the form of a wiki, will provide a
central repository for online group development information and will allow open discussion and
collaboration with others who are interested in this topic. In addition, the use of a Scribd
account to publish the research will encourage others to share their comments and ideas
regarding online communities. To this end, a link to the wiki will be provided from the Scribd
document, and the wiki will include the research document as part of its content.
Other social media resources created as part of this research will include discussion threads in
Second Life forums discussing users’ own experiences in developing or joining virtual
communities. If appropriate, blog comments will also be posted in the hopes that they will
solicit further discussion. Membership in and input from Second Life groups will complete the
Implementation Plan
The following table provides an overview of the implementation plan for this research.
Week One Join Second Life, create avatar, and Second Life avatar
to join
Week Two Review responses to Second Life Second Life meeting area
depth discussion
Week Three Analyze data and post to wiki No new resources required
Performance Metrics
The success of this research can be measured through examination of several performance
metrics. Of primary importance is the development of a set of guidelines for online community
creation which will be well-documented in the wiki. The guidelines, however, can only be well-
researched if Second Life residents become active participants in the knowledge creation of this
research. Therefore, of secondary importance is the number of Second Life residents who
residents who actively participate in my research, as well as interactions in blogs, forums, and
communities, will together reveal how thoroughly I was able to investigate this topic and
documented in both the final Scribd document and the wiki through the use of hyperlinks.
Resources
Barak, Azy, Meyran Boniel-Nissim, and John Suler. “Fostering Empowerment in Online
Support Groups.” Computers in Human Behavior 24.5 (Sep. 2008): 1867-83. Web.
Nicolopoulou, Katerina, Mitja Kostomaj, and Andre Campos. “How to Address Group
Dynamics in Virtual Worlds.” AI & Society 20.3 (June 2006): 351-371. Web.
Wang, Zuoming, Joseph Walther, and Jeffrey Hancock. “Social Identification and
Versus Who You Are in Virtual Groups.” Human Communication Research 35.1 (Jan.