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UNIVERSITY GAMES 2013

20/20 CRICKET RULES


(Divisions: Men & Women)

These championships are conducted in accordance with the current Laws of the Game of the
Cricket http://icc-cricket.yahoo.com/about-icc/rules-regulations.html regulations of Cricket
NZ with the following exceptions and competition clarifications:
1.

TEAM SIZE

1.1

Each Men's team shall name a squad not exceeding thirteen (13) players.

1.2

Each Womens team shall name a squad not exceeding thirteen (13) players.

1.3

The eleven (11) starting players must be named for each match along with the nominated
12th man.

1.4

The minimum number of players that can be fielded without incurring a forfeit is eleven
(9) for both men and women.

2.

MATCH DURATION

2.1 Duration: One innings per side, each innings limited to a maximum of 20 overs. A minimum of
5 overs per team shall constitute a match.
2.2

Interval: The interval will normally be of 15 minutes duration. In reduced overs matches,
the interval will be cut to 10 minutes.
There are no drinks breaks

3.

GENERAL RULES AND PLAYING CONDITIONS

3.1

No Ball: Any kind of No Ball will incur a penalty of 2 runs.

3.2

The Free Hit: Should a bowler deliver a no ball by overstepping the popping crease, it will
incur the penalty of 2 runs and his next delivery is designated a free-hit. If the delivery for
the free hit is not a legitimate delivery (i.e. any kind of no ball or wide), then the next
delivery will become a free hit for whichever batsman is facing.
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University Sport New Zealand

3.2.1

Cricket 20/20 Rules

The batsman facing a free hit delivery can only be dismissed through a run out,
for hitting the ball twice, obstructing the field or handling the ball, as is the case
for the original "no ball". If the same batsman is facing then fielders must remain
in same position. If batsmen change ends, the field can be changed.

3.3

Wasting Time: Appointed Umpires may award 5-run penalty runs to either team at their
discretion if they believe either team is wasting time. Umpires are instructed to apply a
strict interpretation of time-wasting by the batsman (five-run penalties). For example,
batsmen are expected to be ready for the start of a new over as soon as the bowler is
ready.

3.4

Slow Over Rate: Fielding teams must complete their allotted 20 overs within 75 minutes.
If the fielding team do not start to bowl their 20th over within 75 minutes, the batting
side is credited an extra 6 runs for every whole over bowled after the 75 minute mark;
the umpire may add more time to this, if he considers the batting team is wasting time.

3.5

Bowling Restrictions: Bowlers may bowl a maximum of only 4 overs per innings. In a
delayed or interrupted match, no bowler may bowl more than one fifth of the total overs
allowed unless such a number has been exceeded before the interruption.

3.6

Fielding Restrictions: Leg Side; no more than 5 fielders can be on the leg side and a
maximum of 2 behind square leg at any time.

3.7

Yard Circle: During the first 6 overs, a maximum of 2 fielders can be outside the 30-yard
circle. After the first 6 overs, a maximum of 5 fielders can be outside the fielding circle.

3.8

Yard Circle: During the first 6 overs, two stationary fieldsman ("catchers") must be within
15 yards of the striker when the ball is delivered. When a fast bowler is bowling these
stationary fielders may stand deeper than 15 yards in the leg slip to gully region.

3.9

Batsman Timed Out: The incoming batsman must be in position to take guard or for his
partner to be ready to receive the next ball (or for his partner to receive the next ball)
within one minute 30 seconds of the fall of the previous wicket.

3.10

Short Pitched Bowling: One short-pitched ball is allowed per over. A short-pitched
delivery is defined as one which passes the batsman between his shoulders and he top of
his head if he was standing at the popping crease.
3.10.1 Any ball which bounces over the batsmans head if he was standing at the
popping crease shall be deemed a no ball. Furthermore, any ball which carries
on the full and would hit the batsman over the waist if he was standing at the
popping crease will be deemed a no ball also.

3.11

Reduction of Overs: Teams have one hour 15 minutes to bowl 20 overs. In the first
innings, the calculation of the number of overs to be bowled shall be based on one over
for every full 3.75 minutes in the total time available for play up to the scheduled close of
play. In the second innings of the match, overs shall be reduced at a rate of one over for
every full 3.75 minutes lost, unless the first innings finished early / second innings started
early in which case no overs are lost until the time that has been gained is subsequently
lost.

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University Sport New Zealand

3.12

Cricket 20/20 Rules

Red Two-Piece Balls will be provided by the University Games Council. There will
generally be a new ball used for each innings but in some instances matches will be
played with pre-used balls. These will be given to each team at the beginning of
the match and the balls will be of near or equal quality.
3.12.1 The decision of ball equality will be made by the Umpires and
their decision will be final.
3.12.2 New Balls will be used in all play-off matches.

4.

POOL AND ROUND ROBIN POINTS

4.1

Points for each pool and round robin match shall be awarded as follows:
Winning Team: 4 competition points
Losing Team:
1 competition point
Forfeiting Team:
0 competition points (see forfeits section below for more details)
Rained off match:
2 competition points each
In the event that two or more teams are tied on points at the end of round robin places
will be determined based on who has a runs per wicket ratio based on the amount of runs
scored divided by the amount of wickets lost.

4.2

5.

RESOLVING DRAWN SITUATIONS

5.1

The Result: In a match where each team has the opportunity to play the same number of
overs; the result is decided by highest number of runs scored or in the case of a tie a
eliminator over.

5.2

If an unequal number of overs is played the team with the highest scoring rate per
over shall be declared the winner.

5.3

With regard to 4.2 above if the team batting first was dismissed in less than the maximum
permissible overs, their scoring rate shall be calculated by dividing the runs scored by the
maximum number of overs permissible, NOT the number of overs actually received.

5.4

Eliminator Over: Each team nominates one bowler to play a one-over per side "mini-match".
In turn, each side bats one over bowled by the one nominated opposition bowler, with their
innings over at the end of one legitimate over. The side with the higher score from their over
wins. The batting team can use an unlimited amount of batsmen.

5.4.1

The fielding restrictions remain the same as if it was the 20th over bowled in
the innings.

5.4.2

If the teams finish tied on runs scored in that one over, the side with the higher
number of sixes in its full innings and in the one-over eliminator will be
declared the winner. If the teams are still tied, the one with the higher number
of fours in both innings will win.

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University Sport New Zealand

6.

Cricket 20/20 Rules

FORFEITS

6.1

A forfeit will be declared ten (10) minutes after the scheduled start of play time where
either team is unable to play.

6.2

The forfeit score shall be 100 for 0 for the winning team to 10 all out with
zero competition points rewarded to the team that forfeits.

6.3

Penalties for forfeiture of playing commitment are outlined in the USNZ Event Bond
Policy.

6.4

If a team is found to have played an unaccredited player any matches this occurred in will
be recorded as a forfeit. The forfeit score or actual completed match score will be
recorded; whichever is higher.

7.

PRESENTATION AND EVENT POINTS

7.1

At the completion of the championship a trophy (if existing) will be awarded to the
university that wins the competition:
Mens Championship
Womens Championship

7.2

Event points will be allocated to both divisions as per the USNZ Awards and Points Scoring
Policy Team sports: Points allocation formula

8.

UNIFORM REQUIREMENTS

8.1

General USNZ Uniform Requirements


Each competitor shall wear the uniform of their university
All required safety and protective equipment for that sport must be worn
A competitor must not use equipment or wear anything that is dangerous to
him/herself or another competitor (including any kind of jewellery)
Long or sharp fingernails are to be trimmed or taped

8.2

Sport Specific Uniform Standards The uniform requirements for each sport should be
as per the National Sporting Organisations standards.
8.2.1

Please note that 8.2 above and with regard to 3.12 there should be no
team playing with Red shirts.

9.

DUTY REQUIREMENTS (SCOREBENCH)

9.1

The duty requirement for Cricket 20/20 will be:

9.2

9.1.1

When each team is batting they must provide two (2) scorekeepers.

9.1.2

Players of both playing teams must be available and assist in removing and
putting on covers during all games in the event of rain.

Penalties for not fulfilling the officiating requirement are outlined in the USNZ Event Bond
Policy.

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University Sport New Zealand

10.

Cricket 20/20 Rules

General
10.1

Consumption of alcohol there shall be NO consumption of alcohol during play

10.2 Teams must all have their First Aid kit as appropriate for their sport. Bandages,
plasters, strapping and cooling spray/ointment or ice are recommended.
10.3 Team members will need to go to the sports control desk to have their
accreditation checked each day this needs to be no later than 25 minutes, and should
be 45 minutes, before their first game each day.
10.4 Please note there will be water at the venue but no food. There are however,
several food bars/cafes near the University which is only 5-10mins walk away.

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