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Uber Quest
Uber Quest
DUNGEON:
Location
Ancient Tunnels (Act 2: Lost City)
Lore
Horazon the Summoner summoned a powerful demonlord
that was too strong and overwhelmed him. He managed to
trap it in his arcane sanctuary, but could not defeat it and it
almost killed him. To save his own life, Horazon split off
the prison zone from the rest of his sanctuary and
banished it to earth where it now sits in a subterranean
dimension. Breaking in and defeating the demon may
yield great rewards.
Level
Hatred : 60
Terror : 115
Destruction : 120
Strategy
Heed the familiar's holographic warning. The Creature of
Flame ignores a percentage of all attacks and strikes with
the force of a collapsing mountain, killing the unwary
adventurer instantly. Luckily, the enemy of your enemy is
nearby. The Astral Guardians protecting the area will
defend it from the likes of you, but their magical attack
phases you into the astral plane, weakening you to
subsequent magical damage but also granting immunity to
physical damage. This is exactly what you need to protect
you from the Creature of Flame's physical death touch.
Reward
Defeat the Creature of Flame on Destruction difficulty to
get Horazon's Focus.
Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Location
The Pit Level 2 (Act 1: Tamoe Highland)
Lore
Who knew the fallen clans were technologically adept?
This rickety contraption contains wooden clockwork
mechanisms and the necessary runes to open a gateway
to any location in the Burning Hells and protect itself
against any attackers. This enables it to summon hellish
creatures at a rapid rate and strike enemies down with
powerful rune magic upon being attacked. Move quickly,
because time is against you.
Level
Hatred : 65
Terror : 115
Destruction : 120
Strategy
The tower summons a selection of dangerous elite
monsters. Try to reach it as quickly as possible, avoiding
or teleporting past elites. Beware the elites with a slowing
attack: Marbled Frog, Basilisk and Unseelie Dame.
Constantly change positions when attacking it, because it
will retalliate with deathstrike.
Reward
Defeat the Infernal Machine on Destruction difficulty to get
the Optical Detector.
Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 60
+200 Crafting Points
+(5 to 15) to all Attributes
All Resists +(10 to 15)%
+2 to Light Radius
Location
Swampy Pit Level 3 (Act 3: Flayer Jungle)
Once you enter, you cannot go back trough the stairs.
Lore
The Swampy Pit serves as testing grounds for Mephisto's
latest siege weapon. The Death Projector slowly rotates,
firing a devastating energy beam in a full circle,
annihilating anything in its path.
Level
Hatred : 70
Terror : 115
Destruction : 120
Strategy
The siege tower is tended to by trained Zakarumite
techpriests. Its magitech shield is impenetrable to all
weapons, but when it senses a Mechanic nearby, it lowers
its shield to enable maintenance. In this state, the Death
Projector can be damaged, though its fortified outer shell
still harmlessly deflects a percentage of all incoming
attacks. The Mechanics themselves carry portable gap
generators and are impossible to hit or kill. Damage the
Death Projector while avoiding Mechanics until the
devilish device finally falls.
Reward
Defeat the Death Projector on Destruction difficulty to get
the Laser Focus Crystal.
4/12 Azmodan
DIFFICULTY: TRICKY
Location
Forgotten Reliquary (Act 3: Upper Kurast)
Lore
The Lord of Sin walks the earth. In his weakened state, he
hides in the catacombs of Kurast, feasting on the dark
rituals of Mephisto's chosen. Destroy him before he
becomes a threat.
Strategy
Level
Hatred : 75
Terror : 115
Destruction : 120
Reward
Defeat Azmodan on Destruction difficulty to
get Azmodan's Heart.
Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
All Resists +(31 to 40)%
+5% to All Maximum Resistances
Reduces Vendor Prices 10%
2% chance to drop a trophy on Destruction difficulty. Cube
the trophy with the charm for a small bonus.
Azmodan Trophy
Cube with the Azmodan's Heart...
+150 to Life
+150 to Mana
Location
Ruined Fane (Act 3: Kurast Causeway)
Lore
Back in the days when Kurast was the centre of civilisation
and black magic was not yet frowned upon, this was
where the priests of Rathma - the necromancers practiced their art. The place was abandoned when the
religion of Zakarum took over the city and banned pagan
magic, making it the perfect hiding place for an ancient
evil bent on taking out the Church from within. Primus, son
of Mephisto, was the leader of the Cult of the Triune in
ages past before its destruction. His efforts to rebuild the
Triune were shut down by the crusaders of Zakarum, but
he remains a formidable foe, doubly so in the home city of
the Zakarum.
Level
Hatred : 80
Terror : 115
Destruction : 120
Strategy
Primus himself is not particularly hard, despite his
powerful ranged Bladestorm attack. The blades track your
position, but do less damage than his normal attack and
can be avoided, blocked and dodged. His guard dogs are
the real challenge. After several millennia in and around
Rathma Square, his Gore Crawlers can raise themselves
from the dead. Shattering the corpse does not stop this,
but the resurrection takes 10 seconds, during which you
can attempt to run away and ditch them.
Reward
On Destruction difficulty, Primus drops the Spirit Trance
Level
Hatred : 85
Terror : 115
Destruction : 120
Location
Underground Passage Level 2 (Act 1: Stony Fields & Dark
Wood)
Lore
According to religious myth, the mortal plane Sanctuary
was created by the fallen angel Inarius and the demon
Lilith to serve as a refuge from the Eternal War. The two
created a race of servants from the earth which were to
worship them for all eternity. However, humanity broke
free from its shackles when a small group of farmers
rediscovered their birthright and ancient powers inherited
from their supernatural parents. As the edyrem army grew,
Inarius descended into megalomanic madness and was
eventually destroyed along with his golden cathedral of
vanity. It is whispered that the ghosts of Inarius and his
closest worshippers still roam the cathedral.
Strategy
The Crystal Ball is the last of the cathedrals magical
defences. The tower exudes a holy invulnerability shield to
protect nearby revelers and casts a searing beam of
angelic lightning that destroys anything it touches. Destroy
the Crystal Ball to dispel the immortality from the other
enemies.
Reward
Defeat Inarius on Destruction difficulty to get the Idol of
Vanity.
Idol of Vanity
Keep in Inventory to Gain Bonus
Required Level: 100
15% Increased Overall Speed
Cannot Be Frozen
2% chance to drop a trophy on Destruction difficulty. Cube
the trophy with the charm for a small bonus.
7/12 Toraja
DIFFICULTY: VERY
HARD
Location
Abaddon (Act 5: Frigid Highlands)
Lore
Now nothing more than overgrown ruins, Toraja once stood proud as a
medium-sized city in ancient times, and has become legendary as the city
where the nephalem Uldyssian recruited most of his edyrem to
spearhead the uprising against the infernal Cult of the Triune. This battle
is where the time portal leads you. Aid the edyrem in their battle against
Lilith and the Triunes minions.
Level
Hatred : 90
Terror : 115
Destruction : 120
Strategy
Because you are not directly allowed to interfere with the flow of time, you
cannot damage the enemies at all. Bring theCrystalline Flame
Medaillion which you acquired during the Judgment Day uberquest and
use its special ability to summon a batallion of edyrem, fighter-mages
who have the ability to dispel the immortality wards off the enemies.
Although they are vulnerable to the supernatural onslaught of the Triune,
they have the power to cast an invulnerability shield of their own, allowing
them to close in and remove the immunities. Defend them well and lead
your army of edyrem to victory!
Reward (requires the Crystalline Flame Medaillion)
On Destruction difficulty, when you kill Lilith, you have 30 seconds to
cube the Crystalline Flame Medaillion with an Arcane Crystal to upgrade
it.
Crystalline Flame Medaillion + Arcane Crystal returns Crystalline Flame
Medaillion with added bonuses
This upgrade recipe adds the following bonuses:
Maximum Skill Level Increased by 1
All Resists +10%
Regenerate Life +100
See THIS PAGE for more information about the Crystalline Flame
Medaillion.
Toraja (and Yshari Sanctum) on Destruction difficulty is the only place in
the game where you can find the following three Great Runes. These
runes are required for the most powerful runewords and their chance to
drop ratio is 3:2:1, from first to last.
Krys
Auhe
8/12 Kabraxis
DIFFICULTY: EXTREMELY HARD
Location
Disused Reliquary (Act 3: Kurast Causeway)
Lore
The Thief of Hope and the Banisher of Light is a demon
lord summoned by a very powerful Vizjerei magi, long ago.
He used his intelligence and power to form his cult and
rule the lands. People followed his philosophy, 'walked' the
Black Road he created, and soon his power grew so
much, that even the Prime Evils feared him, so they
imprisoned him within the portal he came from, between
the Sanctuary and the Burning Hells. It is whispered
among his remaining followers that there is a way to
release him from his centuries-long prison...
Level
Hatred : 85
Terror : 115
Destruction : 120
Strategy
The Pillar of Skulls seals Kabraxis. It has a Heroic shield
and fires Punishers when hit. Once you kill it, Kabraxis will
be released. He has a heroic shield as well, and will
pounce on you with various attacks, cast bone prison on
you to trap you, summon his skeleton army of followers
and cast broadside when hit.Your best hope is to keep
running and killing the bone prison and skeletons as fast
as you can, and not stand close to Kabraxis all the time.
Reward
Defeat Kabraxis, Thief of Hope on Destruction difficulty to
get the Soul of Kabraxis.
Soul of Kabraxis
Keep in Inventory to Gain Bonus
Required Level: 100
+1 to All Skills
2% chance to drop a trophy on Destruction difficulty. Cube
the trophy with the charm for a small bonus.
Kabraxis Trophy
Cube with the Soul of Kabraxis...
2% Reanimate as: Random monster (including Elites)
9/12 Vizjun
DIFFICULTY: IMPOSSIBLE
Location
Disused Fane (Act 3: Kurast Bazaar)
Lore
Vizjun, the mechanised home city of the Viz-Jaq'Taar buit
on the ruins of a magical war, recently ran into a major
system error. The artificial intelligence, the Master Control
System seems to have developed evil sentience as Diablo
approached. The computer then constructed a large army
of robots to take over the city, its missile silos and from
there the world. Those seeking to retake the compound
will have to contend with its arsenal of combat drones,
minefields and electro-pulse generators.
Level
Hatred : 95
Terror : 115
Destruction : 120
Strategy
Vizjun features melee robots, laser robots and machinebolter robots. You should know what to do by now. But
watch your step: Vizjun's automated defences will
periodically deploy additional robots, chaingun sentries,
minefields and even nuclear MIRV strikes when you enter
the protected zone. The computer voice warns you of any
incoming attack. The level boss, MCS has plasma
interference shields and is invulnerable to normal damage.
To destroy it, use the handy Purify skill you acquired in
Duncraig. A few shots should be enough.
Reward
Defeat the MCS on Destruction difficulty to get the Cold
Fusion Schematics.
MCS Trophy
Cube with the Cold Fusion Schematics...
+(1 to 20) to Strength
+(1 to 20) to Dexterity
+(1 to 20) to Vitality
+(1 to 20) to Energy
Drop Bias
Increased chance to drop jewels.
10/12 Uldyssian
DIFFICULTY: IMPOSSIBLE
Location
Act 2: Duriel's Lair
Lore
Uldyssian ul-Diomed, son of Diomedes, was once a
simple farmer who had a younger brother and some good
friends and they all lived their life in a very small village
named Seram. After some time and manipulation from
Lilith, discovers that he is gaining strange powers that he
is trying to manipulate in a positive way, but some of his
deeds become evil because of Lilith.
Level
Hatred : N/A
Terror : N/A
Destruction : 120
Uldyssian's Sword
Keep in Inventory to Gain Bonus
Required Level: 120
5% Chance to cast level 1 Uldyssian's Time Freeze when Struck
+(0 to 2) to All Skills
All Resists +(11 to 30)%
Level 1 Purify (100/100 Charges)
2% chance to drop a trophy on Destruction difficulty. Cube
the trophy with the charm for a small bonus.
Uldyssian's Trophy
Cube with Uldyssian's Sword...
(1 to 5)% Deadly Strike
Drop Bias
Uldyssian will drop 2 to 3 Unique items.
11/12 Startled
Witch
DIFFICULTY:
IMPOSSIBLE
Level
Hatred : 85
Terror : 115
Destruction : 120
Location
Flayer Dungeon Level 3 (Act 3: Flayer Jungle)
Lore
A violent death often leaves a spirit or poltergeist behind. Most spirits are
weak, manifesting only as a sobbing on the wind or dancing ghost lights at
night. Some grow stronger in death and guard their final resting place with
unholy fury.
Strategy
To get to the Startled Witch, you will first have to pass trough two upper levels
which are no walk in the park themselves. You can distinguish between three
types of different monsters there.
First and most basic of all: Zealots. They are immune to fire, cold and
lightning. They are not a big threat, however other type of enemies will aid
them. There are two advanced structures with different functions: nests and
traps.
Nests will, obviously, spawn more zealots. However these nests are not so
easy to take down, they are immune to physical/magic damage and have
considerable regeneration.
On the other side, we have the Traps. These will spam inoffensive bolts while
they are bored. However, if a Zealot perishes, they will resurrect him. So,
unless you want to fight the Zealots forever, you better try to take these
statues down first of all. The statues are immune to all elements, but they will
die from 1 Purify. Notice that no monster is immune to Magic.
After you enter the third level, you will find yourself in a small room. There is a
corridor, so follow it, but be careful. Even though this level has no randomly
spawned monsters, there are stationary witches over all the map. Unlike other
witches, these don't move, and will cast a timered deathstrike - this is easier
to avoid than Pounce, because its a delayed 1-hit KO.
Okay, avoiding them is not hard at all. The first large corridor is simply
walkable while you avoid the witches. The second large corridos is a bit more
narrow, so you need to dodge while your teleport timer cools down. You might
want to use a town portal just in case something happens!
Now, once you finished the second large corridor, you will be in a big room.
This room is basically a room inside another one, around five times. You can
teleport, but it is recommend you walk so you become familiar with the
witches' locations. This is a small maze, because each room has a door in a
different location.
Eventually, you will arrive to the central room. Take a deep breath, and walk a
bit closely (action music here). There... there she is. Upon startling her, she
will wake up. She spawns more Nests at a rapid rate, casts deadly spells,
attacks and teleports. She requires Purify to kill.
Reward
Defeat the Startled Witch on Destruction difficulty to get the The Sleep.
The Sleep
Keep in Inventory to Gain Bonus
Required Level: 120
This empty charm allows you to add a powerful enchantment to it by
transmuting it with any one of the 17 existing trophies (except the Triune
trophy). Each trophy adds an unique bonus, but only one trophy can be
applied, only once, so choose carefully.
The Sleep + Trophy (any except Triune) The Sleep with added bonuses
This upgrade recipe adds the following bonuses:
Akarat Trophy:
50% Faster Run/Walk
(6 to 10)% Mana stolen per Hit
(6 to 10)% Life stolen per Hit
+(1 to 3) to Light Radius
Astrogha Trophy:
+(0 to 1) to All Skills
(41 to 50)% Chance of Open Wounds
Slows Target by (6 to 10)%
(21 to 30)% Curse Length Reduction
Azmodan Trophy:
(41 to 50)% Bonus to Buff/Debuff/Cold Skill
Duration
+(51 to 100) to Life
Replenish Life +(51 to 100)
+(51 to 100) to Mana
Half Freeze Duration
MCS Trophy:
(41 to 50)% Faster Hit Recovery
+(101 to 500) Defense
Damage Reduced by (1 to 5)%
Total Character Defense Plus (41 to 50)%
Quov Tsin Trophy
All Resists +(15 to 20)%
+(1 to 5) Cold Absorb
+(1 to 5) Lightning Absorb
+(1 to 5) Fire Absorb
Rathma Square Trophy
Duncraig Trophy:
+(101 to 150)% Damage to Demons
+(101 to 150)% Damage to Undead
+(101 to 150) to Life
+(41 to 50) Life on Striking in Melee
Judgement Day Trophy:
+(6 to 10) Enhanced Stance Radius
+(11 to 20)% Bonus to Summoned Minion
Resistances
+(41 to 50)% Bonus to Summoned Minion
Life
+(41 to 50)% Bonus to Summoned Minion
Damage
Kabraxis Trophy:
-(1 to 15)% to Enemy Lightning Resistance
-(1 to 15)% to Enemy Cold Resistance
-(1 to 15)% to Enemy Poison Resistance
-(1 to 15)% to Enemy Fire Resistance
Location
Forgotten Temple (Act 3: Upper Kurast)
There are more than one variant of this level, each
required to finish it. Re-roll the map to have a chance of
getting another one. You can do so by, for example,
changing difficulty.
Level
Hatred : 110
Terror : 115
Destruction : 120
Lore
With the creation of the Sanctuary by the angel Inarius
and demoness Lilith, the demons and angels who wanted
to avoid the Great Conflict between the High Heavens and
Pits of the Burning Hells came with them and settled it.
The first humans were created as their offspring by mixing
the demonic and angelic the Nephalem. At first they
seemed to be nothing like their parent, but quickly it
became evident that they wield latent magical powers
possibly even greater than their ancestors. Finding this
out, Inarius decided to kill them all, but Lilith wanted to
make an army to fight the Heaven and Hell. They began
fighting, and Lilith, defeated, was banished into the Void
an utterly empty and black space, a prison for various
beings to be eternally trapped there.
Rathma, their son, had avoided the slaughter that
followed, and became the servant and student of a
mystical dragon-guardianof the Sanctuary Trag'Oul.
After a thousand years, Lilith escaped the Void in the
middle of the Sin War events, faming Uldyssian and
making him fight the Triune and various related demons
with his companions - one of them being Mendeln, his
brother. Rathma took in Mendeln, and trained him as his
Rathma's Supremacy
Keep in Inventory to Gain Bonus
Required Level: 120
+(5 to 10) to Light Radius
Bonus quest
It seems this item has the markings of a powerful
necromantic container. If only you knew how to trap a soul
in it, like the first necromancer, Mendeln, did first so long
ago...
To upgrade it, cube it while you have swirlies from having
killed both Rathma and Mendeln at the same time.
Rathma's Supremacy Rathma's Supremacy with added bonuses
This upgrade recipe adds the following bonuses:
+2 to All Skills
+50 to All Attributes
+(3 to 7) to Teleport
Enchanting Crystal
While dispatching monsters from existence, you might
come by Enchanting Crystals, which drop only in this level.
You can use them to re-roll Sacred Unique items:
Sacred Unique item + Oil of Enchantment + Enchanting Crystal
reroll to SU/SSU/SSSU (same item type and rarity ratio)
Drop Bias
Increased chance to drop shrines.
SUMMONING:
SUMMONING UBERQUESTS
For a hunter like you, the demons infesting Sanctuary may seem easy to destroy. If you want to test your skill against the mighty
beings of ancient times, cast a summoning spell to pull them back from the dead.
As any sorcerer knows, in order to summon a creature you need a Book of Summoning.
Book of Summoning
Keep in Inventory to Gain Bonus
Required Level: 7
+1 to Dark Summoning
Create one by cubing three Sacrifical Hearts and three Meditation Candles.
Meditation Candle x3 + Sacrifical Heart x3 Book of Summoning
The Book grants you a new skill icon. Select the icon and cast the skill in the right area to summon the boss.
Summon at
DIFFICULTY: EASY
Level
Hatred : 60
Terror : 115
Destruction : 120
Strategy
The Butcher is the ultimate melee fighter. His
tainted cleaver hits hard and if he catches
you, you are dead meat. His flabs of fat
negate a large percentage of your attacks,
which would be a problem if he wasn't
invulnerable to mortal weapons and spells in
the first place. Like a Hellcat playing with a
mouse, the Butcher may reveal his one
weakness if you can take enough pain to
convince him you are no threat... let him hit
you and there is a chance (20% on attack) a
glowing bright red pentragram will appear.
Lure him on it to kill him.
Reward
Defeat the Butcher on Destruction difficulty
to get The Butcher's Tooth.
Summon at
DIFFICULTY: MODERATE
Level
Hatred : 65
Terror : 115
Destruction : 120
Strategy
During this uberquest, you morph into Baal
when you are near Tal Rasha. The archmage
himself is immune to all damage until you
get rid of all Horadric Mages. Even then, Tal
Rasha has a phasing spell that negates a
percentage of incoming attacks and their
elemental affinity grants all mages 50%
resistance to all. Being magical in nature, the
shield aura is vulnerable to resistance
breaking spells, offering the hero another
way to deal with Tal Rasha. Beware the
Horadrim's fire and lightning spells,
empowered with ancient metamagic to
bypass up to 250% of your resistances.
Reward
Defeat Tal Rasha on Destruction difficulty to
get the Scroll of Kings.
Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(16 to 20)% to Spell Damage
(16 to 20)% Bonus to all Attributes
Level Challenge 2
Defeat Tal Rasha on Terror difficulty, while
your character is under level 90, to be able to
do this challenge.
See THIS PAGE for more information about
Level Challenge 2.
Summon at
DIFFICULTY: MODERATE
Level
Hatred : 70
Terror : 115
Destruction : 120
Strategy
The powers of the Bear Shamans protect
King Koth with an ancient invulnerability
shield until the last of the defenders has
fallen. Even when the shield is down, the
King's spirits deflect a percentage of
incoming attacks. Thanks to their connection
to the primal forces, all shamans have an
innate 50% resistance to all. In many aspects
this is the physical version of the Tal Rasha
fight.
Reward
Defeat King Koth on Destruction difficulty to
get the Sacred Worldstone Key.
4/11 Akarat
DIFFICULTY: TRICKY
Summon at
Act 3: Kurast Causeway
Lore
The church of Zakarum is highly ritualistic.
One of the grand Zakarumite ceremonies
involves the summoning and ritual
Level
Hatred : 75
Terror : 115
Destruction : 120
Strategy
The corrupted spirit of Akarat is protected by
heavenly invulnerability and is impossible to
attack directly. Remember that a religion is
nothing without followers and attack his
twelve apostles first. The death of one of his
apostles unleashes a wave of holy energy,
reducing all resistances of other apostles to
-100% and breaking the immunity shield of
Akarat himself, reducing all resistances to
0% for a few precious seconds. This does
however enrage them and they will attack
you with renewed vigour. Killing an apostle
may be difficult due to the mass healing spell
they cast when low on health, as well as the
storm of magical hammers with which they
pummel you from a distance and their ability
to heal when they slay a minion or hero. If
you have access to Nightmare or a Void
Archon, use it to shut down their healing.
Akarat himself is blessed in another way as
well: the spirits of the Light repel a
percentage of all incoming attacks.
Reward
Defeat Akarat on Destruction difficulty to get
the Visions of Akarat.
Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes
2% chance to drop a trophy on Destruction
difficulty. Cube the trophy with the charm for
a small bonus.
Akarat Trophy
Cube with the Visions of Akarat...
Increase Maximum Life and Mana 5%
Summon at
Nihlathak's Temple (Act 4: Harrogath)
Lore
Driven mad by nightmares, the Western
aristocrat Lord Aldric Jitan hopes to summon
a terrible demon and plunge the land into
darkness. Stop him before he does.
Level
Hatred : 80
Terror : 115
Destruction : 120
Strategy
Lord Aldric Jitan linked his lifeforce to his
Royal Guards, granting him unholy
immortality until all of his guardsmen are
dead. The demonic powers guiding his
actions also imbue him and his guardsmen
with 50% all resistances and the ability to
harmlessly deflect a percentage of incoming
attacks. The guardsmen are tougher than
anything that came before and will heal
themselves, inflict tri-elemental damage and
summon guard towers that will pummel the
living daylights out of you if you stand still
for too long. Keep moving and the towers
will vanish behind you. When any of the
enemies dies, the dark forces reclaim his
spirit, creating a vortex of magic that should
be given wide berth.
Reward
Defeat Lord Aldric Jitan on Destruction
difficulty to get the Moon of the Spider (1/6
chance).
a small bonus.
Level
Hatred : 85
Terror : 115
Destruction : 120
Summon at
Tower Cellar (Act 1: Black Marsh)
Lore
Bartuc, the Warlord of Blood, was once
Horazon's brother in the Vizjerei mage clan.
Whereas Horazon wanted to summon
demons to enslave them, Bartuc chose to
worship them and traded his soul for demonic
power. Their conflict eventually led to a civil
war that shattered the mage clan. Although
Bartuc was eventually destroyed by the very
powers he sought to control, his soul and
power have been claimed by the forces of
Hell. It may be possible to summon Bartuc's
spirit in the crypt where his cursed armour
was buried...
Strategy
Bartuc and his summoned Blood Golems
have ranged attacks and can hurt a lot in this
tiny room. Protected by the power of his
cursed armour, Bartuc and his golems are
invulnerable to damage. However, his
Wychwind blade throw requires him to
concentrate on the spell and drop his
resistances for a brief time, and his dimwitted
golems may briefly forget to shield
themselves when they successfully hit you
and are distracted by your suffering.
Reward
Defeat Bartuc on Destruction difficulty to get
the Legacy of Blood.
Legacy of Blood
Keep in Inventory to Gain Bonus
Required Level: 100
Level
Hatred : 90
Terror : 115
Destruction : 120
Summon at
Act 1: Inner Cloister
Lore
When Uldyssian sacrificed his life at the
Cathedral of Vanity in the battle between
angels and demons, his soul was thought to
be blown to the far reaches of the universe.
But a malicious spirit in the High Heavens,
watching over the battle from afar, snatched
Uldyssian and his edyrem on their way to
oblivion. Imperius, archangel and high
warlord of the Crystal Arch, had his own
opinions about Sanctuary and the human
vermin inhabiting it. This taint on creation
had to be eradicated. But his side of the
argument, despite the support of Malthael,
lost out in the Angiris Council due to the
intervention of Tyrael, and the ensuing blood
pact with Mephisto prevented him from
intervening on the mortal plane at all. A
puppet had to be found, and Uldyssian was
just what he sought. After a thorough
brainwashing, Imperius sent his harbinger
Dark Uldyssian to Sanctuary with the mission
to exact divine justice and destroy the
world...
Strategy
Dark Uldyssian and his Fallen Edyrem exist
only partially on the mortal plane and cannot
be hit by mortals. When Dark Uldyssian hits
a player or minion, an avatar of Imperius or
Malthael may be summoned (1% chance) to
interfere directly with the battle and this
Summon at
The Sewers Level 2 (Act 3: Kurast Bazaar &
Upper Kurast)
Once you enter, you cannot go back trough
the stairs.
Level
Hatred : 85
Terror : 115
Destruction : 120
Lore
Not much is known about Chrysaor (Secret
Boss)' resurgent form, except that his gigantic
appearance dwarfs even the Goliaths. It is
said he can be summoned from his own
beheaded neck.
See THIS PAGE for more information about
Chrysaor.
Strategy
He has a Heroic Shield, but it will not be so
easy to drop it. Every 10 seconds he will
summon a statue, that will render him and all
nearby monsters immune to all incoming
damage.
The statues are fairly easy to take down, but
for that, your spells or weapon attacks won't
work. What you have to do is simply purify
them. When you purify one to destruction,
Chrysaor will become vulnerable. After 10
seconds, he'll summon another one. The
statues have 25% avoid, so every 4 purifies,
one will miss. However, purifying these
statues might be a bit harder than this. They
spawn with big Yetis that are so big that you
might need to lure them a bit before you can
purify the statue.
Yetis themfelves are no big threat. They have
decent life, not very strong attack, and their
only purpose is being meatshields.
Reward
Defeat Chrysaor (Secret Boss) on Destruction
difficulty to get the Unknown Skull 2.
Summon at
Act 5: The Worldstone Chamber
Lore
MarcoNecroX, as the right hand of Brother
Laz, and the Prime God of his cult after his
disappearance, possesses the Ultimate power
of creation and destruction on all known
planes. He keeps watch over the Worldstone
in secret, ready to appear in a mortal form to
strike down anyone who opposes his will.
Level
Hatred : 95
Terror : 115
Destruction : 120
Strategy
Not much is known except that he is very
powerful indeed...
Reward
Defeat MarcoNecroX on Destruction
difficulty to get the Soulkeeper.
Soulkeeper
Keep in Inventory to Gain Bonus
Required Level: 120
Thunderfury*
Adds Strength Damage Bonus: (25/256 per Strength)
%
Increase Maximum Life and Mana (6 to 10)%
-5 to Light Radius
*
Summon at
Swampy Pit Level 3 (Act 3: Flayer Jungle)
Once you enter, you cannot go back trough
the stairs.
Level
Hatred : 95
Terror : 115
Destruction : 120
Lore
There are many religions in Sanctuary.
Although they all tell very different stories,
loremasters agree that since most of them
seem to be effective and enable their faithful
to work miracles, there has to be a common
truth between them. One particular element
found in most religions is the creation of the
world by a God or other deity, whether it be
Anu, the Earthfather and Skymother or even
Tiarna Dulra. Some even believe that the
world as we know it was shaped by an
individual human on another plane, one
'Brother Laz' with a calculation engine
powered by lightning. According to this cult,
when humanity complains too much about
the difficult living conditions in Sanctuary
and the scarcity of divine weaponry, he may
send his avatar to the mortal plane to deal
with those who annoy him in person...
Strategy
The Groupies are just your average frenzied
fanbois with throwing knives and should not
be too hard to dispatch despite their trielemental attack. The boss, Brother Laz, is at
a whole different level. Do not stand still in
his crosshairs or he will cast either
Deathstrike or Singularity on you and
annihilate you. If you keep moving, he will
attempt an offensive teleport, summon more
minions and may cast totems that kill you if
you go near them. Do not destroy the totems:
they will unleash wild magic that renders you
brittle as glass and heals Brother Laz and his
Groupies. Using his leet hax0r powers,
Brother Laz is invulnerable to any damage
and this time there is no loophole or
weakness. Use the Purify skill you acquired
in Duncraig and keep hitting the power
tripping modmaker with it until he dies.
Reward
Defeat Brother Laz on Destruction difficulty
Level
Hatred : 85
Terror : 115
Destruction : 120
Summon at
Underground Passage Level 2 (Act 1: Stony
Fields & Dark Wood)
Lore
In his vanity, fallen angel Inarius made the
fatal mistake of raiding one of Mephisto's
black temples on mortal soil and killing the
dark monks there. The Prime Evils had
previously ignored this rebellious angel, but
this was an insult they could not leave
unpunished. Mephisto invaded Inarius'
cathedral of vanity, burned it to the ground
and captured Inarius and his followers,
warping and mutating them into flabby and
horrible creatures - the Overlords - instilling
them with eternal hatred for the still beautiful
creations of Zakarum, humans. You may be
able to summon Inarius' ghost at a place of
great significance for the fallen angel...
Strategy
Even in their weakened state, Inarius' ghost
and his minions hit very hard and almost
always hit. Even in death, Inarius' followers
protect him with their own spirits, granting
Inarius invulnerability until the last of the
followers are dead. Keep moving because his
minions will attack you with Deathstrike with
their dying breath. The tough Overlords have
50% all resistances, and Inarius' angelic
heritage additionally grants him the ability to
ignore a percentage of all attacks. Despite all
this, the battle should be easy, a fitting end to
Inarius' wretched existence.
Reward
Defeat Inarius' ghost on Destruction
difficulty to get the Spirit of Damnation.
Spirit of Damnation
Keep in Inventory to Gain Bonus
Required Level: 120
Cube with your Idol of Vanity
Cube this charm with your Idol of Vanity to
unleash the full power of the Spirit of
UBERLEVELS
BERLEVELS
The ultimate challenge of Median XL: Ultimative, these levels are much harderthan any regular level and will challenge even the
strongest heroes. Yourreward on Destruction difficulty is a unique charm!
Location
Arachnid Lair (Act 3: Spider Forest)
Lore
This uberlevel is a recreation of the city of Kurast located
at the Kehjistani frontier, 3000 years before the birth of the
prophet Akarat and during the Mage Clan Wars between
the Ennead, Annuit and Vizjerei clans. Kurast, a neutral
town allied with the Taan, was seized by the Ennead and
used as a necromantic military outpost. Can you destroy
the magical fortifications and liberate the town?
Level
Hatred : 60
Terror : 115
Destruction : 120
Enemies
The town is well defended by armies of skeletons undead.
Around the town square you will find the Ennead
shadowgate totems, which periodically raise additional
skeletons and emit a magical field that grants
invulnerability to nearby units. The necromantic army is
tended to by a contingent of Ennead Necromancers.
Bosses
Your targets are the Ennead Necromancers spread out
around town. They summon more skeletons and cast the
powerful Nightmare curse, slowing you down and
disabling magical healing.
Reward
On any difficulty, the Ennead Necromancers drop a
random Class Charm in addition to their regular drop.
There are 7 differentClass Charms, one for each character
class. You need your Class Charm for other challenges
and uberquests.
[Class Charm]
Location
Drifter Cavern (Act 5: Glacial Trail)
Lore
The place where angels watch, once the staging ground of
the heavenly host for their crusades into the abyss, is an
underground cave miraculously illuminated by sunlight.
When the holy legions were defeated and forced out of the
dimension by the forces of Hell, a few human worshippers
remained behind to stand vigil. But heavenly magic is too
powerful for mortals to tolerate for long. The mutated,
wretched remains of the human defenders were found and
embraced by the mighty Lucion, son of Mephisto.
Level
Hatred : 65
Terror : 115
Destruction : 120
Enemies
The Island is defended by the demented priests and their
escorts of warrior nuns. The nuns wield holy weapons
which grant them divine invulnerability if they keep
attacking, while the priests conjure the holy spirit in the
form of a slow moving wraith projectile which should be
avoided at all costs. Near them are Lucion's overseers,
the Feyrs, and their unholy Nightmare curse.
Bosses
A short distance from the entrance is Lucion's high priest,
Malic, wielding fire spells and a deadly homing chaos bolt.
Lucion himself has a powerful poison attack, 50%
resistance to all damage and emits an unholy aura that
makes nearby enemies invulnerable.
Reward
Defeat Malic on Destruction difficulty to get the Six Angel
Bag.
3/12 Khalimgrad
DIFFICULTY: MODERATE
Location
Infernal Pit (Act 5: Frozen Tundra)
Lore
Heaven. Nirvana. Celestia. Call it what you will. Home of
the heavenly host, which almost destroyed the taint on
creation that is the mortal plane twice and allowed it to get
overrun by the forces of Hell. Far from being the beings of
love they are believed to be by the common folk, the
angels of the High Heavens present a clear and present
danger to Sanctuary. It may be better to strike first.
Level
Hatred : 70
Terror : 115
Destruction : 120
Enemies
Ethereals are the physical manifestations of common
angels. They attack furiously, but when you kill one of
them, it shatters, reducing all resistances of other nearby
enemies to -100% but inspiring them with righteous zeal.
The glowing Orbitals and the Lightwell gargoyles with their
deadly poison bolts are impossible for mortals to destroy
Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 80
+(16 to 25)% to Experience Gained
(6 to 10)% Bonus to All Attributes
+2 to Light Radius
Drop Bias
Increased chance to drop rare items.
Location
Halls of the Dead Level 3 (Act 2: Dry Hills)
Lore
The jungle capital of the Amazon nation, Tran Athulua, is
almost impossible to take by land or sea. After a
humiliating defeat, a band of pirates hired you to
assassinate the high priestesses and plunder the treetop
city during the confusion.
Level
Hatred : 60 (location of a Hatred
challenge)
Terror : 115
Destruction : 120
Enemies
Tran Athulua is heavily guarded by bow-wielding Amazon
warriors, whose numbers and seeking arrows may
overwhelm a weaker hero. Beware the jungle snakes:
while seldom directly lethal, their debilitating poison will
burden you for a long time, slowing you to a crawl.
Bosses
The priestesses of the three elements, Philios, Skovos
and Lycander watch over the city and can be distinguished
by their heavy armour. They are dangerous targets due to
their Phalanx spell and the ability to call an earthquake
which deals magic damage based on a percentage of your
current health and is therefore nearly impossible to
mitigate. Expect to spend most of the fight at a fraction of
your health.
Reward
Destroy the Orb at the entrance on Hatred difficulty to get
the Sunstone of the Elements.
5/12 Fauztinville
DIFFICULTY: TRICKY
Location
Stony Tomb Level 2 (Act 2: Rocky Waste)
Lore
After the destruction of the Prime Evils, a new era of peace and
prosperity began, eventually evolving into what we call the modern age.
Humanity has all but forgotten how to deal with demons. Until out of
nowhere an evil force beneath the metropolis of Fauztinville begins to
corrupt the machinery and pets, turning them against their masters.
Overwhelmed by the assault, the army employs its new experimental time
machine to request help from the heroes of the past. Will you answer the
call?
Level
Hatred : 80
Terror : 115
Destruction : 120
Enemies
Fauztinville has fallen under an onslaught of demonically twisted robots
and demons bursting from the city's neon signs. Each battle should be
straightforward, but beware their various immunities, notably the trielemental immunities of Neon Fiends. Summoners should eliminate
Harpylisks first to prevent their bouncing blade attack from ravaging their
forces.
Bosses
The invasion is led by five warped robots, Alpha, Beta, Gamma, Delta
and Epsilon. Find them in the back alleys of Fauztinville and terminate
them. If you have trouble finding them, look for dead-end streets and
hidden passages through buildings. One of the five requires a teleport
skill to access; if you do not have a teleportation spell, use an item with
charges of Blink or Jitans Gate, like the runeword Pax Mystica or the
reward charm for the Lord Aldric Jitan uberquest.
Reward
Fauztinville (and Yshari Sanctum) on Destruction difficulty is the only
place where you can find the following three Great Runes. These runes
are required for the most powerful runewords and their chance to drop
ratio is 3:2:1, from first to last.
Taha
Ghal
100
Location
The Triune (Act 1: Cathedral)
Lore
The Triune is a religion opposing the Cathedral of Light. It features
the number three troughout the architecture of it's temples, as well
as it's priest ranks. There is the Primus, Lucion, who rules the
three smaller cults within the Triune, each devoted to one of it's
guiding spirits: Dialon, Bala and Mefis. In truth, the religion
worshipped the three Prime Evils under disguise, but only the
highest and trusted priests were aware of that, slowly corrupting
other priests and worshippers. Each Prime Evil had one demon
representative in the Triune: Lucion son of Mephisto, Gulag a
minion of Baal, and Diablo had his favored servant Astrogha.
Level
Hatred : 80
Terror : 115
Destruction : 120
keep more than one of the same kind of Cycles in your inventory.
Cycle of
Greed
Luck
Small Charm
(-5 to 20)%
Magic Find
(-25 to 45)%
Magic Find
(-40 to 75)%
Magic Find
(1 to 10)%
Increased
Overall Speed
(1 to 25)%
Increased
Overall Speed
+(-1 to -5) to
Light Radius
+1 to [Random
Character] Skill
Levels
+(-5 to 0) to All
Attributes
+(1 to 15) to
[Random]
Attribute
+(5 to 20) to
[Random]
Attribute
(1 to 5)%
Bonus to
[Same]
Attribute
+(10 to 25) to
[Random]
Attribute
(1 to 10)%
Bonus to
[Same]
Attribute
Wisdom*
Power
Large Charm
(1 to 4)%
Speed
Increased
Overall Speed
Lust
Properties
Medium
Charm
(1 to 2)%
(1 to 5)%
(1 to 10)%
Chance of
Chance of
Chance of
Uninterruptable Uninterruptable Uninterruptable
Attack
Attack
Attack
Strength (10 to 20)%
(25 to 50)%
(50 to 100)%
Bonus to
Bonus to
Bonus to
Attack Rating Attack Rating Attack Rating
Adds 1-5
Adds 3-8
Adds 6-12
damage
damage
damage
Wealth +(-10 to 30) to +(-20 to 50) to +(-50 to 100) to
Life
Life
Life
+(-10 to 30) to +(-20 to 50) to +(-50 to 100) to
Mana
Mana
Mana
Increase
Increase
Maximum Life Maximum Life
Properties
Cycle of
Medium
Small Charm
Large Charm
Charm
(0 to 3)%
(0 to 5)%
Increase
Increase
Maximum
Maximum
Mana (0 to 3)% Mana (0 to 5)%
-(1 to 6)% to
+(1 to 5)% to
Enemy Fire
Fire Spell
Resistance
Damage
-(1 to 6)% to
+(1 to 5)% to
Enemy Cold
Cold Spell
Resistance
Damage
Miracles
-(1 to 6)% to
+(1 to 5)% to
Enemy
Lightning Spell
Lightning
Damage
Resistance
+(1 to 5)% to
-(1 to 6)% to
Poison Spell
Enemy Poison
Damage
Resistance
Reward
Defeat Arihan, High Priest of the Triune on Destruction difficulty to
get the Lucion's Soulstone charm.
Lucion's Soulstone
Keep in Inventory to Gain Bonus
Required Level: 120
+50 Crafting Points
+1 Extra Totems
+(2 to 5) to Paladin Skill Levels
+50 to Maximum Damage
Slows Target by 10%
Reduces all Vendor Prices 50%
2% chance to drop a trophy on Destruction difficulty. Cube the
Triune Trophy
Cube with the Lucion's Soulstone...
50% Better Chance of Getting Magic Items
Location
Pit of Acheron (Act 5: Arreat Plateau)
DIFFICULTY: HARD
Lore
You ended the demon invasion of Fauztinville... fast forward another few
hundred years. Following a global demon apocalypse, the city is in ruins.
Lilith, once banished to the Plane of the Dead, broke free and corrupted
the sons of the cosmic dragon Trang-Oul. Weakened by his battle against
the angelic and demonic legions at the end of time in the far future, the
draconic death god was unable to stop Lilith from capturing and
possessing his young. There is no hope for humanitys resistance
forces unless these creatures are eliminated. The old time machine was
put into action once again... Will you help out Fauztinville a second time?
Level
Hatred : 85
Terror : 115
Destruction : 120
Enemies
The Howling Spirits materialise directly on top of you when you approach
their hiding spots. You have no choice but to take some hits unless you
have inhuman reflexes. Defence is very important.
Bosses
The shadowy Dark Star Dragon is one of Trang-Oul's young, twisted and
bent to evil. It summons additional Howling Spirits and has a double
rotating death beam that will make short work of you unless you seek
cover as the beams pass by.
Reward (requires your class charm)
Bring the appropriate Class Charm you found in Kurast 3000 BA. Defeat
the Dark Star Dragon on Destruction difficulty within 3 minutes after
entering the level and without dying. If you succeed, a single use cube
recipe is available to upgrade your Class Charm. You only have 30
seconds after killing the Dark Star Dragon to use the recipe.
[Class Charm] + Arcane Crystal [Class Charm] with added bonuses
This upgrade recipe adds the following bonuses:
8/12 Chrysaor's
Sewers
Location
Sewers (Act 3: Kurast Bazaar & Upper Kurast)
DIFFICULTY: VERY
HARD
Level
Hatred : 85
Terror : 115
Destruction : 120
Boss
The second level is infested with unkillable Ratfinks. That is not all there
is there, there are also Goliaths - these giantic creatures will curse you
and deal heavy damage. They can't be killed swiftly, but they are not a
huge threat. They are just guarding the area until you reach the king,
Chrysaor. After you follow one of the two corridors, you will find a small
spot where he is located. Chrysaor is pretty simple, and it's meant to be
that way. He is simply poison immune, and despite his high regeneration,
killing him is fairly easy.
Secret Elemental Runes
On Destruction difficulty, The Sewers Level 1, you will come by
the Elemental Stones and Unknown Skulls 1 by killing the elementals
there. They all have the same change to drop. You can cube them to get
the Elemental Runes and Kabraxis' Stonerune.
See THIS PAGE for more information about the Elemental
Runes and Kabraxis' Stone rune.
See THIS PAGE for more information about the other use of Unknown
Skulls 1.
Reward
Defeat Chrysaor on The Sewers Level 2, Destruction difficulty, to get
the Trader's Chest charm (1/4 chance).
Trader's Chest
This mighty chest allows you to increase certain
stats but it will lower other stats in exchange!
Cube the chest with a skull to reset stats!
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Light Radius
Various bonuses can be added on the Trader's Chest when you gamble
with gems.
Trader's Chest + any Gem (any quality) Trader's Chest with added bonuses +
Chipped Gem (same type)
This recipe has adds the following bonuses:
Gem +(0 to 4) to
(-3 to +1) to
Dexterity, Vitality
Diamond Strength
and Energy
Strength, Vitality
Amethyst Dexterity
and Energy
Strength,
Ruby Vitality
Dexterity and
Energy
Strength,
Topaz Energy
Dexterity and
Vitality
+(0 to 4)%
(-3 to +1)%
Gem
Resist
Resist
Cold, Lightning
Bloodstone
Fire
and Poison
Fire, Lightning
Onyx
Cold
and Poison
Fire, Cold and
Amber Lightning
Poison
Fire, Cold and
Turquoise Poison
Lightning
Skull
9/12 Yshari
Sanctum
DIFFICULTY: VERY
HARD
Level
Hatred : 90
Terror : 115
Destruction : 120
Location
Spider Cavern (Act 3: Spider Forest)
Lore
Valthek, a powerful mage of the Vizjerei Brotherhood has built a giant Empire,
to reign for the rest of the days, and to serve him as a strong defense for
anyone trying to steal the Ancient Repositories, which shall never be obtained
by mortals. For this, he built his own Reign, the Yshari Sanctum. This gigantic
maze is split in several stages with different powerful creatures. This
subterranean dimension is guarded by the Prime Evils: You will need to face
each one of them before you can destroy the Seal of the Gods, where
Valthek is being protected, in order to keep the Ancient Repositories safe.
Accessing them will reward any warrior greatly by enchanting his abilities.
Enemies
There are numerous powerful monsters throughout the maze that will test
your battle prowess and running speed to the limit. You must be well versed
in the various deadly arts and damage types to even think of venturing far
into the maze.
Boss
Each stage will have a special boss, protected by several smaller bosses that
also appear on the specific stage. You have to find them, they are located in
special 'boss areas' hidden in the maze. Each boss might drop a set piece of
the Brotherhood of the Vizjerei. Their fellow guardians will also have a bias to
drop set parts of the Horadrim set. This means, you will need to obtain the 5
set pieces of each boss, and the 5 set pieces of their guardians, in order to
be able to fight the last boss, Valthek. Each boss and minion has a chance to
drop only their own set piece. While wearing the two sets simultaneously, you
will be granted with new very powerful skills which are required to defeat
Sorcerer's
Mask
Mystical
Blade
4/5 chance to
drop
Crown
Gothic
Plate
Plated
Belt
Spiked
Shield
Mystic
Sword
See THIS PAGE for more information about the two sets' items and attribute
bonuses.
Reward
Defeat Valthek, the Vizjerei Sorcerer on Destruction difficulty to get The
Ancient Repositories.
Location
Level
Hatred : 90
Terror : 115
Destruction : 120
Enemies
The ghostly citizens are impossible to kill, but they are
more than capable of killing you. Keep moving at all costs
to avoid the undead hordes.
Bosses
The plazas of Ureh are huge, there is no minimap, the
lighting is very dim and the mad King Juris Khan is located
at the end of a precarious bridge to oblivion. Please run
around like a damsel in a zombie film until you find the
narrow ledge leading to the king. Juris Khan casts a
powerful spell on death, so be careful.
Reward
Defeat Juris Khan on Destruction difficulty to get
the Eternal Bone Pile.
Location
Maggot Lair (Act 2: Far Oasis)
Lore
Travelers say that humongous insect monsters lie in this
lair, infused with ancient magic present in these desolated
lands, drawn by the small oasis in the desert. It is said that
at the end of the lair, a terrible magical abomination has
made it's nest.
Enemies
On the first level, there are two types of monsters. Sand
Level
Hatred : 95
Terror : 115
Destruction : 120
Brachyceran's Token
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 1) to Amazon Skill Levels
+(0 to 1) to Assassin Skill Levels
+(0 to 1) to Barbarian Skill Levels
+(0 to 1) to Druid Skill Levels
+(0 to 1) to Necromancer Skill Levels
+(0 to 1) to Paladin Skill Levels
+(0 to 1) to Sorceress Skill Levels
(11 to 15)% Faster Run/Walk
Replenish Life +(100 to 250)
+100 Maximum Stamina
Poison Resist +(26 to 50)%
The Cursed Crystal is needed as reagent for powerful
recipe.
See THIS PAGE for more information about the recipe.
12/12 Duncraig
DIFFICULTY: IMPOSSIBLE
Location
Cave Level 2 (Act 1: Cold Plains)
There are two variants of this level. Re-roll the map to
have a chance of getting another one. You can do so by,
Level
Hatred : 95
Terror : 115
Destruction : 120
Enemies
The possessed citizens and their Necromorb overseers
are straightforward battles, but beware the ones that rush
at you with lit powder kegs! They can throw the kegs over
large distances and then light the fuse, which will burn
down towards the keg and cause a devastating explosion
that is almost always fatal to nearby adventurers.
Bosses
Assur wields powerful fire magic, but his main threat is the
invulnerability shield. It is impossible to damage Assur
directly. You will have to wrestle the secret to destroy
Assur from his henchmen.
The secret
Retrieve the five demon seals from Assur's lieutenants:
Skinrender, Spinecracker, Eyegouger, Fleshcutter and
Bonehexer. On Destruction difficulty, each lieutenant drops
his own seal. To reach some of them, you might have to
use a teleporting skill. When you have the five Seals, kill
Lost Souls and Necromorbs until a Ring of the Five drops.
Assur's Bane
Required Level: 100
+1 to All Skills
Adds 25-50 damage
+150% Damage to Undead
+1 to Purify
Increase Maximum Life and Mana 10%
+2 to Light Radius
Go back to Assur, then select your ring's Purify spell. This
spell bypasses Assur's invulnerability and will take him out
in a few hits.
Reward
Defeat Assur on Destruction difficulty to get Demonsbane.
Demonsbane
Keep in Inventory to Gain Bonus
Required Level: 100
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
Replenish Life +50
2% chance to drop a trophy on Destruction difficulty. Cube
the trophy with the charm for a small bonus.
Duncraig Trophy
Cube with the Demonsbane...
10% Increased Overall Speed
Drop Bias
Increased chance to drop sacred items.
HEROIC LEVELS
Abandon all hope, ye who enter here. Similar to ordinary demons but much stronger and more intelligent, heroic demons are more
than a match for the toughest heroes.
HEROIC BOSSES
Each heroic area is protected by its own guardian and one appears only when its shrine is disturbed. The area's heroic boss may
randomly appear in the area, or he may not... Beware, heroic bosses are among the hardest encounters in Median XL.
All heroic bosses are protected by an invulnerability shield. This shield is nearly impossible to break with mortal magic but will
occasionally fail and drop a random immunity, though this still leaves the boss with high resistance to this element. Use these rare
opportunities well.
1/5 Athulua
DIFFICULTY:
Location
Destroy Volcanic Shrine (Act 2: Halls of the Dead Level 3 -
MODERATE
Level
Hatred : N/A
Terror : N/A
Destruction :
120
Dry Hills)
Destruction difficulty only (1/10 chance)
Lore
Athulua is the prime deity of the Amazon people. With her
consort, Kethryes, she rules over the seasons and the
weather. The Amazon capital, Tran Athulua, is named so in
her honour. Athulua is responsible for some of the most
mysterious powers in an Amazon's arsenal. When a warrior
has proven her devotion to Athulua through her brave deeds
and exceptional skill in battle, the Goddess shows her favour
by granting a spiritual emissary to aid the Amazon. These
emissaries of Athulua are called Valkyrie, and they are the
spirits of the greatest heroes from the Amazon people. The
power to summon a Valkyrie is the greatest honour that an
Amazon warrior can receive. It is believed this gift is a sign
that your place beside the Goddess is assured when you pass
from this world-perhaps even as a Valkyrie.
Strategy
You can try to summon Athulua, the Amazonian Godess by
destroying the Volcanic Shrine on the north-west part of the
Tran Athulua with a 1/10 chance she will appear to punish
you for this atrocity. After appearing and shaping into a
mage, she will lose some of her bow strength, which means
her attacks do almost no damage, however her skills are
enchanted with high amounts of Crushing Blow. She will
summon killable Rats when you're low on health, to take you
down. Her other attacks include Meteor Shower, various
skills that send out a flurry of arrows flying at you and she
can even teleport at your location creating a small cloud that
deals high damage. The only way to damage her is to attack
her when her powerful magical shielding aura weakens from
time to time.
See THIS PAGE for more information about Tran Athulua.
Reward
Defeat Athulua, the Amazonian Godess on Destruction
difficulty to get the Deity's Bow.
Deity's Bow
This blessed bow might be used for
unique recipes to unleash Divine Power
Athulua's Blessing
You can use the Deity's Bow to possibly grant a powerful
blessing upon your bow. This can be tried once per bow,
even if Lucky/Lottery recipe has been tried.
Any Unique Bow + Deity's Bow Unique Bow, may add blessing
This recipe has 25% chance to add the following blessing:
Ignore Target's Defense
Valkyrie's Prime
The other use of the Deity's Bow is to possibly assemble it
into a mighty bow - Valkayrie's Prime. This process is very
expensive because of all the rare reagents required to make
the needed Tokens.
Cursed Crystal + Unknown Skull 1 Blessed Crystal
Blessed Crystal + Unknown Skull 2 Book of the Wise
Unknown Skull 1 + Unknown Skull 2 Mystic Shard
See THIS PAGE for more information about the Cursed Crystal.
See THIS PAGE for more information about the Unknown Skull
1.
See THIS PAGE for more information about the Unknown Skull
2.
Using these 3 reagents and other listed in this table, and
transmuting them with the appropriate character, you can get
all theTokens.
Token Character
Pain Amazon Class Charms (all 7 different)
Lies Sorceress Kabraxis' Stone rune + Elemental Runes
Terror Barbarian Marksman's Eye (Unique Mystic Orb) + Arcane Crystals x6
Destructio
Necromancer Great Runes (all 6 different) + Healing Potion
n
Signet of Gold* + Greater Signet of Gold + Signet of
Experience + Greater Signet of Experience + Signet of
Suffering
Druid
Leraning + Greater Signet of Learning (25) + Signet of
Skill
Cursed Crystal + Blessed Crystal
Hatred Assassin
Wise + Unknown skull2 + Mystic Shard
*
Starting Signets of Gold cannot be used for this recipe.
Once you've gathered all 6 Tokens and the Deity's Bow you
can use this recipe.
Deity's Bow + Tokens of Pain, Suffering, Hatred, Terror, Destruction
& Lies Valkayrie's Prime
Valkayrie's Prime
Sacred Bow
Two-Hand Damage: 850 to 1540
Required Dexterity: 666
Required Strenght: 666
Required Level: 120
100% Chance to Cast level 1 Athulua's Wrath when you Die
15% Chance to cast level 15 Time Wave when you Kill an Enemy
+1 to All Skills
+200% Enhanced Damage
Adds 400-1000 Damage
Adds 111-666 Magic Damage
Adds 111-666 Fire Damage
Adds 111-666 Lightning Damage
Adds 111-666 Cold Damage
+10 to Sky Siege
NOTE: Valkayrie's Prime cannot be socketed, but is otherwise like a
fairly normal sacred unique bow.
2/5 Belial
DIFFICULTY: TRICKY
Location
Icy Cellar (Act 5: Ancients' Way)
Once you enter, you cannot go back trough
the stairs.
Level
Hatred : 80
Terror : 115
Destruction : 120
Lore
After his defeat in the civil war in Hell, the
Lord of Lies and infernal King of Rats was
banished to Sanctuary where he plots his
return. The icy caves under Harrogath offered
him both proximity to the powerful
Worldstone and a dark moist breeding ground
for his rodent servants.
Strategy
As the Lord of Lies, Belial prefers to cheat in
battle. His main offence consists of his
Henchmen who use the Punisher spell to
poison heroes to death. If one gets through
this line of defence, his tiny rat familiars go
Book of Lies
Keep in Inventory to Gain Bonus
Required Level: 60
+(51 to 500) to Life
+(51 to 500) to Mana
Location
Cow Level (Act 1: Rogue Encampment)
See THIS PAGE for more information on how to
enter the Cow Level.
Lore
The moolicious heir to the Cow King's
throne, Bull Prince Rodeo is out to exact his
indiscriminate revenge for all the cattle killed
by humans.
Level
Hatred : 85
Terror : 115
Strategy
Rodeo is very aggressive and has a stunning
Hoof Stomp and the Blink spell, making it
Destruction : 120
Fool's Gold
Keep in Inventory to Gain Bonus
Required Level: 100
+(-10 to 38) to all Attributes
Total Character Defense Plus (11 to 15)%
3% Reanimate as: Random monster
(including Elites)
-75% Less Gold from Monsters
(31 to 40)% Better Chance of Getting Magic Items
See THIS PAGE for the list of reanimates.
Drop Bias
On Destruction difficulty, Bull Prince Rodeo
has a 1/30 chance to drop an Unique Mystic
Orb on death.
See THIS PAGE for more information about
the Unique Mystic Orbs.
Location
Stony Tomb Level 1 (Act 2: Rocky Waste)
Lore
Hungry for power and misled by Diablo, the
Vizjerei mage Quov Tsin almost succeeded in
sacrificing the city of Ureh to the forces of
Hell. He was defeated at the last moment, but
his spirit still roams the burial tombs looking
for a mortal vessel to come back to life...
Level
Hatred : 90
Terror : 115
Destruction : 120
Strategy
As a former Vizjerei in life, Quov Tsin wields
the elements. His most devastating attack is a
streaming blast of fire, cold and lightning
bolts powerful enough to annihilate any hero
in a moment. In melee combat, he may use a
fire, cold and lightning nova combo that
causes massive destruction at close range.
Prepare for this battle by equipping resistance
items to counter his ability to pierce
resistances, and try to find some absorb items
to further cut the damage. His contingency
spells protect him by teleporting him to
safety when struck by any attack. Stay near
cover in case he appears too close for
comfort. Quov Tsin is protected by a mystical
shield that makes him invulnerable to all
damage, but thankfully for you, anger is not a
good state of mind to maintain a difficult
invulnerability spell. It may occasionally fail,
leaving him vulnerable to one or more
elements. Seize the moment.
Reward
Defeat Quov Tsin on Destruction difficulty to
get the Silver Seal of Ureh.
5/5 Astrogha
DIFFICULTY: IMPOSSIBLE
Location
Mausoleum (Act 1: Burial Grounds)
Lore
One of Hell's greatest, the scheming spider
demon Astrogha has surfaced after the fall of
Andariel to continue his reign of terror. He is
not the most powerful demon in close
combat, but the spider king is never alone.
Level
Hatred : 95
Terror : 115
Destruction : 120
Strategy
Astrogha does not usually fight his foes
directly, but he does not need to. His
summoned Spider Statues serve as gateways
for his personal swarm, belching waves of
crawling Darklings from the depths of the
void. Deal with them quickly, but do not
touch the statues! They are protected by one
of Astrogha's devious tricks: when destroyed,
they will both rejuvenate Astrogha and
unleash a curse that cripples the assailant
causing a swift death. If left alone, they will
eventually collapse on their own. Astrogha
also possesses a very powerful but close
ranged Frozen Orb attack and has warding
spells that teleport him away when damaged,
courtesy of Quov Tsin's mages. Another
dweomer copied from Quov Tsin during
centuries of fighting side by side at the head
of their respective legions is the warding
spell that renders Astrogha immune to all
attacks. This is cutting edge magic and
therefore still fails from time to time,
allowing you to get some hits in.
Reward
Defeat Astrogha on Destruction difficulty to
Astrogha Trophy
Cube with the Astrogha's Venom Stinger...
-5% to All Enemy Resistances
Transmute Astrogha's Venom Stinger with
your Book of Summoning to add to it the
power of Dark Summoning.
Astrogha's Venom Stinger + Book of Summoning
Astrogha's Venom Stinger with added bonuses
This upgrade recipe adds the following
bonuses:
+1 to Dark Summoning
See THIS PAGE for more information about
the Book of Summoning.
Warning! Due to a bug with the way Diablo
II handles champions, there is a chance
Astrogha may spawn as a boss pack with
several copies of himself as minions. When
you see a mass of doom spiders, run for your
life and restart the game.
CHALLENGES
LEVEL CHALLENGE 0
Bored of the repetitive easy beginning with your characters? Want some early bonus to get you started faster? The Level Challenge 0
rewards you for beating a specific monster at a low character level.
Killing a Boss
This challenge requires you to 'kill' a boss. This means that you need to be physically present at the battle and near the boss when it
dies before you can use the cube recipe that grants you the reward.
If you succeed in killing the target monster, you get a whirling red overlay that looks like three rotating bolts:
You now have 30 seconds to perform the cube recipe. If you are too slow and the red overlay vanishes, you have to do it again!
Warning: This does not work if the monster is killed by reflected damage, due to a Diablo II engine limitation. Please use different
means of killing the target.
READ ME
Median XL - Ultimative XIV
Thanks for playing!
MedianXL-U XIV by MarcoNecroX & BrotherLaz
IMPORTANT NOTE
- Horadric Staff now drops in
the Claw Viper Temple Level 2
- Khalims Will now drops from
Lachdanan in Travincal.
[put in the cube and click transmute]
And then do as it says and cube it.
Median Statue Level Challenge 0 Charm
Level Challenge 0
Instructions
Use the summon quest skill to
summon Volrath the vile.
You need to take down his
traps, and kill him afterwards,
without dying!
Max. Level: 5
Keep in Inventory to Gain Bonus
Required Level: 5
+1 to Level Challenge 0 Quest Skill
Use the +1 to Level Challenge 0 Quest Skill to summon Volrath on an wide open area. He is invulnerable to any damage until you
destroy all his traps. Avoid his deadly beam while destroying them.
Defeat Volrath the Vile to get the Harkon Crystal Gem and a Chipped Gem.
Harkon Crystal
Gem
Keep in Inventory to Gain Bonus
You have 30 seconds to cube the Harkon Crystal Gem with any Gem after killing Volrath, so prepare it in advance and keep your
cube empty!
If you are level 5 or below, cube it while the red whirls are on your character to invest power into it.
Harkon Crystal Gem + any Gem (any quality) Harkon Crystal Gem with added bonuses
This recipe has adds the following bonuses:
10% Increased Overall Speed*
+(6 to 10) to All Attributes
1% Reanimate as: random (non-elite) Monster
+(201 to 250)% Extra Gold from Monsters
See THIS PAGE for the list of reanimates.
*
This is:
10% Faster Run/Walk
10% Increased Attack Speed
10% Faster Cast Rate
10% Faster Hit Recovery
10% Faster Block Rate
Btw. You gain no experience by killing Volrath or his Traps on Hatred difficulty. Keep trying until you succeed!
Go to the Tran Athulua uberlevel on Hatred difficulty, destroy the Orb at the entrance to get the Sunstone of the Elements.
Find and defeat any of the three Priestesses. She will drop her Sunstone. Cube it immediately while you have the red swirls on you.
This will upgrade your Sunstone, if your level is low enough.
You have 30 seconds to cube the Sunstone after killing the Priestess, so keep your cube empty!
You can then cube it with the Sunstone of the Elements to apply the bonuses.
See THIS PAGE for more information about Tran Athulua.
Sunstone of Fire
Keep in Inventory to Gain Bonus
Required Level: 50
+1 to Light Radius
If you are level 70 or below, cube it while the red whirls are on your character to invest power into it.
Sunstone of Fire + town portal scroll + identify scroll Sunstone of Fire (Upgraded)
Requires: level 70 or below
Sunstone of Ice
Keep in Inventory to Gain Bonus
Required Level: 50
+1 to Light Radius
If you are level 60 or below, cube it while the red whirls are on your character to invest power into it.
Sunstone of Ice + town portal scroll + identify scroll Sunstone of Ice (Upgraded)
Requires: level 60 or below
Sunstone of Thunder
Keep in Inventory to Gain Bonus
Required Level: 50
+1 to Light Radius
If you are level 50 or below, cube it while the red whirls are on your character to invest power into it.
Sunstone of Thunder + town portal scroll + identify scroll Sunstone of Thunder (Upgraded)
Requires: level 50 or below
Btw. You gain no experience on Hatred difficulty in Tran Athulua itself. Keep trying until you succeed!
Btw. Although all three Priestesses give you the same looking red whirls, you need to kill the right Priestess to cube the right charm.
Do the Binding of Baal uberquest on Terror difficulty and defeat Tal Rasha.
This will trigger the whirly effect. Cube your Class Charm with a perfect gem to receive additional bonuses if your characterlevel is
low enough.
You have 30 seconds to cube the Class Charm after killing Tal Rasha, so keep your cube empty!
See THIS PAGE for more information about Binding of Baal.
[Class Charm] + perfect gem returns [Class Charm] with added bonuses
Requires: level 90 or below
This upgrade recipe adds the following bonuses:
Amazon:
Increase Maximum Life 5%
Replenish Life +25
Assassin:
Curse Length Reduced by 25%
5% Chance to Avoid Damage
Barbarian:
5% Bonus to Summoned Minion Life
+1% to Defense per Socketed Rune
Druid:
Total Character Defense Plus 25%
All Resists +5%
Necromancer:
+1 Extra Totems
10% Bonus to Summoned Minion Damage
Paladin:
Damage Reduced by 5%
Total Character Defense Plus 10%
Sorceress:
+15% Bonus to Energy Factor
+5% to Spell Damage
Btw. You gain no experience on Terror difficulty from Binding of Baal itself. Keep trying until you succeed!
When found, each class charm spawns with the following bonuses.
Maximum Skill Level Increased by 1
+2 to Light Radius
More bonuses can be added with the Horadric Cube after completing further challenges.
Go to the Kurast 3000 BA uberlevel on any difficulty and kill the Ennead Necromancer bosses until your Class Charm drops.
[Class Charm]
(Class Challenge Item)
Keep in Inventory to Gain Bonus
(Class Only)
Required Level: 90
Can be Upgraded with Ennead Challenge
Can be Upgraded with Black Road Challenge
Maximum Skill Level Increased by 1
+2 to Light Radius
Each Necromancer drops a random charm, so if you are unlucky, just restart the game and try again.
See THIS PAGE for more information about Kurast 3000 BA.
If you are level 80 or below, cube the charm with a jewel to add extra bonuses and unlock your Ennead Challenge skill.
[Class Charm] + any jewel returns [Class Charm] with added bonuses
Requires: level 80 or below
This upgrade recipe adds the following bonuses:
Amazon: uses Sacred Sunstone
+2 to Amazon Skills
Increase Maximum Life 15%
Poison Length Reduced by 33%
Unlocks your Ennead Challenge skill
Assassin: uses Shadow Vortex
+2 to Assassin Skills
50% Curse Length Reduction
Poison Length Reduced by 33%
Unlocks your Ennead Challenge skill
Barbarian: uses Worldstone Orb
+2 to Barbarian Skills
20% Bonus to Summoned Minion Life
Poison Length Reduced by 33%
Unlocks your Ennead Challenge skill
Druid: uses Caoi Dulra Fruit
+2 to Druid Skills
All Resists +25%
Poison Length Reduced by 33%
Unlocks your Ennead Challenge skill
Necromancer: uses Soulstone Shard
+2 to Necromancer Skills
40% Bonus to Summoned Minion Damage
Icon
Effect
SPELLBIND
[AMZ]
The basilisk snake of Skartara is a devious creature whose bite turns flesh to
stone. A skilled amazon warrior may carry a few to the battlefield in a leather
bag for an unexpected surprise.
Effect: throws snakes that turn enemies to stone
VAMPIRIC ICON
[ASN]
An assassin knows very well that most mages are male and many spend their
life in seclusion without seeing a woman. Some who have trained in these
particular arts can also employ this strategy on the battlefield.
Effect: burns an unholy female sign on the ground in life stealing flames
IMMORTAL
[BAR]
Running away is for the weak. A barbarian warrior who runs is easy prey. One
who stands his ground in the face of death may survive, for he is the one the
ancestral spirits will favour.
Passive effect: avoids damage when standing still and improves hit recovery
GOODBERRY
[DRU]
The fruits of the Glor-An-Fhaidha, the mystical tree of life, can bring back
mortals from the brink of death. Wise druids look for large red berries growing
on plants that ordinary do not bear fruit.
Passive effect: create a Goodberry in the Horadric Cube that boosts life
BLACK MASS
[NEC]
The dragon god of death Trang-Oul takes his faithful under his wings, turning
aside blades and arrows. This powerful spell requires total concentration and
is easily broken when the caster is disturbed.
Effect: press and hold to protect self and nearby minions
DIVINE
APPARITION
[PAL]
SYMBOL OF ESU
[SOR]
The Black Road challenge is the hardest challenge in Median XL. It consists of five trials, ranging from easy to very difficult.
Killing a Boss
This challenge requires you to 'kill' a boss. This means that you need to be physically present at the battle and near the boss when it
dies before you can use the cube recipe that grants you the reward.
If you succeed in killing the target monster, this overlay appears:
You now have 30 seconds to perform the cube recipe. If you are too slow and the red overlay goes away, you have to do it again!
Warningi This does not work if the monster is killed by reflected damage, due to a Diablo II engine limitation. Please use different
means of killing the target.
You need your Class Charm
This challenge requires you to have your Class Charm. This is a charm that drops in the Kurast 3000 BA uberlevel. If you did the
Ennead Challenge, you already have one.
If not, see THIS PAGE for more information about Kurast 3000 BA.
1. Trial of Fear
Overcome your fear of demons by tackling the Butcher in Terror difficulty. Go to The Hole Level 2 and summon him, then kill him.
Cube the charm while the red swirls are on your character.
See THIS PAGE for more information on the Butcher.
[Class Charm] returns [Class Charm] with note of completion (Fear)
2. Trial of Greed
Material wealth is a sign of demonic corruption. To pass this trial, keep 666,666 gold or more on your character (not your stash), then
use the recipe to complete the trial.
[Class Charm] returns [Class Charm] with note of completion (Greed)
3. Trial of Contrition
Kabraxis is almost impressed with your combat prowess against demons. But how about other humans? To complete this Trial,
summon and kill Shaman King Koth on Terror difficulty. Cube the charm while the red swirls are on your character.
See THIS PAGE for more information about King Koth.
[Class Charm] returns [Class Charm] with note of completion (Contrition)
4. Trial of Knowledge
Obtain untold wisdom by collecting the positronic brains of the five Robot Bosses in Fauztinville in Terror difficulty. Kill the Robot
Bosses and snap up their Brains.
See THIS PAGE for more information about Fauztinville.
[Class Charm] + Alpha/Beta/Gamma/Delta/Epsilon Brain returns [Class Charm] with note of completion (Knowledge)
Fauztinville is a huge level, and the Robot Bosses are fairly well hidden. You may need to explore the whole level. One of the bosses
requires a teleportation ability to access; if you cannot teleport, use an item with charges of a teleportation skill, like the runeword Pax
Mystica or the ubercharm Moon of the Spider. A second boss is at the end of a hidden passage, but can be accessed through
teleportation as well.
5. Trial of Blood
Kabraxis' element is Fire. Try and sway the Amazon Islands to your cause by eliminating the Priestesses of the amazon gods of Ice
and Lightning. But do it quickly. Kabraxis has no time to waste on bumbling humans like you.
Your targets are Skovos, Priestess of Karcheus and Lycander, Priestess of Zerae. Both can be found in the Tran Athulua uberlevel.
Go kill them on Terror difficulty.
The catch is that after you kill either one, you now have only 30 seconds to kill the other and then cube the charm. The timer starts to
tick down after your first kill. You can only complete this Trial if you lead them to the same area and kill them quickly, one after the
other.
See THIS PAGE for more information about Tran Athulua.
[Class Charm] returns [Class Charm] with note of completion (Blood)
There is a third Priestess on the level, Philios, Priestess of Hefaetrus. Make sure you kill the correct Priestesses.
Icon
Effect
WAR SPIRIT
[AMZ]
Many of the amazon deities represent an aspect of war. The deity's spirits,
summoned by an amazon high priestess or warrior queen, protect her in battle by
striking down her enemies, seemingly out of nowhere.
Effect: periodically emits spike novas that deal weapon damage
PSYCHIC
SCREAM
[ASN]
There are two schools in psychic training. The most common school promotes
balance of mind and peace of thoughts. This is a creation of the other school: a
primal scream that overwhelms weaker minds with pain and confusion.
Effect: short ranged shockwave that forces enemies to flee
THUNDERGOD
[BAR]
A warrior who has his eyes on the throne of his tribe is sent to the summit of Mt.
Sescheron to await the next thunderstorm. If he survives, he may have learned
something valuable about the forces of nature.
Effect: adds stun damage and periodically emits stun novas
LIFESHIELD
[DRU]
Aside from their healing effect on humans and other animals, the juice of the GlorAn-Fhaidha's fruits can be applied to armour, making it as hard as the bark of a
thousand year tree.
Passive effect: consuming a Goodberry also increases defence
GRAVEYARD
[NEC]
BLESSED LIFE
[PAL]
A life of worshipteaches the warrior of Zakarum the futility ofevil. The denizens
of hell are but vermin to an emissary of the Light.
Passive effect: reduces damage taken and speeds up healing apples
FORCE BLAST
[SOR]
The witch's voice coalesces into a wall of force and slams into the enemy ranks. The
shockwave does not harm flesh or bones, but the shellshocked enemies may well
be so confused they forget how to fight.
Effect: wave of force that knocks back enemies and lowers damage