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Media Audiance Essay
Media Audiance Essay
Introduction
Web 2.0 and the consumption of new media technologies are an integral part of our daily lives,
our human activities revolve around new media technologies. As part of the information society
new media technologies are shaping and transforming our social landscape by allowing new
means of technologically mediated interactions between. This paper will shed light on aspects
of new media technologies, their uses and the complex interplay between human social
Social use of media is another key concept this paper will address which is connected to
changing media habits which is associated with the formation of social relations as we
transformed from one way mass communication towards interactive communication between
medium and user, and user and user. This shift enabled new capacity to collaboratively
develop, share and distribute information and knowledge around society a process better
networks that can generate new knowledge, and the greatly enhanced capacity to codify, store,
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
actively interacting. Blogging and citizen journalism as a form of democratic participation are
another interesting areas to research for a better understanding of the interactive relationship
Technological advancements are the main drive of the radical shift towards interactive forms of
media and information services amplifying the notion of interactivity and participation as seen
by both the media and the audience. The term ‘Interactivity’ in relation to media and
characterized by media content and the specific channels that are used exclusively allowing
direct audience interaction. It is also identified by a certain level of user control over media
material. Finally I will explain how web 2.0 technologies have paved the way to the formation of
participatory media cultures, and new sociopolitical modes of audience interaction with the
media, transforming forever the way we participate and interact with the media.
According to Flew (2008, p, 36)”one of the features of new media is that it enables forms of
interaction through computer-mediated communication that are separated in both time and
space and have a potentially global reach through digital networks”. What is genuinely
phenomenal about modern or new media technologies is the extreme level of interaction
between the media and audience and the users tendency to construct content in the form of
information and media products for the media. As mentioned by Harrison & Barthel
(2009)”Web2.0 services and applications make possible more dynamic interaction between
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
clients and servers, more engaging webpage displays and applications and ultimately more
the web”
Web 2.0 applications are developed for maximum user interactivity due to the participatory
nature of the applications, playing a game of poker on Face Book is nothing less than
interactive, first users interact with the media by means of purchasing ‘chips’ or clicking on a
link to receive a daily bonus, the game server then proceeds to search for appropriate game to
link user with, the extent of user to user interactivity is astonishing, programmers developed
chat rooms for such games where users can engage in conversations while playing a game.
Simplicity in operating web 2.0 applications is a critical element that contributes to the rich
produce and distribute their own content, enabling them to create and maintain social
networks that combine the collaborative effort of millions of internet users, allowing them
active engagement with the text on a psychological level (Harrison & Barthel, 2009, P.164).
Furthermore the use of radical media and generally engagement with new media is used to
In relation to this I would like to point out that audience participation and interaction is central
to the process of content construction on the web, for example the collaborative creativity in
the form of women’s participatory public art is an interesting angle to examine the construction
of content over the internet which allowed constant interactivity between media and audience.
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
The phrase ‘participatory public art’ is often used to describe community members
Denis McQuail recognizes that media outlets seeks total control over the relationship with the
characterize this relationship. The notion of parasocial interaction was introduced to describe
identifying audience as active is central to understating the nature of rising interactivity levels
introduced by modern technologies, audience are motivated to produce content for an array of
reasons for example an individual might post a video on You Tube in response to another
individual posting footage that offended them, applications like Amazon, offers user-generated
As mentioned by Harrison & Barthel (2009) “web 2.0 is founded on a radical reconstruction of
the user, from consumer of online products and information produced by companies to
producer of online products and information that they share with others, including companies”
however the introduction of these prospects allowed for the recognition of the audience as
active producers who are constantly interacting with other and the media.
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
Social networking media such as My Space enables user’s textual and visual customization of
the users profile which produces rich interactive user experience. Furthermore new media
technologies enabled new means of interactive user collaboration for political, community or
entertainment purpose.
This constant interaction according to Harrison & Barthel (2009)” the very nature of
independent expression shifts again, from the static form of physical creations through the
virtual spaces of social networking profiles with fluid, individually controlled changes in content
and linkages, to individually produced artwork that leaves the individual`s control to be
All these modes of participation and interactivity transformed audience of media to what is
better known as ‘Produsage’ the term coined as mentioned by (Harrison & Barthel,2009,p.162)
”to describe the new form of production arising in the transition of media users from audience
and consumers , under the regime of traditional media industry models, to producers enabled
by new media technologies” this concept amplifies the fact that modern media technologies
provided the audience with the tools to collaborate, produce and share content created by
others.
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
User-generated content
It is evident that at one level, all internet content is user-generated, the nature of the medium
promotes interactive nonlinear modes of communication (Flew, 2008, p.35) at this point newly
formed ‘Produsages’ of the media were sufficiently equipped to fully interact by new means
brought to them by modern media technologies. Thus ‘blogs’ or personal diaries became the
next ‘big thing’, users started visually customizing their blogs in ways that complemented their
life styles, journalists and citizens alike recognized opportunities offered by this new media
channel, and the mere act of being able to freely express their ideas was rewarding.
The act of blogging constitutes a good analogy to explain expectancy-value theory which places
the notion of reward at a central position in relation to media use and personal motivations
associated with it. According to McQuail (1997, p.74) essential is the idea that the media offers
its users rewards which can be thought of as pleasant psychological effect that are valued by
individuals.
The rise of a new form of community activism in the form of citizen journalism is to be
attributed to the emergence of modern media technologies. Citizen journalism magnifies the
notion of interactivity of nonlinear communication between media and the audience, this
alternative form of journalism is a counter measure for the high level of state control and
site(www.malaysiakini.com) was established in 1999 by two young journalists, Steven Gan and
Premesh Chandran , who had become disaffected with the degree of state control and self-
censorship within Malaysia’s print and broadcast media” (Flew, 2008, p.143) citizen journalism
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
is interactive participatory media with all its glory, ordinary citizens seized the opportunity
provided by this new medium and perceived it as an opportunity to provide the Malaysian
Flew recognizes three critical elements associated with the promotion of citizen journalism in
Australia. Firstly the development of an open publishing architecture by Mathew Arnison from
the ‘Active Sydney’ group in 1999 second is the use of collaborative editing which allowed the
audience to participation in the form of contributing stories even editing and shaping the final
content. The last factor contributing to the rise of citizen journalism is the steady level of
content distribution through RSS (Rich Site Summery or Really Simple Syndication) which
assisted by reducing the costs associated with accessing valuable trustworthy information by
establishing an ongoing link with the site that generates content that is of interest to them, and
link it on their own site as they see fit (Flew, 2008, p.146).
Interactive online games have attracted a large number of audience inhabiting digital world’s
leading their epical game characters through it, three elements are attributed the rise of
commonplace technology which serves both as work tool and an entertainment and
communication device, second is the emergence of the internet and the world wide web, and
finally the rise of programmers, software and hardware engineers, and system designers as a
professional class producing even more complex programs to run on smaller and faster digital
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
technologies that we as audience participate in the consumption and manipulation of the final
product.
Modders is a term that is used to describe fan-programmers who design add-on components
that modify a specific element of the game, Mappers, on the other hand specialize in designing
new levels, or maps for a game. (Postigo,2007,p.301) Modders participate and directly interact
with media by modifying various elements that can range from changing the physics of the
virtual world to total conversions in game play that can lead to changes in story line and game
Regardless of the level of technical complexity and financial value of the add-on, a significant
level of interaction is required to take place between audience and the media to accomplish the
task. The work of these fan programmers is considered to be a part of the broader content pool
would not have been possible without new technologies that facilitated direct interaction
between the public and media. And perhaps this is why consumers where collectively named
person of the year by times magazine because of our participation in blogs, You Tube, My Space
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
Conclusion
New media technologies plays a fundamental role in maintaining the interactive relationship
between audiences and various media outlets different features characterizes and rules the
nature of this interaction. The public chose to participate in producing material in the internet
for a number of reasons some are politically motivated and some are just sheer dedication
towards the advocacy of a cause. The base of this sever level of media audience interaction can
be attributed to a number of reasons the emergence of web 2.0 applications, the explosion of
personal computer devices, or even strict governmental media policies can lead journalists and
citizens towards the adoption of alternative means of journalism, by blogging for example.
In short modern public life as we know it today will not be as interactive if not for the various
technologies that enable us to create share and distribute content over the internet allowing
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Musaab Mohamed Adam 30581155
Ms Yvone Shila Media Audience and the public
Reference list
Harrison, T.M. & Barthel, B.(2009). Wielding new media in Web 2.0; exploring the history of
engagement with the collaborative construction of media products. New media & society, 11
(1-2), 155-178.
Flew, Terry. (2008). new media: an introduction. New York: Oxford university press.
Postigo, Hector. (2007).Of Mods and Modders: chasing down the value of fan-based digital
game modifications. Game and Culture, 2 (4), 300-313.
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