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Culture Documents
Final Fantasy RK
Final Fantasy RK
Credits
This document attempts to collect game info in a high density, neatly formatted, and printable way. Sources include several people who have done excellent work extracting game data.
Kevrlet Boss HP, soul breaks, abilities, item stats (FFRK Toolkit). Data is mined from global FFRK only.
ElNinoFr Abilities, record materia, soul breaks, buff stacking (spreadsheet). Data is mined from Japanese FFRK, I think.
Enlir Abilities, soul breaks (spreadsheet). This is partly a compilation of others info, but it also contains some original data datamined from global FFRK.
Key Tsang Abilities, record materia, soul breaks (spreadsheet). Note: not datamined; either experimentally measured or translated. No longer updated.
cpp_is_king Item stats taken from the excellent FFRK Inspector crowdsourcing tool
sexydeli list of upcoming events (spreadsheet); event names and numbers are used in the future orbs table. Also see AlexRiots dungeon roadmap.
Missing Info
Still looking for authoritative datamined (not guessed) sources for these things.
Bosses: # of turns for Dadaluma to summon adds, # of turns for Demon Wall to KO, # of turns for Bahamuts big attack
Lv
24
25
48
50
53
71
74
76
78
Sta
37
49
53
66
66
52
52
86
86
Chaos Shrine
of Yore 1
86 74
Chaos Shrine
of Yore 2
89 74
FF II
Semitt Falls Cvn.
Snow Cavern
Snow Cvn. (rtrn.)
Dreadnought
Deist Cavern
Coliseum
Castle Fynn
Tropical Island
Cave of Mysidia
Leviathan
Lv
27
29
31
53
72
73
75
76
78
81
Boss
Garland
Astos
Vampire
Lich
Marilith
White Dragon
Dragon Zombie
Kraken
Tiamat
3. Lich, again
4. Marilith, again
2. Kraken, again
Sta
66
79
66
71
52
52
69
86
51
52
4. Tiamat, again
Boss
Sergeant
Adamantoise
Borghen
Captain
4x Chimera
Behemoth
Gottos
Big Horn
no boss
Roundworm
HP Vulnerable
?
37k
46k *Fire, *Holy
63k *Fire
59k
119k *Fire, *Lgt
117k *Fire, *Holy
124k *Lgt
152k
86k *Holy
86k
90k
106k
HP
34k
41k
36k
47k
40k
128k
133k
135k
111k
Vulnerable
*Ice
Absorb
Resist / [Null]
[Ice, Earth]
[Ice]
[Fire, Ice, Lgt]
[Ice, Earth]
[Ice]
[Fire, Earth]
[F, I, L, E]
[Ice]
Notes
Absorb
[F, I, L, E]
Resist / [Null]
Lgt
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Uses Quake.
FF III
Altar Cave
Castle Sasune
Sealed Cave
Nepto Temple
Tower of Owen
Subterr. Lake
Molten Cave
Heins Castle
Cave of Tides
Goldor Manor
FF IV
Mist Cave
Undrg. Watrwy.
Antlions Den
Mount Hobs
Fabul Castle
Baron Castle
Lodestone Cvrn.
Tower of Zot
Zot - Spire
Lv
55
57
59
62
72
74
77
80
81
84
Lv
20
23
28
Sta
57
57
71
61
86
52
69
52
69
52
Sta
37
40
53
Boss
HP Vulnerable
Great Tortoise
52k
Griffon
38k *Wind
Djinn
35k *Ice, *Water
Giant Rat
45k
Medusa
95k
Gutsco
97k
Salamander
91k *Ice, *Water
Hein
104k F or I or L
Kraken
116k *Lgt
Goldor
109k
Boss
HP Vulnerable
Mist Dragon
23k *Dark
Octomammoth
26k *Lgt, *Dark
Antlion
31k *Ice
Mom Bomb
35k *Ice,Wa,*Dk
32 57 Mom Bomb (Gigantic)
*Ice,Wa,*Dk
6x Bombs
3k *Ice
34 29 Dragoon
32k
Baigan (body)
21k *Ice
2x Arms
11k *Ice
41 72
Cagnazzo
Cagnazzo (preparing)
Cagnazzo (defending)
43 71 Dark Elf
45 71 3x Magus Sisters
Barbariccia
48 29
Barbariccia (tornado)
3x Calca, 3x Brina
Dwarven Castle
50 72
Babil - Depths
50 74
Golbez
Shadow Dragon
Lugae
Barnabas
21k *Ice
*Ice, Lgt
*Ice
27k *Fire, Holy
15k
20k
6, 3k
22k
11k
9k
11k
*F,*I,*L, Holy
Holy
*Lgt
Lugaeborg
26k *Lgt
53 57 Rubicante
25k *Ice, *Water
King & Queen of Eblan 26k
Babil - Heights
55 74
Rubicante, again
26k *Ice, *Water
Asura
25k
The Feymarch
58 72
Leviathan
23k *Lgt
Sealed Cave
94 91 Demon Wall
215k
Lair of the Father 98 73 Bahamut
164k
1. Scarmiglione
81k Fire, *Holy
2. Rubicante, again!
68k *Ice, *Water
Giant of Babil 1 102 76 3. Cagnazzo, again
56k *Ice
4a. Barbariccia, again 37k
4b. Barbar. (tornado)
Holy
CPU
162k *Lgt
Giant of Babil 2 106 37 Attack Node
31k
Defense Node
31k
FF V
Lv Sta Boss
HP Vulnerable
Wind Shrine
29 71 Wing Raptor
29k
Torna Canal
35 57 Karlabos
34k *Lgt
Siren
34k
Ship Graveyard
37 57
Undead siren
? Fire
Magissa
40k
N. Mountain
42 71
Forza
40k
Shiva
47k *Fire
Castle Walse
71 76
3x Ice Commander
14k Fire
Walse Tower
73 61 Garula
81k
Sergeant (Iron Claw)
65k
Karnak Castle
76 61
3x Cur Nakk
12k
Ifrit
80k *Ice, *Water
Library of Anc.
79 77
Byblos
92k *Fire
Cave of Eblan
Absorb
Absorb
Holy
*Wa, Holy
Water
Fire
Fire
Fire
Resist / [Null]
[Earth]
[Earth]
Resist / [Null]
Earth
Lgt
Lgt
Wind
Fire, Lgt
Fire, Lgt
Notes
Water
Water
Water
Fire
Fire
F,Lgt,Wi,H,D
Earth, Wind
Earth, Wind
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Counters phys atks & absorbs Ice/Water while cape closed
Bl Co Pa Pe Po Si Sle Slo St Bosses have a shared HP pool.
Fire
F,I,L,Water
Bl Co Pa Pe Po Si Sle Slo St Absorbs Ice and Water when closes his cape after Inferno.
Bl Co Pa Pe Po Si Sle Slo St *Reflect boss to prevent heals. Only dmg is phys counters.
Ice, Water
Earth
Fire
Water
Wind
Wind
Absorb
Bio
Ice
Ice
Fire
Fire,Earth,Wi
Earth
all but Bio
Resist / [Null]
[Bio]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
all others
Bl Co Pa Pe Po Si Sle Slo St
FF VI
Lv Sta Boss
Ymir
Ymir (in shell)
Guard Leader
Abnd. Mineshaft 46 61
2x Silver Lobos
Figaro Castle
48 76 2x Magitek Armor
Vargas
Mt. Kolts
51 91
2x Ipooh
Imperial Camp
54 91 3x Magitek Armor
S. Figaro Cave
58 61 Tunnel Armor
Phantom Train
23 29 Phantom Train
Esper Valley
25 37 Kefka
Dadaluma
Zozo
26 53
(2x Iron Fist)
Opera House
28 53 Orthros
Ifrit
Magitek Factory 30 53
Shiva
Crane (upper)
Vector
32 40
Crane (lower)
Thamasa
34 40 Flame Eater
Esper Caves
37 53 Orthros, again
Orthros, again!
Typhon
Airship
38 67
HP Vulnerable
42k
42k Bio
21k Fire
44k *Lgt
? Bio
? *Fire
24k *Lgt
? *Lgt, *Wa
43k *F,*L, Holy
35k
43k *Bio
2k
31k *Fire, Lgt
22k *Ice
22k *Fire
28k *Lgt, Water
25k Lgt, *Water
41k *Ice
32k *Fire, *Lgt
27k *Fire, Lgt
16k *Ice, Water
Absorb
Lgt
Bio
Bio
Water
Fire
Ice
Fire
Fire
Fire
Water
Water
Fire
Resist / [Null]
[all others]
[all others]
[Lgt, E, H, Bio]
Notes
Retreats to shell after 3 atks. Hit head, not shell.
*Counters if shell is hit.
*Charges if all Lobos die. (Put one to sleep.)
Air Force
Ultima Weapon
Nelapa
Black Dragon
Humbaba
Tentacle (top left)
Tentacle (top right)
63 76
Tentacle (lower left)
Tentacle (lower right)
Angler Whelk
Angler Whelk (in shell)
67 77
46k
75k
28k
23k
35k
10k
10k
10k
10k
25k
Lgt, Water
*Fire
*Ice, Water
*Fire
*Fire
Fire
Bio
Lgt
Earth, Wat
Lgt, Water
Ice, Water
Fire
Ice,Lgt,Wa
Ice,Lgt,Wa
[E,Wi,Wa,D,Bio]
Bio
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dullahan
93 93 Deathgaze (in 3 zones)
96 91 Storm Dragon
Behemoth King
Cave on Veldt
99 73
Behemoth K. (undead)
FF VII
Lv Sta Boss
Mako Reactor 1 14 13 Guard Scorpion
Mako Reactor 5 15 37 Air Buster
Midgar Highway 85 69 Motor Ball
Under Junon
91 52 Bottomswell
Shinra Cargo Ship 94 69 Jenova BIRTH
Corel Prison
68 69 Dyne
Reno
Gongaga
68 69
Rude
Gi Nattak
Cosmo Canyon
71 86
2x Soul Fire
Nibelheim
84 69 Lost Number
Mt. Nibel
86 69 Materia Keeper
1. Palmer
Wutai
88 87
5. Rapps
Red Dragon
Temple of Anc.
92 87
Demons Gate
FF VIII
Lv Sta Boss
Fire Cavern
42 53 Ifrit
Biggs
Wedge
SeeD Field Exam 43 67
29k
118k
209k
111k
142k
HP
17k
19k
133k
68k
191k
104k
67k
76k
122k
25k
144k
149k
84k
*Fire
*Fire, *Holy
*Lgt
Fire, *Bio
Fire, *Holy
Vulnerable
Lgt
Lgt
*Lgt
*Wind
Holy
Wind, Holy
Ice
Ice, Bio
Wind
Ice
Bio
Absorb
Fire
Fire
[Earth]
[Earth]
Resist [Null]
Fire, [Earth]
Fire
[Earth]
[E, Water]
[E, Water, Bio]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
124k
137k
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Has a very strong fire attack.
116k
HP
42k
31k
15k
Absorb
Fire
Earth, [Bio]
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
[Earth, Bio]
[Bio]
[Bio]
[Earth]
[Bio]
[Earth]
[Water]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
N. Mines
Floating Cont. 1
Floating Cont. 2
Solitary Island
Mobliz
Figaro Castle 2
Darills Tomb
43 61
40
41
58
60
53
53
46
16
Falcon
Mt. Zozo
Dollet
Balamb Garden 1
Balamb Garden 2
Presidential Train
Centra Exc. Site
Unknown Kings
D-District Prison
Missile Base
Balamb Grd. MD
Fishermans Hor.
Elvoret
45 53 X-ATM092 (4 times)
Granaldo
46 67
3x Raldo
47 66 Diabolos
49 53 Gerogero
49 65 no boss
Sekhret
52 53
Minotaur
Biggs, again
57 61
Wedge, again
BGH251F2
60 76
Captain & 2x Soldier
61 61 2x Oilboyle
63 61 BGH251F2, again
Vulnerable
*Ice
52k
39k *Wind
7k
81k *Wind
65k *F,*Earth,*Ho
52k
122k *Lgt
22k Bio
59k *Fire
128k *Lgt
36-72 *Lgt
FF IX
Evil Forest
Village of Dali
Gizam.s Grotto
Burmecia
FF X
Zanarkand
Besaid
S.S. Liki
Kilika Woods
Lv Sta Boss
1. Masked Man
2. Steiner
63 68 3. Steiner (+ 2 guys)
4a. Steiner
4b. Bomb
Prison Cage
66 66
Plant Brain
67 65 Black Waltz 2
69 65 Gizamaluk
72 65 Beatrix
Lv Sta Boss
Sinspawn Ammes
17 37
3x Green Sinscales
21 37 ??? (Kimahri)
Sinspawn Echuilles
26 40
3x Blue Sinscales
Lord Ochu
HP
38k
53k
68k
91k
73k
70k
Vulnerable
Ice, Wi, Wa
*Fire
Absorb
Fire
Resist / [Null]
Notes
Uses physical attacks.
96k
89k
92k
119k
HP
20k
1k
23k
15k
0.6k
55k
*Fire
*Lgt, *Wind
Vulnerable
Fire
*Fire
Absorb
[Earth]
Ice, [Earth]
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
(all)
all, but high resist
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Water
Water
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Ice, Lgt
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
Lgt
Absorb
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
Resist / [Null]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
AoE phys.
Mana Beam (AoE magic). Counters lgt & phys w/ AoE phys
Prevents use of BLK/WHT/SUM/BLU? skills & soul breaks.
If alive, Seymour is immune. KO works. Phys/magic dmg.
Summons Anima on death. Magic dmg.
*Charges up for big phys AoE. Strong magic atk.
Appears when Anima dies. *Yuna must live. Magic dmg.
Starts fight Berserk. Phys dmg.
KO works. Can remove Blind. Protect/Shell boss on death.
Notes
Lv Sta Boss
63 49 Air Cutter Remora
4x Flan
66 66
Firemane
Daguza
68 81 Galeedo
Gwitch
69 65 Mimic Queen
BaGamnan
Bwagi
72 65
Rinok
Gijuk
Lv Sta Boss
42 53 Manasvin Warmech
43 53 Garuda Interceptor
44 53 Nix & Stiria
Dreadnought
46 53
Dreadnought
48 53 Odin
56 76 Aster Protoflorian
Enki
57 61
Enlil
86 69 Ushumgal Subjugator
Ushumgal Subjugator
HP Vulnerable
128k
22k *Fire
Absorb
Resist / [Null]
95k
49k
49k
49k
111k
103k
60k
60k
17k
HP
46k
41k
63k
53k
*Water
*Fire
*Fire
*Fire
*Ice
Water
Water
Water
Water
Vulnerable
*Lgt, *Water
*Wind
Fire
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St All three bosses use physical attacks only.
Lgt
Fire
Absorb
all others
Resist / [Null]
[Earth]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
80k
103k
90k
49k
49k
73k
101k
*F/*I/*L/Wa
*Lgt
*Water
*Lgt
*Lgt
various
E, Wi, various
[Water]
[Lgt]
[Wind]
[Wind]
63 77
Luca
66 61
Miihen Highroad 69 61
Mushroom Rock
Road
80 92
Moonflow
81 73
Thunder Plains
83 73
Macalania
Woods
86 92
Macalania
Temple
Macalania Lake
FF XI
none yet
FF XII
Nalbina Fortress
Garams. Wtrway
Nalbina Dungeon
Barheim Passage
Lhusu Mines
FF XIII
Hanging Edge
Lake Bresha 1
Lake Bresha 2
The Vile Peaks 1
The Vile Peaks 2
Gapra Whtwood.
Sunleth Wtrscp.
Palumpolum pt 1
Palumpolum pt 2 89 53
Sinspawn Geneaux
2x Tentacles
Oblitzerator
Chocobo Eater
Sinspawn Gui
1x Head
2x Arms
Extractor
Extractor (deploying)
Iron Giant
3. Spherimorph
Havoc Skytank
4x Turrets and Hulls
50k
15k
82k
92k
126k
79k
40k
*Fire
*Lgt
*Fire
*Lgt
114k
*Lgt
178k
78k Lgt, Wa, F, or I
94k
25k
Notes
Target score conditions and elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (note that theyre often missing stages, so the stamina totals are wrong there)
Boss strategies for original set of dungeons: http://www.reddit.com/r/FFRecordKeeper/comments/30u9v1/elite_boss_strategy_thread/
Kevrlet: boss hp (may not be up to date for bosses that have changed over time) http://ffrk.kevrlet.net/
Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses
Specific notes: Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su)
1 : 1,2,3,4,5
1-star
Blind
2-star
Fireball
Rainstorm
Pulse of Life
Requiem
Dagger Shot
Lullaby
Steal HP
Ruin
Cheerful Snowball
Thunderstorm
3-star
Power of Water
Faith
Sinewy Etude
Taunt
Dispel
Dual Delay
Iainuki
Magic Song
Stutter Step
Box Step
Steal Time
Blindga
Aerora Strike
Watera Strike
Therapy Cure
Wind Jump
Mental Bash
Kick
Lightning Scroll
Memento of Power
Memento of Defense
Memento of Prayer
Bio Strike
Weak Polka
4-star
Unholy Blitz
Break Strike
Diaga
Minus Strike
2+ : 2,5,10,20,30
2 : 2,3,6,12,18
School
Notes
Black Magic
Blind
School
Notes
Black Magic
AoE fire
Black Magic
AoE water
Support
Regen
Bard
Non-elemental dmg
Celerity
Ranged
Bard
Sleep all
Thief
Heal 30% of dmg
Black Magic
Non-elemental
Black Magic
AoE ice
Black Magic
AoE lightning
School
Notes
White Magic
+30% ATK
Combat
White Magic
+20% MAG
Bard
+15% ATK to party
Knight
+100% DEF, taunt phys atks
White Magic
Clear buffs
Celerity
Slow
Samurai
KO
Bard
+15% MAG to party
Dancer
30% RES all enemies
Dancer
30% DEF all enemies
Thief
Slow target, haste self
Black Magic
Blind
Spellblade
Physical wind dmg
Spellblade
Physical water dmg
White Magic
Heal, weak regen
Dragoon
Physical wind dmg
Knight
+50% RES to self
Monk
AoE
Ninja
weird damage formula...
Monk
+30% ATK to self
Knight
+50% DEF/RES to self
White Magic
Weak regen to party
Spellblade
Physical bio dmg
Dancer
30% ATK all enemies
School
Notes
Combat
AoE dark, 100% hit
Spellblade
Petrify
White Magic
Holy dmg
Knight
dmg = self missing HP x 2
Quezacotl/Golgotha? Summoning
Bioga
Dismissal
Yukikaze/Snowstorm
Magicproof Etude
Armor Steal
Drainga
Cactuar
Bonecrusher
Ruinga
Firaga Strike
Mighty Jump
Thundaga Strike
Magic Taunt
Discipline / Invig. Fist
Power Steal
Darkra
Scatter Blossom
Blizzaga Strike
Strong DEF Etude
Paralyze Shot
5-star
Meteo
Bahamut
Full Break
Mug Time
3+ : 3,8,15,30,45
3 : 3,6,12,18,30
3 : 3,5,10,20,30
3= : 3,5,10,15,25
Black Magic
Celerity
Samurai
Bard
Thief
Black Magic
Summoning
Combat
Black Magic
Spellblade
Dragoon
Spellblade
Knight
Monk
Thief
Black Magic
Ninja
Spellblade
Bard
Spellblade
School
Black Magic
Summoning
Support
Thief
5: 5,10,20,30,50
8: 8,15,30,45,75
3
3
28+: As If She Was Lightning
8 30+: Cetras Guidance
3
31+: Road to the Sanctuary
5
31+: Road to the Sanctuary
3
3
34+: Barons Man in Black
3
3
35+: Heros Dream
3
3 37+: Tale of a Legendary Guardian
3 38: Door to Dim. Legendary Composition
3
3
38: Door to Dim. Legendary Composition
3
3
38+: Door to Dim. Legendary Composition
3
3
39+: Restoration of the Kingdom
8 41+: Blessed with Magics Power
3
42+: Memory Recovery
3 3
45+: Reviving Wings
3 3
46: Maze of Forgotten Words
3
3
47+: Battle at the Big Bridge
3
3
49+: Witchs Knight
3
3
50+: A Place to Call Home
3
3 53: The Jet-Black Assassin
8
55: The Warriors of Light
5
55: The Warriors of Light
3
3
55: The Warriors of Light
3 59: The 4 Warriors of Dawn
3
3
60: To Face Destiny
Sum Non Fire Ice Lgt Earth Wind Holy Dark
Event
3
3 26+: Door to Dim. Evil God of Mardias
3
28+: As If She Was Lightning
3 3
30+: Cetras Guidance
3
3
5
31+: Road to the Sanctuary
5
x9.2 ?
?
AoE lgt, paralyze
5 3
32+: To Slay a Sorceress (reissue)
1
x8.8 - Bio dmg
5
8 34+: Barons Man in Black
x2.05 25% - 5
Chance to reset ATB
3
3
35+: Heros Dream
x1.5 ?
? 5
AoE, Blind
3
3
37+: Tale of a Legendary Guardian
- ? 3 5
+100% RES party
3
38+: Door to Dim. Legendary Composition
- ? 5
40% DEF target, +50% self
3 3
39+: Restoration of the Kingdom
x7.0 - Heals 30% of dmg
5
8 41+: Blessed with Magics Power
=3k - 3 hits, fixed damage
10 6
6
41A?: Golden Week?
x2.8 - - 5
25% of dmg to self
3
3 42+: Memory Recovery
x5.9 - AoE non-elemental
5
3 3 44+: Trails of Hope
x2.1 - - 5
Physical fire dmg
3
3
45+: Reviving Wings
x2.5 - - 5
3
3
46: Maze of Forgotten Words
x2.1 - - 5
Physical lgt dmg
3
3
47+: Battle at the Big Bridge
- ? 5
+100% RES, taunt magic atks 3
3
49+: Witchs Knight
x2.1 - ? 5
+30% ATK
3
3
50+: A Place to Call Home
- ? 5
40% ATK target, +50% self
3
3
50+: A Place to Call Home
x9.0 - Dark dmg
5
3
3 52: The Third Voyage
x2.22 - - 5
6 ranged hits
8 53: The Jet-Black Assassin
x2.1 - - 5
Physical ice dmg
3
3
59: The 4 Warriors of Dawn
- ?
+100% DEF to party
60: To Face Destiny
? ?
?
Paralyze
60: To Face Destiny
Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Notes
Event
x9.0 - AoE non-elem
10
6 3
6
36: Dungeon Update 10 (V, X, XII)
x13.5 - AoE non-elem
10 6
6 36: Dungeon Update 10 (V, X, XII)
x2.2 - 15 10
30% ATK,DEF,MAG,RES
6 6
42: Memory Recovery
?
- ? 10
Slow target, haste self
6
6
53: The Jet-Black Assassin
Dmg
Dmg
x2.0
x2.0
x4.2
x1.7
x1.4
x3.0
x2.0
x2.0
Dmg
x2.0
x1.8
x1.6
x1.8
x1.8
h60
x2.1
x1.6
x1.3
?
x1.8
Dmg
1.6
x2.1
x8.3
=
- ? 8 5
- - 5
- 5
- ? 3 5
- ? 8
- 5
?
? 5
30%
5
- ? 3 5
- ? 5
- ? 5
- ? 5
60% ?
5
- - 5
3
- - 5
- 5
- - 5
- ? 5
- - 5
- - 5
- 25 5
- 25 8
- ?
5
- - 5
3
- ? 5
% T Pwr Wht Blk
- - 5
15%
5
3
- 5
- -
6+ : 6,12,24,36,60
6 : 6,12,18,30,60
6 : 6,10,20,40,60
Ice
Nekokyonshi: event rewards. http://recordkeeperforum.com/threads/abilities-given-by-events-updated-6-21.1787/, and ElNinoFr for sources of non-reward abilities and all multipliers/percentages.
Orb costs from official Japanese wiki. Event numbering matches sexydeli: https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0
Abilities
[not abilities] Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
1.5 x1.0 - Attack
0
- Defend
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Combat
Blade Bash 1.65 x1.1 10% 15 3
3+
Body Slam 1.65 x1.8 - - 3
3+
3.0 x1.75 - - 5
Charge
8
Double Cut 1.65 x1.8 - - 5
8
- 15 5
3
3
Armor Brk 1.65 x1.7
- 15 5
3
Magic Brk 1.65 x1.7
- 15 5
3
3
Mental Brk 1.65 x1.7
- 15 5
3
3
Power Brk 1.65 x1.7
? =1/4 - - 5
3
3
Cripple
Bladeblitz 1.65 x1.5 - - 5
8
1.65 x2.3 - - 5
Pound
3
3
? x2.8 - - 10
6 6
Barrage
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Support
1.65 - 25 3
Boost
3+
1.65 h50 - - 3
Salve
3+
1.65 - 30% 30
Cry
5
3
1.5 =10% - - 5
Revive
8
Dark Atk 1.65 x1.4 10% 60 5
Silence Atk 1.65 x1.4 10% 20 5
8
Sleep Atk 1.65 x1.4 10% 30 5
8
Venom Atk 1.65 x1.4 10% 5
8
SilenceBstr 1.65 x1.7 30% 20 5
3
Sleep Bstr 1.65 x1.7 30% 30 5
- 50% 15 5
8
Intimidate 1.65
Armor Bkd ? x2.1 - 15 5
3
3
Magic Bkd 1.65 x2.1 - 15 5
3
1.65
x2.1
15
MentalBkd
5
3
3
Power Bkd 1.65 x2.1 - 15 5
3
3
?
- - 5
Wrath
8
?
- - 10 6 6
Entrust
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Celerity
1.2 x1.1 - - 3
Aim
3+
Wind Slash 1.2 x1.4 - - 5
8
?
- 20 5
8
Quickness
Shdwbind ? x2.2 40% 6 5
8
0.01 x2.4 - - 10
15
Quick Hit
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Dragoon
3.85 x2.0 - - 5
Jump
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Knight
?
- ? 5
Guard
8
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Monk
Chi Blast 1.65 x1.7 - - 5
8
Death Strk ? x3.0 50% - 5
8
1.65 h80 - 25 5
8
Chakra
PressurePt 1.65 x2.1 50% - 5
Cast Dmg % % Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Ninja
Shuriken 1.65 x1.4 - - 5
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Samurai
?
- 15 5
Retaliate
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy
Spellblade
Aero Strk
? x1.5 - - 5
8
Blzrd. Strk 1.65 x1.5 - - 5
3
3
Fire Strk 1.65 x1.5 - - 5
3
3
Thndr. Strk ? x1.6 - - 5
3
3
Water Strk ? x1.5 - - 5
3 3
- - 5
3
3
Blzara Strk 1.65 x1.8
1.65 x1.8 - - 5
3
3
Fira Strk
- - 5
3
3
Thdara Stk 1.65 x1.8
- - 5
3
Drain Strk 1.65 x1.7
? x3.0 - - 10
6 6
Flare Strk
Hit chances for status effect on Hold, Bio, Biora are indeed 1%.
Multipliers & cast times from ElNinoFr:
https://docs.google.com/spreadsheets/d/1p6iMuCSWr_2QLQVxnhYjz5og6oOx0CfgCCNb_z4JCPY/
% and T values from TFMurphy:
http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
.../34meur/battle_mechanics_formulas_damage_accuracy_speed/
ElNinoFr: % value for Stop, Berserk; T value for Breakdowns.
Kevrlet: % for Leg Shot, Death Strike, Break, Death, Slowga, T for Chakra
Enlir: % for Shadowbind
Orb costs from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home .
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Dark Black Magic
1.8 x1.5 - Blizzard
3
3+
1.8 x1.5 - Fire
3
3+
1.8 x1.5 - 3
3+
Dark Thunder
1.8 x1.55 - Water
2+
2 2
1.8 - 30% 30
Confuse
3
3+
1.8 - 30%
Poison
3
3+
1.8 - 30% 30
Sleep
2+
2
2
1.8 x2.8 1%
Bio
5
8
1.8 x2.9 - 5
8
3 Blizzara
1.8 x2.9 - Fira
5
8
Thundara 1.8 x2.9 - 5
8
1.8 x3.05 - Watera
5
3 3
1.8 x4.8 1%
5
5
Biora
1.8 x4.9 - 5
8
Blizzaga
1.8 x4.9 - 5
8
Firaga
1.8 x4.9 - 5
8
Thundaga
Dark
1.5 x4.9 - 5
3 3
Waterga
1.8 x5.1 - 5 3
3
Comet
1.8 x5.0 - 5 3
3
Dark
3
1.8 x4.5 - 5
8
Drain
? x12. - 10 6 6
Flare
3 White Magic Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
1.5 h30 - Cure
3
3+
1.5 - Blindna
3
3+
1.5 - Poisona
3
3+
1.5 - 35
Protect
3
3+
1.5 - 35
2+
2
2
Dark Shell
1.5 - 30% 20
Silence
3
3+
+
1.5 - 30% 20
Slow
3
3
1.5 - Vox
3
3+
1.5 h55 - Cura
5
8
1.5 x2.2 - Dia
5
3 3
1.5 - 1% 15
Hold
5
3
3
1.5 - 35
5
8
Dark Regen
?
- Stona
5
8
1.5 - 50% 20
5
8
Dark Berserk
1.5 h80 - 5
3 3
Curaga
1.5 x4.2 - 5
3 3
Dark Diara
1.5 - 5
3 3
Esuna
?
- 20
5
8
Haste
1.5 - 35
5
8
Reflect
5
8
8 Silencega 1.5 - 60% 20
1.5 h105 - 5
3 3
Dark Curaja
- 35
Protectga 1.5 5
8
1.5 =20% - 5
8
Dark Raise
1.5 - 35
Shellga
5
3
3
?
- 80% 20
5
8
Dark Slowga
? x12? - 10
6
6
Holy
Summoning
Bomb
Goblin
Chocobo
Dragon
Kirin
Ifrit
Ramuh
Shiva
Cast
1.8
1.8
1.8
1.8
?
1.8
1.8
1.8
Mul
x2.7
x2.7
x5.4
x3.6
x5.5
x5.5
x5.5
% T P Wht Bk Sum Non Fire Ice Lgt Earth Wind Holy Dark
- 6
3
- 6 3
- 10 5
- 10 5
- 35
6
10
6
- 10
5
- 10
5
- 10
5
? x9.2
Carbuncle
- 35
10
Ixion
3=
6+
5
1
3=
5
1
5
Alexander
? x9.2
Leviathan
Maduin
? x8.8
1.8 x9.6
Phoenix
1.8 x8.0
? x8.8
5
1
10
6+ 6+
10 5
5
5
1
10
6+
1.8 x9.6
5 3=
12.0 x11.7 ?
10
Syldra
Valefor
Odin
6+
3=
6+
Realm
Core
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
Core
Core
Core
Core
Core
Core
Realm
Core
Core
Core
Core
ATK
DEF
MAG
RES
MND
SPD
3460 69
HP
68
68
68
68
105
MAG
RES
MND
SPD
74
65
72
72
72
72
72
72
78
63
72
72
72
72
72
78
78
71
59
78
87
72
78
78
78
130
135
133
148
99
123
111
148
145
85
145
139
99
111
136
120
148
154
95
145
123
123
120
117
120
MND
SPD
HP
ATK
DEF
4047
3421
4231
3624
4415
3679
3716
3679
3350
3417
4121
3569
4231
3789
3679
3584
3517
3685
4087
3350
3532
3642
3015
3115
3247
121
114
112
110
110
110
110
109
106
105
104
104
102
102
102
102
102
101
98
98
98
95
94
94
91
87 74 80
71 65 65
94 58 58
86 78 78
85 58 63
85 58 78
78 72 78
78 72 71
94 72 58
107 58 54
99 73 58
68 63 71
120 58 78
102 63 67
98 98 89
89 65 65
71 65 75
70 63 78
110 59 69
99 79 58
77 91 86
76 69 57
69 72 72
64 81 75
67 102 118
HP
ATK
DEF
MAG
3365
3015
3350
2646
3015
2847
3679
49
76
71
63
77
62
102
53
58
58
52
58
51
98
RES
HP
ATK
DEF
MAG
RES
MND
SPD
2678
2948
2680
3015
2847
2680
3015
2680
65
63
63
51
62
65
58
75
51
54
51
59
51
59
55
51
93
94
94
116
106
94
119
104
94
101
85
104
96
110
103
94
123
120
120
116
116
115
112
95
118
118
118
118
118
118
118
118
HP
ATK
DEF
MAG
RES
MND
SPD
3378
2509
3378
2610
2304
2048
82
82
81
62
62
46
74
58
88
95
54
50
57
62
40
57
57
74
62
62
44
57
57
82
57
62
40
62
62
74
96
135
77
75
103
91
HP
ATK
DEF
MAG
RES
MND
SPD
1792
1765
2073
2048
50
41
51
50
34
37
41
40
88
88
82
62
81
94
74
95
62
75
75
88
91
91
91
91
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
5
5
5
5
5
5
5
5
5
5
5
5
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
5
5
3
5
5
5
5
5
3
5
5
5
3
3
4
5
3
2
2
4
5
3
5
5
5
3
3
5
2
5
5
3
5
5
5
2
5
3
5
3
5
4
1
5
5
5
4
3
4
4
5
3
5
5
2
5
4
5
2
3
5
3
5
4
3
3
3
5
3
5
1
2
5
2
2
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
5
2
3
5
3
4
5
3
3
2
4
4
2
2
4
5
3
5
4
1
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
2
5
3
3
5
2
3
5
3
5
2
4
5
2
5
2
4
5
3
3
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
4
3
3
4
4
4
4
4
3
3
3
4
Com Cel Sup Drg Knt Mnk Nin Sam Spb Thf BM WM
4
2
3
3
4
Ranged
bBGITW
Ranged
-----------------------------------b-----------------------T----------------------G------T----------------B---bB--T--G-------Ranged
---------T----------W
-----W
----------Ranged
-B--------W
----------------B---------B---Ranged
-B-------T-----------B------I-Ranged
------B----B---------
Armor
B|hH|RLA|S
Armor
B|h-|-LA|B|h-|RL-|S
B|h-|-L-|S
B|h-|RL-|B|hH|-LA|S
B|hH|-LA|S
B|hH|-LA|S
B|hH|-LA|S
B|hH|-LA|S
B|hH|-LA|S
B|h-|RL-|B|h-|-L-|B|hH|-LA|S
B|hH|-LA|S
B|hH|---|B|hH|RL-|B|h-|RL-|B|hH|RL-|S
B|hH|-LA|S
B|hH|-LA|S
B|hH|-LA|S
B|h-|RL-|B|hH|-LA|B|h-|-L-|B|hH|-LA|S
Armor
B|h-|R--|B|h-|RL-|B|hH|RLA|S
B|h-|R--|B|h-|RL-|B|h-|RL-|B|hH|---|Armor
B|h-|R--|B|h-|RL-|B|h-|R--|B|h-|R--|B|h-|RL-|B|h-|R--|B|h-|R--|B|h-|-L-|S
Armor
B|hH|-LA|S
B|hH|RL-|B|hH|-LA|S
B|hH|-LA|S
B|h-|-L-|B|h-|RL-|Armor
B|h-|R--|B|h-|R--|B|h-|RL-|B|h-|R--|-
Here is the ATK ranking of the fighters, with synergy and level 50/+65 stats. Poor Tyro! The synergized stats are estimated and may be a few points off.
Fighters
+Sephir.
+Josef
+Tifa
+Cloud
+Cecil, Dk.
+Tidus
+Squall
+Sabin
+Kain
+Sephir.
+Cecil, Pal
+Edgar
+Cyan
+Balthier
Sephiroth
+Josef
+Tifa
FF
VII
II
VII
X
IV
X
VIII
VI
IV
VII
IV
VI
VI
XII
VII
II
VII
HP
5751
4862
5151
5229
6273
5248
5280
6013
4907
5031
6015
5385
5256
5152
4828
4253
4505
ATK DEF
RES
173
160
159
158
158
158
158
157
153
153
147
147
147
146
143
141
140
115
97
113
113
91
102
113
86
86
102
113
96
97
108
94
86
100
123
100
125
119
119
110
109
132
132
108
168
147
124
102
103
88
110
Fighters
+Cloud
+Cecil, Dk.
+Squall
+Sabin
+Tidus
+Fran
+Wakka
+Kain
Josef
Sabin
+Cecil, Pal
+Edgar
+Cyan
Tifa
Cloud
Cecil, Dk.
Squall
FF
VII
IV
VIII
VI
X
XII
X
IV
II
VI
IV
VI
VI
VII
VII
IV
VIII
HP
4574
5488
4619
5260
4574
5176
4416
4314
4081
5048
5260
4520
4616
4169
4389
5267
4433
ATK DEF
RES
140
140
140
138
138
137
136
135
135
133
130
121
130
130
130
130
130
100
80
100
76
90
83
107
76
77
68
100
79
86
92
92
74
92
105
105
96
116
96
107
97
116
84
111
148
121
109
102
101
101
92
Fighters
Tidus
+Balthier
Kain
Luneth
Snow
Refia
Cecil, Pal.
Edgar
Red XIII
Cyan
+Fran
Sephiroth
Balthier
+Wakka
Locke
War. of Lt.
Ricard
FF
X
XII
IV
III
XIII
III
IV
VI
VII
VI
XII
VII
XII
X
VI
I
II
HP
4389
4530
3993
4073
4916
4258
4828
4520
4389
3673
4528
4047
4192
3883
4392
4871
3993
ATK DEF
RES
130
129
126
124
123
123
121
121
121
121
121
121
121
120
119
116
116
84
95
68
64
68
84
92
79
106
77
73
80
89
95
92
81
68
92
90
111
127
117
80
142
121
116
105
94
87
84
85
83
130
117
Fighters
Kimahri
Josef
Sabin
Fran
Wakka
Irvine
Tifa
Cloud
Cecil, Dk.
Squall
Tidus
Celes
Kain
Luneth
Snow
Refia
Cecil, Pal.
FF
X
II
VI
XII
X
VIII
VII
VII
IV
VIII
X
VI
IV
III
XIII
III
IV
HP
4214
3421
4231
4345
3594
3713
3495
3679
4415
3716
3679
3870
3350
3417
4121
3569
4047
116
114
112
112
111
111
110
110
110
110
109
108
106
105
104
104
102
91
71
94
90
82
76
86
85
85
78
78
79
94
107
99
68
120
102
65
58
67
85
89
78
78
63
78
71
140
58
54
58
71
78
Fighters
Edgar
Red XIII
Cyan
Balthier
Locke
+Tyro
War. of Lt.
Ricard
Kimahri
Fran
Wakka
Irvine
Celes
+Tyro
Tyro
Tyro
FF
VI
VII
VI
XII
VI
*
I
II
X
XII
X
VIII
VI
*
*
*
HP
3789
3679
3082
3517
3685
5110
4087
3350
3532
3642
3015
3115
3247
4482
4142
3460
102
102
102
102
101
99
98
98
98
95
94
94
91
88
81
69
102
98
89
71
70
98
110
99
77
76
69
64
67
87
80
68
67
89
65
75
78
98
69
58
86
57
72
75
118
87
80
68
Kain 2
Sephir. 1
Cyan 2
Josef 1
Cloud 2
Irvine 1
Wakka 2
Ranger 2
Squall 1
Josef 2
Cecil Dk 1,2
Red Mage 1
Fran 1
Selphie 1
Bard 2
Bard 1
Kain 1
Cyan 1
Ranger 1
Irvine 2
Tifa 1
Cloud 1
Fran 2
Defensive
Blessing of Alexandria
Eidolons Gift
Healer
Holy Blade
Indomitable Spirit
Innate Healing
Light of the Fayth
Might of Figaro
Spellcasting
Concentration II & I
Devotion
Mana Spring II & I
Rod Master
Elemental / Summon
Attunement II & I
Eidolons Bond
Keen Eye
Summon. Spring II & I
Utility
High Scorer
Preemptive Strike
Sky Pirates Pride
Winning Spirit
Garnet 1
Rydia 1
Garnet 2
Cecil Pal 2
Cecil Pal 1
Sabin 1
Yuna 1
Edgar 1
WHM 2,1
Vivi 2
BLM 2,1
Vivi 1
Tyro 2,1
Rydia 2
Quistis 1
Summ. 2,1
Tidus 2
Wakka 1
Balthier 1
Tidus 1
Character
Balthier 1
Bard 1
Bard 2
BLM 1, 2
Cecil, Dk 1,2
Cecil, Pal. 1
Cecil, Pal. 2
Cloud 1
Cloud 2
Cyan 1
Cyan 2
Edgar 1
Fran 1
Fran 2
Garnet 1
Garnet 2
Irvine 1
Irvine 2
Josef 1
Josef 2
Kain 1
Kain 2
Quistis 1
Ranger 1
Ranger 2
Red Mage 1
Rydia 1
Rydia 2
Sabin 1
Selphie 1
Sephiroth 1
Squall 1
Summ. 1,2
Tidus 1
Tidus 2
Tifa 1
Tyro 1, 2
Vivi 1
Vivi 2
Wakka 1
Wakka 2
WHM 1, 2
Yuna 1
Source
[event]
Complete FF VIII elite Missile Base
Any battle
Complete FF IX elite Dali Village // Survive Hein in FF III elite Castle Argus
[event] , FF IV dungeons
[event]
FF IV dungeons
Complete FF XIII elite Gapra Whitewood
Survive Jenova BIRTH in FF VII elite Cargo Ship
Complete FF VI elite Falcon
Survive Storm Dragon in FF VI elite Mt. Zozo
[event]
[event]
Any battle
[event]
FF IX dungeons
[event]
Any battle
Complete FF II elite Coliseum
FF II dungeons
Complete FF III elite Hein Castle
Use Jump on Barbariccia tornado in FF IV elite Tower of Zot Spire
[event]
Complete FF XII elite Lushu Mines
Any battle
Complete FF IV elite Giant of Babil 2
Complete FF IX elite Burmecia
FF IV dungeons
[event]
[event]
[event]
[event]
Complete FF X elite Macalania Temple // Any battle
[event]
FF X dungeons
[event]
Complete FF XIII classic Gapra Whitewood // Any battle
[event]
Any battle
[event]
FF X dungeons
Complete FF III classic Hein Castle // Survive Beatrix in FF IX elite Burmecia
[event]
Name
Sky Pirates Pride
Concert Musician
Zealot
Mana Spring I, II
Gore-stained Blade I, II
Indomitable Spirit
Holy Blade
SOLDIER Strike
SOLDIER Counter
Katana Master
Samurai Spirit
Might of Figaro
Seething Mist
Viera Virtuoso
Blessing of Alexandria
Healer
Solitude
Master Sniper
Self-Sacrifice
Double Hit
Heart of the Dragoon
Brainwash
Keen Eye
Master Archer
Blue Moon Barrage
Magic Flame I
Eidolons Gift
Eidolons Bond
Innate Healing
Slots
Loner
Composure
Summoning Spring I, II
Winning Spirit
High Scorer
Pugilists Lore
Attunement I, II
Rod Master
Devotion
Preemptive Strike
Blitz-Eye
Concentration I, II
Light of the Fayth
Effect
Haste at start of battle
1.1x physical damage with instruments
Attack: 0.6x dmg to all enemies
50%/always refill 1 use of BLK skills at start of battle
Attack: 1.2x / 1.3x dmg, but lose 5% of max HP (min 1)
Protect at 20% HP, once per battle
Attack: 0.9x dmg but heal self 8% of dmg done
1.1x physical damage with swords
15% chance to counter physical attacks
1.1x physical damage with Katanas
Retaliate at 20% HP, once per battle
Protect at 20% HP, once per battle
Berserk at start of battle
1.2x physical dmg with bows
Regen (weak) at 20% HP, once per battle
Attack: becomes a weak heal (h13), damages undead
+10% ATK/DEF per party slot empty or KOed
1.2x physical damage with guns
+10% ATK/DEF but start battle Sapped
Attack: 2 hits at 0.65x damage
1.2x damage with Jump
+10% ATK/DEF but start battle Confused
1.1x damage vs weakness
1.1x physical damage with bows
Attack: 16% chance of 4 random hits at 0.7x dmg
Attack: 30% chance to cast weak Fire (0.7x)
Shell at 20% HP, once per battle
1.2x damage with summons
Regen (weak) at start of battle
Attack: 30% chance to instead cast Fire/Bliz/Thunder
+10% ATK/DEF per party slot empty or KOed
Attack: 1.2x dmg but only 7% soul break (not 10%)
50%/always refill 1 use of SUM skills at start of battle
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
1.1x physical damage with fists
1.1x, 1.2x damage vs weakness
1.1x Black Magic damage if using a rod
+20% MAG, but 10% DEF/RES
15% chance to begin battle with full ATB gauge
Attack becomes Aim: 1.2s cast, 1.1x dmg, 100% hit
50%/always refill 1 use of WHT skills at start of battle
1.1x white magic healing
Color
White
Red
Red
Blue
Red
Green
Red
Red
Red
Red
?
Green
Red
Red
White
?
Red
Red
White
Red
Red
White
Blue
Red
Red
?
Yellow
Blue
White
Blue
Red
Red
Blue
White
Red
Red
Blue
Red
White
Cyan
Red
Blue
Blue
Soul breaks
The # column is the # of SB bars consumed. Damage is given as a multiplier, with multi-hit effects written as Total / #Hits, e.g. 1.5 / 3 means 3 hits at 0.5x each.
Stat modifying effects stack unless they have the same category ID.
Effects modifying the same group of stats usually have the same ID,
but there are some exceptions. Here are the IDs for stat modifying
abilities, for comparison with the soul breaks:
#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
ID
#207
#208
#215
#603
#603
Stat Damage
Other effect
70% Silence 25s & Stop 20s
MND
Cura (h56) on party
Shell on party
ATK phys 1.1 AoE ranged
+50% RES to party 25s
Taunt & cancel BLK to refill abils 25s
ATK phys 1.5 / 3 random
+30% ATK/DEF/MAG/RES to self 25s
ATK phys 1.5 / 3 random
KO self, +50% ATK to party 25s
ATK phys 1.4 ranged
Regen (weak) on party
Revive & fully heal one hero
ATK phys 1.5 ranged
#
2
2
1
2
1
1
2
1
1
1
1
1
1
2
1
2
1
1
Stat Damage
Other effect
+20% ATK to party 20s
+40% ATK to party 20s
MAG magic 1.6 dark
+50% MAG to self 30s
phys 3.75
50% hit rate
+50% DEF to self 25s
+100% DEF to self 25s
Evade next phys atk 30s
ATK phys 1.4 ranged,
Always hits
ATK phys 2.0 ranged,
Always hits
MAG magic 2.0 / 2 random fire
MAG various
ATK phys ? / 2
MND
Cure (h27) to party
+50% MND to self 30s
Ability
Protect
Shell
Berserk
Boost
Chakra
ID
#208
#608
#502
#607
#608
#603
#609
#603
#603
#513
ID
#603
#603
#601
#604
#604
#602
Stat change
+100% DEF
+100% RES
+25% ATK
+25% ATK
+20% ATK
Dur
35s
35s
20s
25s
25s
ID
#604
#607
#601
#603
Item type
Dagger
Dagger
Dagger
Dagger
Katana
Rod
Rod
Spear
Spear
Sword
Sword
Sword
Sword
Sword
Thrown
Thrown
Bracer
Bracer
Bracer
Hat
Helm
Robe
Robe
Robe
Lt. Armor
Lt. Armor
Armor
Shield
Ability
Armor Break(down)
Mental Break(down)
Magic Break(down)
Power Break(down)
#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
Stat change
30%/40% DEF
30%/50% RES
30%/50% MAG
30%/40% ATK
Dur
15s
15s
15s
15s
Stat Damage
Other effect
ATK phys 1.5
Haste and Protect on party
MAG magic ? AoE lightning
+30% ATK/ACC to self 25s
ATK phys 1.5
Protect & Shell to one ally
MND
Cura (h56) on party
ATK phys 1.1 AoE
MND
Curaja (h104) on party
+200% DEF/RES to party 25s
MAG magic 1.3 AoE non-elem,
20% RES 10s
MAG magic 7.0 AoE non-elem,
50% DEF 25s
+30% MAG to self 25s
MAG magic 10.4 / 2 rnd. bio (NAT?), 25% Poison
ATK phys 1.25 AoE ranged water
ATK phys 3.8 AoE ranged,
50% DEF/RES 10s
+30% ATK/DEF/MAG/RES to self 25s
ATK phys 4.8 holy ranged
#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
MND
Cure (h35) on party
ATK phys 2.1 ranged dark
Clear debuffs on one ally
Revive one ally at 20% HP
ATK phys 1.6 AoE lightning
1
Shell party
1
Protect party
ID
#207
#605
var.
#207
#608
#607
#604
#601
#608
#609
ID
#603
#601
#208
#207
#208
#207
Status effects
The MND of the caster and (sometimes) the target has a small effect on some status durations.
Blind, KO, Silence, Petrify, and Poison reappear with full duration at the start of a subdungeon if they were active when you completed the previous subdungeon.
Negative status effects
Beneficial status effects
Ability
Poison
Blind
Sap
Confuse
Sleep
Berserk
Silence
Slow
Paralyze
Stop
Dur.
60 sec
40 sec
30 sec
30 sec
20 sec
20 sec
20 sec
15 sec
6 sec
MND modifier
1sec / 50 MND
?
1sec / 40 MND
1sec / 50 MND
1sec / 40 MND
1sec / 40 MND
1sec / 50 MND
1sec / 50 MND
Notes
MaxHP/64 every 5 sec
Only 30 sec on heroes
MaxHP/64 every 2 sec
Removed by dmg from PHY abilities
Removed by dmg from PHY abilities
+25% ATK
Prevent use of WHT, BLK, BLU, SUM
2x yellow turn wait time
Ability
Protect
Shell
Reflect
Regen (weak)
Regen (strong)
Boost
Chakra
Haste
Retaliate
Dur.
35 sec
35 sec
35 sec
30 sec
35 sec
25 sec
25 sec
20 sec
15 sec
MND modifier
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
?
+ 1sec / 40 MND
Notes
+100% DEF, so 0.56x physical dmg taken
+100% RES, so 0.56x magical dmg taken
Bounce single target WHT and BLK abilities to an enemy
3% MaxHP every 3 sec
5% MaxHP every 2.5 sec
+25% ATK: ( 378 ATK) 1.5x 1.1x ( 473 ATK) phys dmg
+20% ATK: ( 394 ATK) 1.4x 1.1x ( 473 ATK) phys dmg
0.5x yellow turn wait time
Prevent single target PHY attacks, then attack an enemy
Ability
Effect
Armor Break
30% DEF
Armor Breakdown 40% DEF
Mental Break
30% RES
Mental Breakdown 50% RES
Ability
Effect
Magic Break
30% MAG
Magic Breakdown 50% MAG
Power Break
30% ATK
Power Breakdown 40% ATK
Stat formulas
Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are.
Stat
Mechanic
Formula
Example multipliers
ATK
Physical damage
MAG
MND
0.5
[ATK1.3 ] ATK 0.5 DEFenemy
0.5
[MAG1.15 ] MAG0.5 RESenemy
1.0 Attack
1.5 Fire Strike
0.9 (twice) Double Cut
1.5 Blizzard
2.9 Blizzara
4.9 Blizzaga
2.7 Bomb summon
5.5 Ifrit summon
1.5 Dia
1.2 Cure vs. undead
2.0 Cura vs. undead
3.0 Curaga vs. undead
ATK
50
100
150
200
250
MAG
50
100
150
200
250
0.7
0.84
[ATK1.3
enemy ] ATK enemy DEF
RES
0.7
0.84
[MAG1.15
enemy ] MAGenemy RES
MND
Healing
5 + MND0.75
100
256
DEF
50
100
150
200
250
Cura healing:
50 Salve
ACC & EVA
90% + ACC
8
6
EVA
35
35
Dmg
138
482
1000
1679
2508
Dmg
77
242
472
758
1096
From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ The ATK soft cap is near 346 instead when a party member is the target.
Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100%103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg.
Dmg
2517
1406
1000
785
651
Item stats
A quick summary of some non-obvious things:
The final level upgrade of an item is extra strong if there is item synergy, so try to avoid level 14/15. It is unimportant when there is no synergy.
Character synergy grants a stat bonus similar to gaining one of power on both weapon and armor.
Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half or more).
The details are below.
Item synergy
Equipment gets a level boost based on its current level:
Item rarity
1
2
3
4
5
6
Item level
14
59 1014 1519 2024 2529
Synergy boost
+15
+20
+30
+40
+50
+60
Synergy level 1619 2529 4044 5559 7074 8589
7
30
+70
100
alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/
The final level-up is worth extra stats for synergy items (except 1 items):
Item levels
Each level adds roughly 1.5 to the items primary stats (e.g. DEF for helms).
The value of a level upgrade seems to be similar for items of every rarity.
What rarity does
Rarity improves an item in two ways.
Max level: the items max level increases by +5 (+2 for 2-star items).
Thats around 810 stat points. Rarity from combining does grant this bonus.
Level 1 stats: a higher rarity item beats a lower rarity item of the same level,
because rarity gives items a head start in their level 1 stats.
Combining does not grant the level 1 bonus, so combined items are weaker:
Character synergy
Characters gain +10 levels (and +50% experience gain).
Thats worth 1520 points in their primary stats (ATK & DEF for fighters).
Thats roughly the same as a one boost in weapon and armor power.
A level 1 ...
Mythril Knife
Ripper
Cat Claws
Danjuro
Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES.
4 Ogrekiller (IV)++
4 Dancing Dagger (IV)
4 Sledgehammer (XII)
4 Avenger (XII)+
4 Death Sickle (V)+
Relying on the rarity stars alone does a very poor job, and checking for synergy stats is extremely tedious (you cant sort by synergized ATK).
The tier rule: this simple method ranks items (approximately) just by looking at the namesfast and easy.
1) An items tier ranking is the number of rarity stars displayed in the game, with one modification:
a) either add 2 If there is item synergy,
b) or subtract 1/2 for each +, but do this only if there is no item synergy.
2) For tied tiers, take the item with the highest natural rarity.
In a (IV) dungeon, the tier rule ranks the items as follows, with ATK values shown in brackets:
Tier 2.5
[28] 3 Partisan (XII)+
Tier 3.5
[38] 4 Avenger (XII)+
[48] 4 Death Sickle (V)+
Tier 4
[53] 2 Mythril Sword (IV)
[45] 5 Venom Claws (VI)++
[54] 5 Obelisk (XII)++
[63] 4 Sledgehammer (XII)
Tier 4.5
[65] 5 Gladius (IX)+
Tier 5
[71] 3 Mage Masher (IV)
[81] 6 Wing Sword (II)++
Tier 6
[114] 4 Ogrekiller (IV)++
[116] 4 Dancing Dagger (IV)
In a (XII) dungeon, the tier rule ranks the items in a very different order:
Tier 2
Tier 3
Tier 3.5
Tier 4
Tier 4.5
Tier 5
Tier 6
Tier 7
[19] 2 Mythril Sword (IV) [40] 4 Ogrekiller (IV)++ [48] 4 Death Sickle (V)+ [45] 5 Venom Claws (VI)++ [65] 5 Gladius (IX)+ [75] 3 Partisan (XII)+
[93] 4 Avenger (XII)+
[136] 5 Obelisk (XII)++
[30] 3 Mage Masher (IV)
[59] 4 Dancing Dagger (IV)
[81] 6 Wing Sword (II)++ [126] 4 Sledgehammer (XII)
In both dungeons, the tier lists are roughly in ATK order. The tier rule has managed to account for rarity, combining, and synergy without having to look up any stats.
The stripes in this chart show tiers 19 for weapons. (For clarity, Ive omitted thrown weapons and weapons with MAG, since they have unusually low ATK.)
When comparing two items, the rule says to take the item in the rightmost tier, or the bottommost item in the same tier. In nearly every case, this picks the item with
the mostor nearly mostATK.
If the system was perfect the tier stripes would look like this: \ \ \ \ .
For armor, its a little more complicated since there are two stats (DEF and RES), emphasized differently in different armor types.
If we assume that well face equal numbers of physical and magic attacks, its possible to mathematically combine the two stats into a single Protection pseudostat
which we can use to make a chart. For example, a 100 DEF, 100 RES item is considered to have a 100 PROT stat. An item with 40 DEF and 209 RES also has 100 PROT,
since both items let the same total damage through if we take equal numbers of physical and magic attacks.
(For clarity Ive omitted Bracers and Shields since they have unusually low DEF and RES, making the stripes more zig-zaggy.)
As we saw for weapons, the tiers do a reasonable job of organizing the variety of rarities, upgrades, and synergy into roughly increasing stat order.
The Armor type makes a poor showing here compared to other item types. If I were to adjust my PROT formula to emphasize physical defense more than magical
(since magical damage is less common), Armor would appear a bit stronger in the chart.
The tier rule has saved me a lot of effort and reduced my irritation at the game, so I hope some of you will also find it handy.
HP
3771
3425
3425
HP
I, Wa
359
Bl Co Pa Pe St
244
359
244
F, Ho
Bl Co Pa Pe St
Bio
Bl Co Pa Pe St
Debuffable
287
449
359
359
Bl Co Pa Pe St
3425
Bl Co Pa Pe St
3771
F, Ho
Bl Co Pa Pe St
F, Ho
449
Bl Co Pa Pe St
HP
Debuffable
Lgt
Bl Co Pa Pe St
Cactuar
3771
I, Ho
Bl Co Pa Pe St
F, Ho
287
359
287
348
278
359
Bl Co Pa Pe St
Bio
Bl Co Pa Pe St
Debuffable
Bl Co Pa Pe St
Bl Co Pa Pe St
206
196
196
306
245
244
196
244
196
237
190
306
245
291
233
378
303
449
359
449
359
198
159
258
206
306
245
306
245
364
297
348
278
248
198
237
190
306
445
303
White Element
Bl Co Pa Pe St
Murussu
Guado Guardian
Dinonix
2% petrify
Sa (VII) N, I
2387
2733
Fire
L, Wa
I, Lgt
3425
3771
Ice
HP
Ice
359
Bl Co Pa Pe St
Debuffable
Bl Co Pa Pe St
Marine
4% blind
3425
Bl Co Pa Pe St
Sneaky Step
3425
Bl Co Pa Pe St
Valron
3771
Bl Co Pa Pe St
Defeater
2733
Crew Dust
2733
30% AoE of 18% blind
Ricard Mage
Garchimacera
6% cntr:AoE berserk
3425
3771
Ice
Earth
IWiWa
Debuffable
Bl Co Pa Pe St
FLEHDB Bl Co Pa Pe St
216
287
392
147
314
179
196
267
214
275
220
359
287
359
287
348
278
187
150
244
196
244
196
237
195
156
195
156
189
151
244
195
158
127
206
165
244
195
244
195
198
158
189
151
244
195
242
194
147
118
178
143
195
156
213
171
190
150
120
195
156
195
156
189
151
275
220
339
271
187
150
231
185
359
Bl Co Pa Pe St
244
348
237
Bl Co Pa Pe St
195
287
all
184
244
242
359
2733
HP
270
262
Fire
156
244
223
Death Claw
Su () EXP
356
245
328
Bl Co Pa Pe St
Bl Co Pa Pe St
156
195
449
Bl Co Pa Pe St
Debuffable
165
195
Dark Eye
4117
Holy
Earth
18% blind
Hellgaroo Mage
4463
5% petrify,15% paral.
F (X) D, H
HP Un Weak Abs. Resist
Bl Co Pa Pe St
206
3425
2733
Killer Hermit
303
287
4117 Y
258
Bl Co Pa Pe St
Sprinter
Fossil Dragon
60% AoE
Shambling Corpse
3% petrify
Th (III) Wh, P
Cenchos
12% blind
378
I, Ho
I, Wa Fire
4117 Y
Debuffable
278
196
190
150
120
184
147
195
156
189
151
273
219
259
207
259
207
324
259
186
149
176
141
176
141
221
177
242 / 165
207
259
207
251
201
324
259
176
141
176
141
171
137
221
177
168
273
219
324
259
324
259
143
115
186
149
221
177
221
177
229 / 156
210
251
201
324
259
321
257
179
143
171
137
221
177
219
175
229 / 156
287 / 195
287
229
287
156
237
139
259
207
283
226
133
106
161
129
176
141
193
154
229
159
259
207
259
207
251
201
135
108
176
141
176
141
171
137
222 / 151
287 / 195
159
244
196
259
207
251
201
135
108
166
133
176
141
171
137
229
259 / 176
287
259
207
259
207
287
229
287
229
201 / 137
222
259 / 176
287
168 / 114
186
219 / 149
242
259 / 176
287
290
232
278
222
359
287
355
284
259 / 176
287
262
210
251
201
324
259
321
257
290
232
278
222
359
287
355
284
156 / 106
173
287
229
189 / 129
259
207
209
287
229
220
176
287
229
287
229
278
222
199
207 / 141
199
229
195
207 / 141
262
242
210
219 / 149
259
226 / 154
250
199
159
259
207
259
207
251
201
220
176
287
229
287
229
278
222
159 / 108
176
287
229
absorb
196 / 133
259
207
absorb
216
287
229
278
222
-ra
-ga
-ga
321
234
321
234
-ga
329
-ga
239
329
239
319
233
350
-ra
255
-ga
234
305
-ga
222
321
234
298
217
329
239
-ra
-ga
234
absorb
absorb
Quake
229
205
200
180
216
193
215
192
Quake
216
193
216
193
221
198
215
192
Quake
188
169
229
205
215
192
215
192
Quake
221
198
221
198
326
292
235
211
Quake
184
165
194
174
216
193
221
198
Quake
205
183
216
193
200
180
221
198
Quake
311
279
304
272
216
193
absorb
M (core) upgr.
HP
Debuffable
Sprinter
2733
Lgt
Bl Co Pa Pe St
Neck Hunter
3425
Bio
Bl Co Pa Pe St
Peeper
Covert
45% AoE
W (VI) Gil
3425
3425
HP
Holy
359
Bl Co Pa Pe St
Bio
Debuffable
Bl Co Pa Pe St
Peeper
3425
I, Wa
Bl Co Pa Pe St
Great Malboro
3771
Fire rest
3% blind,cntr:10% KO
Slagworm
8419
I, Wa
35% AoE
F (X) upgrades
HP Un Weak Abs. Resist
Bl Co Pa Pe St
Bl Co Pa Pe St
Debuffable
Murussu
2733
I, Lgt
Bl Co Pa Pe St
Guado Guardian
3425
Bl Co Pa Pe St
Funguar
3771
Fire
Screamer
Ark Dragon
20% AoE
Dragon
20% AoE
I,L,Wa
Ice
Bl Co Pa Pe St
Bl Co Pa Pe St
Debuffable
3425
Bl Co Pa Pe St
3771
Bl Co Pa Pe St
4463
9669
Fire
287
287
HP
287
359
Bl Co Pa Pe St
2733
4463
233
359
I, Wa
Sprinter
Vouivre
25% AoE
Sa (VII) Gil
Marine
3% Blind
291
198
159
244
196
244
196
244
196
158
127
195
156
195
156
195
156
291
233
359
287
378
303
1055
844
198
159
244
196
258
206
402
322
158
127
195
156
206
165
321
257
328
262
359
287
378
303
445
356
223
179
244
196
258
206
303
242
178
143
195
156
206
165
242
194
359
287
348
278
445
356
1775
Bl Co Pa Pe St
1420
244
196
237
190
303
242
465
372
195
156
189
151
242
194
371
297
210
168
259
207
259
207
259
207
143
115
176
141
176
141
176
141
186 / 127
287
229
168
259
207
273
219
427
341
143
115
176
141
186
149
290
232
229 / 156
287
229
189
259
207
273
219
321
257
161
129
176
141
186
149
219
175
186 / 127
207
251
201
321
257
548
439
176
141
171
137
219
175
336
269
229
207 / 141
259
207
229
287
229
186
207 / 141
229
219 / 149
242
341 / 232
378
287
229
189 / 129
259
207
209
287
229
219 / 149
242
259
207
186
287
237
168 / 114
259
210
287
229
278
222
257 / 175
284
259
207
251
201
287
229
278
222
789
631
257 / 175
548
439
284
789
631
-ra
-ga
234
-ga
Quake
188
169
216
193
200
180
216
193
Quake
188
169
200
180
-ga
234
-ga
321
234
329
239
407
372
333
Quake
194
174
216
193
229
205
235
211
Quake
216
193
221
198
235
211
376
336
Accessories
Synergized values are (in parentheses).
For status resistance, the example numbers given are for monster attacks. When a party member inflicts a status on another party member, a different formula is
used, although resistance still helps.
ATK boost
Power Wrist
Heros Ring
Muscle Belt
Hyper Wrist
Power Belt
Champion Belt
Dur. Power Wristband
Hyper Wrist
DEF boost
Star Pendant
Silver Glasses
Champion Belt
Protect Ring
Touph Ring
White Cape
Gauntlets
MAG boost
Heros Ring
Earring
Angel Wings
Magic Armlet
RES boost
Angel Ring
Talisman
Sash
Barrier Ring
Gauntlets
Soft Bracer
MND boost
Touph Ring
Angel Ring
Rose Corsage
ACC/EVA boost
Sniper Eye
Choco Feather
Elven Mantle
Miscellaneous bonus
Fire Ring
Ice Ring
Power Vest
Status resist
Silver Glasses
Peace Ring
Safety Bit
Jeweled Ring
Soft Bracer
Star Pendant
White Cape
Rose Corsage
Sash
FF
VII
VI
VI
VI
IX
VII
XIII
VIII
FF
VII
VII
VII
VII
VII
VII
IV
FF
VI
VII
VI
IX
FF
V
VII
XII
VI
IV
X
FF
VII
V
XII
FF
VI
VII
V
FF
VII
VII
VIII
FF
VII
VII
X
VI
X
VII
VII
XII
XII
ATK
DEF
MAG
RES
MND
ACC
EVA
5 (8)
8 (12)
7 (11)
10 (15)
15 (23)
15 (23)
15 (23) 10 (15)
15 (23)
20 (30)
ATK
DEF
MAG
3 (5)
3 (5)
15 (23) 10 (15)
12 (18)
15 (23)
15 (23)
20 (30)
ATK
DEF
8 (12)
ATK
+300 (+300) HP
RES
ACC
EVA
Other
Poison resist, minor
Blind resist, minor
Silence resist
15 (23)
MAG
RES
MND
ACC
EVA
Other
RES
MND
ACC
EVA
Other
7 (11)
8 (12)
15 (23)
20 (30)
DEF
MAG
3 (5) 15 (23)
8 (12)
10 (15)
15 (23)
15 (23)
15 (23)
DEF
MAG
RES
MND
3 (5)
10 (15)
15 (23)
15 (23)
RES
MND
15 (23)
ATK
MND
10 (15)
20 (30)
ATK
Other
DEF
MAG
ACC
EVA
Petrify resist
Other
ACC
EVA
10 (15?)
10 (15)
15 (23?)
ATK
ATK
DEF
DEF
MAG
MAG
RES
RES
MND
MND
3 (5)
15 (23)
3 (5)
15 (23)
15 (23)
10 (15)
ACC
ACC
EVA
EVA
Bonus
Fire resist, minor:
Ice resist, minor:
+300 (+300) HP
Example status chances:
Blind resist, minor
Confuse resist, minor
Instant KO resist, major
Petrify resist, minor
Petrify resist
Poison resist, minor
Silence resist
Silence resist, major
Slow resist, major
50%
26% (19%)
26% (19%)
3% (3%)
26% (19%)
8% (7%)
26% (19%)
8% (7%)
3% (3%)
3% (3%)
100%
51% (35%)
51% (35%)
4% (4%)
51% (35%)
13% (12%)
51% (35%)
13% (12%)
4% (4%)
4% (4%)
Miscellaneous
Ability types and damage types:
The game hides a lot of internal details about abilities, which can cause confusion about certain interactions.
Damage types:
Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical.
o
Physical damage is based on ATK and DEF. In rare cases, an ability may be designed to pierce DEF by setting it to 1 in the formula.
o
Magical damage is based on MAG and RES, although white magic uses MND instead.
o
Raw damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example).
o
Some abilities like Gravity use a percentage of either maximum or current HP, ignoring stats.
Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit.
Magical damage always carries an elemental type (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental).
Physical damage may optionally carry an elemental type (internally this is an Elemental Physical Attack). Note that non-elemental is just another
elemental type, and is not the same thing as physical. No Physical damage abilities use the non-elemental element.
Ability types:
Each ability has a hidden type, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN (not yet used in Global FFRK).
WHT abilities calculate damage based on MND stat rather than MAG.
SUM abilities have a special minimum damage calculation, which only matters if the caster has very low MAG.
NAT (internally called Inborn) abilties use a variety of damage formulas. Several damaging monster abilities are NAT. Many non-damaging abilities are
NAT, including Intimidate, Cry, Boost, Salve, and Retaliate.
Since NAT attacks are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT attacks are
Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom.
Interactions with ability types:
Faraway enemies cant be damaged with PHY abilities unless a long range weapon is used. (Note that non-PHY Physical damage skills can hit Faraway.)
Silence prevents WHT, BLK, BLU, and SUM abilities from being used.
Reflect only affects single target WHT and BLK (these two are called Basic Magic). Reflect does affect magical counterattacks.
Retaliate only affects PHY attacks. I believe that Retaliate does not affect physical counterattacks.
Sleep and Confusion are only broken by damage from PHY abilities, not other sources of Physical damage.
Paladin Cecils Sentinel soul break taunts single-target PHY and BLK.
Record materia that give damage bonuses for using a certain weapon only work with PHY skills that do Physical damage (or BLK skills doing Magical
damage for Vivis Rod Master).
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/
https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww
Medals:
Mastery requires 5/6 of the total medals. I like to calculate this by saying its OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition.
Action medals: Medals are lost at ~2.65 and 6 actions per monster. Big monsters only count as 1 monster. A boss round is 12 (even a round with multiple bosses).
boss only 4 + boss 6 + boss
Common monster counts:
2
3
6
12
16
18
Actions for 3 / 3 medals:
5
7
15
31
42
47
Actions for 2 / 3 medals:
12
18
36
72
96
108
Damage medals: Medals are lost for taking ~29.4% and 57.7% of the partys HP at subdungeon start. Hence, losing medals is more likely if you start with low HP.
KO medals: 1 lost for 12 KOs, 2 lost for 34 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.)
Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types:
Defeat <boss> without being KOd medals are lost if a character dies for any reason. Reviving does not preserve these medals.
Defeat <boss> without being KOd (yes, same text) might instead refer only to a KO from boss damage. Reviving does not preserve these medals.
Win without <character> being KOd awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals.
Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/
Soul gauge: Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.)
Abilities (that dont miss) add 10% for Attack, 11% for most 12 abilities, 12% for most 34 abilities. Wrath adds 36% of a charge.
Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing.
Hitting a weakness fills the gauge by 1.5x as much as normal.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/
Blind: decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Berserk/Confuse: Both of these force the target to use a specific ability each turn.
For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses.
Confused creatures target a random enemy or ally, even possibly themselves. Berserked creatures always target a random enemy.
When Berserked or Confused, the ability used always affects only the target chosen, even if its normally an area effect.
Berserked/Confused attacks ignore taunt effects and Reflect (and Retaliate?).
The targets ATB bar is reset when the status is applied and also when it expires.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/,
https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/
% HP attacks like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance.
Status resistance vs enemy attacks:
When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used.
When a party member is the target, the hit chance depends on the type of ability being used:
Auto-Hit abilities have 100% hit chance unless the party member has any resistance items, in which case it has 0% chance.
Random abilities have hit chance 3% + 3% Hit rateResistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster
ability being used. Minor resist items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances.
Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Fire Ring (minor resistance) has Elemental Resistance 2 (3), which means 10% (20%) fire damage taken. Similar for Ice Ring.
Star Pendant, Peace Ring, Silver Glasses (minor resistance) have Status Resistance 2 (3), cutting status hit chance by 50% (67%).
Weapons or armor with element or status resistance do not benefit from synergy.
Ice Shield (moderate resistance) has Elemental Resistance 4 (no synergy bonus), or 30% fire damage taken
Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item).
Status effect chances for specific items (note that using a skill which applies a status will prevent the items status from happening):
Summoner soul breaks: Summoners Call I gets Goblin (25%), Chocobo (25%), Bomb (50%), and Call II gets Goblin/Chocobo/Shiva/Ifrit/Ramuh at equal odds.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/351tkx/summoners_soul_break/
Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet).
Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet).
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/