Professional Documents
Culture Documents
University of Illinois, Springfield: Instructor
University of Illinois, Springfield: Instructor
Instructor
Professor James Patrick Hall
Course
MIS 575 TECH MGT & ORG TRANSFORMATION
By
Praneet Reddy Guntaka
Executive Summary
Project Tango
Project Tango is a mobile device which is developed to navigate outside
world exactly in the same way how humans do. Project Tango has ability to
change the Android platform completely to open up new sides of technology
by providing image processing, vision of computer and vision sensors. Project
Tango was able to mix up gyroscope with camera which helped developers to
track 3D motion to create map of the surroundings. This technology is very
helpful in creating real world gaming, to develop indoor navigation. It also
helped to create virtual as well as reality experiences. Couple of inbuilt
sensors in Project Tango are coupled up with software library. It will get
information from library collectively to understand the area where the device
is present. Google developed and demonstrated several 3D applications
which can build a model of an area by simply moving device in that
particular area. We can just move that device inside the room to measure
dimension of window or a room to get new carpet just by tapping two
locations on the screen.
Weve seen developers build products where you can say find me the
Oreos, and the device will give you an accurate map through a store to
where they are kept even with no GPS or signal at all [Larry Yang , 2015]. In
Walgreens we can just say the A through Z medicines so that it will take you
that exact rack.
Motion Tracking
Area Learning
Depth Sensing
Depth sensors can measure the depth of an object which will help to obtain
the shape of any object around us. This feature will help to interact with real
world in new ways.
Area Learning:
This device will use visual cues to recognize the physical world around us.
This feature will help to auto correct the errors that occurred during motion
tracking and to re localize the area which they have already been before by
fetching information from its local library.
Assumptions and Rationale
Actually there are three assumptions that are taken into consideration.
1. The first one is as computing became very personal so it should have
three ways to recognize the owner that are touch, voice and eye ball
recognition which are known as biometrics.
2. As devices became biometric sensitive, all applications now a days
becoming interlinked and smart.
3. Being smart devices, these are connected to humans so much and
they almost became extension for humans. These devices can act as
interface between humans and physical world around us.
Program Summary
Aisle411 provides indoor location services platform for major global leading
retailers.
Walgreens is taking up a pilot project with Project Tango and Asile411 to take
traditional retail shopping to next level and give new experience to their
customers by making it very simple and exciting. The indoor mapping
technology from Aisle411 helped to locate the required products precisely to
their customers. As we said earlier, customers can just tap on the screen and
say find my Oreos so that it will navigate exactly to that row and rack
where Oreos are placed. This technology makes 3D mapping possible for all
smart phones or gadgets by using inbuilt cameras in those mobile phones
these days.
Customers are very excited to use Googles Project Tango and that is the
reason Asile44 is continuously working with Project Tango team to build more
applications and features in the mobile technology which can help to
improve the shoppers experience while shopping. Since almost every
shopper is having smart phones, it is critical to retailers to come up with out
of the box thinking while providing mobile applications which can improve
shopping experience to the customers. So to with stand the competition,
applications should be easy and lot of fun so that customers will be engaged
with shopping even on their mobile devices.
We can create new opportunities and bridge the gaps in business and
increase revenue by offering loyalty points for our customers. When
customer went to any particular product, project Tango will pop up all the
existing deals on that particular product. This will definitely increase interest
in customer and in turn it will increase the revenue. Thats is the reason why
Google came up with another product known as Google Glass and planning
to deploy similar technology in future.
Walgreens took up this pilot project to see how it works in their stores and
observed that customers are amazed and showed lot of interest to know
about this device and how it works and how it will make shopping simple and
more fun. By analyzing feedback from the customers now more retailers are
planning to join in to adapt this technology to attract customers to their retail
stores.
Retailers observed that customers will be little frustrated when they were not
able to find the product which they are looking for. Example: If we go to any
retail store to purchase moisture or hair gel and we are not able to find it out
in those shelves even after searching for long time then it will affect our
shopping experience for sure. To overcome this situation Walgreens started
this pilot project with Googles Project Tango and loyalty partner Asile411 to
create this product finder application which can help customers in navigate
them to exact shelf where the product is placed.
This pilot project allows us to rethink about the retail shopping experience
and find out the gaps where improvement is needed and to explore future
business opportunities that could meet customer requirement better and in
more efficient manner.
With this technology, mobile applications went to next level where by using
these applications firm created a 3D map of their retail stores and was able
to capture 2 million data points per second and also customers relative
motion. 3D maps information with the space inside the store which includes
floor plan shelves and products that are placed on the shelves. The accuracy
will be till 10cms from the required product.
Aisle411 has around 12500 retail stores like Walgreens and Home Depot
which are already using non 3D technology to get product location and price
information.
Cost Analysis
Facts and Figures
Revenue Lost In Retail Walk-Out $608,000,000,000.00
Sales in 2014 Globally
Cost of each device
$500.00
Number of devices per store
50
No. of stores
12500
Total cost of this pilot project (Approx.)
$320,000,000.00
Increase in profit from an Aisle411 user
5-10%
Note - Terms of Aisle411 and Walgreen deal were not disclosed.
But in future this technology will enable to interlink the experience of virtual
world with real time.
Potential Uses for Devices like Project Tango
The real benefit of these kind of products comes from the value what they
are adding to a product or a service which is already exists.
Retail:
surface and there still a lot to make possible with mobile devices. For
example, there is still a lot to improve in its specs like camera pixels, display
etc. This device add the additional feature to calculate the distance or depth
of the capture picture. We can say that Project Tango is a miniaturization
trend that technology following currently. This device is a mobile Kinect.
Schedule and Milestones
Project Tango is having multiple partnerships with several educational
institutes and multiple industry partners which are into technologies like
computer vision and robotics. Main agenda is to implement these
technologies on to mobile platform. Since process are becoming powerful in
mobile devices also, we can easily deploy these applications on to these
mobile devices.
Aisle411 developed application to experience the opportunity for loyalty
points whenever any customers pass through the particular aisle and can
collect
those
points.
This
is
same
as
video
game.
Now Project Tango is doing a pilot project in various retail stores with its 3D
augmented reality for indoor maps and to experience the new way of
shopping. There are almost 12,500 retail stores in US who are ready to join
and work with Project Tango to give new experiences to shoppers.
Risk Analysis
Set up new organizational models to manage innovation. Developing digital
solutions in stores to enhance the customer experience should not be viewed
as an IT responsibility. The most successful models of innovation merge IT
teams, which should understand the digital-technology landscape, with retail
teams that know the operational challenges and customer base. (See the
sidebar
Digital
Innovation
in
Action.)
Some
successful
models
of
When you take into account digital technology then real-world shopping
experiences will much more towards online strategies in order to guide
navigation and a medium from which personalized offers can be delivered to
customers.
Over the years most of the shoppers have been divided based on broad
demographics. However in the coming days shoppers will be able to be
engaged in 3D shopping experience that can be customized and also it will
enable the shoppers to act relevant deals and some special offers in real
time.
Shoppers can now get an immersive game-like experience in the store with
augmented reality, [Pettyjohn, 2014]
Reference List
1. http://www.theguardian.com/technology/2015/aug/25/googles-locationaware-tablet-project-tango-on-sale-uk
2. http://www.mobilecommercedaily.com/walgreens-to-fuse-digital-andphysical-experiences-via-virtual-shopping-technology
3. http://adage.com/article/datadriven-marketing/walgreens-tests-googles-augmented-reality-loyalty-app/293961/
4. http://www.mobilegroove.com/google-io-project-tango-aisle411-poweramazing-augmented-shopping/
5. http://www.fierceretail.com/mobileretail/story/walgreens-piloting-arshopping-experience-googles-project-tango/2014-07-01
6. http://mobilemarketingmagazine.com/walgreens-pilots-googles-artechnology-project-tango/
7. http://www.greenbot.com/article/2908502/google-to-open-up-salesmore-broadly-for-project-tango-tablets.html
8. http://www.notey.com/external/6542145/google-is-cutting-the-cost-ofits-project-tango-depth-sensing%C2%A0tablets-in-half-google-mediabusiness-technology-games-dev-project-tango.html
9. http://www.theguardian.com/technology/2015/aug/25/googles-locationaware-tablet-project-tango-on-sale-uk
10. http://aisle411.com/about-aisle411/